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#1 |
Server: Butcherblock
Guild: Test of Time
Rank: Member
Loremaster
Join Date: Jan 2007
Posts: 757
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![]() I don't know about anyone else, but to me getting knocked back and off of the very high platform to my death from almost every group of mobs even when I am backed in to one of those little "dog house" things is NO FUN AT ALL and will most definitely insure that I do not bother with this instance in the future. The knockback from the mobs on these top platforms (which is where you zone in at) is absolutely ridiculous and needs to be toned down. Seriously! Edit to add: I called out of the zone when my armor was down to 50% and I had only made it past the first 3 groups of mobs (and that was only because my merc and mystic pet were able to kill the mobs as I was falling to my death). I will definitely not be going back in to this zone unless those ridiculous knockbacks are changed. |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 671
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![]() I was in there and didn't have an issue with knock backs, i had my inq merc from freeport so not sure, I know if the status's on you aren't cured you get smoked hardcore. I also noticed the crazy amount of curses, welcome back TSO on that point. |
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#3 |
Server: Butcherblock
Guild: Test of Time
Rank: Member
Loremaster
Join Date: Jan 2007
Posts: 757
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![]() I didn't have anything on me to cure. The mobs knocked me back and off of the platforms on pull. Each time. Edit: There were no knockbacks at all in Wurmbone's Crag. Just this zone and since you zone in way up high on the platforms, you are pretty much dead when you are thrown off unless you are a class with safe fall or are wearing a floaty cloak. |
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#4 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() [email protected] wrote:
They are knock UPS, not backs. I will tone them down... maybe.
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#5 |
Guardian
Join Date: Dec 2011
Location: CA
Posts: 244
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![]() We got knocked off the first time, laughed, then just made a better strategy and didn't get knocked off again. |
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#6 |
Lord
Join Date: Feb 2011
Posts: 65
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![]() I'm actually fond of the Knockback effect...it adds an appropriate level of difficulty to the zone that isn't damaged based or cure based, but strategy based on how you approach the mobs in certain areas. Like Tywxx said I had the same reaction, then made a better strategy. On a side note its definintely knocking back not up. |
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#7 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() Lethlian wrote:
Yeah I changed the pitch and the frequency. Should be UP and should be less often in the SOLO version.
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#8 |
Loremaster
Join Date: Feb 2005
Posts: 733
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![]() My major problem with knockbacks has been running the mob back into position and/or dealing with urgent occurrences right after a knockback. 1. Make mobs root itself for a little bit following a knockback so there's a little time to get back to it. 2. Avoid knockbacks and scripts lining up ( clicking the shaman on Glokus, anyone? ) Keep those two things in mind and I can't really complain about knockbacks. They make players feel less powerful psychologically, getting tossed around like that. Which is cool. What isn't cool is mobs warping around and walking back into place with a mob when you're due to click on a statue or something. |
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#9 |
Server: Butcherblock
Guild: Test of Time
Rank: Member
Loremaster
Join Date: Jan 2007
Posts: 757
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![]() Kander wrote:
Thank you Kander. That should make a big difference. |
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#10 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() Kander wrote:
Seems to have worked. If you're paying attention you'll hardly ever die from knockback now. Hardly |
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