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Old 10-25-2014, 07:16 PM   #91
Iseous

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So are the initial hits and dot portions separate for crit calculations?
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Old 10-26-2014, 06:15 PM   #92
Underwhelmed

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If you're going to lift ideas from Vanguard, can you lift the bard composer, or diplo next?

Thx in advance,

U
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Old 11-04-2014, 03:55 PM   #93
Raistlyn

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Is that what I remember this system from? I could've sworn it was in at launch in EQ2, but I guess I was confusing it with Vanguard. Man I enjoyed many things about that game, too bad they didn't give it any content because it got pushed out too early.
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Old 11-09-2014, 09:33 PM   #94
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I did some tests on training dummies with auto attack to see how crit chance affects the new criticals.

900.4 Critical Chance:
4,572 Hits
15 Mythical (0.328%)
526 Legendary (11.5%)
124 Fabled (2.7%)

1435.4 Critical Chance:
5,718 Hits
70 Mythical (1.22%)
867 Legendary (15.16%)
252 Fabled (4.4%)

From this, each point of Critical Chance past 900 (assuming linear) gives approximately:
0.0016% Mythical
0.0068% Legendary
0.0032% Fabled

Or, a Superior Rune: Critical Chance (32) gives:
0.05% Mythical
0.217% Legendary
0.1% Fabled

Or, an Incandescent Adornment of Critical Chance (Superior) (14) gives:
0.005% Mythical
0.095% Legendary
0.448% Fabled
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Old 11-10-2014, 12:54 AM   #95
Makya

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I did some similar testing but even over several thousand crits at the same crit chance there was quite a bit of variation from the RNG. It would be nice to know from SOE the underlying values for how the 3 different crits grow as you increase crit chance.
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Old 11-10-2014, 01:32 PM   #96
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I never learned to play game using ACT to figure everything out and I dont want to.
So just ask simple question here. How does AoM compared to ToV with setting up my gear?
As long as I know what stats work for my 10 toons and effective caps then know how to setup my gear and AA for their different roles.
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Old 11-10-2014, 02:24 PM   #97
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If you don't want to use ACT to figure things out, then why care about your stats?

Just equip something that looks cool.

It's what I do. And what Corydonn does, I think.
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Old 11-10-2014, 02:35 PM   #98
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I dont care about stats the game cares about stats so if I can play the game without them fine dont care about fluff either If I know whats stats are effective how much is useful the I can go from them so dont insult me for asking. This the problem with game having all people giving hard time about playing a game. I will keep asking the questions so you not getting me to back down with your asinine comments.
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Old 11-10-2014, 03:03 PM   #99
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The insult isn't in your asking, it's because you cannot be bothered to do the work yourself and expect someone else to figure it out and tell you what to do. Most people just see it and ignore it. A few will be aggressive and call you out on it.

This was an attempt at explaining, not judging. I am usually the type to silently just let it go, it's not a winnable fight but you seemed to not understand why someone would respond in any way but positively
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Old 11-10-2014, 05:40 PM   #100
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Correct. Unless you are incapable of using ACT and crunching the numbers, you should absolutely feel some obligation to help yourself, and god forbid, contribute the community.

And if you just don't care, then why would someone else do the work for you?

Not to mention, so much of "being a good player" relies on ACT beyond what you can do without it. It's not just about gear. In fact, being a good player has so little to do with gear it's incredible.

Gearing just determines what content you play in, not how well you play in it.
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Old 11-10-2014, 09:46 PM   #101
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I am looking it up I am reading these posts to inform me so Grrrrrrrr
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Old 11-10-2014, 09:50 PM   #102
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You obviously not taken time to read my past post so shame on you for not reading them!
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Old 11-11-2014, 08:57 AM   #103
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They might give the curves in this thread eventually. Although they said it wouldn't really be worth it to beef up on CC with adorns, which seems to be the case in my tests. Most of the time you would be better off with guaranteed stats rather than a bit of extra luck.
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