EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > Zones and Population
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 12-17-2008, 03:57 PM   #91
RafaelSmith

Loremaster
RafaelSmith's Avatar
 
Join Date: Nov 2004
Posts: 1,808
Default

[email protected]

I find it incredibly amusing that I am being described as hardcore with my present playstyle. Apparently playing "smart" = hardcore, and playing stupid = "casual".

*continues to stock stuffings with tissue*

Actually if you read between the lines of what some of the people are saying...its "expecting others in your group to play smart" = "hardcore" =P

__________________
RafaelSmith is offline   Reply With Quote
Old 12-17-2008, 03:57 PM   #92
dbmoreland

Loremaster
dbmoreland's Avatar
 
Join Date: Jan 2005
Posts: 343
Default

Yella wrote:

The thing is that the content pretty much requires that team, but, as has been pointed out in a great number of posts, a lot of players dont have that team. What about them?

First I find it hard to believe that anyone that has played this game long enough to get to level 80 and 120AAs does not have a "team", a list of people that they have met and played with in the past that they cannot call on to play with in the future. But let us assume that they do not have a team, have never played with anyone else. At this point, if they have played all by themselves all the way through all of the solo content that is in EQ2, and there is a LOT of it, they have two choices, they can start another character and play through all of the solo content again, but from another race/class and timeframe perspective. Their adventure will be different not only because of the different race/class but because over the next several months/years the game will continue to change as much as it did over the last several months/years that it took to get the first character to 80/120. We call this replay value, much like any solo adventure console game.  Their second choice is to leave this game and go try another one, just like you do when you "finish" any other solo adventure console game.

Now if you truely do not have a "team" to play with and want to stick with this game and this character, then TSO is not the place to start. RoK and their 4 original instance zones is the place to start learning to play "as a team". When you can run all of the way through CoA and MC and clear them both, then you are ready for TSO. TSO has 20 zones for a reason. The original 4 RoK zones did not give enough variety for all of the different "levels" of EQ2 players (casual to "hard-core"). The 20 zones in TSO does. Scion is easy enough for any group of players that can clear MC. The rest cater to those that are ready for different challenges. SoE is not going to design 20 different looking CoAs. They are going to design 20 completely different zones, each one requireing a different approach and/or level of experience so that hopefully everyone has at least one place where they will be challenged to the limit of their ability. This is a good thing.

dbmoreland is offline   Reply With Quote
Old 12-17-2008, 04:09 PM   #93
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

Yep.  Very much so.  Even the easiest instances drop gear that will work for most of the players.  For example, my Mystic, a Mythical equipped MT raider, grabbed a Legendary hammer out of Deep Forge that he now uses as a weapon when solo'ing.

If the people complaining here spent more time looking through their class forums and harvesting the accrued wisdom of those veteran players I'd wager they'd have much greater success in getting through those instances.

__________________
Banditman is offline   Reply With Quote
Old 12-17-2008, 10:20 PM   #94
Lleren

Loremaster
Lleren's Avatar
 
Join Date: Nov 2004
Posts: 678
Default

Correcting another player does not have to be in the form of L2Play or [Removed for Content].  Its quite possible to go about giving advice much more approachably.  Yes I have recieved , and given such advice, even searched it out from other players of the class.

Casual players don't read forums...thats one of my friends definitions =D

Wasn't there a poll a long time ago that SoE put out long ago where one of the choices was labeled Hardcore, and its description was 20+ hours per week.

Its a social game, if your playtime is extremely limited, make dates with the other players in your guild to run specific instances, schedule them like any gathering of friends.  Communicate, cooperate, and you can succeed still casual

__________________
Llyren, Martn, and Noih

hunting for cheese in all the wrong places.

Lleren is offline   Reply With Quote
Old 12-18-2008, 12:54 PM   #95
Noaani

Loremaster
Noaani's Avatar
 
Join Date: Mar 2005
Posts: 6,077
Default

Yella wrote:

No confusion. If you read his description of how he plays, it clearly is an intense playstyle, which makes him hardcore and therefore clueless about the issues casual players face. He can offer all the advice he wants, but basically it boils down to "stop being casual, become hardcore", which achieves nothing.

Could you let us all know exactly what you define hardcore as? It seems to me you are still getting hardcore players mixed up with good players (or players that do not suck, to be more accurate).

Being hardcore is not a requirement of this game at all, not even for raiding. Following progression, however, is required.

If your defination of hardcore is "someone willing to follow progression" and your defination of casual is "someone not willing to follow progression" then I agree, being hardcore is required for TSO. Anything other than that I simply do not understand, sorry.

__________________

The superior man knows what is right.
The inferior man knows what will sell.

Confucius

Noaani is offline   Reply With Quote
Old 12-18-2008, 01:38 PM   #96
Thanon
Server: Runnyeye

Loremaster
Thanon's Avatar
 
Join Date: Nov 2004
Posts: 51
Default

Raiding in EQ2 does not require any sort of hardcore commitments. Persistant dungeons have removed any and all hardcore requirements from modern-day MMOing. The ability to save your progress and come back on another night to complete it = you can break it up into as many small segments as you want. Gone are the days of sitting in front of your computer for 6-8 hour sessions (for those of you who played EQ1 you know what I mean. I can remember running shifts during our most hardcore days in Velious, Luclin, and then PoP. You'd have people on standby and people would play 4-6 hours then drop out and let someone else replace them. THAT was hardcore!). You can play 30 minutes a day and still clear all of the content that EQ2 has to offer (except maybe VP. There's enough named in there that you kind of need to spend 3-4 hours each time you go in or you go nowhere, but that's pretty much the exception)

To me, hardcore gaming is "scheduling your life around the game", whereas casual gaming is "scheduling the game around your life". Progression doesn't factor into it. I've always been a progressive gamer. I've never played a game where I didn't see every single ounce of content that the game had to offer. Sometimes I've been a leader of the pack and other times, like now, we don't even show up on the radar of the "hardcore" guilds. I am the epidome of casual at present. I watch a lot of TV series, I go out with my wife to the movies, the opera, the ballet, and family functions at least once a week, but I spend at least 3 nights a week focused on gaming. When I log in, I log in to progress. Is that hardcore to progress? Hardly! It's how the content is designed. You are meant to go from point A to point B to point C and onwards. YOU, the player behind the character, choose how fast you go and how important it is for you.

I think too many people in this thread equivilate the term "hardcore" with progression. They think that "casual" means not going anywhere, not caring about gear, not caring about masters, not caring about doing anything other than logging in and seeing if they can possibly get something going. That is incorrect. Hardcore or casual, progression still exists, and you are meant to progress through the tiers accordingly.

You aren't meant to do tier 2 until you've done tier 1. You aren't meant to walk into Guk with RoK legendary and fabled weapons. You aren't meant to walk into VP with MC gear and a legendary weapon. You are meant to climb your way up the ladder of progression and do things in the order they are presented. Is that hardcore? Absolutely not! It's the nature of the game. It's the highway we are driving on. Some players avoid the potholes, others drive right over them. Some people even walk along the shoulder. But in the end we are ALL on the same highway going to the same destination.

At the end of the day the only person holding you back from progressing in TSO is you, the player behind the character. As has been detailed MANY times in this thread, you can do anywhere from 6 to 12 of the initial dungeons in RoK legendary. You can do the first 6 or so with MC gear. (I know, because I've ran main and alts through, each with significantly different gear). There are zones our guild has not cleared yet. Why have we not cleared them? Because we don't have the gear yet. We aren't worried. The zones aren't going anywhere. We aren't in a race to beat anyone there. We'll get to it on our own time. Right now we are working on getting the rest of our people into VP and getting Mythicals in January. It's taken our guild roughly 6 months of progression to get through to VP. Is that hardcore? I wouldn't say so. We don't have mandatory participation, we don't require that people spec their AA a certain way. We simply take one step at a time and adjust our tactics accordingly so we don't waste time getting our butts handed to us. We play smart, not fast.

In the end, if you aren't enjoying TSO, don't play it. The developers stated early on in TSO development that this expansion was going to specifically cater to the grouper mentality, and that the "easy" zones were going to be on-par with RE2 and Veksar. In other words, in order to step into TSO you were going to need at least 130 AA and a healthy knowledge of your class and the ability to adapt to situations on the fly and adjust your tactics accordingly if you go in with a different group setup from time to time. Tank and spank is out, thinking outside of the box is in.

The old saying comes to mind: if it's too hot in the kitchen, then leave.

Thanon is offline   Reply With Quote
Old 12-18-2008, 02:47 PM   #97
RafaelSmith

Loremaster
RafaelSmith's Avatar
 
Join Date: Nov 2004
Posts: 1,808
Default

[email protected] wrote:

Raiding in EQ2 does not require any sort of hardcore commitments. Persistant dungeons have removed any and all hardcore requirements from modern-day MMOing. The ability to save your progress and come back on another night to complete it = you can break it up into as many small segments as you want. Gone are the days of sitting in front of your computer for 6-8 hour sessions (for those of you who played EQ1 you know what I mean. I can remember running shifts during our most hardcore days in Velious, Luclin, and then PoP. You'd have people on standby and people would play 4-6 hours then drop out and let someone else replace them. THAT was hardcore!). You can play 30 minutes a day and still clear all of the content that EQ2 has to offer (except maybe VP. There's enough named in there that you kind of need to spend 3-4 hours each time you go in or you go nowhere, but that's pretty much the exception)

To me, hardcore gaming is "scheduling your life around the game", whereas casual gaming is "scheduling the game around your life". Progression doesn't factor into it. I've always been a progressive gamer. I've never played a game where I didn't see every single ounce of content that the game had to offer. Sometimes I've been a leader of the pack and other times, like now, we don't even show up on the radar of the "hardcore" guilds. I am the epidome of casual at present. I watch a lot of TV series, I go out with my wife to the movies, the opera, the ballet, and family functions at least once a week, but I spend at least 3 nights a week focused on gaming. When I log in, I log in to progress. Is that hardcore to progress? Hardly! It's how the content is designed. You are meant to go from point A to point B to point C and onwards. YOU, the player behind the character, choose how fast you go and how important it is for you.

I think too many people in this thread equivilate the term "hardcore" with progression. They think that "casual" means not going anywhere, not caring about gear, not caring about masters, not caring about doing anything other than logging in and seeing if they can possibly get something going. That is incorrect. Hardcore or casual, progression still exists, and you are meant to progress through the tiers accordingly.

You aren't meant to do tier 2 until you've done tier 1. You aren't meant to walk into Guk with RoK legendary and fabled weapons. You aren't meant to walk into VP with MC gear and a legendary weapon. You are meant to climb your way up the ladder of progression and do things in the order they are presented. Is that hardcore? Absolutely not! It's the nature of the game. It's the highway we are driving on. Some players avoid the potholes, others drive right over them. Some people even walk along the shoulder. But in the end we are ALL on the same highway going to the same destination.

At the end of the day the only person holding you back from progressing in TSO is you, the player behind the character. As has been detailed MANY times in this thread, you can do anywhere from 6 to 12 of the initial dungeons in RoK legendary. You can do the first 6 or so with MC gear. (I know, because I've ran main and alts through, each with significantly different gear). There are zones our guild has not cleared yet. Why have we not cleared them? Because we don't have the gear yet. We aren't worried. The zones aren't going anywhere. We aren't in a race to beat anyone there. We'll get to it on our own time. Right now we are working on getting the rest of our people into VP and getting Mythicals in January. It's taken our guild roughly 6 months of progression to get through to VP. Is that hardcore? I wouldn't say so. We don't have mandatory participation, we don't require that people spec their AA a certain way. We simply take one step at a time and adjust our tactics accordingly so we don't waste time getting our butts handed to us. We play smart, not fast.

In the end, if you aren't enjoying TSO, don't play it. The developers stated early on in TSO development that this expansion was going to specifically cater to the grouper mentality, and that the "easy" zones were going to be on-par with RE2 and Veksar. In other words, in order to step into TSO you were going to need at least 130 AA and a healthy knowledge of your class and the ability to adapt to situations on the fly and adjust your tactics accordingly if you go in with a different group setup from time to time. Tank and spank is out, thinking outside of the box is in.

The old saying comes to mind: if it's too hot in the kitchen, then leave.

Well said.

I have always tried to follow progression.  Makes the game more fun and helps the player get better as they progress.

When people try to cheat or skip things I get annoyed.  I'm already seeing alot of that since TSO.  Trying to get folks to go back and do the harder RoK stuff is like pulling teeth.

TSO is group oriented...no doubt about that...but it offers something for all levels of group...from PuG to raid guild groups.   The instances for the most part are laid out so you work thru the easier ones to be able to work the the next...then the next.

Again ...people that actually know what is really the difference between casual and hardcore should see that TSO is extremely casual friendly.

If your the type that thinks casual = Bad player with bad gear then yeah TSO doesn't have much for you.   Cya.

__________________
RafaelSmith is offline   Reply With Quote
Old 12-18-2008, 03:51 PM   #98
timetravelling

Developer
timetravelling's Avatar
 
Join Date: Oct 2005
Posts: 239
Default

We try our best to cater to all playstyles, but it is a daunting task and very difficult. However, we are also always watching your feedback and looking to improve.

That said, we have some AWESOME stuff in the pipeline "soon" (tm) that I think will excite all sides of the arguments going in this thread. I know I'M excited about it, and think y'all will really enjoy some of the new stuff we have planned for you =)

I know, I know, vague huh? I is not the announcer of details!

__________________


Brett Scheinert

Game Designer, Everquest II
timetravelling is offline   Reply With Quote
Old 12-18-2008, 04:08 PM   #99
Pedor
Server: Butcherblock

General
Pedor's Avatar
 
Join Date: May 2005
Posts: 44
Default

TSO instances do not equal fun. If I wanted raid scripting, I'd raid. Leave them out of heroic instances please.

Caverns of the Afflicted is labelled as being 'easy'. Yet the tons and tons of quickly respawning mobs make this zone a pain in the . Not fun

Guess I can always go back and level up new toons until the Lavastorm questlines are introduced or level up another toon.

I

Pedor is offline   Reply With Quote
Old 12-18-2008, 04:13 PM   #100
Thanon
Server: Runnyeye

Loremaster
Thanon's Avatar
 
Join Date: Nov 2004
Posts: 51
Default

[email protected] wrote:

TSO instances do not equal fun. If I wanted raid scripting, I'd raid. Leave them out of heroic instances please.

Caverns of the Afflicted is labelled as being 'easy'. Yet the tons and tons of quickly respawning mobs make this zone a pain in the . Not fun

Guess I can always go back and level up new toons until the Lavastorm questlines are introduced or level up another toon.

I

Once you know the strategy it's a 30-45 min zone, tops. I can think of four different ways to clear this zone depending on the makeup of the group I'm taking in. Not a single part of this instance is difficult.

Thanon is offline   Reply With Quote
Old 12-18-2008, 04:40 PM   #101
RafaelSmith

Loremaster
RafaelSmith's Avatar
 
Join Date: Nov 2004
Posts: 1,808
Default

[email protected] wrote:

TSO instances do not equal fun. If I wanted raid scripting, I'd raid. Leave them out of heroic instances please.

Caverns of the Afflicted is labelled as being 'easy'. Yet the tons and tons of quickly respawning mobs make this zone a pain in the . Not fun

Guess I can always go back and level up new toons until the Lavastorm questlines are introduced or level up another toon.

I

I'll give you Caverns...not fun in the slightest...too long...and boring...but luckily  shards are shards and I can choose to never go back there.

But, Ive had the most fun in some the most difficult TSO instances..some of which we never actually completed.

Now its true some of the TSO instances are long and have IMO too much trash...but there are plenty of others that do not.

If I wanted boring instances where every named involved tank and spank that I could AFK thru and could do with a PUG of morons I would go back to WoW.

__________________
RafaelSmith is offline   Reply With Quote
Old 12-18-2008, 04:42 PM   #102
Rishara

Loremaster
 
Join Date: Nov 2005
Posts: 1
Default

First, I don't describe myself as a casual player.  However, due to having no luck with finding a reliable templar, I recently started leveling one, so this toon is by no means has near the level of 'stuff' my former main had (a fury).  I have been able to solo heal some of the TSO instances (yes, the easier ones) with almost all MC incarnadine crap (with a few legendary RoK quest rewards) when I was level 76 with 95 aa (hard to get aa when you gain 70 levels in 4 days).  The rest of the group was a 78 troub, an 80 illusionist, an 80 guardian and an 80 swashie.  None of them are uber geared and only the guardian has more than 140 aa. I think once I'm 80 with with more aa, we'll be able to do some of the harder zones.

So no, you do not need to be raid geared to do these instances.  I LIKE the challenge and the scripting.  It is nice to have to think to do a heroic zone for a change rather than sleeping through it.  I really hope the devs do more zones like this for groups.  Sure, throw some of the regular old heroic spank and tank instances in too, but keep doing these types as well.  It's really nice to have an alternative to raiding that is almost as challenging.

Rishara is offline   Reply With Quote
Old 12-18-2008, 04:50 PM   #103
RafaelSmith

Loremaster
RafaelSmith's Avatar
 
Join Date: Nov 2004
Posts: 1,808
Default

Rishara wrote:

First, I don't describe myself as a casual player. However, due to having no luck with finding a reliable templar, I recently started leveling one, so this toon is by no means has near the level of 'stuff' my former main had (a fury). I have been able to solo heal some of the TSO instances (yes, the easier ones) with almost all MC incarnadine crap (with a few legendary RoK quest rewards) when I was level 76 with 95 aa (hard to get aa when you gain 70 levels in 4 days). The rest of the group was a 78 troub, an 80 illusionist, an 80 guardian and an 80 swashie. None of them are uber geared and only the guardian has more than 140 aa. I think once I'm 80 with with more aa, we'll be able to do some of the harder zones.

So no, you do not need to be raid geared to do these instances. I LIKE the challenge and the scripting. It is nice to have to think to do a heroic zone for a change rather than sleeping through it. I really hope the devs do more zones like this for groups. Sure, throw some of the regular old heroic spank and tank instances in too, but keep doing these types as well. It's really nice to have an alternative to raiding that is almost as challenging.

Bah Furies can solo heal TSO instances SMILEY 

__________________
RafaelSmith is offline   Reply With Quote
Old 12-18-2008, 04:55 PM   #104
Raidyen

Loremaster
Raidyen's Avatar
 
Join Date: Nov 2004
Posts: 708
Default

timetravelling wrote:

We try our best to cater to all playstyles, but it is a daunting task and very difficult. However, we are also always watching your feedback and looking to improve.

That said, we have some AWESOME stuff in the pipeline "soon" (tm) that I think will excite all sides of the arguments going in this thread. I know I'M excited about it, and think y'all will really enjoy some of the new stuff we have planned for you =)

I know, I know, vague huh? I is not the announcer of details!

I look forward to seeing what this new stuff you dev's keep hinting about SMILEY  I thought i read someplace (dev chat maybe?) that we would be seeing some x2 content soon thats going to be attached to TSO.  I LOVE this idea if its true, will help our raid force work with new players and gear them up without having to waste the time of 24 people on one of our regularly scheduled raid nights. 

__________________
Raidyen is offline   Reply With Quote
Old 12-18-2008, 04:56 PM   #105
Junaru

Loremaster
Junaru's Avatar
 
Join Date: Nov 2004
Posts: 1,471
Default

[email protected] wrote:

TSO instances do not equal fun. If I wanted raid scripting, I'd raid. Leave them out of heroic instances please.

Caverns of the Afflicted is labelled as being 'easy'. Yet the tons and tons of quickly respawning mobs make this zone a pain in the . Not fun

Guess I can always go back and level up new toons until the Lavastorm questlines are introduced or level up another toon.

I

Thats one opinion. For every one of you there is one of me. I love TSO but I also love raiding. As SOE said they can't make everyone happy everytime.

__________________
Junaru is offline   Reply With Quote
Old 12-18-2008, 04:57 PM   #106
Pedor
Server: Butcherblock

General
Pedor's Avatar
 
Join Date: May 2005
Posts: 44
Default

[email protected] wrote:

[email protected] wrote:

TSO instances do not equal fun. If I wanted raid scripting, I'd raid. Leave them out of heroic instances please.

Caverns of the Afflicted is labelled as being 'easy'. Yet the tons and tons of quickly respawning mobs make this zone a pain in the . Not fun

Guess I can always go back and level up new toons until the Lavastorm questlines are introduced or level up another toon.

I

I'll give you Caverns...not fun in the slightest...too long...and boring...but luckily  shards are shards and I can choose to never go back there.

But, Ive had the most fun in some the most difficult TSO instances..some of which we never actually completed.

Now its true some of the TSO instances are long and have IMO too much trash...but there are plenty of others that do not.

If I wanted boring instances where every named involved tank and spank that I could AFK thru and could do with a PUG of morons I would go back to WoW.

Okay maybe I'll just have to try one besides Caverns of the Afflicted. But that zone absolutely had me incensed. Tanking in there is not fun at all....lol   I logged out thinking I would never try one of those zones again.

Gotta admit, after a hectic day of work and trying to help solve peoples problems, I tend to like tank n' spank as I don't have to think much at all.  Good to get the aggression level out....

I'll give the other instances a shot before I get too down on TSO. Thanks Gaylon

Pedor is offline   Reply With Quote
Old 12-18-2008, 05:38 PM   #107
Detor

Loremaster
Detor's Avatar
 
Join Date: Mar 2008
Posts: 1,198
Default

[email protected] wrote:

Okay maybe I'll just have to try one besides Caverns of the Afflicted. But that zone absolutely had me incensed. Tanking in there is not fun at all....lol   I logged out thinking I would never try one of those zones again.

Gotta admit, after a hectic day of work and trying to help solve peoples problems, I tend to like tank n' spank as I don't have to think much at all.  Good to get the aggression level out....

I'll give the other instances a shot before I get too down on TSO. Thanks Gaylon

I liked Caverns of the Afflicted.  I just wish the different named in there had more variety of loot (there's only 2-3 items that drop off the first 3 named and by that I mean kill first named, Ring of the Terrorfiend, kill 2nd named, Ring of the Terrorfiend, kill 3rd named, Ring of the Terrorfiend) and/or higher quality loot than they do.  It does make the tank have to work more than most zones, but there are several ways through it.

Try this with it:

Wait until you see a ^^^ walk near entrance.  Proximity aggro it. Kill it.

Now, cast on that first group there, you'll soon have a 2nd group of mobs as well.  Kill both.  If your tank can't stay up with 2 groups of mobs then just have him proximity aggro the one nearest entrance and then nobody casts for a few seconds while they all run around tank.

Kill the 2nd ^^^ in the doorway there.

Now go down and pull another encounter from the doorway to the right down the hall a bit.  Now rush into room against opposite wall before respawn.  Tank grabs aggro of mob group there and the one ^^^ that will be to your left.  Kill them then go into the room with named.  Kill Edgar.  Then start proximity aggroing groups of mobs and pulling them into the room edgar was in.  Kill the maledictive terror.

ALTERNATIVELY: After you kill the 2nd ^^^ and before you kill the 3rd ^^^ going into Edgar's room just have the tank run into the room the maledictive is in, aggro everything, and run it around between entrance and the maledictive room with a few heals tossed his way for when he has to turn around and go by them.  Meanwhile the group kills the maledictive terror.  After it's dead you can either die off, or start picking off the crowd following tank one by one.  Maledictive terror being killed takes care of you being overran.

It's not that bad once you get it down, Cavern of the Afflicted was one of the first TSO zones I had a group finish completely (from start to finish) after an incomplete Deep Forge run (Firelord Kaern) and an incomplete Evernight Abbey (Pythoness) run.

__________________
Comcast (SMC D3G-BIZ) & Verizon Cellphone (Droid Charge)

Detor is offline   Reply With Quote
Old 12-18-2008, 05:45 PM   #108
Valentina
Server: Butcherblock
Guild: House of Fallen Shadows
Rank: Empress

Loremaster
Valentina's Avatar
 
Join Date: Nov 2004
Posts: 509
Default

[email protected] wrote:

TSO instances do not equal fun. If I wanted raid scripting, I'd raid. Leave them out of heroic instances please.

Caverns of the Afflicted is labelled as being 'easy'. Yet the tons and tons of quickly respawning mobs make this zone a pain in the . Not fun

Guess I can always go back and level up new toons until the Lavastorm questlines are introduced or level up another toon.

I

I agree completely.

Other than the tradeskill quests, (love my unicorn!), I have gotten very very little out of TSO, as a casual duo'er.

Valentina is offline   Reply With Quote
Old 12-18-2008, 06:00 PM   #109
Pedor
Server: Butcherblock

General
Pedor's Avatar
 
Join Date: May 2005
Posts: 44
Default

Detor wrote:

[email protected] wrote:

Okay maybe I'll just have to try one besides Caverns of the Afflicted. But that zone absolutely had me incensed. Tanking in there is not fun at all....lol   I logged out thinking I would never try one of those zones again.

Gotta admit, after a hectic day of work and trying to help solve peoples problems, I tend to like tank n' spank as I don't have to think much at all.  Good to get the aggression level out....

I'll give the other instances a shot before I get too down on TSO. Thanks Gaylon

I liked Caverns of the Afflicted.  I just wish the different named in there had more variety of loot (there's only 2-3 items that drop off the first 3 named and by that I mean kill first named, Ring of the Terrorfiend, kill 2nd named, Ring of the Terrorfiend, kill 3rd named, Ring of the Terrorfiend) and/or higher quality loot than they do.  It does make the tank have to work more than most zones, but there are several ways through it.

Try this with it:

Wait until you see a ^^^ walk near entrance.  Proximity aggro it. Kill it.

Now, cast on that first group there, you'll soon have a 2nd group of mobs as well.  Kill both.  If your tank can't stay up with 2 groups of mobs then just have him proximity aggro the one nearest entrance and then nobody casts for a few seconds while they all run around tank.

Kill the 2nd ^^^ in the doorway there.

Now go down and pull another encounter from the doorway to the right down the hall a bit.  Now rush into room against opposite wall before respawn.  Tank grabs aggro of mob group there and the one ^^^ that will be to your left.  Kill them then go into the room with named.  Kill Edgar.  Then start proximity aggroing groups of mobs and pulling them into the room edgar was in.  Kill the maledictive terror.

ALTERNATIVELY: After you kill the 2nd ^^^ and before you kill the 3rd ^^^ going into Edgar's room just have the tank run into the room the maledictive is in, aggro everything, and run it around between entrance and the maledictive room with a few heals tossed his way for when he has to turn around and go by them.  Meanwhile the group kills the maledictive terror.  After it's dead you can either die off, or start picking off the crowd following tank one by one.  Maledictive terror being killed takes care of you being overran.

It's not that bad once you get it down, Cavern of the Afflicted was one of the first TSO zones I had a group finish completely (from start to finish) after an incomplete Deep Forge run (Firelord Kaern) and an incomplete Evernight Abbey (Pythoness) run.

Well the group I was in made it to the stairs down below but the mobs kept respawning too quickly. I could tank 2 groups no prob but when 3 and then 4 groups started jumping us I was overwhelmed. THat was with 2 healers. With an SK tanking and a warlock in group. Everyone in the group kept mentioning how much fun it was but as a tank I was thinking, this isn't fun, it's a darn headache.

Anyways, I will try maybe doing another instance that is easier and go from there. Any tips on any TSO instances that a 'casual' playing  tank could have a good shot at completing?

Pedor is offline   Reply With Quote
Old 12-18-2008, 07:18 PM   #110
Skywarrior

Loremaster
Skywarrior's Avatar
 
Join Date: Nov 2004
Posts: 726
Default

[email protected] wrote:

Anyways, I will try maybe doing another instance that is easier and go from there. Any tips on any TSO instances that a 'casual' playing  tank could have a good shot at completing?

Sure.  Both Deep Forge and Scion of Ice are as entry level as it gets in TSO.  They both have an encounter or two you sort of need to "figure out" but are relatively easy to complete.  Hollow Tower isn't really bad either, except maybe for the final encounter, and it is visually pretty spectacular if you've not seen it yet.

Skywarrior is offline   Reply With Quote
Old 12-18-2008, 08:12 PM   #111
githyanki

Loremaster
 
Join Date: Jun 2006
Posts: 62
Default

Caverns wasn't that bad for my first time seeing the zone last night.    Monk tank (me) fury wizzy illy swashy and trouby.    I will admit that without the aoe mezzer this zone would have really sucked.   Nothing was too hard to figure out and the only encounter that we barely  made it thru was the named that has the constant spawning adds in his room.  There was more mobs with social agro and huge range that i care to do never again.   For an instance run i would rather do a different zone then ever see this zone again just because of the amount of trash in here.    Three and a half hours almost with afk smoke breaks etc etc that 2 shards really doesn't seem worth it.  The wizzy made a hotkey for me...."incoming 2 or 10 mobs pucker time".

githyanki is offline   Reply With Quote
Old 12-18-2008, 08:19 PM   #112
Elwin
Server: Venekor
Guild: Blades of Honor
Rank: Master Blade

Loremaster
Elwin's Avatar
 
Join Date: Aug 2006
Posts: 659
Default

Skywarrior wrote:

[email protected] wrote:

Anyways, I will try maybe doing another instance that is easier and go from there. Any tips on any TSO instances that a 'casual' playing  tank could have a good shot at completing?

Sure.  Both Deep Forge and Scion of Ice are as entry level as it gets in TSO.  They both have an encounter or two you sort of need to "figure out" but are relatively easy to complete.  Hollow Tower isn't really bad either, except maybe for the final encounter, and it is visually pretty spectacular if you've not seen it yet.

Except for the end named being pita in crucible (I HATE BOOKS!) and Anathema are both doable too. It just helps to know a bit about the zone and its tricks before going in. You just have to see those zones honestly they look awesome. Quite a few of the missions in Crucible and Ana require nothing more than clicking on something too so if you really get stuck you should still get shards.Good luck in there and more than anything else just have fun SMILEY

Elwin is offline   Reply With Quote
Old 12-18-2008, 08:50 PM   #113
Pitt Hammerfi

General
 
Join Date: Nov 2004
Location: Melbourne
Posts: 710
Default

I can't believe people are complaing about TSO instances being too hard.

20 Zones of varying difficulty, what more could you ask for. I think the devs have done a awesome job.

Enjoy the challenge, because having things handed to you is no fun at all.

So what if you die a few times, that's part of adventuring. through death comes learning.

__________________


www.advancedws.com.au
Pitt Hammerfi is offline   Reply With Quote
Old 12-18-2008, 08:52 PM   #114
Buttcliffe

Loremaster
Buttcliffe's Avatar
 
Join Date: May 2006
Posts: 704
Default

I'm glad they upped the level of difficulty.  People wanting things easy ruins games.

Buttcliffe is offline   Reply With Quote
Old 12-19-2008, 03:28 AM   #115
bks6721

Loremaster
bks6721's Avatar
 
Join Date: Sep 2005
Posts: 1,593
Default

Pitt Hammerfist wrote:

I can't believe people are complaing about TSO instances being too hard.

20 Zones of varying difficulty, what more could you ask for. I think the devs have done a awesome job.

Enjoy the challenge, because having things handed to you is no fun at all.

So what if you die a few times, that's part of adventuring. through death comes learning.

 I guess its a matter of perspective. My first 2 weeks of TSO I had a grand total of 5 shards. Now I have 7. Whoopy!

I play 3 to 4 hours every single night.  On the nights that I do actually get a group we usually fail.  Most nights I cannot get a group.   People are sticking to their guilds and if you aren't on their frends list your LFG tag goes ignored.  I've tried a few times to form groups for the easy zones and was only successful a couple of time.  Those 2 groups failed to clear the zone.  That doesn't fit my description of fun.  Then to add insult to injury, NOT having a full set of shard gear limits which groups you can get into.   It's a real blast to spend 4 hours in a zone and get no reward.  I'm talking about Deep Forge, Scion and Befallen Cavern.. not the hard zones.

ONE time I got invited to a group for OoB.  I (being a casual, non fabled Templar) solo healed the zone without much trouble. The key was the other 5 people where in raid gear.  I keep hearing gear doesn't matter.  I'm absolutely sure their skill counted too but the gear was the reason I could solo heal the zone.

bks6721 is offline   Reply With Quote
Old 12-19-2008, 03:32 AM   #116
bks6721

Loremaster
bks6721's Avatar
 
Join Date: Sep 2005
Posts: 1,593
Default

Buttcliffe wrote:

I'm glad they upped the level of difficulty.  People wanting things easy ruins games.

Thats fine but I don't think the EASY zones should be as hard as RE2 or Vek.

bks6721 is offline   Reply With Quote
Old 12-19-2008, 03:59 AM   #117
Thanon
Server: Runnyeye

Loremaster
Thanon's Avatar
 
Join Date: Nov 2004
Posts: 51
Default

bks6721 wrote:

Buttcliffe wrote:

I'm glad they upped the level of difficulty.  People wanting things easy ruins games.

Thats fine but I don't think the EASY zones should be as hard as RE2 or Vek.

The developers of this fine game do. And they write the content, not you.

If you want a walk-in-the-park game, I can point you in the direction of several, including WoW, LOTRO, Tabula Rasa, Guild Wars...just to name a few.

As it stands now, for me personally, I'm having more fun in TSO than I've had in EQ2 since the game initially launched. I can still remember the first few weeks of the game when nearly all of the overland content was heroic mobs. I can remember grinding highwaymen and scarecrows in Antonica with my guildmates, and wiping in Vermin's Snye. Then they nerfed everything in the overland zones to solo, and a lot of the entry mobs in dungeons were solo as well, to allow the solo/duo players access to at least a portion of the areas.

DoF had a ton of solo content. I was turned off. KoS had a ton of solo content. I was turned off. EoF had a ton of solo content. I was turned off. RoK was so solo-oriented I can't even describe it. It made the previous expansions look like hardcore expansions.

TSO is the first expansion in EQ2 to feature MOSTLY group-based content. The very first one. Every other expansion has featured by far and large a vastly superior amount of solo-based content, and only a limited amount of raid and group-based content. And what raid content there was had forced lockout timers to keep people from advancing too quickly (and still does).

So stop crying and learn to give a little. You solo/duo players have had your time to shine in the spotlight. Now it's time for the groupers.

I personally hope the next expansion features ONLY raid content, or 90% raid content and only 10% solo/group. After all it's only fair. Oh boy, can you imagine the whines that will spring up when THAT happens?

/snicker

Thanon is offline   Reply With Quote
Old 12-19-2008, 04:36 AM   #118
Tehom

Loremaster
Tehom's Avatar
 
Join Date: Dec 2004
Posts: 1,171
Default

I think Caverns of the Afflicted probably should have been a bit easier to avoid scaring off very poorly geared players trying a starting zone. The difference between poor players with bad gear and good players with good gear can be literally orders of magnitude in terms of dps and so on, and not being able to make any progress whatsoever is probably pretty demoralizing. Personally, if it were just me, I'd downtier the respawns.

Scion of Ice and Obelisk of Ahkzul are probably the best ones to direct players to in terms of starting, and the signature questline does a good job of that. The only problem with Obelisk right now is that there's no mission giver dedicated to it, so it doesn't introduce players to the mission system properly.

Tehom is offline   Reply With Quote
Old 12-19-2008, 04:43 AM   #119
bks6721

Loremaster
bks6721's Avatar
 
Join Date: Sep 2005
Posts: 1,593
Default

[email protected] wrote:

bks6721 wrote:

Buttcliffe wrote:

I'm glad they upped the level of difficulty.  People wanting things easy ruins games.

Thats fine but I don't think the EASY zones should be as hard as RE2 or Vek.

The developers of this fine game do. And they write the content, not you.

If you want a walk-in-the-park game, I can point you in the direction of several, including WoW, LOTRO, Tabula Rasa, Guild Wars...just to name a few.

As it stands now, for me personally, I'm having more fun in TSO than I've had in EQ2 since the game initially launched. I can still remember the first few weeks of the game when nearly all of the overland content was heroic mobs. I can remember grinding highwaymen and scarecrows in Antonica with my guildmates, and wiping in Vermin's Snye. Then they nerfed everything in the overland zones to solo, and a lot of the entry mobs in dungeons were solo as well, to allow the solo/duo players access to at least a portion of the areas.

DoF had a ton of solo content. I was turned off. KoS had a ton of solo content. I was turned off. EoF had a ton of solo content. I was turned off. RoK was so solo-oriented I can't even describe it. It made the previous expansions look like hardcore expansions.

TSO is the first expansion in EQ2 to feature MOSTLY group-based content. The very first one. Every other expansion has featured by far and large a vastly superior amount of solo-based content, and only a limited amount of raid and group-based content. And what raid content there was had forced lockout timers to keep people from advancing too quickly (and still does).

So stop crying and learn to give a little. You solo/duo players have had your time to shine in the spotlight. Now it's time for the groupers.

I personally hope the next expansion features ONLY raid content, or 90% raid content and only 10% solo/group. After all it's only fair. Oh boy, can you imagine the whines that will spring up when THAT happens?

/snicker

Do you feel that if the ENTRY level TSO dungeons where slightly more forgiving that your game would be ruined? You are doing more than just the easy zones right?

I understand that you enjoy the content.   You are willing to suggest alternate games for me. Nice, thank you.  My question is does SoE, like you, think I should join a different game?  If in fact they do feel as you do then I will find a new game.  I've played this one for four years and enjoyed it up until now.   I understand progression.. earn some shards for void armor.  That is what I am trying to do and having a tough time.  Congrats to you for finding it so easy. 

/waiting for snide reply

bks6721 is offline   Reply With Quote
Old 12-19-2008, 05:23 AM   #120
Noob1974

Loremaster
 
Join Date: Mar 2006
Posts: 240
Default

Well the entry TSO Dungeons  Scion of Ice, Evernight Abbey and Deep Forge are  as easy as it gets. How much more

more  forgiving you want. Let me tell you something, being in the beta, they changed alot of encounter in favour of

casuals, e g  the one Vampire in Evernight Abbey that sucks live from other Vampire, was in Beta an orange Lvl86 con

mob and more  difficult than the final boss Lord Marcus Thex, now hes a lvl 83  yellow easy one.

As for zones why would you want 20 Tank and spank zones for 1 Year !!!! You would be bored basically latest in

January. Now you have goals to achieve for a year and try to get  void shard and fabled armor and 200 aas to clear the

diffcult zones.

Noob1974 is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 04:58 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.