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#1 |
Developer
Join Date: Jan 1970
Posts: 0
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Hi everyone!
There are three Ssraeshza Temple heroics which you may enter from the Phantom Sea at -1079.4 51.6 -1061.4. If you have any feedback, good or bad, that you'd like to share regarding any and all of these heroics, please post here. Good luck, and I look forward to hear from you all. -Chrol |
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#2 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Ssraeshza Temple heroic, the non aggro rock trash "a malformed geode" is reducing healing by like 5% per increment instead of 1% per increment, so the tooltip is wrong.
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#3 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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We have to be missing something on the last boss. I can't imagine it's intended that you have to drop all your scouts and bring 1 wizard, 1 conj, and 1 warlock/necro to clear the top adds on the last boss..
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#4 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Also I charmed a snake pet on my fury and it was auto attacking for ~1.8-2 million, doing about 3 million dps.
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#5 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() You should only need one mage. And actually, you don't really need any, but it'll make the fight go faster. |
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#6 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() I'll get that fixed. Thanks. |
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#7 |
Active Member
Join Date: Jan 1970
Posts: 0
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Can the reduction be dropped to 50/75 instead of 75/99? it would make it easier for groups that don't have non-physical weapons. Unless killing the shades is not the intended kill method.
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#8 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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the end fight has a few bugs.
the adds on the bottom would sometimes run up to us, hit us and than despawn cause they were too far or something. it was causing the shades fighting to be harder than they already are |
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#9 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() There's a way to remove that damage reduction. I will throw up a hint somewhere. |
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#10 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() You're supposed to be safe from them when you're up on the platform, but stopping NPCs from pathing when you change elevation is tricky. I'm still looking at ways to get them to not follow. You said the end has a few bugs but you listed one. I demand more! |
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#11 |
Active Member
Join Date: Jan 1970
Posts: 0
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The other highly noticeable one was the one I already posted, running them with Ucala now.
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#12 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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#13 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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#14 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() You can root them yourself! But no, I'd rather not just keep them rooted forever. And yes, use the water. Your armor's probably dirty anyway. |
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#15 |
Developer
Join Date: Jan 1970
Posts: 0
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The hooked brineterrors should no longer follow you up the platforms. This will be called out in update notes.
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#16 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Inner Sanctum.
first name -- we were insta dying on him when we got ported in the darkness due to dpsing him too fast, this is a pug group. I feel that shouldn't be happening ![]() also the debuff we get from porting (decreases mitigation by 60k). makes the shadow adds that run out of no where hit way way too hard to live through |
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#17 |
Developer
Join Date: Jan 1970
Posts: 0
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#18 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() personally doing 5mil-ish of it. we would port up into the darkness and than die just about right there. than when we had just the tank and ranger dps it (group dps 1.7 mil) we ported up just fine no issues and than died to the adds from the massive debuff |
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#19 |
Active Member
Join Date: Jan 1970
Posts: 2
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![]() Inner Sanctum: Pox Xin'Kaas 1. AVG Group DPS: 1.8 million We got him to 80% in 10s and he started casting Shadow Meditation 2. My toon has around 116k Resists for everything. The debuff you get after Shadow Meditation reduces your resists by 68k, essentially reducing all your resists in half. 3. At first we were simply getting one shotted as soon as the screen turned black and then ported immedietly to the entrance. After 3 attempts more, we lived for a couple of seconds then 3 adds spawned. Each add hit for 500k magic damage on my ranger with the reduced resists from the debuff, essentially one-shotting me. |
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#20 |
Developer
Join Date: Jan 1970
Posts: 0
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Okay so it looks like your deaths have nothing to do with anyone's dps but from that debuff and subsequent attack from the adds. I'll fix that tomorrow.
And 20% in 10 seconds is disheartening. Poor guy. |
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#21 |
Developer
Join Date: Jan 1970
Posts: 0
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Dark Atrophy will reduce far less elemental resistance soon. Should make that first fight doable (hopefully).
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#22 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() another bug I noticed today. if a group is already in an instance of this zone. (Inner Sanctum) and I, someone not in the group try to zone into an instance for my own group, I went into the first groups instance while they were still in there for some reason |
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#23 |
Developer
Join Date: Jan 1970
Posts: 0
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A fix is in for that already Ucala. Thanks.
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#24 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() I saw the patch notes today for lower resist on the port thing. which is good. but the first name is still very broken. he continues to insta kill the group on porting if we dps him too fast. it is very easy to re-create the simulation of it. just get a group of group dps more than 1.7 mil really (which should be any group with more than 2 people) |
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#25 |
Developer
Join Date: Jan 1970
Posts: 0
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I'll look further at this tomorrow morning. What is killing you exactly?
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#26 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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ACT doesn't really say.
we just would get ported into darkness, then we would die right by the entrance of the zone in. red text saying something about his concentration has flattered or something. but no adds ever came when we got ported and we were only in the darkness for like half a second |
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#27 |
Developer
Join Date: Jan 1970
Posts: 0
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Ah okay I know what the problem is. Thanks.
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#28 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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#29 |
Developer
Join Date: Jan 1970
Posts: 0
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Stop attacking him when he's meditating then...
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#30 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Inner Sanctum has been the most scripted zone so far in the expac (as far as group zones).
3rd name -- amusing fight really, I don't think the pets should give away the location of the name though ![]() 4th name -- I don't even know what was going on with this name tbh. every like 3% it would port around the room, shadows would spawn and try to attack us and we just stayed in the center where they couldn't get us?? |
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