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#1 |
Loremaster
Join Date: May 2005
Posts: 1,272
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![]() These are going to be extraordinarily frustrating in practical application. I don't like the function at all. They are probably great in a group environment. When it comes to raiding, these are not going to be good. Not even counting on the fact that it means the first pull of the night is going to be your best (which honestly isn't good), the buff is going to be extremely inconsistent. There are a variety of buffs/effects in game that guarantee kill shot. That basically means certain groups are always going to be the ones getting these buffs while other never get it. At a minimum these should be based on anyone in the raid killing something. Best case? Based on not dieing for a certain period of time in combat, or every so many spells cast in combat
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Arabel/Iguards/Thristin/Islayx, Leader of Equilibrium on Antonia Bayle |
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#2 |
Loremaster
Join Date: Jun 2005
Posts: 695
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![]() Agreed. I really like these abilities but in raids they're going to be worthless in raid if the on kill proc is group only.
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Buffratx - 92 Beastlord - AB Buffrat - 92 Troubador - AB Arbitrat - 92 Berserker - AB Guarddog - 92 Warden - AB |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 653
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![]() I'm having problems getting my mages copied over. Can you clarify what the new mechanic actually is? You're all discussing a screen I apparently cannot see yet... (On the up-side, my Inq copied over from last beta. Found her sitting in TOFS, proudly wearing her new brand new TOFS gear... Can't seem to get things untangled...) |
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#4 |
Loremaster
Join Date: May 2005
Posts: 1,272
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Also it is really silly that Conjurors get one for max power, which does nothing for them. I could maybe see Wizards getting that, but definitely not Conjs
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Arabel/Iguards/Thristin/Islayx, Leader of Equilibrium on Antonia Bayle |
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