|
Notices |
![]() |
|
Thread Tools |
![]() |
#1 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]()
Please post any feedback you have on this zone here!
|
![]() |
![]() |
![]() |
#2 |
Active Member
Join Date: Jan 1970
Posts: 0
|
![]()
Frist: but all kidding aside no revive points in the zone can be troublesome to raid forces
Unclebrig Genesis of permafrost |
![]() |
![]() |
![]() |
#3 |
Member
Join Date: Jan 1970
Posts: 0
|
![]()
+1 on this
|
![]() |
![]() |
![]() |
#4 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
|
![]() |
![]() |
![]() |
![]() |
#5 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]()
It's a one shot zone...
I have it fixed and coming down the pipeline. |
![]() |
![]() |
![]() |
#6 |
Active Member
Join Date: Jan 1970
Posts: 0
|
![]()
that was intended, eq2 is beginning a new era of hardcore raiding
sound fun but didn't another recent MMO try that and is currently crashing and burning HARDCORE. |
![]() |
![]() |
![]() |
#7 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
|
![]() |
![]() |
![]() |
![]() |
#8 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]()
*sigh* Will fix. Thanks for letting me know.
|
![]() |
![]() |
![]() |
#9 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
|
![]()
First named -
With proper raid setup seemed manageable to deal with preventing the red text fail condition. Adds still hit ridiculously hard and are a pain. All I could suggest is they don't auto attack for 1 or 2s after popping. Very easy for them to pop on raid and kill several people quickly. Hard to judge the frequency of pops and how to deal with them long term with current DPS levels, but I suspect it'll be hard to manage that many as well as the other aspects of the fight. 2nd Named - Maestro Still unchanged from our pulls yesterday Gninja, appeared to be no real difference. Blue texts still had no negatives (Not sure if you disabled this for Beta atm?). Was effectively a tank and spank with a couple of essential spells cast at right time. 3rd Named - Pool thing I forgot name of. Raid seemed to really enjoy this mob. As a raid leader I disliked it but only as it's managing people ![]() Increments seemed to work as intended, doing them properly makes them manageable while at the same time putting a hardcap on the Time limit for the fight. Only real dislike is that when people have to deal with the uncurable, they can get severely screwed over by Increments, and coming back from that is a pain especially if same person gets it twice. Makes it a bit random/luck based. Perhaps if when you cure uncurable following the script, it could drop all your increments to counter this? |
![]() |
![]() |
![]() |
#10 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
|
![]()
Oh, and trash still causes massive zone lag, beetles were better, but still laggy. Other groups caused general lag too. (For everyone, combat lag of about 2s)
Trash to the West wing, the uncurable elemental + heal combination was ridiculous unless you perfectly synced AoE blockers and burnt it quick enough. In the end we just had to skip it and rez past it. Was not enjoyable and just annoyed people very quickly. |
![]() |
![]() |
![]() |
#11 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]() Can you find out the name of the ability that was causing problems. Specifics make it a lot easier for me to look into. |
![]() |
![]() |
![]() |
#12 |
Member
Join Date: Jan 1970
Posts: 0
|
![]()
I don't know whether it's the beta servers just being overloaded, poorly spec'ed, or poorly coded game mechanics, but the server lag in this zone is nothing short of atrocious. We're talking 1 - 2 sec delay on everything, sometimes spiking as high as 4 sec. Keep in mind, I'm not referring to visual lag, which I didn't have any of.
The server lag seems to be the worst vs larger groups of trash mobs, but it was still bad vs all the named, especially the first one. Quite frankly, if EQ2 felt like this all the time on the live servers, I would probably quit. |
![]() |
![]() |
![]() |
#13 |
Member
Join Date: Jan 1970
Posts: 0
|
![]() |
![]() |
![]() |
![]() |
#14 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]()
The spell has a 5 meter radius and will heal the mob based on how many players it hits. I am adding some casting time to it as warning.
As far as lag I havent seen many complaints in this zone from other guilds who have been testing in there. Have you seen this on multiple nights or just the one night of testing? |
![]() |
![]() |
![]() |
#15 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
|
![]() For lag, we saw major lag on the beetle encounters Monday Evening, and last night we saw minor lag on every trash encounter, and major lag still on the beetle encounters. |
![]() |
![]() |
![]() |
#16 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]()
I think the problem was he was basing that 5m radisu around a random person not himself. I am adjusting it to make sure its easier to figure out.
|
![]() |
![]() |
![]() |
#17 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
|
![]() |
![]() |
![]() |
![]() |
#18 |
Member
Join Date: Jan 1970
Posts: 0
|
![]()
Imp adds did not despawn after Inquisitor Soronigus dies.
|
![]() |
![]() |
![]() |
#19 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]() Will fix |
![]() |
![]() |
![]() |
#20 |
Member
Join Date: Jan 1970
Posts: 0
|
![]() If need be, I can deal with 300 - 500 ms latency, but 1 sec or more is a serious issue when you're raid tanking in EQ2. |
![]() |
![]() |
![]() |
#21 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]()
Anyone outside of Relentless see that bad of lag?
|
![]() |
![]() |
![]() |
#22 |
Member
Join Date: Jan 1970
Posts: 0
|
![]()
Yes. It can be a little hard to heal through. Some of us also saw it in Brokenskull Bay.
|
![]() |
![]() |
![]() |
#23 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
|
![]()
Some of the trash in this zone have these debuffs. They don't actually do anything, since our armor doesn't give resists.
![]() |
![]() |
![]() |
![]() |
#24 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]()
The "of worn armor" should actually read "of worn equipment" It does not only apply to armor.
|
![]() |
![]() |
![]() |
#25 |
Active Member
Join Date: Jan 1970
Posts: 2
|
![]() It doesn't apply, period. Maybe because the debuff is trying to reduce resists from Armor and not jewelry is why we're not seeing any resist reductions. But hey, not complaining, i don't mind living to these mobs when they do 1 AE. |
![]() |
![]() |
![]() |
#26 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]() Whats the name of the spell? |
![]() |
![]() |
![]() |
#27 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]()
nevermind duh. *looks up above at fancy pictures...*
|
![]() |
![]() |