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Old 05-16-2011, 07:55 AM   #1
Phaedrella

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This fine hunk of undead-knight-man bugs out, does a "talk to the hand," and sassily trots back to his post if the members of your group (a) do much damage at all, i.e. over 2-3K DPS, or (b) jump around a little. Last night, between a high-damage tank and a healer who needed to leave the AE radius rapidly in order to cast, we couldn't finish the zone. This is bad.

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Old 05-17-2011, 04:04 PM   #2
katalmach

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He's definitely bugged in a variety of delightful ways (we've had him run away to the zone exit and break, run away to under the world, refuse to get off his horse and spawning multiple, invulnerable copies), but my little duo usually doesn't have any trouble as long as we kill him where he spawns. Don't move him anywhere, and don't bother running to the ghost for cures. Just run up to him, stand still, burn him down. That has worked for us so far - anytime we move him or run around with him, he bugs out in some way.

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Old 05-19-2011, 02:13 PM   #3
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Didn't move him a single inch, and he bugs out in about 5 seconds.   His HP is at about 70% and he is non-aggro.   We evac and come back... still the same. SMILEY

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Old 08-21-2011, 12:35 PM   #4
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Just tried to run this zone and the same thing happened.  Embarrassing, months later and this is still there?  Seriously you guys need to lock the zone until this gets resolved.

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Old 08-21-2011, 02:52 PM   #5
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Why is this in the spells, abilities, and general class discussion forum? Shouldn't it be in the zones one?

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Old 08-27-2011, 04:48 PM   #6
RAYVEN2

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Lol, wow can George RR Martin sue?  lol. 

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Old 09-02-2011, 11:37 PM   #7
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This named is still bugged.  Got to about 60% and then he became non-attackable.  Evac'ed and he did not reset.  And now since they've changed it (fixed it?) so that you can't get past the barrier without killing him, you can't get any further in the zone.

Also, although we killed the key mob, the shard chest did not spawn in its usual place. Of course, since we couldn't get past the barrier, its possible the shard chest spawn point has changed. 

The other very annoying thing about this zone (and other Befallen zones) is the non-attackable epic mobs floating around.  If they get caught in an AE, they aggro and you can't kill them or drop aggro without evac.

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Old 09-04-2011, 01:41 AM   #8
Darkeendragon

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Eveningsong wrote:

This named is still bugged.  Got to about 60% and then he became non-attackable.  Evac'ed and he did not reset.  And now since they've changed it (fixed it?) so that you can't get past the barrier without killing him, you can't get any further in the zone.

Also, although we killed the key mob, the shard chest did not spawn in its usual place. Of course, since we couldn't get past the barrier, its possible the shard chest spawn point has changed. 

The other very annoying thing about this zone (and other Befallen zones) is the non-attackable epic mobs floating around.  If they get caught in an AE, they aggro and you can't kill them or drop aggro without evac.

The floating mobs that are un attackable are designed that way.

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Old 09-04-2011, 04:32 AM   #9
Felshades

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Just tried this as well.

Bugged. Unattackable, non hostile at 75%

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Old 09-04-2011, 11:21 AM   #10
Aest

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Solo'd this successfully in a Lv90 instance, no issues whatsoever. Looks like it might only bug out with more than one person present.

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Old 09-05-2011, 01:57 AM   #11
Eileah

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Darkeendragon wrote:

Eveningsong wrote:

This named is still bugged.  Got to about 60% and then he became non-attackable.  Evac'ed and he did not reset.  And now since they've changed it (fixed it?) so that you can't get past the barrier without killing him, you can't get any further in the zone.

Also, although we killed the key mob, the shard chest did not spawn in its usual place. Of course, since we couldn't get past the barrier, its possible the shard chest spawn point has changed. 

The other very annoying thing about this zone (and other Befallen zones) is the non-attackable epic mobs floating around.  If they get caught in an AE, they aggro and you can't kill them or drop aggro without evac.

The floating mobs that are un attackable are designed that way.

Yes they are and they are not suppose to agro you at all, they are for a mission only.

It seems you can go back and kill him after a while, not sure how m=long but we waited a day to go back and killed him.

Lot's of these zones need fixing.

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