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Old 11-29-2006, 01:55 AM   #1
Pharly

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I was browsing the broker the other day, and i come across something very interesting. New Fabled lvl 70 tradeable ammo, Gleaming Emerald Arrows. They also have a nifty effect on them that does 84 - 104 (was viewing with 224 int) magic damage on any successful bow attack. Ill post an image of them later, but does anyone know where these things come from? Its the first time ive ever seem then and the dolt selling them was wanting 20pp a pop and wouldn't give me any information on them. :smileysad:
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Old 11-29-2006, 02:00 AM   #2
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Wow that must be the new "must have" arrows.. could be they come from a bow (like with Bazkul and Ichor), just they forgot to make them no trade?... or maybe they wanted to counter the fact that one or two hard to get drops define so much of our class dps. Anyways nice find, so now only to find out how to get them... I guess the name implies emerald halls, if these drops they are probably not worth the trouble, but seeing as the seller was not saying how he got them.. I am guessing it is simpler than that, and he was holding back to make money.
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Old 11-29-2006, 02:01 AM   #3
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Haven't seen anything like that yet, but sounds kind of cool. Just a guess, but sounds like they would come from the Emerald Halls raid zone in EoF.
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Old 11-29-2006, 04:04 AM   #4
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Unless they changed it, they drop from Emerald halls, 1 arrow at a time
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Old 11-29-2006, 04:56 AM   #5
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If they do indeed drop one at a time out of a raid instance then I'd have to say that these are nothing more than a cruel joke and will be yet more fodder for plat farmers. In checking with the item database I see who made the disco and I may have to see if he is on tonight and find out the scoop on these things. All I can say is that if my suspicions are correct this is yet more evidence that SOE simply doesn't get it and probably never will. I'd write more but I'm getting more and more angry as I think about this so I'll just stop now.
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Old 11-29-2006, 05:00 AM   #6
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yea dropping one at a time from the top raid instance in the game is pointless.. Who would seriously care if they could do nice dmg on 1 shot. Especially considering how many we use.I got a hold of Dogmae (discovered them on butcherblock).. He got 4 of them from a master chest, of trash in emerald halls.. so slightly better as they drop of trash and they drop multiple, still way below any worth to a ranger

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Old 11-29-2006, 06:04 PM   #7
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I'd rather give them to the MT for that extra hate gain on the pulls SMILEY
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Old 11-29-2006, 08:41 PM   #8
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Saw these posted in the worldranger channel last night. With that horridly low drop rate the only thing I could think of would be *if* you could put them in the last slot of your quiver behind your other ammo, maybe that counts as "equiped" which would give you the proc... sounds like a loop hole though, so even if that does currently work I would bet it get's 'fixed' at some point.
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Old 11-29-2006, 10:39 PM   #9
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Teksun wrote:I'd rather give them to the MT for that extra hate gain on the pulls SMILEY

Aye, as much as I hate to say it I would do the same given their pitiful drop rate.
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Old 11-29-2006, 10:52 PM   #10
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What I had heard when they were linked in channel was that they were indeed drops from Emerald Halls and dropped in stacks of 5.  Might not be horrible if they were common body loots but i don't think they were.  The thing i'm curious about is if they even do the added damage on a CA.  If not that really stinks and would be absolutely worthless for a ranger.
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Old 11-29-2006, 11:27 PM   #11
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Well given how SOE tends to operate I'm gonna guess that they aren't body drops and are chest drops. I wasn't able to verify this last night as we ran labs and was more than a little annoyed after it due to the zone still being fubard.
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Old 12-01-2006, 04:46 AM   #12
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  They drop in stacks of 5. Yes you read that right, just 5. Not a body drop, but a master chest off trash, IIRC.   Its nice they threw another bone for us. But honestly, drop the 100% proc and have them drop in stacks of something usefull.  99 would be nice. a Few hundred would be great.
 
  Or better yet make them summon from another Bow. That would be Item progression!!:smileywink: 
Maybe only 25-50 every 10mins or so. Useable but not over powering, just a thought.
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Old 12-01-2006, 07:58 AM   #13
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How about letting woodworkers craft decent arrows at a decent cost.I'd pay coin to get t8 arrows, make them use a imbue item in t7 or something.As for the emerald arrows, just another example of how little clue the developers have.
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Old 12-01-2006, 12:24 PM   #14
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Wil81115 wrote:
  They drop in stacks of 5. Yes you read that right, just 5. Not a body drop, but a master chest off trash, IIRC.   Its nice they threw another bone for us. But honestly, drop the 100% proc and have them drop in stacks of something usefull.  99 would be nice. a Few hundred would be great.
 
  Or better yet make them summon from another Bow. That would be Item progression!!:smileywink: 
Maybe only 25-50 every 10mins or so. Useable but not over powering, just a thought.



I guess the Dev's suspect that if that item were a summonable, some people might macro or use programmable keyboards to summon overnight, moving them from a nice to have / boss mob item to something a number of Rangers use every fight.

Maybe they are just in the game for flavour - you know, holy damage versus vampires etc. I agree that more than 5 per drop would be useful. 20-50 at a time is possibly a better number to have drop for use against a boss mob.

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Old 12-01-2006, 04:21 PM   #15
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least trash are dropping chests now, we been in there a number of times and had zero off anything other than named mobs.
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Old 12-04-2006, 08:08 PM   #16
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We killed about 50-100 mobs in emerald hills last night,  the named wolf and another named,  and never saw one of these arrows.  Nor did we see any trash mobs drop anything.
 
The would have to be body drops,  fairly common to be even worth having.
 
Id rather remove them to save the server from using even one iota of processing power on them.
 
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Old 12-04-2006, 08:13 PM   #17
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never saw any of these arrows from the hundreds of mobs we ploughed through. Not even a chest!!![expletive haxx0red by Raijinn] zone needs some serious attention
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Old 12-05-2006, 12:33 AM   #18
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Rut roe, sounds like the old stealth nerf bat might be swinging SMILEY
But I hope not.
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Old 12-06-2006, 03:44 AM   #19
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Well, I wouldn't say they are completely worthless.  You just have to use them the right way if they are indeed that rare.  I am amazed at how many of you have intended to say, and one of you actually said, "only one shot? who cares about that?"  HELLO, at the level these things are intended to be used, you do indeed care about that one shot...or two shots...Stealthy Fire can be great when Sniper Shot is down.  I have gotten 4-5k crits off Stealthy Fire (Master II) and Sniper Shot at Adept 3 is pretty nice...if I had a nice arrow like this, I would love to drop it in the quiver and snipe someone with it just to see what kind of damage I would get :smileyhappy:
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Old 12-06-2006, 04:05 AM   #20
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Taekwondo wrote:
Well, I wouldn't say they are completely worthless.  You just have to use them the right way if they are indeed that rare.  I am amazed at how many of you have intended to say, and one of you actually said, "only one shot? who cares about that?"  HELLO, at the level these things are intended to be used, you do indeed care about that one shot...or two shots...Stealthy Fire can be great when Sniper Shot is down.  I have gotten 4-5k crits off Stealthy Fire (Master II) and Sniper Shot at Adept 3 is pretty nice...if I had a nice arrow like this, I would love to drop it in the quiver and snipe someone with it just to see what kind of damage I would get :smileyhappy:



Only autoattack takes into account the quality of the arrow.  On a CA you would hit just as hard with a tin arrow as you would with and emerald one (as far as I know...)   but one tin arrow sniped, followed by an emerald?  The damage could be impressive..
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Old 12-06-2006, 04:48 AM   #21
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Prandtl wrote:Only autoattack takes into account the quality of the arrow.  On a CA you would hit just as hard with a tin arrow as you would with and emerald one (as far as I know...)   but one tin arrow sniped, followed by an emerald?  The damage could be impressive..
You know I could have sworn I was getting more parry and deflection on my CA's as well as AA with lower tier arrows. We're running labs tonight but I'll have to snag a stack of tin arrows and check again tomorrow. That could certainly mitigate the cost of grouping since I'm almost never on auto attack in a group unless I'm in that rare three person group and were taking on tougher instances.

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Old 12-06-2006, 05:01 AM   #22
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Prandtl wrote:

Taekwondo wrote:Well, I wouldn't say they are completely worthless.  You just have to use them the right way if they are indeed that rare.  I am amazed at how many of you have intended to say, and one of you actually said, "only one shot? who cares about that?"  HELLO, at the level these things are intended to be used, you do indeed care about that one shot...or two shots...Stealthy Fire can be great when Sniper Shot is down.  I have gotten 4-5k crits off Stealthy Fire (Master II) and Sniper Shot at Adept 3 is pretty nice...if I had a nice arrow like this, I would love to drop it in the quiver and snipe someone with it just to see what kind of damage I would get :smileyhappy:

Only autoattack takes into account the quality of the arrow.  On a CA you would hit just as hard with a tin arrow as you would with and emerald one (as far as I know...)   but one tin arrow sniped, followed by an emerald?  The damage could be impressive..
Are you sure about that?  Maybe it's just my imagination, but it seems that I do better damage all around when using better arrows.  I certainly notice the difference in auto-attack (about 60dmg per shot with iron arrows vs 650dmg with adamantine), but I kinda figured that the arrow quality applied to the CA as well.  What good would it be to buy the more expensive arrows if they didn't affect the damage on all your combat skills?  If that's the case, I'm never dropping 2pp on arrows before a raid again lol
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Old 12-06-2006, 05:54 AM   #23
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When the game first came out arrow quality effected bow auto attack damage and CA damage.  That got changed very early on in the games existance to only effect auto attack.  That is also why there were no real complaints about arrow costs during the DoF expansion.  Ranger CA damage and proc's accounted for such a high percentage of overall DPS no one bothered using tier appropriate arrows and just loaded up on tin arrows.

With the next combat change during the KoS expansion auto attack became a significant portion of a rangers DPS.  This forced rangers that wanted to excell into buying tier appropriate arrows.  It didn't take long for people to figure out how expensive this was and start making all the complaint threads here about arrow costs.  With the EoF AA's they gave rangers a new option to help with the arrow issue.  Personally I find it distasteful that people have to waste AA's to deal with this problem but it is what it is.

Any raider that thinks they can get away with using tin arrows and not seeing a big drop in DPS is fooling themselves.  Ranged auto attack is a good portion of your overall DPS.  Dropping from adamantine to tin is taking 90% of that auto attack damage away.  Solo or in groups you can get away with going the cheap route and no one will care.  But on a raid it should get noticed and you should get chewed out or even dropped from the raid.

 

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Old 12-06-2006, 07:43 PM   #24
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Auto attack makes up 1/3 of my damage (~28-36% depending on the raid).  When I compare this to another Ranger, who's parses are a bit lower, his auto-attack damage is ~17-20% of his total damage.  The bow he uses has a lower damage rating.  I'm using Grizz and he is using the mastercrafted.
 
So yes, anything you can do to increase your auto attack damage, like using tier appropriate arrows, or a bow with a better DR, is going to increase your overall DPS.  I haven't recieved any of the Gleaming arrows yet, but when I do, you can bet I'll be saving them up for the big fights.  I can't image them not making a difference.
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Old 12-07-2006, 03:53 AM   #25
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Has anyone done any hit checks with these arrows? And yea, I will admit it would be nice if they did something for woodworkers..Also - a comment earlier.. Rangers dont need the t8 arrows anymore to be "on par" not when you have your full aa's anyways, there is always going to be a wave in class progression to another.. Yes class progression does ebb and flow to assassins, but as things stand.. Things are where they should be imho - even with adornments.And one last thing - a 5% chance is a 1.8 sec delay on your bow to the way I have done this (1.8 times per min, comes to a delay of 3.0 to achieve 5% - the way it is ment to be..) This means for your senark bow - its going to be a 3x as much %age  so a 15% chance to use a double attack! or a 12% (rounded up)chance to double attack with a 7s delay bow.. This ability isent all that bad!For those of you who want to know how I came to that3.0/60=0.059/3=3*0.05=15%and so on.
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