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#1 |
The Quiet Type
Join Date: Jun 2010
Posts: 3
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![]() met a new friend in eq2, he want a hot air balloon as one of "placeable' ships that on marketplace. a few new "npc" people/creature sized plushies as counter merchants or blackmarket dealers. they could be orcs, vampires. and "dancing bride and groom" plushies, varied races, undeads/vampires/ghosts, haflings/gnomes, or any others. feel free, but dont ask too much or too many. |
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#2 |
SOE Community Council
Join Date: Nov 2007
Posts: 262
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Aren't Plushies animated? I could see a hot air balloon though.
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#3 |
The Quiet Type
Join Date: Jun 2010
Posts: 3
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![]() plushies animated? sure, that up to devs designers. |
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#4 |
Developer
Join Date: Aug 2012
Posts: 65
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![]() There are no plans on doing plushies, especially if we had to animate them. Items that will require our Devs to do most of the work would not be good production choices for us. But I am still working out kinks to see what possible items we can add to the player studio pipeline. So I dont have a lock on all the future items coming, but we want to make as much as we can possible for players to make. As I have always said in the past, nothing is really ever set in stone on most things we do. We are always willing to change and adapt to provide a fun game and great player studio program for our players. Dave |
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#5 |
The Quiet Type
Join Date: Jun 2010
Posts: 3
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![]() okay, np, scratch that idea for now. Hm, how about new series of "masks", with new flavor, "Venetian Masquade Ball" mask? |
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#6 |
Developer
Join Date: Aug 2012
Posts: 65
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![]() We are getting ready to launch the hair catagory and in that process I have set up head bust of all the races and genders to our game so that hopefully we can add a helm catagory. Biggest issue with this, just like the hair is that each character has slight differences and new helms will need to be made for each race and gender. On a side note about the mask, we have been kinda working on something like that all ready. Its being done by one of our good artist Aaron Bisnett. Dave |
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#7 |
Happy Camper
Join Date: Dec 2012
Posts: 41
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![]() Covic wrote:
Is the hair going to be for EQ2 only? |
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#8 |
The Quiet Type
Join Date: Feb 2013
Posts: 14
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![]() Covic wrote:
Would it not fall upon the modeler to make all the adjusted mesh needs for different races if they're not doing something more specific to say Sarnak or what have you? The UVs and such shouldn't change - just morphing the base mesh to work with each model and have the alternate obj file to reference? Right? No different than these Halloween masks I made for Poser a while back - model the base version and then morph to fit other races... Or am I walking down the wrong path on this subject and should just shut up and go back to my furniture projects? |
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#9 |
Developer
Join Date: Aug 2012
Posts: 65
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![]() Realmling wrote:
You are correct in that morphing will get you part of the way there. Then there is the issue of Ratongas, Iksar, Frogloks, and Sarnaks. Then after all the helms are made we usaully start getting bugs because of customization, once a player makes bigger ears, nose, and cheeks clipping starts happening. Dave |
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#10 |
Developer
Join Date: Aug 2012
Posts: 65
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![]() IceSy wrote:
Right now I am setting up hair for EQ2 only. There is talks of adding it to EQ1 also. Dave |
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#11 |
SOE Community Council
Join Date: Nov 2007
Posts: 262
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![]() Covic wrote:
So... are we going to be required to make our items for all races, genders, reg, and SOGA before they get added to the Marketplace? That means anyone wanting to create helms would need to make 60 of them. |
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#12 |
Happy Camper
Join Date: Jan 2007
Posts: 19
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![]() feldon30 wrote:
Kinda shows why hats have been constantly reskinned since the year dot. There are also 37 skeletons apparently (according to ttobey) I can only imagine the work that was required to add freebloods to the game.... |
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