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Old 10-08-2018, 04:36 PM   #1
Chrol

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Please post any feedback, bugs, etc. regarding Vegarlson: Council's Stronghold. There are 2 versions of this zone, [Solo] and [Heroic]. In your posts, please be sure to call out which version of the zone you are discussing.

Thanks!

-Chrol
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Old 10-12-2018, 11:41 AM   #2
Shonshazzitt

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First named was fine, just do a joust, love the snail racers lol... The Gravel did not make any rhyme or reason, other than being dead alot for attempting to follow it.
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Old 10-12-2018, 12:04 PM   #3
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K I died following the floating stone, should just wait to see the order of the doors, figured that out...

Aggregahn 2nd named - Spell - Aggregate Blast - Blasted me to smitherines... unable to avoid, health went down almost 95% on 1 tick. merc fully healed me, then I died, have not been able to get the mob to 75-50% range without dying.
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Old 10-12-2018, 03:15 PM   #4
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so did you even go around the temple same as the first floor?
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Old 10-12-2018, 03:22 PM   #5
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so for each level you should go around the perimeter of the floor first. like the bottom floor. just made it to third level.
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Old 10-12-2018, 03:31 PM   #6
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there is a wildfire on one of the floating islands that has double buff package PLANAR GUARD
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Old 10-12-2018, 03:33 PM   #7
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a stormstone lumberer kept falling through the island during combat.
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Old 10-12-2018, 04:26 PM   #8
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Thanks, will fix the wildfire and lumberers.
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Old 10-12-2018, 07:21 PM   #9
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cant spawn the 4th named....have nothin to click or something else......rou around the temple nothing but i have found a cosmetic bug: theres a rift between the railing and floor...... quest completed (Elements of destruction: Layers of Order) cuz jumped down again xD
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Old 10-13-2018, 09:49 AM   #10
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Solo:

You need to up the HP's on the three mobs needed to "grow" the plants on the third floor. On single focus, pet and merc doing nothing they die too fast and you reset to the beginning. If you don't want to increase HP's make them move slower.

This is using old gear, could only imagine after a month or so how aggravating that will be - probably like the in and out boss in Tordin.

The last 4 mobs seem really easy - are they supposed to come at you one at a time?
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Old 10-13-2018, 09:49 AM   #11
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Just float down to the island - no need to even go on those islands.
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Old 10-13-2018, 05:27 PM   #12
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Yes, so I've killed the mad snail and ported back up to the third floor but cannot see what I need to do next. the doors arent active and there's nothing around the edge of the temple? Any pointers?
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Old 10-13-2018, 07:53 PM   #13
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Put the thing from the golem down from the island into the planter, kill 1 of each mob that pops on each of the mounds of dirt
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Old 10-14-2018, 11:46 AM   #14
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trash mob (wildfire) have second buff with much resolve
[IMG]
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Old 10-15-2018, 12:03 AM   #15
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Will be fixed, thanks.
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Old 10-15-2018, 02:01 PM   #16
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Gap in the art between the ledge and the floor at 1650.26 464.48 0.06 267.47 0.00 0.00
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Old 10-15-2018, 02:25 PM   #17
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Ran into the lip of an edge at 1248.33 635.35 12.99 83.72 0.00 0.00 got stuck on the ledge
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Old 10-15-2018, 04:49 PM   #18
Katzandra

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After starting the test of gravel (not following a walk through), I wasn't clear on what I was supposed to do and clicked the wrong door. I died. I could not restart the test to see the pattern again. Eventually I reset the zone and paid attention and got through the zone. It would be nice to be able to reset the test without resetting the zone. On a later run through the zone (the game came down just before I could finish the quest), I think I noted that if you make a mistake, correct choices are "saved" and you start at the mistake. My instinct after making a mistake is to start over, not presume a correct choice before a bad one was "saved".

Suggestion: Have it so one can reset the puzzle or see the pattern again.
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Old 10-15-2018, 09:08 PM   #19
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Yes, tomorrow's update will require you to restart the puzzle if you click the wrong door and die.
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Old 10-15-2018, 10:21 PM   #20
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Could you possibly slow the Vegarlson's pathing by say, 10 or 20%.. He moved so fast I only saw him go through the first door. I didn't see it again after that, and, does the path stay the same on each floor? It doesn't seem to, and I didn't notice a way that it changed as I didn't see it again....perhaps the golem deaths mark the order instead...#puzzles.


Or, perhaps, add a way to be shown again the path he takes?
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Old 10-15-2018, 11:08 PM   #21
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There is a different puzzle on each level. Check the Wiki for a walk-through.
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Old 10-15-2018, 11:17 PM   #22
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I figured it out. Seeing the Vergarlson on second floor confused me, but I'm gonna run through it again later, so more chances to get it down!
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Old 10-15-2018, 11:40 PM   #23
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You should see a message each time it paths stating: "The ethereal gravel paths toward the [direction] door."
Direction in this case would be southern, western and northern, depending on where it paths to.
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Old 10-15-2018, 11:42 PM   #24
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This will be fixed.
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Old 10-15-2018, 11:52 PM   #25
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I only saw the first one, towards the northern door. After the first path through the door, I didn't see messages for subsequent doors. I don't know if it was because I was unsure what I was doing and clicked on the North door as soon as I could, but I didn't get to finish seeing the sequence, and I didn't see further directional messages after clicking the door.
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Old 10-16-2018, 05:25 AM   #26
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Solo (maybe heroic too l don't know)

When the hungry racers are fed while we're on them they pass to racers state and we don't take off with them, we remain in mid-air at the take off location.

To take off with the racers we have to jump on/climb on them once they passed to racers state after being fed.
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Old 10-16-2018, 07:21 AM   #27
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Solo (maybe heroic too l don't know)
Occurs in other zones with runic doors too (i.e., Vegarlson: Ruins of Rathe)

The runic doors pop into view when they are approached. l have a good computer with graphic settings maxed l don't think this is due to the settings.
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Old 10-17-2018, 06:53 PM   #28
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That's a side effect of changing their appearance, unfortunately.
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Old 10-17-2018, 06:54 PM   #29
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Art has made some adjustments to these that may alleviate this.
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Old 10-17-2018, 07:06 PM   #30
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The interior doors within Council's Stronghold cannot be clicked for access to the upper floors. Next beta update (10/18) should fix this.
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