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Old 10-22-2017, 05:10 PM   #31
Smitch

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Major rendering issue in Extreme Settings in Esoterra Gardens. Had to camp to self for it to render correctly. Has occurred every time I have flown to the zone.
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Old 10-22-2017, 07:44 PM   #32
Azrael's Tear

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RE: Missing Water

Was swimming around the area @ -1146.09, -25.54, 162.66 and the water seems to end just before you get to the bottom of the bay. Once you hit the bottom you start to run on solid ground unless you jump then you are back in water.

Update: Same thing seems to be happening around the area @ 19.59, -23.24, -1137.56
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Old 10-23-2017, 11:55 PM   #33
Brensia

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The teleporter pad labelled Metatherial Plains no longer goes to the Metatherial Plains, but Stratafold. Looks like POI's swapped between the two area's but you forgot the teleporter name.
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Old 10-24-2017, 12:35 AM   #34
Mercychalice

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more of a bug than anything else: while standing near the place where folks put the filament threads in the ewers at Khali'Vahla (actually, about a 20-30m distance), I was able to get knocked back by someone else's turn in. It bugged my character into a repetitive loop of knockbacks no matter where I went on the platform, or whether I was mounted or not. the animation kept knocking me over. I was able to /camp and fix it, but perhaps a look to see if it can be contained to the person doing the quest, and not the entire area in general?
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Old 10-24-2017, 06:47 PM   #35
Haohmaru

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Hey Smitch - can you elaborate or post a screenshot of what you're seeing? Extreme Performance or Extreme Quality? Neither is producing any visual issues internally but if I can see it, it might give me an idea of the issue you're having.
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Old 10-26-2017, 12:43 AM   #36
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the frenzied feeders in aetherscar have no appearance now. they're simply names....

[IMG]
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Old 10-26-2017, 01:54 AM   #37
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This quest bug should now be resolved on Beta.

~ Kaitheel
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Old 10-26-2017, 01:55 AM   #38
Kaitheel

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Known issue with missing art. It's coming!

~ Kaitheel
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Old 10-26-2017, 05:40 AM   #39
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The cnidcara feeder that are in the groups of four cnidcara are underground or invisible in Aetherscar, you get attacked by them after killing the cnidcara feederling if you don't aoe too much.
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Old 10-27-2017, 05:14 AM   #40
Pidz

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One of the sphinxes in south eastern camp in Pakiat Bluffs does not touch the ground, he is in mid air above the platform he stands on.
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Old 10-27-2017, 06:06 AM   #41
Pidz

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The player appears on his flying mount when teleporting to the Pakiat Bluffs and Valor's Roost teleportation platforms even if he is on the ground when the platforms are used, what does not match the behavior of the other platforms.
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Old 10-27-2017, 06:14 AM   #42
maxximum

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Haha, that reminds me of the terrible cakes where the baker takes the instructions literally

[IMG]

[IMG]
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Old 10-27-2017, 02:35 PM   #43
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Should be better as of the latest update. If not, please let me know.
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Old 10-29-2017, 05:27 PM   #44
Elinea

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The lag on Sunday morning (10/29 after a server reboot yesterday) is horrendous. It's only happening in the overland zone, had no issues in the Coliseum, guild hall, or any of the instances. When I zoned to Plane of Magic, there was at least a 10 second delay before any of the other players appeared. Then I could see the text of them hailing Finch (couldn't see any of the npc's either) before everyone just popped into existence.

Ran around the zone harvesting, and the delay on everything from harvesting, to spellcasting, to chat, is about 5-8 seconds.
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Old 10-30-2017, 03:53 PM   #45
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Ran a Beta Buffed toon through the House of Yrzu quest lines through the quest Terra Forma - was only level 103.75 when I completed this line. I know there a few repeatable quests I can do and one more quest to finish the house line, but it seemed a little short of the goal of level 105. Since that is what I need to advance my Signature quest in the solo zones, now that I can craft the stone and decipher the writing on the stones.
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Old 10-30-2017, 09:00 PM   #46
Vian

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Make the water not so reflective please.
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Old 10-31-2017, 07:20 AM   #47
Pidz

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The issue still occurs Chrol, we are still in flight after being teleported to these locations.
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Old 10-31-2017, 11:53 PM   #48
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PoM could use a bit more ground vegetation. The whole "ground" of the zone looks like the game is on extreme performance (I run extreme quality). More vegetation shouldn't overload lesser machines as it can always be turned off by the player.
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Old 11-04-2017, 12:40 AM   #49
Yenn

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The named mobs are WAY to week.
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Old 11-04-2017, 08:09 AM   #50
olleran

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There are three chests by the teleporter to Khali'Yrzu Artisan Mesa, if you use the teleport to leave the Artiisan Mesa you get stuck in these chests .
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Old 11-04-2017, 07:00 PM   #51
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I haven't forgotten this. Will take another look at it as soon as I can!
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Old 11-05-2017, 06:00 AM   #52
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Will be fixed next art push. Totally stomped on a portal I shouldn't have.

There is much more in the next art push, but we balance ground flora against expected zone performance. Plane of Magic is huge, so we started off conservative. More areas are covered and more density in older areas next push! We'll still be watching performance and updating where appropriate!
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Old 11-06-2017, 05:52 PM   #53
Vanyel

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As far as perf goes, can't people just turn "flora" down in the options?

Me, though, I play, group and raid on max quality.. but then again, I'm OCed to 5.1Ghz so Eq2 flies

usually speed/fps perf not an issue to me.. but often if I set Textures to Max, the game will crash, after a few hrs, once it uses about 2.5GB user mode memory with a direct X error (but it's done this for the past year)
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Old 11-06-2017, 05:53 PM   #54
Vanyel

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YLSEEDA

NPC is way below her platform on the cliffs quite a bit... and if she's not only her head sticks up from the ground. Camping in out doesn't fix it.. however when the beta server is rebooted, she is fine

She is fine as of this writing, but she was way below on the cliff for 5 hrs last night
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Old 11-07-2017, 01:15 AM   #55
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There is an harvest on track (Track Harvestables ability) named "essence of magic" at the location 668.37, 7.68, -918.17, but there is nothing to harvest at this spot.
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Old 11-07-2017, 01:34 AM   #56
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The thalumbral schools located around -846.37, -0.14, -850.44 are hard to harvest, they can't be seen ("Can't see target") and the school located at -911.32, -2.19, -803.22 can't be harvested.
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Old 11-07-2017, 02:21 AM   #57
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The thalumbral schools have a collision box around them, what don't match with the behavior of the other tiers' fish schools and they can't be harvested when the player is under them, they can't be seen (Can't see target).
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Old 11-07-2017, 02:37 AM   #58
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There is another one at 787.40, 30.79, 520.93
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Old 11-07-2017, 02:40 AM   #59
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There is a hole/missing texture at 865.24, 7.76, -565.80
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Old 11-14-2017, 01:42 AM   #60
Kaitheel

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Coming soon to a Beta build near you:
  • Pakiat Bluffs now has some merchant services!
  • The cities of Khali'Yrzu and Khali'Vahla have some merchant services!
~ Kaitheel
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