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Old 10-10-2018, 10:36 PM   #1
Taled

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I know that constructive criticism is the point of the beta, but I think that this is something that has been going on for too long now.

Playing the game with no power is NOT FUN.
Having every mob in game do massive power drains is NOT FUN.
Fighting solo bosses and having to use essence of malice potions is NOT FUN.
Being required to farm content from 10 expansions ago so that I can buy essence of malice potions is NOT FUN.

I get that you want to make enchanters and bards more useful, so you made the power regen capabilities of everyone else next to useless. That's fine for heroic and raid encounters to a degree, but it is ridiculous for a mob that I *could* kill in 60 seconds to take me 5 minutes because I literally cannot cast any abilities for the entire fight.

I don't know of any single player that enjoys this. It's not even fun for the enchanters, or challenging, for the most part.

Fights like Venril Sathir where power had to be kept between 20 and 80 (Or whatever the numbers were) were one thing, but having zero power for every fight is just stupid. I don't have a real suggestion for a different option, but for the love of god, find a different way to slow us down.

-Taled
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Old 10-10-2018, 11:40 PM   #2
Gninja

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The whole constructive part is giving us the correct info in a non-aggressive way and offering potential solutions to the problem. Now, we get that you are frustrated. What we need from you is details. What bosses are power draining you? Is it a specific spell or ability? What zone is it in even... The likelihood that its a bug is pretty high as we do not typically drain all your power in solo zones on purpose. But we need to know the details to look into it.
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Old 10-11-2018, 02:32 AM   #3
Taled

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Sorry that I let the frustration cover the point; It's more of a 'this has been a constant issue' thing than specific instances. That said, the reason that I was so frustrated at the time I posted is because I was constantly re-doing the Kreigor fight in Doomfire: Solo; which has the 'Enkindled Barrage' dot that "Decreases power of targets in Area of Effect by 137.6% instantly and every 5 seconds" (https://imgur.com/8n6tOQG) -- Compare that to the dot that Aurora, the queen of the Bixel Hive [solo] gives called 'Gold Bond' that "Decreases power of targets in Area of Effect by 26671-32597",(https://imgur.com/CRfWpi6) which still sucks but is manageable.
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Old 10-11-2018, 04:16 AM   #4
Taled

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Another problem spell: 'Frozen Beyond' from Nehalenea Frostbringer in Awuidor: The Nebulous Deep [Solo]; "Decreases power of targets in Area of Effect by 143.9% instantly and every 3 seconds"; "Decreases power of targets in Area of Effect by an additional 28.8% every tick" (https://imgur.com/MUAhRO7)

Also: Aegaeon the Violent's 'Suffocation' seems quite out of line, even for a heroic - though obviously I dont know what stats will be by that point - as it currently is set to remove 40% - 0,0% of power and 66,080 physical mitigation. (https://imgur.com/sACfEon)
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Old 10-11-2018, 02:32 PM   #5
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I had the same issue with the power drain in Doomfire. It is the first solo zone in the sig quest line, so I was having fun with the new storylines and really enjoying myself until the first name fight.

Detriment hit - instant power drain. Well, I'm a defiler and i have cannibalize, signets, essence of malice, and power regen pots on my hotbar. It was useless. The dot would hit, i would click my cure (macroed with a /cancel_spellcast so there is no delay), but power drained before cure landed so it would be unsuccessful. Cannibalize, hit cure as soon as I have power - too late, power is already drained again, sit there and wait for canni to refresh and try again.

I muddled through it and was never in any danger during the fight, but it deflated my enthusiasm quite a bit.

There were similar issues on a couple of other names in that same zone, should we be bugging each name individually in game?
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Old 10-11-2018, 04:24 PM   #6
Elinea

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I'm of the mind that the serious power drains should be left to the heroics, experts and raids, as there's plenty of classes that don't have a way of regenerating their power. A mild mana drain, one that doesn't leave the player with zero power for the entire encounter, is fine. But relying on autoattack, and praying to finish a mob before IT finishes ME...it just isn't fun.
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Old 10-11-2018, 06:34 PM   #7
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I second this, solo encounters with no power is not any kind of fun, nor is popping a potion that cost money just to have your power sucked dry again.
Leave the power drains to event,raid, heroic type encounters.
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Old 10-11-2018, 07:21 PM   #8
Kander

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Many of the power issues have been adjusted today.
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Old 10-12-2018, 02:02 AM   #9
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So, re-running the Doomfire: Enkindled Towers [Solo] zone, and while the Kreigor fight is somewhat better, it's still rough since he has multiple reasonably fast recast 10%+ power drain dots. Claw Rake (I think?) does ~20% in two ticks and then is recast without any real downtime. As a Guardian, that is very difficult to overcome - Even being well geared.

Moracar the Fiend -- The adds on this mob *both* cast 'Manacruncher' (https://imgur.com/1pjuqgr), which 'Decreases power of targets in Area of Effect by 30.0-36.7% instantly and every 5 seconds'; This might be manageable if it didn't stack, but with both on me I was OOP and dead in two ticks today when I had zero issues with Moracar the dozen or so times I killed him previously.

In Doomfire: Elements of Rage [solo], the first named - Spikesnot the Gall (Who looks AWESOME, btw) has an ability called 'Acidic Slime' (https://imgur.com/gspdVsu) that 'Decreases power of targets in Area of Effect by 172.5% instantly and every 3 seconds';

Daedalus the Sunbird -- Second named in Elements of Rage: Solo; has the following FOUR power debuffs all at once: https://imgur.com/WAUfaZM Winds of Doomfire: Decreases power of targets in Area of Effect by 121.5-148.5%, Decreases power of targets in Area of Effect by 120.7-147.6% every 3 seconds; || Winds of Betrayal: Decreases power of targets in Area of Effect by 39.6-40.4% instantly and every 7 seconds; || Disciples of the Watch: Decreases power of targets in Area of Effect by 31%; || Fire Feather: Decreases power of target by 14.4-17.6% every 2 seconds.

Manacrush - Third named in Elements of Rage: Solo; Ability - 'Winds of Doomfire' (https://imgur.com/8Qo8SL5) Decreases power of targets in Area of Effect by 131.8-161.1%; Decreases power of targets in Area of Effect by 130.9-160.0% every 3 seconds"

Firemonger Rosnarga - Final named in Elements of Rage: Solo -- Two power drains. Second one is probably fine, but primary drain is obviously overblown. 'Slam': 'Decreases power of targets in Area of Effect by 125.9% instantly and every 5 seconds; Decreases power of targets in Area of Effect by an additional 8.4% every tick" || and Firemonger's Wrath: 'Decreases power of target by 10.0% instantly and every 5 seconds' (Wrath would be fine by itself, I guess...)
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Old 10-12-2018, 02:28 AM   #10
Kander

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Did you run all these today?
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Old 10-12-2018, 02:42 AM   #11
Taled

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Yes.
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Old 10-12-2018, 02:42 AM   #12
Kander

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Many of these have been removed and a few have been greatly reduced. We will keep tweaking them.
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Old 10-12-2018, 02:44 AM   #13
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Also, in Vengeance of Ro, the first named 'Wrath of Ro' also casts the 'Slam' ability from Firemonger Rosnarga above. (https://imgur.com/uhBjK9a)
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Old 10-12-2018, 09:48 AM   #14
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I just ran this zone now and it seems all the above are still there. On Daedalus as soon as Winds of Betrayal hit I went to 0 power without a chance to cure it. Every mob when the power drain hit I went to 0 without a chance to cure it.

Also, no part of the power drain - but Daedalus dropped a cloak called 110_qs3_mi2_cloak.

Great zone and cool mobs - but the power drain is still horrible. Anyone else merc just sitting there and not rezing in this zone?
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Old 10-12-2018, 09:06 PM   #15
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I hated the massive power drains in PoP - made my raid inquisitor utterly useless even with pots and mages feeding power. I do hope there will be different challenges in CD, rather than more power drains.
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Old 10-12-2018, 09:45 PM   #16
Kander

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Power management is not going away. It is up to us to give you the tools to deal with it.
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Old 10-12-2018, 10:42 PM   #17
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Thanks, Kander! Since my main is an illy who also raids, having tools is a good thing. If power management was going away, that would make me somewhat useless, I'd imagine. Besides, I'd rather be armed with tools than being one, haha. Have a great weekend!
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Old 10-12-2018, 10:44 PM   #18
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I just hope that heroic content isn't going to require chanters 100% of the time to not be constantly out of power Frown
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Old 10-13-2018, 12:45 AM   #19
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Please do! I felt as though there were no tools accessible to me in PoP. Thanks for listening, Kander.
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Old 10-13-2018, 08:49 AM   #20
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Looking at the chain of comments on this subject as well as conversations with guildies currently in beta who have encountered these massive power reductions caused me to ask a question and I'm not being negative nor should it be read that way. I'm curious as to the game design logic where a mob drains someone's power for over 100% and repeatedly through the fight. If all you have is say, 10 million points of power, why would a mob drain you for say, 125 million? And once you've been completely drained, does that 25 million you never had to begin with stay "banked" until you've offset the power drain. Again, I'm only looking for clarification about the size of the power drain exceeding a player's capacity. In my head, that's sort of like a judge saying, "I'm going to garnish 150% of your wages each month to pay off this debt." If all you make is $10K a month, where's the logic of taking $15K? Appreciate any feedback on the circumstances or thought process where this would make sense? Clearly, it did to someone when it was setup in that fashion.
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Old 10-13-2018, 06:28 PM   #21
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I'm not viewing Kander's comment as applying to enchanters only, but tools for players at large. Obviously, getting power pots for existing or future xpac (IMHO) would be a necessary step (that are actually functional). When players are using pots, signets, or temp adorns from 3 xpacs back because the current ones just aren't cutting it, that jumps out at me as a tool that would fall into Kander's comments.
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Old 10-13-2018, 06:58 PM   #22
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Ugh.. I hate having to rely on consumables... not that I don't have stacks of power pots after most of the non-chanter power feed got nerfed to near uselessness.
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Old 10-14-2018, 08:58 AM   #23
Taled

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For what it's worth, everything after the Doomfire: Enkindled Tower [Solo] still had the massive power drains as of yesterday. I have not run anything yet today to check.

(I also did not run the Enkindled Tower to check it, I was just working the sig line which required running the post-starter zone stuff.)
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Old 10-14-2018, 01:42 PM   #24
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Sat 10/13 Templar (popT3/4) and Paladin boxed , Tuesday Templar was unable to overcome first Boss in Sig line, so i boxed the paly.

Awuidor SOLO - Power drains still an issue 10/13/18 8am spent last half the fight plinking these mobs to death, unable to do anything else...
Glaucos of the Sink
2nd fight - 6.5 min fight , Cranial slam hits drains 210k 46 times 100% double pincer 50k 54 times 100%. sitting there
Nehalenea 6 min fight Song of ice avg 150k 36 hits 100% Frozen beyond avg 160k 24 hits 100%
Portis Aqueous
first fight 3.5 minutes failed . power draining Grasping plunge 21 hits avg 277k against paly Temp hit 9 times for 150k - wrath of veiled one 50k 9 hits both. don't recall what the fail was, think punted off platform ...
second attempt 6.5 min fight, Temp hit by Grasping 21 times avg 300k paly 9 times

Elements of Rage SOLO -
Daedalus the Sunbird * after more than a doz attempts still unable to complete. even tried Solo with Temp and Merc ( ROFLMAO that i thought this would work, desperate times ) also with Paly and Merc healer. tried with regular gear to low resolve, swapped out what i could to get 900 resolve, tried leveling the mercs . still failing ... Am very aggravated at this fight.. avg fights lasting 2 mins, longest 5mins. and one of those was with Paly and Merc healer.
pwr drains with in 2 mins 31 hits Winds of betrayal for avg 232k fire feather 8 times 155k on Temp, 13 and 8 on paly he was, the other 2 min fights averaged 18 winds and 8 fire feather.
the Fire crystal doing 2 mil dmg every sec, then knock back and adds that seem to duplicate them selves really quickly. a very punishing fight. I know others have gotten through this fight and say it is difficult. Stuck here till something changes or I beg a nice SK to run me through Smile ? Anyone ..

Fenroast Toast - Templar
of the rusty armor wack a ghost patrol
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Old 10-15-2018, 03:21 PM   #25
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I did with my other half, SK with Fury
Elements of Destruction: Pure Adventure
all was fair till we hit the last mob
Bixel Hive (Solo) section

Aurorax: The power drain on this fight is terrible, only thing that kept me alive was Mana Sieve for enough to pop siphon. HT when it refreshed and occasional Dot. Wife's Fury couldn't do much due to being drained. Aurorax fight was 14 minutes long and that didn't include the time on the guards.
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Old 10-15-2018, 09:00 PM   #26
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Overclocked Manastones have a cooldown, as do the essence of power and essence of clarity, on them that is much longer than the power drain incoming detriments

Cure pots have the same issue as the manastone - they are not up fast enough to counter the drains. I play healers and I cannot even cure fast enough to clear them before I am drained on many of the mobs

Inheritance Manastone - No one should be forced to play on a server where leveling is atrociously slow and annoying jsut to be able to have something that gives them power. That is bad game design.

Right now, it is too much and needs to be severely toned down. Detriments coming faster than cure pots are up, ticking faster than a single cure can go off, and draining massive amounts of power are absolutely 0 fun in solo zones. Even curing my own detriments and using the stuff above I spend a majority of the fight without power just waiting on something to come up so I can hit it again - until then I just sit with autoattack running and watch a TV show...booooooring
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Old 10-16-2018, 01:03 AM   #27
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Using all/most of the suggested items by Sigrdrifa, doesn't even come close to refilling any mana. As an example, some of the nameds are doing over 150% mana drains every three seconds. A different one was doing 130%+ every 3-5 seconds.**

It's not only about someone not knowing what tools are available. It's that the available tools aren't making a dent on the problem.


** I've not doing a zone since yesterday and those numbers may already be different. Take with a grain of salt.
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Old 10-16-2018, 08:38 AM   #28
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I just posted this in another thread, but it's worth saying here, in case folks aren't aware of the various tools we already have.

You probably already have a big stack of tinkered Overclocked Manastones, as well as Thunderous Essence of Power (straight power replenishment) and Thunderous Essence of Clarity (power over time).

If you have a toon on Fallen Gate, get them to do the Manastone HQ. The 101 Inheritance Manastone on live is MUCH better and actually useful at 110 since it does a 15% power replenishment rather than a fixed small number of power points.

Visit your city merchants and purchase Greater Signet of Replenishment. There's also a level 95 Superior Signet of Replenishment, but I'm not sure who sells it. From the Loyalty Merchant, you can get Focus of Inner Power, a temporary adornment that goes on your shoulders and speeds up in-combat mana regen.

However, more important than all of these is probably cure potions (Thunderous Arcane Reprieve, Thunderous Elemental Reprieve, and Thunderous Noxious Reprieve). Most power drains seem to be arcane detriments, and if you can quickly cure them, you don't lose power. Take a look at the detriments in your detriment window when fighting a power draining mob and see if it can be cured.

When soloing on any class, when there are detriments, including power drains, a healer merc who is set to only follow you is a huge help, because they cure the arcane DOT that usually is what's causing the power drain. If you let them assist or defend, they get all exited and forget to cure. There are also baubles such as the handcrafted Tranquil Umbrite Orb that quickly dispel all detriments.
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Old 10-17-2018, 04:58 PM   #29
asherlayi

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could troub "tools" include a boost to our Bria's mana regen group buff which really needs a boost. thanks! Smile
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Old 10-18-2018, 02:26 AM   #30
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I've run several instances now, and as far as I can see, every power drain is the result of a curable detriment. So you need a stack of each type of cure, the ones that are just a cure and not a ward. Mages, healers,and paladins can self-cure, I know. I had no trouble though when I tried to manage with just potions. Cure quick and no problem.
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