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Old 10-31-2018, 08:12 PM   #1
Caith

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Join Date: Jan 1970
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ITEMS
  • The Blessed Aethersteel Dagger - Art is right, Changed name to "Blessed Aethersteel Blade".
  • The Blessed Aethersteel Wristblade - Correct style of weapon, but wrong art. I changed fire to air.
  • The Blessed Aethersteel Broadsword - Changed art and name to "Blessed Aethersteel Great Spear".
  • The Blessed Aethersteel Sabre - Changed name to "Blessed Aethersteel Greatsword".
  • Celestial Rune of Championship [VII] is now correctly named VII
  • Celestial Rune of Glory [VII] is now correctly named VII
  • Celestial Rune of Juxtaposition [VII] is now correctly named VII
  • Celestial Rune of Witness [VII] is now correctly named VII
  • Eathcrafted armor is now more Earthy
  • Mage Mastery rune will now increase pet damage.
  • All Grandmaster, Ancient, and Celestial spell scrolls have new icons with the exception of Epic spells which will continue to use their own icon.
  • Corrected stat progression in a large portion of armor.

ABILITIES
All Pet Classes
  • Updated all class damage modifiers to include pets.

Channeler
  • Channeler pets should no longer die so incredibly quickly, and should deal more damage at level 110.

Illusionist
  • Added leveling version of Savante.
  • Savante will now restore a percentage of the casters power to the group on application.
  • Epiphany will now restore a percentage of power to the group when out of combat, and a smaller percentage while in combat, if the caster is over level 100.

Coercer
  • Breeze will now restore a percentage of power to the group when out of combat, and a smaller percentage while in combat, if the caster is over level 100.

Fighter
  • Offensive stance will display the amount bleedthrough is increased while under its effects.

TRADESKILL
  • All transmutable Chaos Descending gear should now return celestial components.
  • All weaponsmith and jewelry products have had icons and appearances updated.
  • Added satchel recipes to tailors.

ZONES
General
  • Chaotic Leech will now display the amount of heal reduction applied to the target.
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