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Old 01-16-2005, 07:33 AM   #31
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Did this today with a 46 Bruiser, Paladin, 45 Assassin, and 38 Monk (Me). The others resisted every AE and took no damage, but I got hit for a ~500 damage knockback. Took us about 5 minutes to kill it.
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Old 01-17-2005, 04:47 PM   #32
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"bah forget this quest, im 42 and the boss was able to hit me, wtih my dfensive attacks on even lvl 36 mobs arnt able to touch me, he hit me maybe ones every 30 seconds, for 1700, i was able to use my mend after the first hit, second hit downed me to almost dead, then he nuked me for 400"Dude, I tanked him just now easily at 40, didn't melee hit me once.Was me 40 monk, 38 Shaman, 42 Inquisitor, 36 Brigand, 37 Guardian, 40 Troubadour. The inquisitor didnt even heal, just nuked. What did you do, go in there with 1 cleric and a rogue or something?

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Old 01-17-2005, 08:27 PM   #33
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SomeDudeCRO wrote:"bah forget this quest, im 42 and the boss was able to hit me, wtih my dfensive attacks on even lvl 36 mobs arnt able to touch me, he hit me maybe ones every 30 seconds, for 1700, i was able to use my mend after the first hit, second hit downed me to almost dead, then he nuked me for 400"Dude, I tanked him just now easily at 40, didn't melee hit me once.Was me 40 monk, 38 Shaman, 42 Inquisitor, 36 Brigand, 37 Guardian, 40 Troubadour. The inquisitor didnt even heal, just nuked. What did you do, go in there with 1 cleric and a rogue or something?

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Patch note said: "Changed the level of some boss encounters to better match the zone they inhabit." It is possible that they made the boss easier after the patch.
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Old 01-17-2005, 10:01 PM   #34
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Can you confirm if the reward is still the same?
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Old 01-18-2005, 08:07 AM   #35
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I guess they must have SMILEYHe's mighty easy... Went in today to help some mid 30's do it and one 42 wizard, lvl 34 Defiler only healer never went below 75% mana.Reward is Ancient Slayer's ring of agi +9 Agi some other etc and "haste of the ancient slayer".Image hosted by PicsPlace.to
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Old 01-18-2005, 09:57 AM   #36
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yep, they made him much easier. Went back and did it for some others. Go try it now SMILEY Much easier.
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Old 01-19-2005, 10:54 AM   #37
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39wiz and 47troubadour took him down... took a long time...  almost 20min
 
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Old 02-23-2005, 02:15 AM   #38
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Thanks for the guide, I was able to get my ring at level 34 after a couple of attempts in getting the positioning of the mob down.

Message Edited by Aegien on 02-22-2005 01:16 PM

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Old 02-23-2005, 03:14 AM   #39
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The boss Mob has crazy Hitpoints and you will surely run out of power. I believe it also resists many attacks. My group of 5 defeated this monster... had 2 monks though so thats like equivalent of 13 people.
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Old 02-23-2005, 04:04 AM   #40
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Bring a bard* or enchanter* and t4 food and you'll be fine on power.
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Old 02-23-2005, 07:30 PM   #41
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What lvl was the MT for all these recent groups? Think I'll have a problem tanking him at 34 with a good group and enchanter?Thanks in advance,Khar 34 Monk Mistmoore
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Old 02-23-2005, 08:11 PM   #42
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If a monk was going to be MT, what level would he need to be to take this guy down?
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Old 02-23-2005, 08:19 PM   #43
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Not sure..But we've always taken a 40 with us as the mob can and sometimes will hit for around 1500 in a single swipe.
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Old 02-23-2005, 09:43 PM   #44
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at lvl 33 or 34 monk , i've gotten hit for 2900 from his fierce strike attack!
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Old 02-23-2005, 10:14 PM   #45
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Got this down after several attempts (before they fixed difficulty).  Group was lvl 40 SK as MA, 36 ranger, 36 monk (me), 41 bruiser, 38 temp, and 37 mystic.  It was a pick up group, we were all people LFG that were wanting to try and get ring. =) We actually failed first attempt, but healer (who had done this before with another group) ran when rest of us dropped and yelled, when mob came back he was able to rez us and we went at it again.  The AoEs was what got us first time...we decided to time them, and sure enough he casts his AoE knockback approx. every 15 seconds.  Tank stayed wedged against wall, and every 13 or so seconds the DPS crew would jump back and avoid AoE entirely.  Took a little longer, but we finished the fight with both healers at 1/3 to 1/2 mana with no deaths.  Took about 10-15 minutes I think.  Maybe 20 minutes. (Was 2 levels ago :smileytongue: )
 
Mob also dropped Ancient Mace of the Watchers, don't remember damage but 9 agi and 11 str, 1.9 sec delay.  Nice weapon even if blue to me, before attune nerf I'd use it in offhand for stats.  Now I'm just trying to sell it. :smileyindifferent:
 
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Old 02-23-2005, 10:17 PM   #46
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sglanton wrote:
39wiz and 47troubadour took him down... took a long time... almost 20min

Whats the point in bragging that a near-50 group can take out the boss mob of a level 25-30 zone?Has any 30ish (not end-30) group ever succeeded in taking him down, after the patch? Did any group make it without every mob conning grey to them?Group x 2 mob in a 3-6 person only zone, the grandmastery of dungeon designing...
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Old 02-23-2005, 10:44 PM   #47
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Any mob that is ^^^ will be group X2, but as we've seen, you don't always need 2 groups to kill. SMILEY  From what I've seen, those mobs usually don't attack harder, just have a TON of hitpoints.
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Old 02-23-2005, 11:50 PM   #48
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SNeko wrote:
"Changed the level of some boss encounters to better match the zone they inhabit. Rewards should also be more appropriate for the level of the encounter."
 

Can anyone confirm that you still get your choice of the main stat boost on the ring?  Since the difficulty of the mob and reward has been adjusted I have heard that you just get a +9 Agility ring now.  Used to be that you had a choice of rings, each of which had a different +9 stat boost.
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Old 02-23-2005, 11:54 PM   #49
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You still get your choice of ring - Int, Wis, Agi, Sta.Tank for our groups so far has always been a 37 pally.
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Old 02-24-2005, 01:21 AM   #50
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Killed him this weekend past, group was:40 Monk (me)38 Guardian37 Guardian39 Ranger39 Templar37 MysticHe was beating the crap out of the 38 Guardian, so I ended up taking aggro for most of the fight. Killed me once on a lucky special attack, but was rezzed and finished the fight off. He's still no picnic in the high 30's.Fight took about 10 mins. The key for us was having the Mystic concentrate totally on healing, not debuffs etc.Would be alot easier with a chanter/coercer to suck his mana down. Without the throwbacks he's not too bad. Just make sure the main tank aggro's BEHIND him, in the corner, so the tank is not thrown all around the room. Makes the DPS guys lives alot easier.
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Old 02-24-2005, 02:37 AM   #51
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Ricassari wrote:


sglanton wrote:
39wiz and 47troubadour took him down... took a long time... almost 20min



Whats the point in bragging that a near-50 group can take out the boss mob of a level 25-30 zone?

Has any 30ish (not end-30) group ever succeeded in taking him down, after the patch? Did any group make it without every mob conning grey to them?

Group x 2 mob in a 3-6 person only zone, the grandmastery of dungeon designing...

I believe the stated goal of encounters like this was to provide dungeon content for the level 25-30 groups but also provide some raid content for the mid-high 30s groups.  It was not their intention for the boss to be an appropriate challenge for the level 30 group.

I sort of like this... this way they can add content appropriate for multiple classes of players.  Less whining about "why did they add a level 25 dungeon when clearly we need some level 35 content!"

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Old 02-24-2005, 02:47 AM   #52
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As mentioned by the other individual.What is the use of raid content when you CANNOT enter this instance as a raid? It only accept 3-6 people.
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Old 02-24-2005, 04:00 AM   #53
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Khudson wrote:As mentioned by the other individual.What is the use of raid content when you CANNOT enter this instance as a raid? It only accept 3-6 people.
It's my opinion that this mob is overconned being a ^^^. The encounter is perfectly reasonable for anyone with a sense of tactics and a knowledge of group dynamics.
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Old 02-24-2005, 04:02 AM   #54
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No need for a raid.Our guild has been able to kill him multiple times, all with people in the 30-39 range.The key is to have a Coercer in the group. Its a long fight, about 15+ minutes, but once he's powerdrained and chain stiffled, he's much easier. Breeze also is necessary for the long fight. You basically want a lvl 31+ Coercer, a good healer, a tank, and 3 DPS (just like any ideal group!).Unfortunately, because he's a raidx2 mob, the illusionist powerdrain (Speechless) won't work. So, its got to be a Coercer.....
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Old 02-24-2005, 06:36 AM   #55
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Yes, I know plenty whom finally have the ring. We just couldn't get it until we start bringing a 40 tank with us. I was responding to Bonesbro's comment that the intention of that mob is for high level raid contentSMILEY
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Old 02-24-2005, 07:53 AM   #56
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The only raid content is that boss... he's something for the level 35-40 folks to go raid. The zone is just grey trash at that point.
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Old 02-24-2005, 08:43 AM   #57
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We tried today i have talked to many people on this guy read this post. Well after hearing that he does and what to expect we went in.
 30 monk me
31 pally
32 warlock
32 templar
32wwarden
we had a 33 troub that had to go right before the fight.... He was non guildie the rest of us were.
 
 Ok well we pull him and pally wedges hmself in the corner. I see 1800 something over the pallys head. Healers are spaming heals as fast as they can pally dies. I get argo woot get to test out my new pristine talored etched set.... Well needless to say here is the last thing in text. Vindiami the Aincent hits you for 1395 crushing damage >grp shares in your experience debt. Then he 1 shoted the warlock with 2741 dmg<<< uber killed SMILEY
 
 I just dont see how it is possable unless everyone in 36+
We are guildies and we knew the fight was going to be tought but this wasent even a fight it was a slaughter.
None of my lower kicks/attacks could not be employed i tried rapid swings and got that skill is not strong enough or something. I did hit him with ice talor for 49 damage before ided tho SMILEY
 
Overal it was verry fun everything was white ^ or below we ended up with 13% from doing this or so. Even with the thouro [FAAR-NERFED!] wooping it was a blast.
Revenge shall be ours once we hit 35+ but for any one under 35 i dont advise this unless you have some 35+s in the group he is verry tough.
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Old 02-25-2005, 01:11 AM   #58
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Ralumenta wrote:
We tried today i have talked to many people on this guy read this post. Well after hearing that he does and what to expect we went in.
30 monk me
31 pally
32 warlock
32 templar
32wwarden
we had a 33 troub that had to go right before the fight.... He was non guildie the rest of us were.
Ok well we pull him and pally wedges hmself in the corner. I see 1800 something over the pallys head. Healers are spaming heals as fast as they can pally dies. I get argo woot get to test out my new pristine talored etched set.... Well needless to say here is the last thing in text. Vindiami the Aincent hits you for 1395 crushing damage >grp shares in your experience debt. Then he 1 shoted the warlock with 2741 dmg<<< uber killed SMILEY.
I just dont see how it is possable unless everyone in 36+
We are guildies and we knew the fight was going to be tought but this wasent even a fight it was a slaughter.
None of my lower kicks/attacks could not be employed i tried rapid swings and got that skill is not strong enough or something. I did hit him with ice talor for 49 damage before ided tho SMILEY
Overal it was verry fun everything was white ^ or below we ended up with 13% from doing this or so. Even with the thouro [FAAR-NERFED!] wooping it was a blast.
Revenge shall be ours once we hit 35+ but for any one under 35 i dont advise this unless you have some 35+s in the group he is verry tough.

It's entirely viable to defeat this encounter without everyone having to be > 36+. The lowest group I've done it with was - 37 Pally34 Monk30 Pally34 Shaman34(5?) Dirge (was non-guildie, don't recall if he was 34 or 35.)33 ClericI'll hint once again at mob placement being key to defeat this encounter, I've notice that people haven't really gotten creative in regards to where to kill this bugger at.

Message Edited by Aegien on 02-24-2005 12:12 PM

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Old 02-25-2005, 02:05 AM   #59
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Well i stand corected. Aparently the vital key is to have a 36+ tank. otherwise the healers just cant keep up.
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Old 02-25-2005, 09:33 AM   #60
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this zone still require 6 to enter or?
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