EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Planes of Prophecy Beta > Class Discussion
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 10-16-2017, 04:30 PM   #1
Caith

Developer
Caith's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Please provide any feedback or bugs for level 101 to 110 scout abilities here. Please be as descriptive as possible when describing bugs with functionality, including NPC target if reporting an issue with a hostile ability, and targets name/class if reporting an issue with beneficial abilities.
Caith is offline   Reply With Quote
Old 10-18-2017, 12:48 AM   #2
Uncle

Active Member
Uncle's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

RANGER

LEVEL 101
REAR SHOT ix
SEARING SHOT IX
MAKESHIFT ARROW VIII

ARENT some ABilities were going to get combined at 101 at least it not done yet.

also searing shot has an AA for max health debuff that is currently broken or not in yet cause it not adding any damage..


Uncle
Uncle is offline   Reply With Quote
Old 10-18-2017, 03:33 AM   #3
Nucleaar

New Member
Nucleaar's Avatar
 
Posts: n/a
Default

Don't think those changes are in yet..
  Reply With Quote
Old 10-18-2017, 06:11 AM   #4
Uncle

Active Member
Uncle's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Uncle is offline   Reply With Quote
Old 10-18-2017, 07:18 PM   #5
Uncle

Active Member
Uncle's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

all ranged abilities are not working with crossbow equiped
Uncle is offline   Reply With Quote
Old 10-19-2017, 10:12 AM   #6
wiouxev2

Active Member
wiouxev2's Avatar
 
Posts: n/a
Default

They've officially stated that max hp debuff abilities have been changed to "added damage" type abilities instead.
  Reply With Quote
Old 10-19-2017, 04:54 PM   #7
Uncle

Active Member
Uncle's Avatar
 
Join Date: Jan 1970
Posts: 0
Default


yes it fixed it self when my aa's got reset thus the line though it on a reply.. and im kinda liking what im seeing for ranger at least havent checked my other alts abilities yet.
Uncle is offline   Reply With Quote
Old 10-21-2017, 01:33 AM   #8
Zuicidal

New Member
Zuicidal's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Assassin skill "whirling blades vii" has fervor on it, but "whirling blades viii" has no fervor, not sure if that is intended.
Zuicidal is offline   Reply With Quote
Old 10-21-2017, 06:01 AM   #9
Succulent

New Member
Succulent's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Upon looking at my spells since hitting 110, i notice that Dispatch is looking like a group mitigation buff with no damage or debuff to it. Is this intended or need fixed?
Succulent is offline   Reply With Quote
Old 10-21-2017, 06:53 AM   #10
Uncle

Active Member
Uncle's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

ranger epic hawk
dosent seem to be leveling with me.. hoping that an over site

UNcle
Uncle is offline   Reply With Quote
Old 10-22-2017, 11:55 AM   #11
Fredero

Active Member
Fredero's Avatar
 
Posts: n/a
Default

+1

For clarity, this is the Ranger Epic2 Hawk - Heartseeker Hawk. It will level when you 'ding' a new level. But relogging will bring it back down to level 100.
  Reply With Quote
Old 10-23-2017, 08:31 AM   #12
Darchon6

New Member
Darchon6's Avatar
 
Posts: n/a
Default

Unless the plan is to reduce the effectiveness of the hawk relative to other profession combat arts for the ranger class, it also needs to scale in damage with each level to match the new lvl 101 - 110 combat arts. Alternatively, you can introduce a new version of the hawk at lvl 110 which offers an identical bump in damage compared to the new combat arts.

Also, the AA combat arts (e.g. dagger storm, exploit weakness, arrow barrage, explosive arrow, etc.) do not seem to be scaling as much as they should compared to the lvl 101 - 110 CAs. Sniper Shot IV (journeyman) -> Sniper Shot V (journeyman) represents a 32.8% increase in damage (I am assuming that this percentage increase is consistent across all tiers of the combat arts). Exploit weakness certainly did not increase by 32.8% after leveling from 100 to 110.
  Reply With Quote
Old 10-23-2017, 05:47 PM   #13
Succulent

New Member
Succulent's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

I also noticed that Daring Advance is not showing any effect or class required, but from what i have noticed Daring Advance and Dispatch are the only 2 Brigand spells that look like anything is wrong with. the rest look ok and consistant. After using the new expert spell except those 2 everything seems to be working just fine
Succulent is offline   Reply With Quote
Old 10-23-2017, 06:56 PM   #14
Dzir

Member
Dzir's Avatar
 
Posts: n/a
Default

Beastlord feedback

U didn't give new feral primal ability for beaslords (or new warders with new abilities)
May be u remove invisibility requirements on Silent Talon, Shadow Leap, Sonuc Screech?
We can't use this feral primal abitites becouse have only one CA with steals (Blindside)
If u can make this Beastlords can use "new" abilities which could not be used before.

Thank you for attention
  Reply With Quote
Old 10-23-2017, 07:22 PM   #15
Ganador

Member
Ganador's Avatar
 
Posts: n/a
Default

BL buff (Savage Ruin VIII) that becomes a group buff with the orange cloak class adorn keeps dropping off every time you get xp. Not sure if the upgrade spell will fix this but my current buff is Ancient so won't be replacing it for a while.
  Reply With Quote
Old 10-23-2017, 11:46 PM   #16
Dzir

Member
Dzir's Avatar
 
Posts: n/a
Default

Feral Stance don't change about rank

http://pixs.ru/showimage/FeralStanc_2247420_28023593.png
  Reply With Quote
Old 10-24-2017, 08:04 AM   #17
Niami DenMother

Well-Known Member
Niami DenMother's Avatar
 
Join Date: Jan 1970
Posts: 0
Default


Caith just said on Discord that it is a bug.
Niami DenMother is offline   Reply With Quote
Old 10-24-2017, 08:04 AM   #18
Niami DenMother

Well-Known Member
Niami DenMother's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Rangers are unable to use any of their many bow-based CAs with the crossbow of betas.
Niami DenMother is offline   Reply With Quote
Old 10-25-2017, 12:58 AM   #19
Vladamier

New Member
Vladamier's Avatar
 
Posts: n/a
Default

Rangers should have an alternative option for leveling weapon slot as they have an epic 2.0 ranged?
  Reply With Quote
Old 10-25-2017, 03:59 AM   #20
Alenna

Well-Known Member
Alenna's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

what happened to the ranger's wreak havoc why is it greyed out on my hot bars but still showing in the AAs?
Alenna is offline   Reply With Quote
Old 10-25-2017, 04:03 AM   #21
Yado

Active Member
Yado's Avatar
 
Posts: n/a
Default

Reset your AA's it should fix it i had a similar issue with my Channeler
  Reply With Quote
Old 10-25-2017, 06:40 PM   #22
Dzir

Member
Dzir's Avatar
 
Posts: n/a
Default

And on Grand Master too
Feral Rampage (effects about Feral Stance not change too)
  Reply With Quote
Old 10-26-2017, 05:31 AM   #23
Anatha

New Member
Anatha's Avatar
 
Posts: n/a
Default

Not sure if this has been addressed yet but I changed my AAs to include arrow reclamation and I haven't been able to reclaim any arrows at all. On live, I always have an overflow of my compressed flame essences.
  Reply With Quote
Old 10-27-2017, 03:44 AM   #24
Silentranger

New Member
Silentranger's Avatar
 
Posts: n/a
Default

So we going to see the Ranger epic hawk fixed anytime soon?
  Reply With Quote
Old 10-27-2017, 05:17 AM   #25
Taiyla

New Member
Taiyla's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

I realize very few play Dirges anymore but I'm wondering why Dirges got two spells that are basically the same. The description is the same for both up to the effects. Just doesn't seem right to me.
[IMG]
Taiyla is offline   Reply With Quote
Old 10-29-2017, 01:17 AM   #26
captain_crunch

New Member
captain_crunch's Avatar
 
Posts: n/a
Default

Assassin Epic buff "Shadow Trickery"'s 15 fervor boost does not apply to "Whirling Blades VIII", and it makes the 5 fervor on it originally disappear.
  Reply With Quote
Old 11-02-2017, 05:09 AM   #27
Daytona

New Member
Daytona's Avatar
 
Posts: n/a
Default

Dirge Class Balance
There have always 4 main reasons to have a dirge in tank groups in a raid force:
1. Cacophony of Blades which is a raid wide buff to increase dps - a small buff that is raid wide when up.
2. Dirge battle rez to full health and power - due to a bug dirges cannot rez raid members to full health/power now even though they are spec'd for it, and with all healer classes now being able to provide a clean rez the dirge rez is virtually obsolete, especially when there are fights such as the trak fight where maintaining full power is a must and a dirge rez only provides 10-20% power (which on fights like the Trak fight means that people receiving a dirge rez die instantly).
3. Stone skin - with the amount of health and mit most raid members have these days, this has become moot.
4. Providing a hate buff to tanks - With the advent of the ethereal cloaks last summer, hate is no longer necessary because tanks are maxed out. The only way tanks can benefit is a hate transfer from either a swash or assassin

Dirges were always a melee class that also did nox damage, but the majority of our dps was melee. However at the start of the KA xpac, the melee nerf to combat arts reduced dirge dps drastically, making our dps mediocre at best. Another issue is that we cannot provide a hate reduction for the rest of our group like the troubs do. The only utility the dirge brings to a raid force anymore is CoB, a healer buff, some debuffs and VCs, however troubs can also provide VCs with basically the same debuffs, while providing a huge dehate for group members other than tanks, allowing tanks to keep hate off the group members. Hence the troub is a much more beneficial raid utility these days and would be the bard class to run in all four groups in a raid force.
I would like to suggest that rather than having troub dehate and dirge hate buffs, that the two be combined in PoP into one bard buff for both troubs and dirges that would provide hate to a tank while giving dehate to the rest of the group members. I would also like to suggest that the dirge battle rez issue be rectified so that it once again provides a full health/power rez to both individuals and groups when properly spec'd. I would also recommend either reducing the recast on confront fear considerably, which is the dirge clean for a rez, or perhaps changing the group rez to include a clean rez on all group members rezzed with it, but perhaps with a longer recast on it's use.
I have played a dirge for a very long time and truthfully have no desire to play any other class. I miss being a true melee class but with these modest changes perhaps the class will become a more feasible raid class once again.
  Reply With Quote
Old 11-03-2017, 03:36 PM   #28
Taiyla

New Member
Taiyla's Avatar
 
Join Date: Jan 1970
Posts: 0
Default


Wonderful post! I totally agree Smile I am also a long time dirge and have been kept in the raid probably because I've been raiding with the same guild for a long time and I'm a solid player. I would also like our rezzes to be faster casting so I don't get beat out by the healers whose rezzes cast twice as fast. Please make Dirges more viable in the future.
Taiyla is offline   Reply With Quote
Old 11-03-2017, 06:54 PM   #29
Vunder

New Member
Vunder's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Looks good to me. Doesn't make you stupidly OP anymore, brings you inline with the rest of T1 and I can compete for top parse now on my Sin on beta. Putting the vast majority of your DPS on a pet was a bad idea anyway.
Vunder is offline   Reply With Quote
Old 11-04-2017, 03:02 PM   #30
Silentranger

New Member
Silentranger's Avatar
 
Posts: n/a
Default

  Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 10:06 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.