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#1 |
Server: Antonia Bayle
Loremaster
Join Date: Aug 2007
Posts: 283
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![]() They are no longer a choice, and anyone with half a brain is just going to put in 2% Critical Bonus on all Primary/Secondary/Ranged Weapons anyways so why not just remove them and add 4% more CB to all weapons/ect. To be honest, if you want to promote choice... change runes of mending and blasting to something more useful. Rune of Mending: 2% of all damage recieved is prevented. (Or a heal based on your health.) Rune of Blasting: 1% Spell Doublecast Chance and 2% Flurry. And if you do do this, add another white slot to 2 handed weapons. |
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#2 |
Loremaster
Join Date: Dec 2005
Posts: 440
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![]() yes because blasting runes are only used by mages so why not spell double cast, who cares about melee dps... |
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#3 |
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave
Loremaster
Join Date: Mar 2007
Posts: 3,780
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![]() 2% Critical Bonus for Melee Damage. |
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#4 |
Loremaster
Join Date: Dec 2005
Posts: 440
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![]() i just making a point that CB can be used by mages too, along with Pot. if you want to fix an adorn dont fix it for just you or your class type. if you want something fixed make it worth it for every body or stop whining about it. make it something for all to use not just mages |
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#5 |
Server: Antonia Bayle
Loremaster
Join Date: Aug 2007
Posts: 283
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![]() There, changed it a bit. Yeah, it is a little biased for crusaders, but they wouldn't give up 2% DP for 2% Flurry/1DC. |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 1,425
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![]() You're serious? Even including tank weapons with block scout weapons with CB and mage weapons with potency you also forget you can also adorn crit chance - some people lack in CC and need to adorn it in various places (including weapons) removing the CHOICE is what you are after and that I cannot be more against. Currently there is very little choice in gear adorns are the ONLY choice remaining to players. The choices should be BALANCED however 2% crit bonus does not give that much unless stacked with similar adorns. Perhaps the damage/hea adorns fault is they do not stack as well as CB/Pot adorns; but the actual damage increae they give is roughly similar. |
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#7 |
Server: Innovation
Guild: Norraths Garde
Rank: Gardist
Loremaster
Join Date: Sep 2008
Location: Munich / Germany
Posts: 245
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![]() No, don't remove white adornments ... BUT give every adornment free for each slot .... so let me put Potency on whatever I want ... or cast speed also on my weapon (if not yet possible) !!! THAT would be nice !!! |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 862
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![]() man... so many ways to complain about mending fix. The choice is nessissary for those needing to soft cap or balance their stats. Don't be man about all this, the mending adornment has been stated over and over and over again to be a bug. It was an overdue fix. I just talked to a GM last night again on test and once again he clarified that PvE is not and was not balanced around mending. If you can't kill something without mendings, then you're not ready for that encounter or doing something wrong. Shame on SoE for taking so long to fix a broken proc, but shame on everyone else for building their game experience around a broken mechanic.
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The PvP issues are known and will be worked on "when time allows". Olihin |
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#9 |
Community Relations
Join Date: Jun 2012
Posts: 477
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This post has moved: /eq2/posts/preList.m?topic_id=52012...post_id=5775772 *Post removed for forum violations. Please communicate constructively.*
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*Dexella* Community Relations Manager |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() Tuor... do you really need to make yet another thread about this Mending adorn when, what 2 or 3, have been locked already?
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#11 |
Server: Antonia Bayle
Loremaster
Join Date: Aug 2007
Posts: 283
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![]() to make it "not useless" and not make everyone have to get 2% Critical Bonus. |
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#12 |
Loremaster
Join Date: Jul 2005
Posts: 679
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![]() You're not even reading this thread, are you? But then again you posted in another thread that you don't read forums. Btw, I'm using block chance adornments on my SK and crit chance on another character. |
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#13 |
Server: Antonia Bayle
Loremaster
Join Date: Aug 2007
Posts: 283
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![]() Luhai wrote:
lol |
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#14 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() [email protected] Bayle wrote:
Not everyone makes this choice. Seriously, how much QQing do we need on this topic?
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#15 |
Server: Antonia Bayle
Loremaster
Join Date: Aug 2007
Posts: 283
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![]() [email protected] wrote:
I want my adornments refunded. A 0.2% heal is completely worthless. |
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#16 |
Loremaster
Join Date: Feb 2006
Posts: 595
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![]() Removal of white adorns with never happen. The crafters who make a lot of money off them have too many friends in Sony. Not sure when the crafters got so powerful, (other then sometime under the careful watch of Domino, who took better care of her crafters then any other class ever got from their representative) but Sony is not going to upset them, not a chance. Personally think the crafters are more powerful then the raiders ever where. |
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#17 |
Server: Antonia Bayle
Loremaster
Join Date: Aug 2007
Posts: 283
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![]() Nobody will sell the new adorns, they are completely worthless. Might as well remove the adornments from crafter's lists. |
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 1,749
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![]() Geothe wrote:
[email protected] Bayle wrote:
[email protected] Bayle wrote:
[email protected] Bayle wrote:
Exactly how are these any more constructive then mine was? Please do tell!?! |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 1,285
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![]() Just to clarify, you're unhappy that there are very limited viable choices in white adornments, which stifles individualization, so your solution is to remove ALL the options entirely? Certainly you can see how this not only doesn't solve the problem, but actually makes it worse? And yes, I am well aware that this entire thread is just a thinly-veiled excuse to whine about the rune of mending nerf, but I figured I should at least respond to the supposed topic. |
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#20 |
Tester
Join Date: Dec 2004
Posts: 468
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![]() Jeepned2 wrote:
Your a crafter (419/460 tinkering, 460/460 transmuting, 36 alchemist and even 3/460 adorning) and you're posting that? The pot calling the kettle black!
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Kuulei ~ Warden of Test |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 862
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__________________
The PvP issues are known and will be worked on "when time allows". Olihin |
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#22 |
Guardian
Join Date: Dec 2011
Location: CA
Posts: 244
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![]() [email protected] wrote:
If you do this then everyone's just gonna put cb or pot on all the slots and there's no choice. We already have that on red slots for armor. |
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#23 |
Server: Valor
Guild: Das Schwarze Auge
Rank: Gott
Loremaster
Join Date: Jun 2005
Posts: 105
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![]() [email protected] Bayle wrote:
Remarkable you have 600.000 HP? 1200 at 60k is 2%. The same as for the "Faith Strike" by the paladin, if it is fully developed with 5 points in the Paladin AA tree. |
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#24 |
Server: Antonia Bayle
Loremaster
Join Date: Aug 2007
Posts: 283
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![]() [email protected] wrote:
a 2% max health heal is worthless. |
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#25 |
Server: Valor
Guild: Das Schwarze Auge
Rank: Gott
Loremaster
Join Date: Jun 2005
Posts: 105
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![]() [email protected] Bayle wrote:
The same as for the "Faith Strike" by the paladin, if it is fully developed with 5 points in the Paladin AA tree. |
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#26 |
Server: Antonia Bayle
Loremaster
Join Date: Aug 2007
Posts: 283
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![]() [email protected] wrote:
You have other healing abilities that heal for far more on live, faith strike is mostly for damage, the aa improves both the damage and the healing of that ability. |
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#27 |
Server: Valor
Guild: Das Schwarze Auge
Rank: Gott
Loremaster
Join Date: Jun 2005
Posts: 105
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![]() [email protected] Bayle wrote:
No this is not correct, increase the AA points just the healing of the spell to 2%. 5 AA points do not so much from the proc Adronment your salvation. Because they improve the healing of the spell by only 1,6% to 2%. |
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#28 |
Server: Antonia Bayle
Loremaster
Join Date: Aug 2007
Posts: 283
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![]() I[email protected] wrote:
Ah, I got mixed it up with Swinging Strike which ups its damage, its still a 2% heal every 5 seconds with all your other healing abilities thats pretty nice. |
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#29 |
Server: Valor
Guild: Das Schwarze Auge
Rank: Gott
Loremaster
Join Date: Jun 2005
Posts: 105
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![]() Every 10 seconds with 0% reuse speed. 5 seconds with 100% reuse speed. Basically the same as the Mending Adornment, depending on the amount of the modified Adronments! In addition, all Adornment their function, I prefer to have a clear chance to block, avoid uncontestet is indispensable for a tank and 2% have an effect. And uses it on the many items makes it at least 31% block chance. |
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#30 |
Server: Butcherblock
Guild: Test of Time
Rank: Member
Loremaster
Join Date: Jan 2007
Posts: 757
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![]() Talathion, why don't you just group with a healer? Your survival problem will be solved. |
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