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Old 09-30-2016, 08:49 AM   #1
Gninja

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Please leave any feedback you have for this zone here. Remember to please be constructive and detailed when reporting a bug or giving feedback! Thanks!
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Old 10-18-2016, 12:19 AM   #2
Winddragon

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A Residual Slime has a lot of HP and does way too much dmg with Noxious Spray. A Spectral Beguiler seems to have a similar amount of HP. Skeletons in here also seem to do way more dmg than anything else in the zone.
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Old 10-18-2016, 12:35 AM   #3
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How was the trash population in terms of health?
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Old 10-18-2016, 12:36 AM   #4
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Trash mobs seemed to have a decent amount of health, didn't take long to kill them.
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Old 10-18-2016, 01:16 AM   #5
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Neh'Ashirr too much HP or we got the script wrong it wont take damage unless its a DoW .
Took 3 min to hit the 96% mark not running ACT on Beta yet but it was a Dirge Necro Raid geared
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Old 10-18-2016, 01:19 AM   #6
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Neh'Ashiir was using the heroic buff package. Its been corrected for tomorrow's build (10/18)
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Old 10-18-2016, 05:04 AM   #7
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A few additional things:

  • Clipping error at 38.44 0.09 -387.30 359.06 0.00 0.00
  • Some Nameless, invisible objects are around here (targetable)
  • Again: No zone out?
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Old 10-18-2016, 06:15 AM   #8
Winddragon

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There is a zone out for Reaver's Remnants, its just above the zone in on a ledge.
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Old 10-20-2016, 11:57 AM   #9
Chellema

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Chosooth comes up twice on tracking.
There is an invisible object at -5.65, -5.15, -1,224.52 Which I presume is probably the other chosooth.
Another invisible object near a Residual Slime. I didn't check if there were two on tracking to know if was a double up of that mob.
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Old 10-20-2016, 05:10 PM   #10
Anatha

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Minor problem. It seems to be raining inside the building. Yes it's raining outside but there is a roof so why is rain coming through? Just curious.
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Old 10-20-2016, 06:49 PM   #11
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I love this zone. Whoever built it did great.

There is however 2 Chosooths.
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Old 10-20-2016, 07:46 PM   #12
CSP84

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I started the catalog the creatures time quest and managed all but the black reaver. The only ones i saw where in the room with the final mob and not targetable.
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Old 10-20-2016, 10:25 PM   #13
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The black reavers during the fight with the final named come active and I assume are meant to attack the player. However, they currently don't have the aggro radius to aggro the player in the middle of the room, therefore its easy to miss the fact that they even come active. Should probably be fixed so they aggro the player upon activating.
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Old 10-20-2016, 11:44 PM   #14
Sahkmet

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I couldn't find Chosooth at all in the zone. I did find about 4 or 5 targetable invisible objects throughout the zone though.
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Old 10-21-2016, 03:12 AM   #15
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The doors on the left and right of the alter you just walk through, they are fake walls. Watch where the green skulls sort of float through and head there. He is in a room back there.
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Old 10-21-2016, 03:59 PM   #16
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Its old and leaky Tongue
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Old 10-22-2016, 05:23 PM   #17
ZUES

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Feedback:

- The art is great in this zone! Whoever did this zone please have him/her make more!
- I'm destroying this place on my defiler. It seems fine for launch but anticipating gear upgrades the mobs don't offer enough challenge. Please increase their health 25% and maybe add some magic damage so zerkers can't pull the entire zone in one pull.
- Neh'Ashiir: Is there a strat to this? Why are there golems on the walls? Boring tank and spank fight.
- We need an in game map of this zone.
- Is this zone even finished with population? The room where Chosooth is at seems like a treasure trove of quest updates but it's just.... nothing. And what was the clickable sarcophagus for? I clicked it and nothing happened.
- Is Neh'Ashiir the the final named? If so we should get some kind of "Zone Completion" achievement to notify us that this is it, zone is cleared. I'm running around trying to find a final mob.
- What is that big round building at the entrance? The one in the middle? It appears to have two doors but they don't do anything. Is something in there? A quest requirement perhaps? Final mob of the zone maybe?

Overall opinion of the zone is that it's too easy, underpopulated for such a vast space and kind of boring. There are no strats. This is an awesome looking zone but I personally feel it's being underutilized.
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Old 10-22-2016, 05:27 PM   #18
ZUES

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Thank you. I was running around the entire zone trying to figure out how to find that update. It felt like something was missing in that throne room, that's why. Smile
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Old 10-23-2016, 10:51 AM   #19
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yay i was reconisd for holding onto the phylactery for so long.
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Old 10-23-2016, 10:52 AM   #20
Shadowscale

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the little things can make a big difference.

also i cant seem to edit my posts...
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Old 10-24-2016, 02:31 AM   #21
Kittybock

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Ran into this zone to help a guildie. Not sure if it would be considered clipping, but 2 structures on each side in the water catch your eye. Once you investigate, the textures do not extend all the way. Also, there is a bad alignment/ you can see seam on two of the walls. One sec and I will grab coordinates

Column not properly joined underwater @ -130, -25. -888
Column not properly joined underwater @165, -25, -888

Wall Seam @ -105, -5, -1022 pretty visible
Wall Seam @ 140, -5, -1022 pretty visible

Sure, some folks may not see these...but I did Smile

btw, this is a stunning zone.
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Old 10-26-2016, 10:54 PM   #22
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Advisor Vrizsril, so many hitpoints i felt the need to have a nap midway through.
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Old 10-27-2016, 12:09 AM   #23
Gninja

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Who?
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Old 10-27-2016, 01:49 AM   #24
Winddragon

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Don't remember anybody named Advisor Vrizsril in here, or any of the solo instances.
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Old 10-27-2016, 10:14 PM   #25
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he's a quest update in that zone doesn't aggro till you talk to him
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Old 10-31-2016, 01:14 AM   #26
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I ran into the advisor last night - 4 billion HP, merc did ZERO damage, I (med raid-geared mystic) did 2.5 M instead of usual 8-9 M DPS, so it took 26 minutes to knock him down.
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Old 11-01-2016, 03:42 AM   #27
Kelvani

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A residual slime still seems to be on steroids. His noxious spray is hitting for 672700 poison damage each time it hits. My merc has not been able to keep up with the heals. In addition, he seems to have substantially more hit points than A Spectral Beguiler I was able to kill the beguiler)

EDIT: I was just informed this is a known bug so ignore the bard!
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Old 11-01-2016, 04:14 AM   #28
Winddragon

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Yeah, the only way the slime is killable is generally to either have a ton of HP and some way to heal or to be able to kill it really quick. No idea when its been this way since the instances went up and it still hasn't been fixed.
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Old 11-01-2016, 04:32 AM   #29
Kelvani

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They are probably trying to figure out why it is doing this =D Tons of stuff to fix and only so many hours in a day! Least we know they know .. right?
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Old 11-03-2016, 04:19 AM   #30
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The following locations are targetable bits of the world (nothing there, just targetable):

16.89 -5.75 -430.24
54.23 -6.06 -580.81
17.83 -6.06 -653.37
-64.35 -6.11 -498.95
-78.95 -6.12 -756.06
17.04 -6.02 -878.41

Also, Advisor Vrizsril has a LOT of hitpoints for a solo version of a zone. He seems well suited for a solo encounter as far as being able to hit / being hit (I did 5.9M DPS per ACT and he did 120kDPS). I've finished both adventure (I'm a Paladin fwiw) and TS (Jeweler) timelines as well as gotten a smattering of upgrades from the solo/advanced solo zones) but his >3M hitpoints made for an almost 9 minute fight (thank goodness for my merc with Verdict to put an end to it). If this intentional, then so be it, but it's a very painful end to this (actually quite awesome) quest line Smile
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