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Old 10-26-2017, 08:35 PM   #31
Mermut

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Glitched Guardian:
After the midnight patch.. again.. merc is unfortunately required. There is no way for a coercer in the gear given from the timeline to survive even to 80% w/o a merc.

I get the mob down to 1% and it heals up to 5%. The one buff on the mob doesn't give any suggestions on what to do. The mob does not emote anything that would give a suggestion on how to actually kill it. I dragged it over to the red lightning thing in to the right of the door on inside.. fought it next to the furnances that root me (w/o putting any det on me at all *grumpy face*) and it still heals back up to 5%.
There is no right-click option on the mob either.

This is a solo zone required for the signature line... the strat should not be this arcane.
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Old 10-26-2017, 08:52 PM   #32
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nothing wrong with needed a merc to complete it.. but a bunch of those are bugged as far as the healing.. looks like it's a panic script gone wrong. You're not missing a strat. It's bugged (As are a lot of bosses after this patch)
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Old 10-26-2017, 09:11 PM   #33
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I fought this mob for 30 minutes the first time it could not be killed. Reset zone went back in and found the same issue even tried mostly auto attack and still cannot kill it, gets to 1% and heals for 5% continuously. Hard to test when you cannot get past second name in first room
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Old 10-26-2017, 09:13 PM   #34
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We are aware that bosses in Plane of Innovation and Torden, Bastion of Thunder are not dying like they should. We will get it fixed asap.
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Old 10-27-2017, 09:59 AM   #35
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When using the Electro-Charged Clockwork Hand to open the door for Legacy of Power: An Innovative Approach, it immediately puts my toon in combat. Nothing is attack.. feigning doesn't break it.
Additionally the erratic clockwork is not behind the door.
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Old 10-27-2017, 10:57 AM   #36
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Aaaaannd... now the Glitched Cell Keeper has the same bug the Glitched Guardian had. It gets to 1% and heals back up to 5%.... And I am now stuck on the third quest of the sig line for the 4th day :S

There is no right click option. I even requipped the Electro-Charged Clockwork Hand to see if that made a difference... nope.
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Old 10-27-2017, 12:06 PM   #37
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So the Glitched Cell Keeper cannot be killed in the solo version due to that immortality at 1% regen to 5% repeat infinitely. Will wait another 24 hours, hopefully, for a potential fix. Thanks. Oh I attempted this zone at 7:01 am eastern this morning.
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Old 10-27-2017, 01:52 PM   #38
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Confirmed as of 852am. Looks like the devs forgot this one. Same as yesterday. Cant be killed and cant progress in the sig line because this zone cant be finished.
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Old 10-27-2017, 04:14 PM   #39
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Glitched Cell Keeper:

If you die fighting it, it will reset to white/non aggro and the zone must be reset

Correction: If you die, go linkdead, etc - anything that "resets" the encounter, this will happen (happens on any boss where the spirit must activate/possess them)
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Old 10-27-2017, 05:50 PM   #40
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Glitched Cell Keeper:
was unkillable got down 1% and would not die... evaced and then mob became white/ non agro. Frown
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Old 10-27-2017, 06:13 PM   #41
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Glitched Cell Keeper:

Gninja, the cell keeper is now non agro? So I can't proceed thru the door. I know you guys are working on this and we do understand this is just the beta, but when you have time please look into this.

Regards,
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Old 10-27-2017, 07:49 PM   #42
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Tried this today. Finding similar things but a few notes:

1. I noticed that the Electro-Charged Clockwork Hand was still in my inventory from yesterday, even after zone reset. Intended?
2. Couldn't kill Glitched Cell Keeper as per other folk's notes. Tried camping and back and he was non-agro, so I left zone and reset it. When I went back in, all of the nameds were up till I got to the Erratic Clockwork. It was missing. So quest was stuck at that point. I then deleted the quest and got it again from Druzzil Ro. So at least there seems to be a workaround.

Will try again once someone says the Glitched Cell Keeper is no longer 'glitched' Smile
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Old 10-27-2017, 09:42 PM   #43
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Just tried to re-run Masks of the Marvelous solo.
Erratic clockwork is missing this time round.
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Old 10-27-2017, 09:44 PM   #44
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Vile, after you quit one time the erratic goes missing. I had to remove quest, get it again from Druzzil Ro and reset zone.
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Old 10-27-2017, 09:52 PM   #45
Karsa

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Reset the zone and now the gate to underground tunnel is locked do to security protocol and I cannot get to last name Eek
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Old 10-27-2017, 10:17 PM   #46
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But evacing to front door seems to fixed the problem
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Old 10-27-2017, 11:05 PM   #47
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same thing happened to me, tried to evac, relog, nothing worked.
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Old 10-27-2017, 11:21 PM   #48
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Might have been a server crash perfectly timed with this but:

Immediately after killing the Clockwork Scrounger XVII the zone froze, I couldn't loot the chest, I could target mobs, but I couldn't cast anything on them, and after a few minutes it finally kicked me back to character select.

The server never said it went down, and when I logged back in the instance had reset, even the first named apparently respawned. The nameds in here take a really really long time to kill (I expect on live it'll come down since I'll be using more 101-110 abilities than I am right now), so I didn't try a 2nd time just yet.
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Old 10-28-2017, 03:31 AM   #49
Arieva

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Glitched cell keeper repeatedly healing for me as well. Tried the autoattack only trick and no luck there either
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Old 10-28-2017, 05:20 AM   #50
Kuulei

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I think I found what is causing the bug with him healing from 1% back up to 5%!
Solo, with no merc, I have no issues.
If you attempt to kill him with a merc, or a friend in the zone with you, he glitches. Tested with a merc and 2 other runs with a 2nd person in the zone.
All 3 times deleted the quest, reset the zone and we were able to reproduce the issue.
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Old 10-28-2017, 08:01 AM   #51
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I managed to kill the Glitched Cell Keeper. I stopped ALL dps except melee Auto attack at 10% and it didn't heal
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Old 10-28-2017, 08:02 AM   #52
Vanyel

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Gninja, When you open the door that requires the use of the Electro Charged clockwork hand, it puts you into a state of combat for the rest of the zone. /sit, etc doesn't fix it
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Old 10-28-2017, 08:07 AM   #53
Vanyel

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Gearclaw The Collector
hits 75% then won't take any more damage

he sort of slumped over and combat logs says he's not taking damage. He will not move, and he's not attacking me either.. He's damage immunity buff was also NOT active during this state. I sat in combat for 10 mins before running away and out of the zone

update: fought him 3 more times and he did the same as above. I just didn't wait 10mins again

update: Gninja told me in game this is part of the script. Have to pay attention to the message it gives you and do something Smile
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Old 10-28-2017, 10:40 AM   #54
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I agree. Fought it for half an hour, never got lower than 76%. Exited, dismissed Stampy, 2 minutes later it's dead and I'm on to the next boss. Didn't reset the zone, just dismissed merc.
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Old 10-28-2017, 11:48 AM   #55
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I can confirm this now. He slumps down, you get an orange message in chat telling you to use his key (maybe should be a red on screen message) right click, use key and carry on. I notice he now has a self destruct timer as well. I finished him before iran outbut I assume he explodes or something. I needed Stampy to heal me through this one, had him on passive throughout.
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Old 10-28-2017, 01:09 PM   #56
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Ok ty will give that a try
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Old 10-28-2017, 01:28 PM   #57
Elinea

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Ran into an issue with the Ancient Clockwork Hand. When I couldn't kill the Glitched Guardian, I logged out to go to work and didn't resume my attempts to kill him until the next day. Before I tried again, I reset the zone to start over, since there'd been fixes after I'd logged off. I reset the zone, and the hand was still in my inventory. When I killed the mob in the fresh zone that drops the hand, I couldn't loot it because I still had the old one. I didn't think it mattered, so I left the chest with the hand and went to kill the next mob. When I got to the Guardian again, it didn't update the hand to be able to open the door (presumably because it was the hand from the previous zone I had reset). The chest with the new hand had expired already, and now the quest won't advance. I'll have to go out and destroy the old hand, reset the zone, and start again.Is it possible to make the hand from a previous zone work for the new zone?
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Old 10-28-2017, 03:56 PM   #58
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PLEASE get rid of the stupid damage immunity buffs which occur at specific percentages. As it currently stands, it doesn't matter whether you have 30k or 10 trillion potency, the named encounters will die at EXACTLY the same speed regardless. This defeats the whole purpose of gear progression -- making things die faster. As it currently stands, I have to press 1 CA, wait 5 seconds, press 1 CA, wait 5 seconds, etc, etc. before the NPC is defeated. This is a toxic form of gameplay.

The same issue plagued certain kunark ascending heroic instances, with Arcanna'se Spire: Forgotten Sanctum being the most notorious of these. I avoided that zone like the plague, btw.
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Old 10-28-2017, 07:06 PM   #59
Mermut

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The furnaces in the zone really should put a det on players when they root them. It will obviously be incurable, but there should be something for players to see effect and duration of the root.
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Old 10-28-2017, 07:47 PM   #60
Elinea

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And maybe a little on-screen reminder to cast that buff. I can't tell you how many times I zoned in and forgot the buff and died in 2 seconds to the trash lol.
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