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Old 11-03-2018, 04:13 PM   #61
Raenius

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Beaknik still draining lots of power in heroic - or rather more its adds.

Needs adjustment (there are no detrimentals to cure).
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Old 11-03-2018, 09:57 PM   #62
Chrol

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The cure is to kill the adds!
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Old 11-03-2018, 11:25 PM   #63
Asherman

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That's what we were doing, though to achive that we were having to spam power regen spells from multiple classes along with pots and clickable items. On the add spawning message we get the 100% power drain start. Use a regen item, cast 1 spell drain ticks again back to 0 power and repeat. As the adds do not spawn near beatnick and can take a while to get to the fight this goes on for a while.
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Old 11-03-2018, 11:36 PM   #64
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That is a valid point. Will reduce/delay the initial damage at least.
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Old 11-06-2018, 08:29 AM   #65
Sylvermune

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Just ran this zone for sig (Gusts of Order) and only got 17/19 gusts. Reset and am running whole thing again for last two.
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Old 11-09-2018, 05:43 AM   #66
Sigrdrifa

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Zone: Eryslai: The Midnight Aerie [Solo]

The exit portal from Prosperon's pocket is excellent! It is now easy to see, thank you!
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Old 11-11-2018, 10:50 PM   #67
Asherman

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Heroic

Still struggling in heroic version of midnight aerie, this time on Xochentula. The issues we are having start from 50% when it starts casting Burning Spirit. The damage from this effect is high enough that people need to be at the maximum range damage band (over 25m) to survive consistently.

We are managing to deal with avoiding Spell Sray landing on the group whilst at that range from the main mob, however it all falls apart when the adds spawn and start taunting everyone to them. When this is going on, the main mob will memwipe to someone in the group and the tank is unable to stop it from moving due to being forced target on an add which is still traveling towards them. At this point we all die to the next pulse from Burning Spirit.

Possible mitigating changes could be a reduction in the frequency of the forced target applying to give the tank some time to control the main named or a lowering of the pulsing damage from Burning Spirit so if the main mob gets loose it is not always instant death.
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Old 11-12-2018, 07:08 AM   #68
Whiskerrs

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Just ran this zone twice to get the ephemeral gust becaues you guys have not put enough mobs in the zones to actually get 19/19 on 1 run through. It is absolutely ridiculous that you guys still haven't fixed this and you should feel ashamed to release this on live servers. Dragging out quests and zones doesn't mean more content. A fix would just be to make the prismatic recluse spiders drop them as well and there would be more than enough drops.
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Old 11-12-2018, 02:08 PM   #69
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I'll slow down the memwipe and lower the fuel cost conversion from Boiling Blood, which happens when he activates fire mode.
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