EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > Station Forums > Player Studio Discussion
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 01-10-2013, 12:53 PM   #1
prind

Newbie
prind's Avatar
 
Join Date: Jul 2008
Posts: 1
Default

I just recieved the news that my scythe submission (Hand of Sorrow) was declined due to it being outside the "aesthetic boundaries" of EverQuest. I am hoping to get a little more specific feedback as to what part was outside of those boundaries.

Here is a render of the item:

http://img441.imageshack.us/img441/...creenshotmf.jpg

I was really hoping to finally see a decent looking scythe in EQ for necros and shadowknights to use. I tried to use realistic textures and materials with darker colors so it wouldn't be too bright for the setting of EQ. Your time is appreciated!

~Prindan Beoulve

prind is offline   Reply With Quote
Old 01-10-2013, 05:41 PM   #2
rollenzekson

Happy Camper
rollenzekson's Avatar
 
Join Date: Dec 2012
Posts: 83
Default

I looked at your JPEG and the Scythe looks good from that angle. One thing though is their use of "aesthetic boundaries" is pretty generic. It might be because your black texture is too dark and there is little discernable detail. What else did they say about it? If they didn't say anything else then the item is probably too close to another item in game already. It also might be that your normal map is not coming through very well.  You could use the illusion of pitting where you have rust divots on the blade.

It's frustrating I know. I have had a couple of my favorite items get rejected while others that I thought were inferior to my favorite items are in the accepted stage. Read their notes and if they say the item shows promise then adjust the texture maps accordingly.

rollenzekson is offline   Reply With Quote
Old 01-21-2013, 12:47 PM   #3
Laku

The Quiet Type
 
Join Date: Dec 2012
Posts: 3
Default

Hi Prindan, there is a support email on the player studio page for asking the team for more specifics, I have used this before myself. It's a nice scythe. A few thing you might want to consider is using a less pure black. Black is a very hard color to use, and if you use it it's sometimes a good idea to break it up with other (brighter) colors. The second thing that caught my eye is that the blade comes out of the handle from the top, when most scythe's blades tend to come out at a right angle. I hope this helps.

Laku is offline   Reply With Quote
Old 01-21-2013, 01:22 PM   #4
feldon30

SOE Community Council
 
Join Date: Nov 2007
Posts: 262
Default

It may be the blood. The team has to build items which fit within PEGI and other game ratings.
feldon30 is offline   Reply With Quote
Old 01-22-2013, 07:57 PM   #5
rollenzekson

Happy Camper
rollenzekson's Avatar
 
Join Date: Dec 2012
Posts: 83
Default

feldon30 wrote:

It may be the blood. The team has to build items which fit within PEGI and other game ratings.

It's not the blood. I have an item in the accepted stage that is covered in blood. The more I look at it the more I think it's the black. Can you re-render with a white or grey background?

rollenzekson is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 08:58 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.