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Old 06-01-2011, 05:04 PM   #1
Silius

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Greetings all,

We are looking into the disparity between NPCs on PVP servers and PVE servers. We have a few potential culprits and are trying to whittle it down.

Sorry for the inconvenience we will get this resolved as soon as we can.

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Old 06-01-2011, 05:42 PM   #2
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Could you perhaps, at the same time, look at making the mob buff packages more in line with where they ought to be, considering you currently need challenge mode release gear to meet the buff requirements, and the zones drop gear that's lesser quality than said release challenge mode gear?

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Old 06-01-2011, 08:18 PM   #3
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Silius wrote:

Greetings all,

We are looking into the disparity between NPCs on PVP servers and PVE servers. We have a few potential culprits and are trying to whittle it down.

Sorry for the inconvenience we will get this resolved as soon as we can.

Silius

We have found the problem and will be hotfixing it as soon as we can. There is an issue on PVP servers causing NPCs to get 0 crit bonus benefit resulting in an unintended reduction in challenge. As a result of this discovery we will be permakilling all current content raid mobs on the PVP servers until the fix is patched to live.

We currently plan on pushing this fix live tomorrow along with some balance adjustments for the all servers. Once again we are sorry for the inconvenience.

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Old 06-01-2011, 08:29 PM   #4
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umm i was in oynx raid lastnight killing the new content.. i had 246 crit mit.. and was getting critting on auto attacks up to 51k..  highest spell hit on me was 110k.. and ur telling me the crit bonus isnt working on the mobs? then how is it we were getting crit on?

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Old 06-01-2011, 08:31 PM   #5
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Explain that part please. How is it we are getting crit on?

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Old 06-01-2011, 08:49 PM   #6
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So what exactly is it you are gonna fix on PvP Silius?

I mean, its obivious that you are 100% wrong about the mobs crit bonus has no effect. You took down all of our raid mobs and told us probably tomorrow they will be back. But back with what? Are you sure you know what the issue seem to be?

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Old 06-01-2011, 08:57 PM   #7
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the reason you know you were critted on is because the combat text says you were hit by a crit. so that part was working, but they said the crit BONUS wasn't being applied correctly, so you could be critted on for every single hit, but if the crit bonus wasn't being applied, then the damage hits that were registering as crits in ACT were pretty much equivalent to what pve was experiencing from non-crit hits.

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Old 06-01-2011, 08:57 PM   #8
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Mobs have base crit multiplier. Crit bonus adjusts that base crit multiplier.  Mobs can still crit, they just crit for less. 112k != 550k

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Old 06-01-2011, 08:57 PM   #9
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wait a second, so haldane is working as intended on pve servers?

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Old 06-01-2011, 09:14 PM   #10
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Silius wrote:

We have found the problem and will be hotfixing it as soon as we can. There is an issue on PVP servers causing NPCs to get 0 crit bonus benefit resulting in an unintended reduction in challenge. As a result of this discovery we will be permakilling all current content raid mobs on the PVP servers until the fix is patched to live.

We currently plan on pushing this fix live tomorrow along with some balance adjustments for the all servers. Once again we are sorry for the inconvenience.

Parses don't match this theory of yours. The actual crit hits from mobs were higher than the non-crit hits. If the mobs got 0 crit bonus then how did they crit over 240+ crit mit with actually higher damage than their non-crit hits?

And why did you guys remove ALL mobs? Are you saying even old DoV mobs are/were broken?

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Old 06-01-2011, 09:16 PM   #11
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Critical mitigation is mitigation. It is not a reduction of a mobs ability to critically hit you.

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Old 06-01-2011, 09:20 PM   #12
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then please explain to me.. how come its awalyws been if u get enogh crit mit.. you wont get crit on?

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Old 06-01-2011, 09:20 PM   #13
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Then what the hell is critical mitigation?

Please do explain.

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Old 06-01-2011, 09:21 PM   #14
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Silius wrote:

Critical mitigation is mitigation. It is not a reduction of a mobs ability to critically hit you.

Not to correct you but actually critical mitigation does make the mob not crit on you.

Mob base is 30% crit bonus. Buff gives 200% crit bonus.

Said person has 240% crit mit. 

Mob does not crit on you. 

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Old 06-01-2011, 09:21 PM   #15
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i think something is wrong .. mabye potency? but crits seem to be criting on us just fine.

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Old 06-01-2011, 09:22 PM   #16
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Silius wrote:

Critical mitigation is mitigation. It is not a reduction of a mobs ability to critically hit you.

Ok, let me explain you how critical mitigation works since you don't seem to understand.

damage = damage_min + damage_range * random(seed);

if(crit == true){

  final_crit_bonus = crit_base + crit_bonus - crit_mit;

  if(final_crit_bonus < 1){

    crit = false;

    damage = damage_min + damage_range + 1;

  }

}

And then the text is output as:

YOU are getting hit by "foo" for "bar" damage. <---- if the final_crit_bonus was less than 1

or

YOU are getting critically hit by "foo" for "bar" damage. <--- if the final_crit_bonus was more than 1.

So no, critical mitigation is not working as standard mitigation.

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Old 06-01-2011, 09:23 PM   #17
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Silius wrote:

Critical mitigation is mitigation. It is not a reduction of a mobs ability to critically hit you.

you are so full of crap, please learn the [Removed for Content] game. I can stack crit mit and get ZERO crits. norm i have to stack 50-60 past whats listed on the mob...let me say again ZERO crits. The number displayed is BS and not right.

Saying it mitigation is also BS and not right learn the [Removed for Content] game and not what some prior person told you.

As of right now you guys have a problem with the crit mitigation value thats displayed on the mob as needed and what accually is needed. Try it, go into HM kratoc with 240 crit mit you will get ZERO inc crits. BUT ya go with 170 the listed freaking value you get like 60% crits incoming.

Sigh........

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Old 06-01-2011, 09:24 PM   #18
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Silius wrote:

Critical mitigation is mitigation. It is not a reduction of a mobs ability to critically hit you.

Arent you the guy who create items this expansion and came from Vanguard?

I dont even wanna know what you are doing to raids on PvP right now. This is gonna be absolutely terrible.

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Old 06-01-2011, 09:33 PM   #19
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Good to see developers arent playing everquest 2! 

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Old 06-01-2011, 09:33 PM   #20
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I would really like to see an explanation on that dev reply vs what people are responding to in this thread. This seems like it could be intresting once it pans out.

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Old 06-01-2011, 09:35 PM   #21
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I would hope the red name correct himself.

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Old 06-01-2011, 09:49 PM   #22
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[email protected] wrote:

the reason you know you were critted on is because the combat text says you were hit by a crit. so that part was working, but they said the crit BONUS wasn't being applied correctly, so you could be critted on for every single hit, but if the crit bonus wasn't being applied, then the damage hits that were registering as crits in ACT were pretty much equivalent to what pve was experiencing from non-crit hits.

I will try to get my lazy guildies to post their act pics, mine are not the best example because I ran with 286% crit mit but one of the other tanks who was running with much lower crit mit was getting hit much harder. Auto attacks from 50-60k consistently. I will say the old zones (throne, kraytocs, temple) are confirmed broken. New zones seem to be working fine.

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Old 06-01-2011, 09:50 PM   #23
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I thought Rothgar handled raids?

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Old 06-01-2011, 09:57 PM   #24
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[email protected]_old wrote:

I thought Rothgar handled raids?

No

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Old 06-01-2011, 09:57 PM   #25
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Something is definately wrong on PVE as well.  Even Kreegar Krikneck HM kicked our butt tonight, fury which we usually don't have an issue with is hitting for 80k and wiping raid.

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Old 06-01-2011, 09:58 PM   #26
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hey people he is talking about the mobs critical mitigation not yours.

the mobs are easy to kill because THEY have less crit mitt on pvp than they have on pve.

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Old 06-01-2011, 10:00 PM   #27
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Silius wrote:

Critical mitigation is mitigation. It is not a reduction of a mobs ability to critically hit you.

WRONG

  • Critical Mitigation: Critical Mitigation reduces the amount of damage from incoming critical hits. It has no cap but cannot reduce a Critical Hit to be weaker than a non-critical hit.
  • http://forums.station.sony.com/eq2/...5349276#5349276

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    Old 06-01-2011, 10:00 PM   #28
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    crumpledmonkey wrote:

    hey people he is talking about the mobs critical mitigation not yours.

    the mobs are easy to kill because THEY have less crit mitt on pvp than they have on pve.

    Are you trolling or just didn't read the posts in this thread?

    (or did I miss /sarcasm?)

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    Old 06-01-2011, 10:01 PM   #29
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    crumpledmonkey wrote:

    hey people he is talking about the mobs critical mitigation not yours.

    the mobs are easy to kill because THEY have less crit mitt on pvp than they have on pve.

    lol what

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    Old 06-01-2011, 10:05 PM   #30
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    yes i read the devs post.

     then you guys started talking about how hard the raid mobs are hitting you. thats wrong

    the dev is talking about how hard you are hitting the mob, because some of the mobs crit mitt is missing.

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