EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Chains of Eternity Beta > Classes (CoE Beta) > Scout
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 11-06-2012, 03:06 PM   #1
Twyxx

Guardian
Twyxx's Avatar
 
Join Date: Dec 2011
Location: CA
Posts: 244
Default

While scouts are being balanced (hopefully) one thing that would be nice to include is a re-balancing of group/raid buff effectiveness.

Buffs: Bolster, Jester's Cap, RoA, Battle Cry, Arms of Imagination, Illusory Arm, Enchanted Vigor, Mind Control, Thieve's Guild, Peaceful link, etc.

Damage procs: Fanatical Devotion, Synergism, Instinct, Stampede, Inspired Daring, Erollsi's Heartseeker, Shared Hemotoxin, CoB, Dead Calm, Full Moon, etc.

Mostly due to pet proc'ing nearly all of these buffs and damage procs are best on a Beastlord.  The only exception are the auto attack buffs which could possibly be better on a ranger.  With all the buffs prioritized to one specific t1 dps it gives to the perception of the feral Beastlord being more overpowered than it actually is.

I know it would take a little work, but it seems like something could be done with the xpac release to balance this out a bit and spread the wealth to make the other scout dps classes feel like they're getting something.

Some of these like Primal Fury are now being made group-wide.  That's one way of doing it.  Adjusting pet proc'ing is probably a bigger fight than you wanna deal with right now, but perhaps some class restriction on single target buffs like Assassin's Hemo used to work for bards. 

The buffs that make the biggest difference to scout dps are Bolster, EV and Jcap.  EV is usually fine since you typically don't have two t1 scouts in the same group, but the other two make it a lopsided difference between those with and without. 

Since Beastlords already rule the damage procs can some of the single target buffs be spread out to give more love to the predators and rogues?  Or give those classes more self-buffs (that don't stack with the above buffs) so they have more independence and flexibility in raid setups.

__________________
Twyxx is offline   Reply With Quote
Old 11-06-2012, 05:31 PM   #2
Shotneedle

Loremaster
Shotneedle's Avatar
 
Join Date: Jun 2005
Posts: 695
Default

Only the groupwide buffs (FD/Stampede/NOW INSTINCT/swash+assassin+ranger would never be in my group for those other three/CoB/Dead Calm) are "better" for beastlords (/summoners) because of pets.

I get the rest of the buffs because I'm Buffrat, not because I'm a beastlord.

__________________
Buffratx - 92 Beastlord - AB

Buffrat - 92 Troubador - AB

Arbitrat - 92 Berserker - AB

Guarddog - 92 Warden - AB
Shotneedle is offline   Reply With Quote
Old 11-06-2012, 05:49 PM   #3
Davngr1

Loremaster
 
Join Date: Nov 2005
Posts: 2,179
Default

only way to deal with this is to nerf beastlord damage the way they nerfed the cra pout of summoner damage.   not going to be able to nerf pet mechanics with out killing summoner damage off. 

 one of the problems is also some of the procs that "double dip" potency.  sure they don't hit as hard for pet classes as they do for tanks in reckless but it's still huge proc damage. 

 raid wide buffs would fix all and devs aren't' going to do that  SMILEY

  one thing they could easily do is give scouts more reuse on their gear.

__________________
Davngr1 is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 02:40 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.