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Old 03-03-2008, 10:20 AM   #1
hosuke

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i have often wondered about this, all adventurers know the basics of tracking,  yet only scouts can track in this game, why is that?

Give all classes a limited form oF track by limited I mean a much much shorter range version.

I think every one would agree this is fair, this would not unbalance any thing, I think it would be a great way to give everyone a chance to have fun and.

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Old 03-03-2008, 10:37 AM   #2
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+1
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Old 03-03-2008, 10:53 AM   #3
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Good idea, provided some restrictions: - lower range than scout's track (say 50%). - can't lock target. Oh and fix track in the mean time btw, it's more broken that ever currently SMILEY
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Old 03-03-2008, 11:13 AM   #4
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Meh. I don't see why not.In addition to the restrictions suggested already, I'd also recommend that it consume power as well. Much like the bruiser's version of stealth which uses 10% power consumption every so many seconds that the skill is in effect.
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Old 03-03-2008, 11:38 AM   #5
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How much shorter range can you get? A scout's track is already down to about max casting distance as far as range goes. Half of that would be totally useless, especially if it costs power over time. If you want to give everyone track, give scouts back the tracking that they had originally before the range nerf, and give everyone else the track with the range they have now. No power cost or whatever.
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Old 03-03-2008, 11:50 AM   #6
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MokiChan wrote:
How much shorter range can you get? A scout's track is already down to about max casting distance as far as range goes. Half of that would be totally useless, especially if it costs power over time. If you want to give everyone track, give scouts back the tracking that they had originally before the range nerf, and give everyone else the track with the range they have now. No power cost or whatever.
Great idea! Lets give all classes heals and spells too. How about CoH. Actually screw that, lets jsut make one class with two buttons. Damage and heal. Then no one can complain about anything.
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Old 03-03-2008, 11:58 AM   #7
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I don't think we need track tbh, however there is no reason why we can't create a "Enhance Sound Totem" just like the vision ones.If any enemy comes within a certain distance at running pace alarm bells ring. If the stealther was walking however, we shouldn't pick them up. This imo helps out both sides, we dont get scouts running in at 150 mph before we get a chance to swing our camera around (I get well dizzy I tell you!) and they get to keep a skill they have trained in. If we walk towards them and they are not moving, it should not go off either, just if an enemy is moving inside your sound area.

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Old 03-03-2008, 12:26 PM   #8
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I'd like scouts to be able to wear a limited form of plate.  Just one piece.

Or a limited Manashield.  That would be nice, too.  Not the full version, say about half the absorption.

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Old 03-03-2008, 12:27 PM   #9
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hosuke wrote:

i have often wondered about this, all adventurers know the basics of tracking,  yet only scouts can track in this game, why is that? Cos we're trackers....

Give all classes a limited form oF track by limited I mean a much much shorter range version.  It called your eyes...

I think every one would agree this is fair, this would not unbalance any thing, I think it would be a great way to give everyone a chance to have fun and.

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Old 03-03-2008, 12:30 PM   #10
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MokiChan wrote:
How much shorter range can you get? A scout's track is already down to about max casting distance as far as range goes. Half of that would be totally useless, especially if it costs power over time. If you want to give everyone track, give scouts back the tracking that they had originally before the range nerf, and give everyone else the track with the range they have now. No power cost or whatever.
Agreed.
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Old 03-03-2008, 12:44 PM   #11
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Ranja wrote:
MokiChan wrote:
How much shorter range can you get? A scout's track is already down to about max casting distance as far as range goes. Half of that would be totally useless, especially if it costs power over time. If you want to give everyone track, give scouts back the tracking that they had originally before the range nerf, and give everyone else the track with the range they have now. No power cost or whatever.
Great idea! Lets give all classes heals and spells too. How about CoH. Actually screw that, lets jsut make one class with two buttons. Damage and heal. Then no one can complain about anything.
You guys tend to forget one thing: many abilities, some being class defining abilities, are already available to everybody through various forms of clickies, without even mentioning miracles and procs/adornments.Examples:- heals, wards, and cures are available through potions, as well as some pieces of gear (unglued alchemist...).- stuff like mez or fd are available through tinkering.- stealth/see stealth is available through totems.- evac is available through many items....The point is all those abilities are available to everybody, but in a less efficient version than the class specific version - fortunately SMILEYTrack is actually the only exception I can think of right now.Let them get track, but let scout track be more powerful, like for every other item vs CA in game. Let them get our current track and give us back our old (working) pre nerf track. Let the clothie see you on track 1 second before you backstab him SMILEY
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Old 03-03-2008, 12:55 PM   #12
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My goodness guys... let's really think about this.   You select and play your class at a cost.  They have pro and cons, values of their own, which are relavent to their respective class.

You cannot have your cake and eat it too.  If you want the ability to track then play a scout class.  As an assassin don't plan to be able to tank or have AA abilities such as Manashield.  I understand that I will not have the ranged ability that of a ranger or have the healing DoT's of a fury.

You pick the class you enjoy, learn to play it to the best of it's capabilities, and compete.  There is not a super hero class the encompassess the best of each class.  Remember, you are playing Everquest 2 in a PvP environment so it's no like you are going into this blindly.

I do not mean to be harsh in any way and I understand that most of these suggestions are simply meant to benefit the game.  However, it get tiring to constantly see people either wanting a plate wearing, warlock, with track.  Oh, and don't forget to take away Ranger's evac and nerf their epic bow but, still give us track, evac, and one shots.

My apologies for this rant but I feel, from the developers standpoint, they would consider our appropriate changes more often if we were more constructive on the board.

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Old 03-03-2008, 01:03 PM   #13
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That was the kinda point of my post, Muligan. SMILEY 
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Old 03-03-2008, 01:25 PM   #14
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[email protected] wrote:

There is not a super hero class the encompassess the best of each class. 

Thats why EverScout II is the second name of this game on a pvp server....    
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Old 03-03-2008, 01:38 PM   #15
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I could quite honestly care less if everyone gets track or not, I was just throwing an idea out there. The scrubs that suck now will still suck after they get track, and the rest of us will just carry on like we did before.
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Old 03-03-2008, 01:57 PM   #16
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MokiChan wrote:
How much shorter range can you get? A scout's track is already down to about max casting distance as far as range goes.
Can't share your experience with tracking range. Standing between the sokokar post and the PvP writ giver at Dreg's Landing I can track Qs up to their evac/revive spot, which is just a bit east of their dock. That's by far more than "max casting distance", please don't try to make track look like "meh, it's useless", cause it's not and it's still a big advantage in PvP!The only issue with track that you *might* complain about: The window updates only once every 6 seconds (roughly), so it *can* happen that fast traveling enemies will show up on track when they are already in casting range - with bad luck even in melee range.Bah, I hate it when scouts try to make our obvious advantages look like crap - that's emberassing.
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Old 03-03-2008, 02:39 PM   #17
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I didn't say it was useless, I said there wouldn't be much point in further reducing the range on it so everyone could have track, because THEN it would be useless. Also, I don't know about tracking people at the Q revive point from the sokokar post, that's really far. Track people up to the mailbox would be more accurate imo. Max casting range is probably not the real max range, but accounting for moving targets and the time it takes for track to update, that's usually about what it works out to be.
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Old 03-03-2008, 05:05 PM   #18
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[email protected] wrote:

My goodness guys... let's really think about this.   You select and play your class at a cost.  They have pro and cons, values of their own, which are relavent to their respective class.

You cannot have your cake and eat it too.  If you want the ability to track then play a scout class.  As an assassin don't plan to be able to tank or have AA abilities such as Manashield.  I understand that I will not have the ranged ability that of a ranger or have the healing DoT's of a fury.

You pick the class you enjoy, learn to play it to the best of it's capabilities, and compete.  There is not a super hero class the encompassess the best of each class.  Remember, you are playing Everquest 2 in a PvP environment so it's no like you are going into this blindly.

I do not mean to be harsh in any way and I understand that most of these suggestions are simply meant to benefit the game.  However, it get tiring to constantly see people either wanting a plate wearing, warlock, with track.  Oh, and don't forget to take away Ranger's evac and nerf their epic bow but, still give us track, evac, and one shots.

My apologies for this rant but I feel, from the developers standpoint, they would consider our appropriate changes more often if we were more constructive on the board.

 There's very few class defining abilities as it is. Nearly anyone can get fear, 45%+10% runspeed, heals, invis/stealth, evac, stoneskin procs, etc, even though it's got nothing to do with their archetype. Explain to me why such an influential skill as track shoul be limited to scouts? I mean not to be rude, but you obviously have to play a scout to have the above opinion, I'll assume.
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Old 03-03-2008, 05:08 PM   #19
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Make a craftable item with charges that stays up for X amount of time and refreshes at a slightly slower rate than scout track - every 10s? Reducing the range would make it useless, and making it the same would be unfair on scouts (even though they get a healproc poison that procs 5.0 times a minute and heals for about 500 *whistle* - sorry, personal rant ;p)
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Old 03-03-2008, 05:28 PM   #20
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For those of you not really thinking it through ... do you really want a Warden with tracking stalking you, even from within sighting range?  Or better yet, a Wizard?  A Shadow Knight stalking you ... I mean, they get an Evac, and HT ... hell, who wouldn't want that?  I'd be playing my Monk every time I wanted to feel like a god.  Be careful what you wish for.  SMILEY

Just playing Devil's Advocate.

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Old 03-03-2008, 06:37 PM   #21
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My three most played classes (in order of most played) are Paladin, Ranger, and Mystic.  Frankly, I don't want my Paladin or Mystic to have track.  Its too much work.  They're too busy taunting & healing to keep their eye on track.Tracking is *really* time consuming (for me anyway).  Always have it up, always have totems up, constantly doing /w [name], constantly watching the map, etc.  Its a chore.  I love it on my Ranger though, but would be bothered by it on my other toons.If you want track, roll a scout.
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Old 03-03-2008, 06:57 PM   #22
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id rather see all see invisi and see stealth items not useable in pvp, including buffs.
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Old 03-03-2008, 07:06 PM   #23
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I used to be annoyed as hell with Track, i figured it shouldnt even be allowed in PVP, but when they put the writ systems in, theres much less scouts soloing, and i no longer solo, i only run in a group, just no point in being solo.one thing however... every class thats not a scout gets tracking avoidance on thier PVP gear... so... thats good, once u have all ur PVP gear in 8 years.. they wont be able to track you SMILEYBasically, Run in a group, thats what the writ systems encourage, if you arnt a scout, find one to group with.. i know theres people who wish soloing was still viable, but soloers had thier time in the sun, its the group classes turn to enjoy PVP.
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Old 03-03-2008, 07:32 PM   #24
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There's already a thread discussing track...

And I guess some people just won't be happy until the devs all combine us into one class with the same abilities, advantages and disadvantages, as well as giving us a special PVP foam weapon that does a base ammount of damage. SMILEY

Remember, just because you got killed by a scout, doesn't mean that you need track. SMILEY<img src=" width="15" height="15" />

Try using see stealth/invis totems(Cat, Owl and Butterfly) and paying attention to your surroundings.

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Old 03-03-2008, 09:22 PM   #25
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Oh god no.. Please remove tracking from PvP FIRST!!

It's already near impossible for me to /cough SCOUT /cough because most groups have trackers with see stealth and see invisibility up permanently. So tracking acts like a radar, not true tracking.

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Old 03-04-2008, 04:58 AM   #26
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I boggles my mind as to why this hasn't happened yet.  There are totems and potions for EVERYTHING in game.  Every class specific ability has a totem why not one for track? 
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Old 03-04-2008, 05:11 AM   #27
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(( pretty sure theres a tinkered tracking device no? O>o
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Old 03-04-2008, 06:05 AM   #28
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tracking should be removed from the game on PVP servers and u guys want everyone to have it LOL

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Old 03-04-2008, 11:52 AM   #29
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So in other word's, all the classes in the game should be ''Scouts'' aswell? I mean honestly, i thought one of the reason's scout's were named ''Scouts'' was due to the fact that they could scout the area for enemies/NPC's.
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Old 03-04-2008, 12:17 PM   #30
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If I had track I would be OP tbh
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