EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Mage's Arcanum > Wizard
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 12-23-2004, 04:06 AM   #31
Gonz

 
Join Date: Dec 2004
Posts: 42
Default

So INT doesn't increase damage nor reduce the chances of your spells to be resisted?
Gonz is offline   Reply With Quote
Old 12-23-2004, 05:22 AM   #32
Bishop

Loremaster
Bishop's Avatar
 
Join Date: Nov 2004
Location: Hamilton, New Zealand
Posts: 76
Default



Horkathane wrote:
My expirement on INT has concluded.
 
Test Removed all INT modifers (40 points worth)
Cast 300 spells
 
Add all INT modifers
Cast 300 spells
 
Results.
 
INT reduces Fizzles



No way that +int only reduces your fizzle rate.

 

If I remove an item with +10 power and +5 int, I loose more that 10 points in my power pool.

So +int also helps your power pool and one could say that by adding 25 power points, you get a nuke off that normally you might not have (because you were out of power) thereby increasing your damage as well...

__________________
Bishop is offline   Reply With Quote
Old 12-23-2004, 08:47 AM   #33
i.lege

 
Join Date: Nov 2004
Posts: 3
Default

Quote from the manual:
 

Intelligence represents your character’s powers of reasoning

and overall intellect. It can influence magic use, affecting

magical damage. For Mage adventure archetypes and the

Bard profession, it also affects Power.

 

Looks to me like it adds power to your power pool, AND effects damage. I do think we should petition them to make INT effect damage more, because I have personally sacrificed ALOT of AC and other stats just to have the highest INT from my gear possible, chose all my traits to boost my INT as opposed to other alternatives etc, and would hate to know its a waste, especially when its not supposed to be.

So lets get a petition to raise the effects INT has on dmg started!

i.lege is offline   Reply With Quote
Old 12-23-2004, 08:30 PM   #34
Junaru

Loremaster
Junaru's Avatar
 
Join Date: Nov 2004
Posts: 1,471
Default


i.legend wrote:
Quote from the manual:

Intelligence represents your character’s powers of reasoning

and overall intellect. It can influence magic use, affecting

magical damage. For Mage adventure archetypes and the

Bard profession, it also affects Power.

Looks to me like it adds power to your power pool, AND effects damage. I do think we should petition them to make INT effect damage more, because I have personally sacrificed ALOT of AC and other stats just to have the highest INT from my gear possible, chose all my traits to boost my INT as opposed to other alternatives etc, and would hate to know its a waste, especially when its not supposed to be.

So lets get a petition to raise the effects INT has on dmg started!


I agree.. It is clear tha Int is not effecting us the way SOE had intended..
__________________
Junaru is offline   Reply With Quote
Old 12-23-2004, 10:48 PM   #35
DukeRustfie

 
Join Date: Dec 2004
Posts: 1
Default

The least important pool on a mage caster is health.  Hell, we trade it for power when we can.  As stated elsewhere, we live and die by power.  If INT does NOTHING more than raise power pool, it is fracktastically the most important attribute.  Because when your power is gone you're a non-able-to-flee really horrible tank.
 
Also as stated above, the natural variance with spell dmg is far more than you're going to see with whatever INT bonuses you may or may not have.  Maybe at the highest levels when you can try adding like 100 INT or nothing, then you might know, but I've seen spells vary by over 25%.
 
I will say that a "tank" class does much better than a mage class as a tank.  A Ratonga can't dodge spell dmg and the extra one or two swings an Erudite could make with his increased power isn't worth the increased dmg on every swing and hit points of a Troll.  But at higher lvls, a Troll mage is going to have such an insignificant number of hit points more than an Erudite it won't matter.  It might not even be one attack from a mob since we die so fast anyway.  But if the INT caster has 2 more spells, that's huge.
DukeRustfie is offline   Reply With Quote
Old 12-23-2004, 10:58 PM   #36
Stavenh

 
Join Date: Nov 2004
Posts: 825
Default

Don't take everything in the manual as fact. In one offical manual, it says we get Eye of Zomm, EQ1 wizard spell. No, we don't.All manuals tend to have a disclaimer on them as well, incase there is wrong info.
Stavenh is offline   Reply With Quote
Old 12-25-2004, 07:54 PM   #37
Nathoriney

Loremaster
 
Join Date: Nov 2004
Posts: 25
Default

Only effect i've noticed from INT is an very large increase in my power pool, which in itself is enough incentive to get it as high as possible. If it indeed affects fizzles, resists and or damage that will be just another huge + in my book.
__________________
Nathoriney, Wizard of the divine.
Guildleader of Forgotten Bloodline.

Eleenee, Nature's Warden.

Krass, Conjurer of the beasts.
Nathoriney is offline   Reply With Quote
Old 12-26-2004, 04:23 AM   #38
Rize

General
 
Join Date: Nov 2004
Posts: 26
Default

High Int = faster mana regen
Rize is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 04:21 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.