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#211 |
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#212 |
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Mystic and Defiler - WARD. if incoming damage from mob ignore ward - shaman also ignored from players.
i am defiler and I am extremely disappointed by the destruction of the essence of the shamans |
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#213 |
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is AoE that ignore wards intended ? at start of pop some of the mob's damage ignored wards and fighter temps but got changed.
so is it intended or bug ? also how strong are the damage that ignore wards ? is it fail condition ? |
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#214 |
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While it'd be a little tedious, you can get an idea of how increasing gear will effect this. Just need to grab a couple sets of mc gear and plat infuse one set and leave the other stock. Should at least give a hint at how much upgrades will help us...
I'd prefer just having the tooltip say what the value is but I don't think that's how what they did works? Since it's a debuff to the incoming heals I'm wondering where it actually applies in the calculations. And how do abilities that Increase incoming heals interact with it? While not reliable, I know the SK has/had one on the prestige tree that I usually ignore. Will those be required now? Still a lot of questions. Though playing an Inq, I'll probably just be throwing everything I have and praying an auto-attack let's me feel like I'm doing some damage at least. |
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#215 |
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The weirdness is reducing it on incoming heals. How on earth that value relates to the change in wards is beyond me. The number must be modified by some form of stats.
I'd be curious to see if you tested a non-variable ward, on another player, and changed their stats around to see how much the ward goes up or down, or if it even changes at all. Sadly this mechanic sounds horrid, a bit like potency mitigation. |
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#216 |
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#217 |
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Should have done this earlier but work and responsibilities on live sidetracked me so going to quickly post few numbers on the hit my templar takes from library to in zone.
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#218 |
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hidden mechanics are rarely "fun"
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#219 |
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Shield of Faith
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#220 |
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![]() I will do more testing with wards on somebody else with changing gear as you suggested. That may be interesting. |
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#221 |
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![]() It was not a fail condition. The damage was about 20m every few seconds. it was in the wind EH zone.. ability was Wind Spear |
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#222 |
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![]() Well that helps at least. I'm surprised the debuff doesn't just say decreases outgoing heals by X amount then. I'm also still baffled where the number comes from, as it doesn't seem to correlate to anything else, unless it's a base amount before Pot/CB/Fervor etc. all apply. |
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#223 |
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#224 |
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![]() Maybe reduces base potency by that amount for heals [Similar to how mobs mitigate X amount of potency]? Honestly that's the best I can think of now, and even then the maths doesn't add up. |
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#225 |
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Soo... as a further test, I took out all my AA and gear (to get the base values of the heals/wards I tested)
I only put the single prestige point in umbral barrier to get the art. With zero buffs, the toon had 46.5 fervor, 302, cb and 84.5 pot. The tooltip values read as below Umbral Barrier: 10,453 Acestral Ward X (grandmaster): 5,657 Oberon VI (expert): 8,069 Torpor V (grandmaster) (ward): 2,521 I then stepped into a T1 heroic zone and cast the wards. All of them warded for zero. So the number given doesn't appear to be a straight reduction on the base. (The number in the debuff still read 5295). It's not a potency debuff, because the change between t1 and t2 is too high (from prior numbers) given the size of even our beta potency pools. 2.3k potency shouldn't reduce a heal from 52% of normal to 38% of normal with base pot of 53.7k |
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#226 |
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That part that struck me was the debuff is on incoming heals.
Perhaps this implies they have created some kind of hidden value born by the target to regulate heals received? |
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#227 |
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![]() They aren't using the %based reduction debuffs like the ones in Guk employ however and, so far, they've declined to share enough information for us to figure out what is actually going on. |
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#228 |
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#229 |
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![]() A larger ward can still be beneficial, especially if health pools grow to a size that allows the damage incoming to eat through the entire ward before expiration on a consistent basis. That said, I am pretty irritated to hear that in addition to bleedthrough, there are also aoe's that simply ignore wards. i.e. Ward hits target for 100 million. The aoe hits for 50 million every 2 seconds and half the damage bleeds through. it would take 8 seconds for that ward to get eaten. But twice as long if your ward improves to 200 million. That is more time you can spend casting other things besides that ward. But all that assumes the health pools are large enough and we have the tools at hand to deal with the other 25 million damage that bleeds through before the groups health reaches zero. I'm remaining hopeful that these changes end up bringing better balance between all healers without totally neutering the class I've loved since launch. |
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#230 |
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![]() Obviously, the debuff is adjusting some value that is effecting incoming heals. Either it's visible, and the relationship hasn't been identified yet, or it's a hidden value that hasn't been inferred yet. Kander implied implied healing will improve with gear, but that doesn't tell us anything. Pot and cb (and various modifiers) can improve the amount of heals received while keeping the debuff constant. It seems reasonable to consider those debuff values are adusting some value related to the target |
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#231 |
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Have you examined the wards/heals as a portion of the recipient's HP? That seems to be the logical place to look at this point.
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#232 |
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#233 |
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So, any news about increasing Inquisitor's dps, removing threshold from Interrogation and making class viable again?
Also, as far as I understand Combat Mitigation concept is almost forgotten. Can we have a replacement for out CM epic 2.0 debuff? Having a huge group ward as a templar versus 1000 combat mitigation debuf as an inquisitor was very unfair in the first place. Now it's absolutelly ridiculous. Make it at least flat damage vulnerability, something like Anguish. |
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#234 |
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#235 |
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So bleedtheough is here to stay, cool. Wards not being able to stack not cool. What’s the purpose of having a single ward with group wards on. If I put torpor on, cool, I get the HOT from it, but if I have a ward on prior to that the its Useless. So what are you going to replace all these useless spells with??it doesn’t matter how much you tweak. I get it, you want other healers to be relevant, but completely destroying two classes to get there isn’t the answer, although it seems we’ve went to 4 classes anyway. Ascensions. Me gets mana Regan, one gets ward, lol. Sigh implementation is poor, but we’lol have to see how your passions play out.
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#236 |
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As someone told me so kindly a few days ago: adapt or leave !
I've chosen and won't heal any more ![]() |
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#237 |
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especially short timed wards like oberon.
a ward like oberon now should have something else. Like not affected by BT. It's still the lvl 50 ward, the strong single target ward mystics have. It should do something else than just ward if anyhow any other wards can do the same job on lower cooldown but where ST ward and group ward stand. It's logical .. group ward is to protect the group and single ward it so the MT doesn't eat the group ward. that doesn't change. What change is that solo heal mystics won't bother to cast ST wards on all party members now. Also some ST ward will be redundant. If normal ST ward can keep up some other wards will be come useless. Torpor will only be used for the HoT, oberon IDK, prophetic ward that was situational in disease fights certainly will become even more situational, and what about runic armor ? same In AAs, now it's wondering if points in spiritual leadership, aura of warding, spirit aegis .; even reprieve ... how usefull/less they will become. because if no stacking, then ST ward and group ward would be all a mystic need (since usually can recast before it gets eaten) |
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#238 |
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Like I said lol. Pretty much everything a shaman has is now uselssss. Let’s see, channeling , single big, single small heal and group heal. The HOT from torpor. Nothing else will stack or come into play lol. Wards are now like AE blockers
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#239 |
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As depressing as it seems, I highly doubt the devs will adjust the mechanics on their new shiny new gatekeeping (I mean adjustment) to Bleedthrough and the still mostly hidden incoming heal nerf. As such at this moment I only have a few suggestions if we launch with these as they are on Beta unchanged.....but only for clerics....i am working with my own raid healers to get their feedback but many are extremely not happy.
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#240 |
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Hmm seeing crickets...why is it every beta healer feedback forums always have the most replies and the least active dev responses.
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