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Old 11-02-2015, 06:26 PM   #31
Yukinoh

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Seems to relate more to if I zone after I purchase the abilities. Bought another two copies in Thalumbra zone and they worked just fine. Will try to buy more abilities and then zone again to check.
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Old 11-02-2015, 07:18 PM   #32
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Yup. Buy a second (or third) ability, zone, and it will only let you keep a single charge of the ability. (Bertoxx one in this case.)
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Old 11-03-2015, 12:57 AM   #33
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Thanks, that helped pin it down. One of the coders is looking at it.
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Old 11-04-2015, 02:27 PM   #34
Elowith

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So the diety abilities (outer 'U') are one charge only? Seem a bit weak if so. Perhaps a long refresh?
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Old 11-04-2015, 10:40 PM   #35
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Are we only allowed to charge 1 of the same Deity Ability? I had put 8 points into Judication which displayed 2 charges. Once I consumed the first charge it wiped both charges.
 
Old 11-05-2015, 01:08 AM   #36
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It's a bug involved with zoning, code is currently looking at it to get it fixed.
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Old 11-05-2015, 02:00 AM   #37
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Could we get a clear answer if you're keeping this Deity system as is or changing it?

1. The abilities are lackluster and uninteresting, I hardly see the need of using these abilities. They look boring and they don't make me want to go out and grind Tithe to use them whatsoever.

2. The Stat increase looks like it's going to take forever and a day just to max out each of the stats as well. With the amount of Deity Points needed to increase 1 rank in the later stages, it basically forces the player to just go for increasing these stats and forgoing any Deity Abilities that might/could change if you so deem to make more interesting and unique Deity abilities.

I've really enjoyed all the work you've done in this game and I've always been a big fan of you and your work, but right now this Deity system has me yearning for the old tried and true system of AAs and Prestige. AAs and Prestige might have been boring in the sense that once you go them, there was no reason to continue grinding for more xp, but at least those abilities actually meant something and distinguished the classes that had them. I don't even know what this Deity system accomplishes for any class other than just a boring grinding system to get more Stamina, Potency and Crit Bonus.
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Old 11-05-2015, 05:11 PM   #38
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An idea for the Deity System: If you've completed the timeline for that Deity, you get a 1 point discount on buying that Deity's ability. If the Deity is your current Deity, you get an additional 1 point discount. That way you still get a 2 point discount if you've got a current Deity who you've completed the timeline for, but you also get a small nod if you've "paid homage" to another Deity.
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Old 11-05-2015, 09:15 PM   #39
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Devestation of War seems to be doing almost nothing right now, hit nine times over the 10s duration with my SK for about 10k damage per tick.
 
Old 11-06-2015, 07:08 AM   #40
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Hello again, as I noted here before, an adjustment should be made in the static range of "divine stamina".

The choice should be made in the relationship between "divine potency" to "divine critical bonus" to "divine stamina" approximately similar.

A ratio of 100% pot to 100% critical Bonus to 500 Points of stamina, I see the effort to benefit ratio, as absolutely unbalanced.

100% Base value improvement to 100% Base value improvement to 15000 HP is not is nowhere near similar benefits.

Please, please, change 500 points of stamina to 5000 points of stamina, so it has a similar effect as the improvement of potency and critical bonus.

Thank you
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Old 11-12-2015, 09:38 AM   #41
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I would be not be a happy Templar if they upgraded this to 15 seconds, and didn't upgrade Equilibrium to 15 seconds also...I have always thought it was WAY too short, even with a .5 sec cast time (.25 with cast speed at 100)

Is this a Bristlebane Deity option???

Agreed...
 
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