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Old 11-06-2017, 11:45 AM   #31
Toxlas

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Had to reset the zone as it had expired. Tried to do the script for 2nd boss (just DPS' d through him first time). Got all the magmamucus from the slugs, picked up the molten rocks he kicked out. Had real problems getting them into the furnace. Kept getting the too far away sound and he kept standing on the furnace preventing me from clicking on it. If there were multiple people it would be fine, maybe make it proximity update in solo? Gave up and DPS' d him in the end.
Third boss, the spawn time of the 2 burning men is too close together. When they spawn behind colomns you cant tell which was first or last, so I ended up in a room full of epicx4 and died. Again, multiple people would be fine, one could be on look out.
Are some heroic zone mechanics being used in the solo zones?
I can also confirm the demon one shots my merc when he reappears for the first time. Happened twice now, merc on back off both times.
All the fights in this zone end up being finished on auto attack as I run out of power long before fight is over (zerk).
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Old 11-06-2017, 12:58 PM   #32
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Ok, I worked out the last burning man is the last to die, so I was wrong there. My point about mana, as a zerk, remains. The length of time in combat means no regen possible.
On Verlixa fight I have to manage mana closely, avoid using any on the name so I can fight the adds quickly enough to beat the clock. So far, haven't been able to kill the third add of the second round before time runs out, mana is almost gone at this point, so wouldn't be able to fight last group anyway.I find myself hoping for the power to health debuff so I can conserve mana.
She also one shots the merc when she reappears first time.
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Old 11-06-2017, 06:32 PM   #33
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Logging out at the half Zone (Level 4) and relog in in 12h later
makes the Obsidian Sun Disc vanished.

I dont think this is intended, and the items should remain
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Old 11-09-2017, 09:21 PM   #34
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On the fourth mob, Verlixa there seems to be a time limit or dps check on how fast you have to kill the Shimmering Mirages.

I keep getting the message that "You failed to reach Verlixa in time!". The first time i got it i was only through the second mob on the second wave. The next time I was killing the third mob on the second wave.

Also I noticed my fervor was only 278 when it was over 500 before the patches.

I am playing a mystic.
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Old 11-10-2017, 01:56 AM   #35
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This should be fixed as of today.
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Old 11-10-2017, 01:58 AM   #36
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Yes, there's a time limit on killing the Shimmering Mirages. It may be increased with some more testing. Nothing's final, yet.
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Old 11-10-2017, 03:05 AM   #37
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Molten Behemoth

Can you make the drop area for the stones larger. I got a lot of unable to place errors when trying to drop the stones in pot. This made the fight very difficult for lower dps classes.
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Old 11-10-2017, 03:12 AM   #38
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No problem on the wave at 75% and 50%, but it seems the time limit is the same for 25% where you have to follow 4 times - with the reduction to Fount of Power that might be a little short on the timer - won't know until Kander buffs mercs.
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Old 11-10-2017, 04:02 AM   #39
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Something seems to be bugged with Verlixa, she randomly kills mercenary without any damage that would do so.

Eg, it just says 'Verlixa has killed Gardening Goblin.' mercenary is at 100% health, and the last attack in the log was 'Verlixa's Blistering Heart hits Gardening Goblin for 85,939 heat damage.' which obviously is not enough to kill him.
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Old 11-10-2017, 04:30 PM   #40
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Same observation here in the fight with Verlixa, Merc Dies on clockworck in the 2nd encounter with Verlixa . manage to survive on potions as swashbuckler has no healing at all. Then still die in the 25% round on the timer at number 4 . hmmm seems a bit steep that timer setting. I wonder how non dps-ers go about it.
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Old 11-10-2017, 06:13 PM   #41
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Balrezu (fresh zone, no persistent instances)

Having troubles with this fight. I can't get past second round of fiends. First round, no problem...kill them, click the brazier of the last one that dies to resummon Balrezu. Second round, Balrezu kills me while I'm still fighting the second fiend.

You can see in this screenshot the successful first round:
09:50 - You have killed a scorched fiend.
09:51 - You have killed a scorched fiend.
09:51 - Hurry! Summon Balrezu before he summons your demise!

But below that, you can see I killed one fiend @ 09:53 and am actively working on the second one, but at 09:53 I die and get the message "Too late! Balrezu calls for your death!".
[IMG]

I've tried different things in case I am misunderstanding the text; I am assuming it means to kill the fiends and click the brazier of the last one who dies. I've tried clicking the only brazier available to be clicked (from the fiend I killed), but that summoned MegaBalrezu and I died; I've tried to click the brazier of the still-living fiend but it's not clickable; I've tried the other braziers as well but the only one clickable was from the one I had killed (which brings forth MegaBalrezu).

Is there something I'm missing?

(Also, my mercenary regularly dies while fighting Balrezu before the second set of fiends. I know they are getting buffed a little later on, but it happens every time so wanted to report it.)
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Old 11-10-2017, 06:20 PM   #42
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I think it's actually the timer killing the mercenaries. It puts an effect on you that goes away after you follow through the portals, but the effect is staying on the mercenary and killing it I think. (since it isn't producing any text in text box I can't be sure of that of course)
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Old 11-10-2017, 06:33 PM   #43
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Suggestion for the Balrezu fight: Fiends could benefit from having their aggro range reduced. More than once, a fiend came across the room from behind a pillar or otherwise out of my view (even with full POV), so it can be difficult to tell which brazier they came from.

General feedback: These scripts are pretty cool, but they seem to be better for groups or raids, as some of the scripting is a bit rougher for a single toon (especially lower DPS). An example is the Molten Behemoth: He drops three molten rocks, but in the time it takes to run back and forth to grab them and put them in the brazier (which can sometimes take a couple of tries to drop the rock in the right place), he'll often end up absorbing one of the rocks.

I'm also hearing similar feedback from friends about the later fights: They are excited about doing them in groups, but as a solo toon, it can be frustrating trying to run around, click things, stay alive, keep Burning Mana cured, and so on. Once I get past Balrezu, I'll get a better idea for myself. Going to try again and see if I have any better luck this time.
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Old 11-10-2017, 06:35 PM   #44
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Yeah, that makes sense. I reset it on myself by summoning Balrezu back into the room in time, but the merc doesn't get the invisible timer/detriment cleared and they are grease stains.
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Old 11-10-2017, 06:48 PM   #45
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Woot, I killed Balrezu! Not sure what I did differently, honestly, as I used same approach: Kill the two fiends that spawn and click the brazier of the last one to die.

On to the next challenge...
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Old 11-10-2017, 07:07 PM   #46
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Thanks for the feedback. I'll check on the timer being applied to mercs. It doesn't need to. The bigger issue is the timer being stuck (possibly) when resummoning Balrezu.
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Old 11-10-2017, 07:09 PM   #47
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Well there is a thaught ,did not think in this way but you might be right. I have stopped for the moment as i had enough punishment.
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Old 11-10-2017, 07:29 PM   #48
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Add me to the list of folks who have trouble killing the Shimmering Mirages fast enough (shadowknight, three factions of quested/merchant gear, plus some overland named drops and other rewards). Made it to the last Mirage of the final round, but died when it was still around 34% or so (so close!!!).

I have the hang of the script, so it looks like it's the timer that's my downfall. I'll try a few more times, then I'll probably bring a ranger friend in to burn them so I can keep testing the next mobs. Tongue

(Merc also dies suddenly during this fight as well, I would guess it's the same background timer issue as with Balrezu.)
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Old 11-10-2017, 07:42 PM   #49
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The timer that's cast after killing the last scorched fiend during the fight with Balrezu is, in fact, the cause of mercs dying. It will no longer apply to mercs.

Also increased the area in which you can drop molten rocks during the encounter with The Molten Behemoth.

And added 20 more seconds to Verlixa's timer. (I am crying inside.)
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Old 11-10-2017, 07:44 PM   #50
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Oh and Verlixa's Path of Flames timer spell was applying to mercs so that's been fixed.
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Old 11-10-2017, 07:45 PM   #51
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Some general feedback (not just for this zone, for this expansion in general): DPS fail timers generally seem out of place in Solo instances.

Having a fail timer based on not killing fast enough in a Solo zone makes it tough for many classes. In a group, you have a mix of classes and uses (DPS, heals, utility, etc.) and can mix and match to meet requirements; as a solo player, you can only rely on what your class brings.

Fail timers that are part of the puzzle make sense (like clicking the brazier in time to resummon Balrezu). Dying simply because your solo toon isn't high/fast enough DPS feels counter-productive. If there is a timer hard-baked into the code, perhaps it can be set to something like 10 minutes for solo zones?

(And some specific feedback for this zone: These puzzles are cool, Chrol. They are clever and have an awesome old-school gaming feel to them. Once they are tweaked a bit for solo toons, they'll definitely be some of my favorites.)
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Old 11-10-2017, 07:46 PM   #52
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Woot, sweet, and my inquisitor will kiss you for that. BigGrin
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Old 11-10-2017, 07:59 PM   #53
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Once they buff mercs, and she isn't automatically killing mercs - it might be able to come back down some. (If that cheers you up!)
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Old 11-10-2017, 09:04 PM   #54
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Unless mercs get a huge dps boost, I'm not sure a live merc does enough dps to matter.. at least the healer merc my coercer uses doesn't..
No merc my warden has tried manages even a 1/4 of the dps my warden puts out so it's not worth the hassle of 'managing' them and trying to keep them alive.. I spend more time healing the stupid merc then I spend healing myself w/o a merc.
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Old 11-11-2017, 07:57 AM   #55
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They get a guildie to come and help them! Once you have 2 real people in this and the next zone they become do-able. Solo or Molo? I couldn't do them.
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Old 11-11-2017, 01:11 PM   #56
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The Verlixia zone seemed to have been fixed, I noticed. My Merc stayed alive during the full combat and the timer had been increased which made it possible to at least finish this fight. However in the fight with So'Valiz I encountered the exact same problem my Merc dies suddenly (I keep him on non combat , heal only) in the 75-50% stage of the fight and soon after that I die.
this happens after I finishing the first round of copying the pattern

edit: When doing the fight without the merc and using potions as alternative heal I could reach the finish so seems Merc is part of the problem.
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Old 11-11-2017, 08:13 PM   #57
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Just to add my revised opinion on the 2 Sol Ro zones. I hated them, trying to do it solo. The moment I got a guildie on board they were much more fun. I can see them being great fun in Heroic. The solo zones do need a bit of looking at, sounds like most of the feedback is being listened to and acted on, which is great!
If you thought this zone was tricksy, wait until the next one - you're going to love the fight with the flaming swords! I wish I'd recorded my zerk running around clicking the things, while firing the crossbow and letting Stamper Inq merc DPS the massive demon. Possibly the most frustrating zones I've ever done in EQ2 and I've been playing since the start.
Try to do them solo, most of them can be done if you work out how but for Verlixia and the Demon with the swords you will need a friend - unless you are uber l33t of course.
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Old 11-13-2017, 01:31 AM   #58
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New day, fresh instance.

Died again to Balrezu coming back while I was fighting a scorched fiend (second round). Am I running into a timer by any chance (not killing them fast enough)?

Reviving and trying again...wish me luck!

UPDATE: Made it the second time - not sure what I did differently, though I think I may have changed which fiend I killed first on the second round.
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Old 11-13-2017, 03:07 AM   #59
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More data on the Balrezu fight:

Grouped with a ranger and ran into the same thing: Second round, Balrezu came back before we had killed the second fiend.

Paid attention to the order this time: Standing at the back brazier looking toward the corridor, we killed the closest left (west) fiend first and died before we could kill the farther right (east) one - screenshot to show which ones I mean:
[IMG]

Revived, repeated in the same order, and it happened again: Balrezu came back before we killed the second (farthest when facing the corridor) fiend.

My ranger friend went gonzo on the fiend and killed it so we were actually able to activate the brazier before Balrezu appeared, which led to this amusing chat entry that shows Balrezu coming back twice in one round:
[IMG]

(I don't know if it's that specific order that is causing troubles, but wanted to pass on what we did in case it could help.)
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Old 11-13-2017, 03:56 AM   #60
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Except the zones and sig line are listed as solo. And better gear won't help with the 'issues' that make these zones a problem when run solo (or molo).
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