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Old 08-23-2012, 08:32 PM   #1
Netty

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For a long time now the berserk class has been forgotten when it comes to end game. Most ppl use them to power lvl other toons with and so on. With the prestige points that came sure zerks got a small boost. But so did every other tank class. So berserks is still the worst of them all when it comes to tanking. You dont see much complains about it any more since most have given up hope of the class ever being able to compete again on a raid level. And most ideas that are up on the table are either to OP or stuff that dont need to be fixed at all. Here i have a small list of not to OP things that would make the berserk class a better tank again.

1.The damage with a shield (defensiv) on both warriors is a joke vs ALL other tanks. Remove the 30sec down timer on reversal and make it proc on every avoided hit.

2.Hate is very bad on the class. Add a small hate siphon on berserk, And make the hate proc on Adrenaline crit again.

3. Remove cancel by CA on dragon reflexes. All the other tanks - warriors have temp avoidance buffs with out it so it makes no sens that they should be punished for having it.

4. The berserkers health is by far lowest of any class in the game. For me thats a joke since we are tank no? Add 10% max health somewhere pls.

5. The berserkers Singel target CA:s are lowest of all tank classes and need a boost. Other tanks get it so why not a berserkers.

6. Change Focus berserk that adds combat skill to berserk into something els like add str/agi and reuse speed. The class utility is worst of all tanks so they really do need a boost there. Or add a tiny damage proc to berserk.

7. Focus controlled rage need to be boosted... 5% block chance on a temp buff is just silly imo.

8. Change wall of force into a all damage stone skin. Berserks have a hard time to survive aoe:s and death touches so its badly needed.

9.Remove the power drain on Adrenaline. Befor when the buff was damage reduction it might have been needed but now you cant use it since you put power drain on 50% of the raid encounters. Its not amazing so there is no need for the power drain anymore.

10. Lower the reuse on unyielding will. The reuse on it is just to long.

11. Stunning roar need to have the casting speed cut in half if not more.

I have alot of ideas but that is a start and would make berserks good tanks again. 

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Old 08-24-2012, 03:51 PM   #2
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Netty wrote:

1.The damage with a shield (defensiv) on both warriors is a joke vs ALL other tanks. Remove the 30sec down timer on reversal and make it proc on every avoided hit.

It's especially annoying as it also affects our aggro generation in what should be our "group" tank mode.

2.Hate is very bad on the class. Add a small hate siphon on berserk, And make the hate proc on Adrenaline crit again.

While this is true, reforging stats I just don't need or have too much of as a berserker into hate gain is very easy (like AE strike, excess DPS and Haste). It's a bit harder for other tanks to do this until they have some very nice gear as they can't cap these as easily.

3. Remove cancel by CA on dragon reflexes. All the other tanks - warriors have temp avoidance buffs with out it so it makes no sens that they should be punished for having it.

Yes please!!! It's silly to cancel on CA and does the description even mention it cancelling?

4. The berserkers health is by far lowest of any class in the game. For me thats a joke since we are tank no? Add 10% max health somewhere pls.

As with hate, it's easy to reforge excess or useless stats into health, but a static boost would be nice. 

5. The berserkers Singel target CA:s are lowest of all tank classes and need a boost. Other tanks get it so why not a berserkers.

I don't see this as much of an issue as our AOEs get massive boosts to damage. But that's mostly at 91/92 with presitge points and a lot of AAs so it would be a nice boost for up and coming Berserkers. But then again, what does a level 46 Berserker parse compared to other level 46 classes these days? Or at 56, or 72, etc... I'm not sure we have numbers to back this up, except for old raid-geared parses before the modern changes were in effect perhaps.

6. Change Focus berserk that adds combat skill to berserk into something els like add str/agi and reuse speed. The class utility is worst of all tanks so they really do need a boost there. Or add a tiny damage proc to berserk.

Maybe a nice temporary HP boost so that while we are berserk, we get a 10% to 20% boost to max HP and the group gets maybe a 5% to 10%? It might work...

7. Focus controlled rage need to be boosted... 5% block chance on a temp buff is just silly imo.

No argument here, 5% is nearly as good as nothing it seems.

8. Change wall of force into a all damage stone skin. Berserks have a hard time to survive aoe:s and death touches so its badly needed.

Anything that helps with incoming spell damage would be nice in my book.

9.Remove the power drain on berserk. Befor when the buff was damage reduction it might have been needed but now you cant use it since you put power drain on 50% of the raid encounters. Its not amazing so there is no need for the power drain anymore.

I think you mean Adrenaline, but yes... considering some of the excellent defensive buffs other tanks get, the power cost is just way too high considering it only works while berserk (which can occasionally be an issue in heavily scripted fights or with lots of CCing mobs).

10. Lower the reuse on unyielding will. The reuse on it is just to long.

With a shorter recast, it would make for a nice reliable substitute defensive ability. At the moment I consider it an emergency backup to Vision of Madness or as a heal booster to VoM if things really hit the fan.

11. Stunning roar need to have the casting speed cut in half if not more.

I try to use this ability out of pity, but I immediately regret doing so as soon as I click it. If it had a long stun time it might be worth it. Maybe 5+ seconds? What is it now? Two seconds? 

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Old 08-24-2012, 04:41 PM   #3
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Ment adrenaline aye. And i have 100% hate gain raid buff and dps still rip the mobs off like it was nothing. The hate vs other tanks is like night and day. Thats why its badly needed with a transfer. You need a perfect set up for a berserk so yes the hate siphon is needed. Singel target CA:s is a big part of our singel target dps. A zerk with a shield should be able to parse just as well as a brawler/crusader with a shield/dstance.

Hp on berserk no... It need to be on all the time... we are tanks and we have the lowest HP of all classes.

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Old 08-25-2012, 12:48 PM   #4
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If you're the same Netty on Splitpaw, I can see why you have aggro problems... the Strength line would add 30% to your taunts which is a big boost. You also seem to neglect a few other threat generating AAs that when combined, would add a lot of aggro generation. I don't have Strength either, but I'm not in the positions of losing aggro due to the content and players I currently run with. I do have a backup spec with it however... just in case. If that's not you, then pay no attention to this reply. If it is, give some thought to a respec. You do have to build your character for the job you want!
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Old 08-25-2012, 12:52 PM   #5
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Uh I should also add that you seem to have a few important abilities at Apprentice level and Insolence is only journeyman...
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Old 08-25-2012, 04:21 PM   #6
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Kaberu wrote:

If you're the same Netty on Splitpaw, I can see why you have aggro problems... the Strength line would add 30% to your taunts which is a big boost. You also seem to neglect a few other threat generating AAs that when combined, would add a lot of aggro generation. I don't have Strength either, but I'm not in the positions of losing aggro due to the content and players I currently run with. I do have a backup spec with it however... just in case. If that's not you, then pay no attention to this reply. If it is, give some thought to a respec. You do have to build your character for the job you want!

I dont play the toon as main anymore and yes thats the toon. I have been tanking since 2005 and know that taunts does kinda much nothing for you. If you try and parse them out you see what i mean. And what do you run on your tank? Heroics? This is fixes for raiding on berserks. Nothing els. Heroics and solo is fine. The str line is a waste once you have the CC to counter the rest. Taunts are junk and always will be. And if you took your time to check that out you would know what i was talking about. Just check act what a taunt other that Insolens does for you. Yes i havent bothered to buy the new masters on him yet as i dont play him much at all atm. The rest is mastered and the upgrades are kinda meh anyway and would do nothing for the class.

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Old 08-25-2012, 10:20 PM   #7
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You don't think it's a little weird to complain about aggro generation while also saying taunts are worthless? Also, doesn't the taunt bonus from the Strength line also boost our taunt procs from other abilities? A boost that big to all seems to make a big difference overall. Looking at some of the raid Berserkers on my server seems to indicate that the Strength line is indeed a good choice... the few I checked out all have full points in the taunt/hate AA. That's not to say we don't need help or tweaking but you definitely seem to be in a non-optimal AA build... at least since I last checked. While raiding might be your focus, it's a bit weird to focus on berserkers when your own doesn't seem to be raid ready itself. Aside from that and as I noted, you generally seem to have good ideas!
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Old 08-26-2012, 12:00 PM   #8
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Kaberu wrote:

You don't think it's a little weird to complain about aggro generation while also saying taunts are worthless? Also, doesn't the taunt bonus from the Strength line also boost our taunt procs from other abilities? A boost that big to all seems to make a big difference overall. Looking at some of the raid Berserkers on my server seems to indicate that the Strength line is indeed a good choice... the few I checked out all have full points in the taunt/hate AA. That's not to say we don't need help or tweaking but you definitely seem to be in a non-optimal AA build... at least since I last checked. While raiding might be your focus, it's a bit weird to focus on berserkers when your own doesn't seem to be raid ready itself. Aside from that and as I noted, you generally seem to have good ideas!

As i said befor you claim that taunts does something for you parse them out and you will see that they dont. The new tiers master will do abit not much tho so thats why i havent got them yet since i have 100% of the rest master the old tier is just fine for now. If you want to i buy them and rewrite the thread since nothing will change. My zerk is not raid rdy? Well maybe not for this expack but he was back in dov. Fully mastered with a mix of HM and EM and drunder gear. I have started to bid home some new raid loot for him aswell as you can see. Dont mistake me for someone that is new on the class or on tanking over all pls. I have been raid tanking both HC and causal in the past and know if some class is weaker than the other. Just check the taunt boost up. i have parsed them all and its doesent matter when mobs hit so hard so you have to wear a shield and you have dps classes pumping out 500k-1mil dps. Then your 30% boost in taunts will do nothing even if it effects temp procs and so on. The only taunt that does something for us atm is Insolens since it proc when the mob hit you. And even that is miles behind to even compensate for the huge numbers dps classes are pumping out atm. With the right group im sitting at 100% hate gain but it doesent help much when dps is as high as they are.

I dont want to focus on grouping and soloing since that is side tracking for the problem this class has. Solo and grouping they are fine. And dont need anything. So why fix something that is not broken? I can tell you right away that mine is more raid rdy than your zerk. You dont really need the new tiers master if you have the old masters. Its only 2 lvls. Sure they help it you want to optimize your toon but its not like its life or death if you dont get them. As i said im happy to buy them all and rewrite the thread if you wish.

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Old 08-26-2012, 12:42 PM   #9
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Admittedly, some of the problem with the DPS classes is that several of them refuse (or completely overlook) building any sort of hate reduction. I'm guessing this is why bards and chanters have become a necessary requirement to many groups and raids disproportionate to other classes. I have a feeling that if guild leaders started docking points from aggro thieves that the hate reduction stocks would shoot way up in value.
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Old 08-26-2012, 01:36 PM   #10
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Netty wrote:

I dont play the toon as main anymore and yes thats the toon. I have been tanking since 2005 and know that taunts does kinda much nothing for you. If you try and parse them out you see what i mean. And what do you run on your tank? Heroics? This is fixes for raiding on berserks. Nothing els. Heroics and solo is fine. The str line is a waste once you have the CC to counter the rest. Taunts are junk and always will be. And if you took your time to check that out you would know what i was talking about. Just check act what a taunt other that Insolens does for you. Yes i havent bothered to buy the new masters on him yet as i dont play him much at all atm. The rest is mastered and the upgrades are kinda meh anyway and would do nothing for the class.

It's no wonder you have aggro problems, you need to be around 100% hate mod raid buffed + threat transfers. I have 44 hate mod self buffed which puts me around 96 raid buffed if I remember... Also use your taunts w t f...

This totally belongs on the general fighter board.

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Old 08-26-2012, 01:56 PM   #11
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[email protected] wrote:

Netty wrote:

I dont play the toon as main anymore and yes thats the toon. I have been tanking since 2005 and know that taunts does kinda much nothing for you. If you try and parse them out you see what i mean. And what do you run on your tank? Heroics? This is fixes for raiding on berserks. Nothing els. Heroics and solo is fine. The str line is a waste once you have the CC to counter the rest. Taunts are junk and always will be. And if you took your time to check that out you would know what i was talking about. Just check act what a taunt other that Insolens does for you. Yes i havent bothered to buy the new masters on him yet as i dont play him much at all atm. The rest is mastered and the upgrades are kinda meh anyway and would do nothing for the class.

It's no wonder you have aggro problems, you need to be around 100% hate mod raid buffed + threat transfers. I have 44 hate mod self buffed which puts me around 96 raid buffed if I remember... Also use your taunts w t f...

This totally belongs on the general fighter board.

Ppl like you are the reason this class dont get fixed. I have 100% hate gain raid buffed + hate transfer. DWing hate is mostly NP but i as soon as a shield goes on hate turns to sh*t. If you dont see this then you need better dps. Only reason to use them is if you have a coecer with the myth buff on and nothing els is up. I will only say it one time more. Im not new to this class or to tanking at all. CHECK YOUR ACT WHAT YOUR TAUNTS DO FOR YOU BEFOR YOU SPREAD BS ABOUT HOW GOOD THEY ARE. And read the post befor replying... With out a optimal set up the berserk class is lacking alot in hate and defens.

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Old 08-26-2012, 02:37 PM   #12
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And who said that i dident use the taunts? I never said i dident i said they are junk and increas them with 30% its still junk. 

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Old 08-26-2012, 06:53 PM   #13
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It still seems like the issue is that, at least with the raid Berserkers I've checked out on EQ2U, they seem to use the Strength line for boosted taunts. So currently it looks like the one with an issue with taunts is the one that didn't take the Strength line. Can you at least see where we are coming from? There is no doubt that we need help with sword & board aggro however. We really do seem to take a huge dip compared to other tanks. Removing the timer on Reversal would seem to do a lot... at least reduce it a bunch!
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Old 08-26-2012, 07:54 PM   #14
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Kaberu wrote:

It still seems like the issue is that, at least with the raid Berserkers I've checked out on EQ2U, they seem to use the Strength line for boosted taunts. So currently it looks like the one with an issue with taunts is the one that didn't take the Strength line. Can you at least see where we are coming from? There is no doubt that we need help with sword & board aggro however. We really do seem to take a huge dip compared to other tanks. Removing the timer on Reversal would seem to do a lot... at least reduce it a bunch!

Again do you use act? And what raiding berserk are you talking about? Think there is like 1 on splitpawn that still raid anything worth doing with a zerk. The rest is gone. Going fully defensiv with out a perfect set up built around the berserk and its not poss. Since we dont have the tools to Main tank (harder continent) we arnt in the main tank group. Im only gona say this one more time the 30% taunt increas is nothing. Check it out. Start using act and see how much they put out for you in TPS. The only taunt that works well is Insolens. And sword and board aggro is all im talking about. Using the Dstance on a zerk has been junk since forever since we dont get any striketough on AA or anything we need to reforge for it. Doing the SS raids works.. But when it comes to HM drunder and so on your hit rate will take a huge hit. All other tanks have something to balance this out. The only reason some ppl spec the str line is to get the hate gain increas. 

Brawlers can still DW so they have a alot better damage out put than a defensiv berserk. Crusaders well they do more dps aswell with sword and board and have hate tools that is awsome. Even guards have a hate transfer not to talk about better hit rates. Some of these changes do aply to guards aswell so thats why this thread is in the general fighter discussion section.

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Old 08-26-2012, 11:43 PM   #15
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I won't comment on raid issues as my zerker is only just 90, but I have wondered recently why a similarly geared guardian, crusader or brawler often seems to have more HP than zerkers. I know HP isn't the be all and end all, but I've rarely seen a zerker with more than 60kHP yet I've seen monks and SKs with 70kHP.
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Old 08-27-2012, 12:49 AM   #16
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Of the raid guilds I can remember off hand (not home to log in and look), and only looking at geared Berserkers (50k-ish+ in HPs) there is: Gethigh of Dark Paradox, Toemax of Disruption, Killingtime and Macownya of Tempest and I can't really remember other raid guild names that still raid or even exist (like Strike)... but they all have 10 points to boost taunts by that 30% you say is useless. Even most if not all of the undergeared Berserkers in those guilds have that STR AA line. While I'm sure some Berserkers raid without it, there must be something to it when it comes to raiding... that's all I'm saying.
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Old 08-27-2012, 08:22 AM   #17
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Kaberu wrote:

Of the raid guilds I can remember off hand (not home to log in and look), and only looking at geared Berserkers (50k-ish+ in HPs) there is: Gethigh of Dark Paradox, Toemax of Disruption, Killingtime and Macownya of Tempest and I can't really remember other raid guild names that still raid or even exist (like Strike)... but they all have 10 points to boost taunts by that 30% you say is useless. Even most if not all of the undergeared Berserkers in those guilds have that STR AA line. While I'm sure some Berserkers raid without it, there must be something to it when it comes to raiding... that's all I'm saying.

Under geared as they need the CC. I have plenty CC for what im doing atm. I find it funny that you call me under geared yet you call ppl raiders that have alot worse gear or kinda much the same i have on mine? Im tiered of you now so i will just let this thread die out as all the other threads that has been put out about doing something for this class. You still havent awnsered my question. Have ytou checked how much taunts does for you in tps? No you havent and there for you still got no idea what you are talking about. I have been playing tank since 2005 im not new to this.

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Old 08-27-2012, 01:08 PM   #18
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Netty wrote:

DWing hate is mostly NP but i as soon as a shield goes on hate turns to sh*t. If you dont see this then you need better dps. Only reason to use them is if you have a coecer with the myth buff on and nothing els is up. I will only say it one time more. Im not new to this class or to tanking at all. CHECK YOUR ACT WHAT YOUR TAUNTS DO FOR YOU BEFOR YOU SPREAD BS ABOUT HOW GOOD THEY ARE.

Taunts account for 20% of my threat dude; my 3 main taunts 14%. It all adds up. But clearly my guild's dps classes suck balls, and your character setup is titz. Just taking a wild stab in the dark here, but you haven't CHECKED YOUR ACT BEFORE YOU SPREAD BS ABOUT HOW BAD THEY ARE have you? Also, lol at using old teir CAs. Come on dude, really?

Not saying zerks don't need help, but keep in mind... any boosts they make to the warrior tree buffs guards also.

P.S. - dstance sword & board.

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Old 08-27-2012, 01:33 PM   #19
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Well... I guess the proof is in the pudding... er, parse.But I think Netty made the mistake of looking at too small a sample. If you look at any single ability, it often looks useless on it's own. Combine that with every other ability and look at the whole, then the parts start to make sense.

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Old 08-27-2012, 02:28 PM   #20
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[email protected] wrote:

Netty wrote:

DWing hate is mostly NP but i as soon as a shield goes on hate turns to sh*t. If you dont see this then you need better dps. Only reason to use them is if you have a coecer with the myth buff on and nothing els is up. I will only say it one time more. Im not new to this class or to tanking at all. CHECK YOUR ACT WHAT YOUR TAUNTS DO FOR YOU BEFOR YOU SPREAD BS ABOUT HOW GOOD THEY ARE.

Taunts account for 20% of my threat dude; my 3 main taunts 14%. It all adds up. But clearly my guild's dps classes suck balls, and your character setup is titz. Just taking a wild stab in the dark here, but you haven't CHECKED YOUR ACT BEFORE YOU SPREAD BS ABOUT HOW BAD THEY ARE have you? Also, lol at using old teir CAs. Come on dude, really?

Not saying zerks don't need help, but keep in mind... any boosts they make to the warrior tree buffs guards also.

P.S. - dstance sword & board.

And you really think those small numbers matters if your dps is pumping out x5 the damage you do? The normal taunts suck end of story. Those numbers are nothing. And the changes to hate is for berserks <--------- Where did i say guards needed a boost in hate? They need more damage when wearing a shield and thats what they get when you aply my ideas over. You just keep making a fool out of yourself pls.

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Old 08-27-2012, 02:41 PM   #21
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taunts do literally NOTHING for your overall threat.. the only time they come in handy are when you cant attack the mob.. If you are using taunts for threat you are doing it wrong and would be better off using CA's which will give you much higher threat gains since DPS + hate mod and xfers are the only reason anybody is holding aggro nowadays.. People are speccing for hate gain in the warrior tree.. not the taunt amount increase..

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Old 08-27-2012, 02:58 PM   #22
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also back to the main topic.

Raise their base ca damage by a significant amount (around brawler levels) and then adjust other aspects of the class. Zerkers are an outdated class that rely on outdated mechanics, they could do a massive overhaul and make the class fun and appealing using the concepts of some of the existing mechanics but with better implementation.

Make berserk do something and grp berserk do a bit less but zerkers are now desirable. My recommendation, some stats, a better damage proc like the prestige damage proc and maybe a stacking buff that the longer you fight the more damage you do (2 stacking CB, stacks 10 times) just for the berserker of course. Adrenaline should be flat DR again, maybe drop the % but the heal on hit is lame and with battle frenzy you basically have 2 of the same abilities only 1 drains your power and there are already enough power drains in POW..

Make overcap AE auto turn into flurry, will help with single target threat/dr.

Give them a 1-3 charge stoneskin on a 2-3 min base timer to help mitigate some of the incoming damage from aoes.. Gut roar is garbage.

Change some of their temps like rampage and juggernaut to actually do more for their dps and be noticable when activated.

Anyway, just a few ideas that I think would make this class more viable and something more than just a powerleveling toon.

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Old 08-27-2012, 03:02 PM   #23
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Post some proof so we and the game devs can make some progress fixing things, this theorycraft sht is old. The only tangible evidence in this thread suggests taunts are absolutely worth using. I've never been in a situation where people are sustaining 5x my dps, so I wouldn't know about that. My threat control in pugs, statics, groups, and raids is tight.

Netty wrote:

And the changes to hate is for berserks <--------- Where did i say guards needed a boost in hate?

By boosting hate in the warrior tree, you also boost hate for guards... narf

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Im tiered of you now so i will just let this thread die out as all the other threads that has been put out about doing something for this class

Yea, ok.

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Old 08-27-2012, 03:14 PM   #24
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I just respecced to the STR AA myself and just the three basic taunts (Enrage, Mock, Raging Blow) accouted for 18% of my aggro generation in Shield/Dstance mode. With dual wielding and Recklessness on, those three basic taunts were still 10% of aggro generation just from the pure numbers (not including hate mod).Taunts are not a solo aggro generator so it's silly to see them and judge them as such. They are boosters to your aggro generation from damage, buffs, debuffs, etc.

Considering I'm not bad at math, I'll continue to see them as useful...

The breakdown for me (all mastered, in Dstance/shield):

Raging Blow (Single): 22856 hate plus 9636 damage, usable every 6.5 seconds 

Mock (Single): Averaged 28978 hate, usable every 5.2 seconds

Enrage (Encounter): Averaged 24937 hate, usable every 13.1 seconds

Is there any CA that matches taunts for potential threat generation per second when specced for aggro generation (STR+others)? If there is, there can't be that many. My auto-attack beats it, but I need something to click between swings...

And that's not even including the alternate taunts like Insolence, Experienced Insight, Adrenaline (with AA), etc.

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Old 08-27-2012, 03:20 PM   #25
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basically you just posted a thing where you were at 70k tps from just taunts and taunt effects.. 250-300k dps with 100% hate gain = ~500-600k tps and then add in your hate xfer and that is how you are holding threat.. not getting marginal gains from using taunts.. Plus more dps = mob is dead faster even with sirens stare the damage from other abilities makes them more valuable for dps >> the damage from using provoke or shout (if a guardian.)

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Old 08-27-2012, 05:53 PM   #26
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Everyone knows most of your threat comes from DPS, you're not teaching anyone anything new. My 2 taunts that actually do no damage parse 7.3k tps which is between 1 - 2% of my threat including dps and transfer. Include all of my other taunts and it's more like 6 - 7%.

As I said, it all adds up. Saying it's not worth using them or putting AA into them is silly because it is no different than CAs. Most of my combat arts are individually 1% of my dps, but I still cast them and put AA into them to make them better. I threw my left over warrior tree AA into str hate which is 5 points.

My taunts also have a long cast range compared to combat arts, which further adds to their desirability... as it is often a good option to snag an add or ripped mob with ranged auto + taunt, as opposed to dragging the named into the raid pile to rip an add with melee. Look at the whole picture. And I can assure you, I am not delaying auto attacks or cooldowns on more "valuable" CAs by casting those 2 taunts, and most of my taunts also do damage.

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Old 08-27-2012, 06:01 PM   #27
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1. If you used more CA's you would parse higher

2. I dont consider the abilities with a taunt built into damage a taunt when making my casting order, i just view them as CA's. 

There is a reason that i do not have threat issues outside of the first 5 seconds and if i die and have to get threat back while still getting buffed etc. DPS > Taunts and if your threat is good then you should be pressing combat arts instead of taunts because like i said, less dps = mobs dying slower.

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Old 08-27-2012, 06:06 PM   #28
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[email protected] wrote:

2. I dont consider the abilities with a taunt built into damage a taunt when making my casting order, i just view them as CA's.

You can view them as heals if you would like... our str AA views them as taunts and boosts them accordingly.

Everything else was addressed in the last sentence of my last post.

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Old 08-27-2012, 06:08 PM   #29
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alright dude, most people will disagree with you, Im not going to waste my time trying to help you out but dont come here saying that people should spec for increased taunts when that isnt even the reason they spec for that in the str tree..

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Old 08-27-2012, 06:09 PM   #30
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I'll be sure to hit you up for pro-tips if I ever have problems tanking. Until then, I'll keep doin what I do.

And I don't think you're someone to be giving AA advice Mr. extra 6 points in agi line defense.

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