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Old 09-19-2012, 01:32 AM   #1
Gaarysal
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Ran the zone 2 times tonight and here are my initial impressions:

- The zone itself is not very intuitive:

1) to spawn The Overseer named you need to kill trash that is probably skipped by the majority of groups since it is out of the way

2) the portal that takes you to The Final Arbiter's room is not announced when it becomes active and if you did not visit that side of the zone last it leaves you wondering where to go next

3) during The Final Arbiter's fight when prompted to click the portal to prevent Challenge mode, the radius to click that portal is extremely small you basically need to be directly on top of it to be in range.

- The loot:

1) part of the item set is a neck, which also happens to be the quest reward from Unexpected Consequences meaningif you want that full set bonus, you cannot wear the neck from that quest which has a unique proc

2) The Overseer drops no loot except for a tradeskill component (maybe add a cloak to his loot table as part of the item set so it can be interchanged with the neck)

3) the quested bracers from The Essence of The Matter appear to be missing a yellow slot, without it they are basically worse than faction bracers

4) the loot cannot be worn by the companion archetype (ex. fighter cannot wear scout set, mage cannot wear priest set, etc) this is inconsistent with all other items this tier

I will add that the artwork is fantastic and it is great to see a brand new zone with some new mob graphics. And the overall difficulty of the zone as well as the overall quality of the loot is on par with where it should be.

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Old 09-19-2012, 02:01 AM   #2
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The art really is nice.... except...

Kerafyrm.

a)  Why is he no longer prismatic?

b)  He's really goofy looking on top of that.

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Old 09-19-2012, 02:28 AM   #3
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[email protected] DLere wrote:

The art really is nice.... except...

Kerafyrm.

a)  Why is he no longer prismatic?

b)  He's really goofy looking on top of that.

a) You're warped back BEFORE the EQ1 timeline of him being released.  That's the only thing I can think of.b) He's a mutant dragon of Vox and Naggy when they wernt supose to breed.  Then again, maybe he's really handsome to the dragon race, who knows.  

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Old 09-19-2012, 02:38 AM   #4
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Zone looks great, run it about 4 times, missed second named 3 times, as there is no clue that there should be one.

Nameds in generell, at least in em, are a joke somehow.

Loot, well, its not that bad and not that good. Its good that way, as interims zone.

After doing this zone 4 times i saw at least 2 of 4 times, the same loot. Loottable not that big?

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Old 09-19-2012, 04:19 AM   #5
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I ran the zone 4 times last night, and here are my thoughts:

1) Trash mobs are too easy.

2) Spike damage on wyverns is a little silly.

3) Trash rarely drops loot

Other than those 3 gripes I liked the design.  I hope the quest is a daily with various armor rewards =)

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Old 09-19-2012, 05:39 AM   #6
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I've run the zone twice with my SK.

It's a nice little instance. I like the part with the tradeskill components, might give people one more reason to visit the zone more than 3 or 4 times.The boss fights are ok, even the port mob is not THAT annoying anymore once you learn how to deal with his ports and kicks.

The adds on the final mob can be very irritating, though.I agree with swedago here - damage from the adds is a bit excessive. I had incoming autoattack hits ranging from 25k to 45k while in def stance. Combined with multi attacks this is sure death.

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Old 09-19-2012, 08:09 AM   #7
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Evanair wrote:

b) He's a mutant dragon of Vox and Naggy when they wernt supose to breed.  Then again, maybe he's really handsome to the dragon race, who knows.  

bit off topic but he is unrelated to vox or naggafen. his father is drozkar, the same dragon you fight in underdepths. mother is unknown.

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Old 09-19-2012, 10:42 AM   #8
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Evanair wrote:

[email protected] DLere wrote:

The art really is nice.... except...

Kerafyrm.

a)  Why is he no longer prismatic?

b)  He's really goofy looking on top of that.

a) You're warped back BEFORE the EQ1 timeline of him being released.  That's the only thing I can think of.b) He's a mutant dragon of Vox and Naggy when they wernt supose to breed.  Then again, maybe he's really handsome to the dragon race, who knows.  

Doesn't matter, he was prismatic before he was released too.  It's an essential part of the lore of EQ1 and EQ2.  In every incarnation up until now he's been iridescent and translucent.  Unless we're being thrown a curve and that's not really him.  People had to go to bed before we killed the Arbiter last night, so I don't know how the zone ends yet.

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Old 09-19-2012, 01:56 PM   #9
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The Overseer is a bonus named, if you spawn him. He only drops TS components.

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Old 09-19-2012, 03:44 PM   #10
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Kander wrote:

The Overseer is a bonus named, if you spawn him. He only drops TS components.

That's a lame bonus.  Have him drop some cloaks with an uncommon chance at some ears.

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Old 09-19-2012, 03:46 PM   #11
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Haciv wrote:

Kander wrote:

The Overseer is a bonus named, if you spawn him. He only drops TS components.

That's a lame bonus.  Have him drop some cloaks with an uncommon chance at some ears.

Actually, since the item can reward raid level TS items, its not lame at all.  Currently some of those TS items have a market value over 2k.

Certainly a rare chance at them from this zone is going to affect the price quickly, but still.

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Old 09-19-2012, 04:56 PM   #12
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2k? in one day of this zone the price on freeport for the raid components has tanked! The ones that used to be worth 2k have quickly plummeted to 500p or less  and is still dropping very, very rapidly.

I think SOE is just preparing for all the raid TS items to become obsolete once the new expansion hits, so they are dropping like crazy.

Why no sense of urgency achievement?! 

I thought the zone was fun the first few times our guildmates ran it. Heroic version was super easy. Dissapointed that there is no white shard from the boss at the end. The jewelery is ok, it matches the faction gear quite well for those that need it still.

Interesting how they brought back set bonuses all the sudden. It seems like SOE frequently forgets about sets for an expansion or two, then suddenly remember they have that power and then finally add some items to bring them back. Nice thought, but a little late SOE, should have been doing this to armor/jewelery for the rest of Dunder/Skyshrine.

Also dissapointed that fabled loot drop rate. Ran the zone about 7 times yesterday, and 0 fabled loot. Saw the same peices of loot from the same name about 80-90% of the time.

Overall... Great fun the first time through  very tank n spank though. Makes me feel like they need to up the stats on loots in UD for the time and difficulty involved. Sure, UD pretty easy nowadays when you are geared out and have done it a million times already, but for a brand new zone, this Sleepers Tomb started out as a cake-walk. When UD originally came out, it should have dropped this quality of jewelry. First run took about an hour. All runs thereafter take only about 20 mins tops.

Replayability - 0

Mainly see the majority of people running this zone for 2 months just to farm the Raid TS mats. Which won't be worth much and the items made be made obsolete from itemization once CoE launches.

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Old 09-19-2012, 05:17 PM   #13
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Mohee wrote:

I think SOE is just preparing for all the raid TS items to become obsolete once the new expansion hits, so they are dropping like crazy.

i think its more along the line of SoE making those items so common that anyone could buy them. so they are geared up for the starter area of the new expansion.

if they make it so anyone can get geared to a certain point, they content  can be scaled up higher. like WL was when it launched, the trash seemed to have tons of hp and take forever to die, now they die in seconds from the stat inflation from the ss gear.

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Old 09-19-2012, 05:40 PM   #14
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yohann koldheart wrote:

Mohee wrote:

I think SOE is just preparing for all the raid TS items to become obsolete once the new expansion hits, so they are dropping like crazy.

i think its more along the line of SoE making those items so common that anyone could buy them. so they are geared up for the starter area of the new expansion.

I don't agree as much.

Here is the thing, if you look at those items, most of them are not as good as regular raid drops due to lack of adornment slots, or other reasons.

So, realisticaly, a finsihed raid-craft item *should* be worth close to what the regular raid gear sells for 200-600p.  Given it takes a harvested rare and 6 components to make a single item, even if the components get down to 50p ea the combined cost is somewhat significant. 

Given the frequency the rare items is rewarded, I don't think the market is  going to flood that fast.  Especially as people clue into the items actually being available and what can be done with them.

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Old 09-19-2012, 06:01 PM   #15
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I've ran it once and it was a bit of a disaster. I expected it to be easy with having an EM raid geared guardian and shaman as tank and heals, but my group really struggled to kill the last named on the first level. By the time we managed that some of us ran out of time before being able to kill the final mob. I think the group makeup and gear level had some impact though. 3 mages in average to below average gear wasn't giving out the DPS. I was parsing double the dps of the next guy and I was staying at range a lot so I wasn't even using some of my higher parsing CAs. As soon as one logged on his monk with decent heroic gear we beat the problematic named first attempt. I'm sure I'll have an easier experience in the future, just like I have easy UD groups and awful ones too. The named before that are easy though and I am liking the fact we now have a zone that drops UD faction equivalent jewelry. So final heroic (EM) content for velious is UD for armour and ST for jewelry. Zone graphics are very nice. Why oh why is the bracer quest reward from Jorlak have a red slot only? A lot of people that can't raid don't have access to red adorns and loosing the yellow slot is lame.
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Old 09-23-2012, 02:45 AM   #16
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When the 2nd to last named ports the tank out of the room, and then runs after him into the hallway (making it HM) over and over again when you dont want HM its very annoying.

That mob shouldnt port fighters into the hallway (a random location within the room would be fine)

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Old 09-23-2012, 07:37 PM   #17
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Just ran it for my second time and completed it in around 30 minutes. A few wipes here and there but generally pretty easy this time round. I can see that because there are no shards or Drozekar Head equivalents that this zone will get farmed and forgotten about pretty quick. For those with raid gear or who have already got the 4-5 items per archtype they need, there's little incentive to run it. I'd prefer to run UD more often for guaranteed faction gear for my alts or potentially an upgrade from a mystery box than ST. Still, if ST is the only zone being run regularly then I'll run it until I get the upgrades I need. Would be nice to get shards though. It is in Velious after all, even if it's part of CoE.
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Old 09-24-2012, 05:25 AM   #18
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A heroic dungeon without a shard reward of any kind? Odd..

Unless of course, they are holding back for activating whatever dungeon curency is needed for the coming expansion's set of adorns, and in month, those will be awarded instead....

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Old 09-24-2012, 10:01 AM   #19
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Kander wrote:

This instance is linked to the storylines for Chains of Eternity. It will not have shards from Velious. It is 500 or 600 years in the past.

Lots of other instances to run to get shards.

Interesting because the raid version of ST drops blue shards...

Also, I agree on the 2nd to last boss, porting the tank FAR outside in the hallway causing it to turn into challenge mode when you don't want it to is quite annoying.

Also, all the drakes in the zone (specially the ones attached to the big wyverns) have terrible pathing, causing them to turn funky at random times during fights and AOE Auto group-mates to death. Also, the differences in their size makes them maneuver differently and not stack properly, or at all, when trying to situate them (specially with the big wyvern attached). Please fix this...

Also, the 2nd boss (Statue guy that turns to stone) he doesn't emote everytime when he goes stoneskin. This wouldn't be an issue except for the fact that in order to actually SEE the stoneskin effect, you have to have your particles turned up. This should be visual even when effects down to minimum (like all other heroic bosses/raid bosses).

P.S. Put in white shard reward, or take out the blue shards in the raid SMILEY

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Old 09-24-2012, 03:04 PM   #20
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I really only have 3 complaints about this zone:

1) The stiffle is very common, yet my breakout on my defiler that breaks stun/stiffles does not counter this.  Very annoying for trash to have this effect in a low challenge heroic zone.

2) The trauma dot that drains power also comes up a bit frequently.  I've seen it land, cure, and reland twice more in under 12 seconds.  Very annoying solo healing with a class with a single group cure. 

3) The agro wipe exploit needs to be fixed.

1 and 2 can be overcome and I rarely fail an encounter due to it, they're just annoying.  #3 is just an exploit that wasn't tested and needs to be fixed as it is trivializing the challenge mode.

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Old 09-24-2012, 08:11 PM   #21
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Kerafyrm looks a LOT better then his eq1 version that looks like I should be able to walk up to him, hit him with a wooden spoon, and watch is body crack and shatter like glass.

and yes, he's the son of Dozekar and an unknown white female. Not Vox/Naggy

as to the zone itself at the end, Kerafyrm gets put back to sleep. however I think the reason why he's dark blue/red markings rather then some shimmering/glowing prismatic effect is the binding on him weakens his powers/strength to contain him.

as to the loot, yeah. seems like there's only the 4 jewelry peices per archtype...unless you go HM, which can get you the soulstones. and there's the dragon mount, and a weapon, 1 per each archtype I think as well. so not a lot of loot to choose from, so you get a lot of the same peices over and over.

and I too would like to see maybe another slot besides the neck. Ghostpaw's neckpeice has a neat proc. maybe add another wrist/ring/earring to the set? or a cloak that can drop off the overseer?

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