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Old 02-18-2012, 07:39 PM   #1
Rahatmattata

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If you were the BG dev, how would you get people to want to play BGs a lot, like back in the day? This is about BGs, so fix PvP first blah blah ok. I would completely revamp the gameplay in frozen tundra to be actually fun. Honestly, I'd probably just make it a CTF map and build some base architecture on the top of the 2 hills and be like... *bam* that's one terrible map fixed.

Next, I would adjust the queuing system so the probality of a map popping would be based on how many people are queued for the map, and how many matches it has been since last played. So maps with much lower play rates would have a higher chance of popping, and every map would be played.

After that, I'd celebrate my new position by releasing a brand new amazing map everyone would want to play. There would be no mobs involved, and I would not force it higher in the queue priority.

New gear is a given. I would introduce new procs for BG gear and set bonuses, and have several different sets of gear for each archtype. Maybe you're a zerker, you can chose between heal procs, threat bonuses, or group dps. Play a guard, you could chose between heal procs, cc imunity procs. group defense gear set bonuses. Of course all balanced with group pvp in mind. This would give players more choices as to how to build their character.

And the gear would be usable in PvE and slightly better heroic gear.

I woud totally revamp the whole system for forming groups and allowing players to create premades and go against other players on equal footing... Also I would track points scored on the parse window. Matching setting up teams would be based on player's previous overall average damage output, healing output, points scored, class, and things like that.

I'm sure I'd come up with a bunch of other stuff too.

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Old 02-18-2012, 10:48 PM   #2
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I'd reinvente the BG system utilize the Dungeon Finder Adventure technology.

Basically, BGs would not be about tweaking out gear and AAs, it'd be about skill and strategy.

Players could buy or loot adventurers that would be used in Battlegrounds. You'd have 1 vs 1, 6 vs 6, and 12 vs 12 maps.

Battlegrounds would be cross server to increase the number of players.

A ladder system would be used to see who the best of the best are. SoE would award special BG Champion Appearance Armor for ladder winners every 3 months.

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Old 02-19-2012, 04:25 AM   #3
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I would set BGs back to how they were pre-gu60 to start.  Next, i would create new jewels that would be different for each archtype, and specialize the current gear and new jewels for each tier, not just use a formula to tune them down.  After that, I would listen to player feedback.

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Old 02-19-2012, 07:30 AM   #4
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[email protected] wrote:

If you were the BG dev, how would you get people to want to play BGs a lot, like back in the day? This is about BGs, so fix PvP first blah blah ok. I would completely revamp the gameplay in frozen tundra to be actually fun. Honestly, I'd probably just make it a CTF map and build some base architecture on the top of the 2 hills and be like... *bam* that's one terrible map fixed.

Next, I would adjust the queuing system so the probality of a map popping would be based on how many people are queued for the map, and how many matches it has been since last played. So maps with much lower play rates would have a higher chance of popping, and every map would be played.

After that, I'd celebrate my new position by releasing a brand new amazing map everyone would want to play. There would be no mobs involved, and I would not force it higher in the queue priority.

New gear is a given. I would introduce new procs for BG gear and set bonuses, and have several different sets of gear for each archtype. Maybe you're a zerker, you can chose between heal procs, threat bonuses, or group dps. Play a guard, you could chose between heal procs, cc imunity procs. group defense gear set bonuses. Of course all balanced with group pvp in mind. This would give players more choices as to how to build their character.

And the gear would be usable in PvE and slightly better heroic gear.

I woud totally revamp the whole system for forming groups and allowing players to create premades and go against other players on equal footing... Also I would track points scored on the parse window. Matching setting up teams would be based on player's previous overall average damage output, healing output, points scored, class, and things like that.

I'm sure I'd come up with a bunch of other stuff too.

From normal server standpoint, it is my belief that BGs were only popular "back in the day", because of two reasons. 1) Equipment from BGs being used in PVE.When BGs were booming, the armor available to purchase with BG tokens was quite powerful in PVE. Infact, it was better than most of the heroic gear, and was great for entry-level raids. What happened when an expansion was released, and the BG equipment was no longer desirable for average-joe to use in PVE? The 4th BG map to be released was just a nail in the coffin.2) The new shiney!BGs were something new. It gets a decent run because people check it out (like MajDul Arena). When combined with #1, it gave the "illusion" that BGs were popular when it was merely a path of least resistance. At a time when BG's needed some TLC to remain a popular component of EQ2 gameplay, SOE put it on the backburner.I loved playing BGs "back in the day". But those days are gone. Different people play BGs for different reasons, but the hit to the population when BG armor lost its PVE viability, was absolutely profound. Without the population to support interesting BGs, it is a dead horse.

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Old 02-19-2012, 10:34 AM   #5
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That might be true at level 90, but T4 has prob always been more populated, and since most people aren't playing T4 BGs for level 90 PvE gear, the seperation of stats didn't affect or hurt the T4 population. Frozen Tundra and game breaking bugs are what have almost completely killed T4 BGs.

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Old 02-19-2012, 02:34 PM   #6
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The main point is, I personally get the feeling that SOE has little more regard for BGs, than a child does for an old toy.Historically, SOE is all about the new shiney toy, with little care or consideration for the past. As much as I loved BGs in time gone, I hold no hope for a restoration.

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Old 02-19-2012, 03:15 PM   #7
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I'd get rid of them entirely.

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Old 02-21-2012, 06:03 PM   #8
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yea cuz basically firing yourself from your new job would be pretty funny

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Old 02-23-2012, 04:30 AM   #9
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1)  Completely overhaul the "same token for all matches" system and revert it back to the system where each match had its own token. Why? Because when people had to que for specific matches in order to get tokens, that ENSURED a variety of matches, smuggler's dens, battlefield of ganaks, gears of klak etc. 

People complained about having to do matches like smuggler's den that took a long time, but an easy fix to this is to cut the amount of points required to win the match and to give a LARGER amount of tokens to matches requiring a LARGER amount of people. Balance it out with time and effort, and there won't be any problems. 

2) Completely evamp Frozen Tundra. While most of us can agree the map is a disaster, we should fix it rather than junk it. I would completely remove ALL mobs in the zone and instead install a "Siege the Castle," type of gameplay. One side is invading, the other side is defending. If the invading side can breach the defense of the defending side and hold their "fort," or perhaps "gates," for at least one minute, they win the match. If the defending side is able to defend their fort for the full 10 minutes of game time, they win. The opposition would respawn much farther than the defending side in order to balance out the effort needed on both sides. I think that this would be a wickedly fun gameplay because it would truly inspire teamwork and creativity!

3) Revamp "The Champion's Respite." The lobby has to be changed into an actual lobby where people can do more than just stand around. Add a broker, banker, mender, dummies (to train on?) to make the place more interactive and entertaining to stay in. 

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Old 02-23-2012, 04:30 AM   #10
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double post, ignore.

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Old 02-24-2012, 02:07 PM   #11
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[email protected] wrote:

yea cuz basically firing yourself from your new job would be pretty funny

Might as well, since the rest of the game has jumped the shark & off the rails.

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Old 03-05-2012, 05:51 AM   #12
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  1. Axe Tundra, completely.  We already have a great x4 BG in smuggler's and everyone hates Tundra.
  2. Axe Champion's Respite.  It's created nothing but problems and all for what?  Cross server pregrouping?  Make more money on transfer tokens -- it's far too annoying in too many ways to list as is.
  3. Create a smaller pure arena type BG (1v1 up to 5v5) -- no task other than killing for points.  Points would be something like 1st time you die +20pts to other team, second time +10, 5, 2, 1, 1.  That way one weak leak won't completely destroy your chance of winning.
  4. Faction based gear upgrades that are class specific with procs that help address class imbalances (see below).
  5. Tokens/faction received based on final score and time passed.  Some equation that would reward you for total time spent in the bg and the percent of your final score  (ie, possibly 2 tokens/100faction for both teams if over 12min match, 1token/75faction if under12min and 2 more tokens/100faction if your total team score is greater than 3/4 of both teams score combined, 1/50 if you just won, 0/25 if you lost).  I think a cap of 4tokens/200faction is good.
  6. Best of the best scoreboards per tier.

I could go on and on and on about pvp crap that really makes me rage (OP auto attack dmg, stuns, knockbacks, stifles, fear, etc).  But it'd be pointless to go into the details because it's a PvP issue too.  It seems to me though that a lot of time the 'fixes' that are introduced on PvP gear are to limit some of these OP abilities.  And if that's the way things are to continue why not continue on that path with PvP/PvE stats/effects separation and when you do release new gear make it truly address the problems. How about adding proc effects like "immune to stun/stifle for 20secs" or has "5% chance to knock target back when receiving melee dmg", etc?  I know some of these already exist in variation on 90 gear, but if it was bg set bonuses and/or class specific from 30-90 it could be a great tool to balance the classes.

And as a sidenote, I wouldn't be surprised if toughness actually stopped working completely a few patches back.  Being nearly one shotted in T4 bgs with 27% pvp dmg reduction due to very high toughness and incredibly high mitigation to boot seems pretty buggy to me.  I used to have a dps, defense and mixmatch set depending on what type of group I landed in, but I take the same amount of dmg it seems with no toughness as with the full 27% reduction/high mitigation set.  And people have been saying for a while now that dps skyrocketed and there seems to be no reason for it.

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Old 03-05-2012, 04:54 PM   #13
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Remove Champions Respite.

Remove Frozen Tundra.

Remove Gear Separation.

Remove Faction, or add in Faction thats already in the game, but spread around. (Example: Chestplate Costs 120 Battleground Tokens and you must have 40,000 Faction with the Order of Rime, this will give PvPers more Zones to PvP in as well, since players will need to grind certain factions to attain PvP gear.)

Add in a New Warzone thats based off Drunder, No NPCs, All PvP, this zone will take place in the Plane of War.

Cap "Multi-Attack" to 400 in PvP, where its 600 in PvE.

Take the stats back to what they were Pre-GU60.

Remove "Flurry" in PvP, Or Cap it at 5%.

Remove "Spell Double-Cast" in PvP, or Cap it at 5%.

Remove "PvP Critical Mitigation", or Cap it at 25%.

Add a Hard Diminishing Returns of Potency/Critical Bonus while engaged in PvP, this way raiders will not have a huge advantage over pvpers. (After 140.)

Add a "Resolve bar" that makes it where you can't be rooted/stunned/mezed forever.

Remove "Strikethrough Immunity" from brawlers when they are engaged in pvp combat from there defensive stance.

Lower the damage of some of beastlords abilities and Primals in PvP, like Assassin's Shadowstep was lowered. (especially at lower levels.)

Revamp Toughness to be far more Potent, but have hard diminishing returns penaltys, this ensures newer players will have an easier time getting in to play against veterans.

Add New Gear that has the stats of Early HM Raid Gear, but with a White/Yellow/Blue Slot instead of a White/Yellow/Red Slot, this new gear should have unique appearance like the old PvP Gear from battlegrounds, Jet Black with a Golden Trim, the Harder Version of this armor will have a appearance of Drundar Type armors.

Add Jewelry with old SF Procs and Decent amounts of Health/Critical Bonus/Potency, and also add back into the game procs like "Stonewill III/I/I/Blood Ritual/Fatal Lifetap, Ect" but make these items only beable to benefit once while wearing them, so you will only get benefit from wearing one.

Add Mage Jewelry (Only Mage.) With a Stone-skin Proc.

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Old 03-08-2012, 10:11 PM   #14
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Old 03-10-2012, 04:29 PM   #15
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Malevolencexx, Eziari is correct. The reason BG was popular was because of the t9 armor. We farmed T4 bgs for token to deck out our 90 toons. We liked T4 more for the fun factor. Now the sad part is, BG was destroyed mostly by player feedback.You had a few vocal incompetent people on the forums that devs listened to. For some reason I cant pull anything up on search, but when you can search for BG lobby, and nerf shadowknights, SK too overpowered (you can thank those guys for the aa cap and crap armor) Too many mages were unhappy they couldnt out tank a tank but i digress back to the point. Unless they come out with gear close to EM maybe usable in pve BGs will never be again. Very few devs+ poor PVP mechanics +gw2 releasing this year I doubt BGs will ever be what it was.
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Old 03-11-2012, 12:52 AM   #16
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I don't agree that's the way events have played out, but it's not really relavent to this thread anyway.

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Old 03-11-2012, 03:30 AM   #17
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If I was the BG dev, that'd probably also mean I was the PvP dev....and as the BG dev, I'd sideline improvement in BGs to work out open world PvP problems on Nagafen.

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Old 03-11-2012, 04:55 AM   #18
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[email protected] Bayle wrote:

Remove Champions Respite.

Remove Frozen Tundra.

Remove Gear Separation.

Remove Faction, or add in Faction thats already in the game, but spread around. (Example: Chestplate Costs 120 Battleground Tokens and you must have 40,000 Faction with the Order of Rime, this will give PvPers more Zones to PvP in as well, since players will need to grind certain factions to attain PvP gear.)

Add in a New Warzone thats based off Drunder, No NPCs, All PvP, this zone will take place in the Plane of War.

Cap "Multi-Attack" to 400 in PvP, where its 600 in PvE.

Take the stats back to what they were Pre-GU60.

Remove "Flurry" in PvP, Or Cap it at 5%.

Remove "Spell Double-Cast" in PvP, or Cap it at 5%.

Remove "PvP Critical Mitigation", or Cap it at 25%.

Add a Hard Diminishing Returns of Potency/Critical Bonus while engaged in PvP, this way raiders will not have a huge advantage over pvpers. (After 140.)

Add a "Resolve bar" that makes it where you can't be rooted/stunned/mezed forever.

Remove "Strikethrough Immunity" from brawlers when they are engaged in pvp combat from there defensive stance.

Lower the damage of some of beastlords abilities and Primals in PvP, like Assassin's Shadowstep was lowered. (especially at lower levels.)

Revamp Toughness to be far more Potent, but have hard diminishing returns penaltys, this ensures newer players will have an easier time getting in to play against veterans.

Add New Gear that has the stats of Early HM Raid Gear, but with a White/Yellow/Blue Slot instead of a White/Yellow/Red Slot, this new gear should have unique appearance like the old PvP Gear from battlegrounds, Jet Black with a Golden Trim, the Harder Version of this armor will have a appearance of Drundar Type armors.

Add Jewelry with old SF Procs and Decent amounts of Health/Critical Bonus/Potency, and also add back into the game procs like "Stonewill III/I/I/Blood Ritual/Fatal Lifetap, Ect" but make these items only beable to benefit once while wearing them, so you will only get benefit from wearing one.

Add Mage Jewelry (Only Mage.) With a Stone-skin Proc.

lol who cares about appearnce gear, until you play on nagafen dont talk like you know about pvp. pvp critmit flurry and doublecast is fine. gear separation is fine, that way raiders arent super OP, oh and there are atleast 2 items for mage that have stoneskin procs. get educated.

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Old 03-11-2012, 06:43 PM   #19
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Zeepa wrote:

[email protected] Bayle wrote:

Remove Champions Respite.

Remove Frozen Tundra.

Remove Gear Separation.

Remove Faction, or add in Faction thats already in the game, but spread around. (Example: Chestplate Costs 120 Battleground Tokens and you must have 40,000 Faction with the Order of Rime, this will give PvPers more Zones to PvP in as well, since players will need to grind certain factions to attain PvP gear.)

Add in a New Warzone thats based off Drunder, No NPCs, All PvP, this zone will take place in the Plane of War.

Cap "Multi-Attack" to 400 in PvP, where its 600 in PvE.

Take the stats back to what they were Pre-GU60.

Remove "Flurry" in PvP, Or Cap it at 5%.

Remove "Spell Double-Cast" in PvP, or Cap it at 5%.

Remove "PvP Critical Mitigation", or Cap it at 25%.

Add a Hard Diminishing Returns of Potency/Critical Bonus while engaged in PvP, this way raiders will not have a huge advantage over pvpers. (After 140.)

Add a "Resolve bar" that makes it where you can't be rooted/stunned/mezed forever.

Remove "Strikethrough Immunity" from brawlers when they are engaged in pvp combat from there defensive stance.

Lower the damage of some of beastlords abilities and Primals in PvP, like Assassin's Shadowstep was lowered. (especially at lower levels.)

Revamp Toughness to be far more Potent, but have hard diminishing returns penaltys, this ensures newer players will have an easier time getting in to play against veterans.

Add New Gear that has the stats of Early HM Raid Gear, but with a White/Yellow/Blue Slot instead of a White/Yellow/Red Slot, this new gear should have unique appearance like the old PvP Gear from battlegrounds, Jet Black with a Golden Trim, the Harder Version of this armor will have a appearance of Drundar Type armors.

Add Jewelry with old SF Procs and Decent amounts of Health/Critical Bonus/Potency, and also add back into the game procs like "Stonewill III/I/I/Blood Ritual/Fatal Lifetap, Ect" but make these items only beable to benefit once while wearing them, so you will only get benefit from wearing one.

Add Mage Jewelry (Only Mage.) With a Stone-skin Proc.

lol who cares about appearnce gear, until you play on nagafen dont talk like you know about pvp. pvp critmit flurry and doublecast is fine. gear separation is fine, that way raiders arent super OP, oh and there are atleast 2 items for mage that have stoneskin procs. get educated.

I said "add Mage Jewelry" meaning adding another set, I wouldn't of suggested it if it wasn't something that wasn't done before, I was trying to bring it back to how it was in SF/KoS/EoF.

add

  [ad]  Show IPA
verb (used with object)
1.
to unite or join so as to increase the number, quantity, size,or importance: to add two cups of sugar; to add a postscript toher letter; to add insult to injury.
2.
to find the sum of (often followed by up ): Add this column offigures. Add up the grocery bills.
3.
to say or write further.
4.
to include (usually followed by in ): Don't forget to add in thetip.
This is what "add" means, get educated.
Flurry and Doublecast is horrible for PvP actually.
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Old 03-12-2012, 12:00 AM   #20
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[email protected] wrote:

If I was the BG dev, that'd probably also mean I was the PvP dev....and as the BG dev, I'd sideline improvement in BGs to work out open world PvP problems on Nagafen.

In my "what if" scenario PvP and BGs are completely seperate, there is a PvP dev, and you have no say in open world PvP mechanics.

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Old 03-22-2012, 06:19 AM   #21
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Remove them from nagafen, put pvp content to win instead of pve, give players rewards for topping kills,death blows,heal parces, even dmg. Remove ma above 100%, take away flurry,spell da, Cb, Pot, and CM, put caps on Dps mods, haste and lower pvp ability mod to only 20% of its orinignal value. 

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Old 04-03-2012, 11:45 AM   #22
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[email protected] Bayle wrote:

Cap "Multi-Attack" to 400 in PvP, where its 600 in PvE.

useful change, heard everyone was breaking 400 ma in pvp these days

.. wait

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