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Old 11-07-2012, 08:18 PM   #61
Piropiro
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then why not just give us everything good in one line instead of half @$$ing them both. The problem is, neither line is really good. choosing either line screws u over in one area, without yeilding much benefit as compensation.

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Old 11-08-2012, 02:11 PM   #62
Enotirab

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Chronus1 wrote:

If everything is balanced as intended, classes with two DPS lines should always find that choosing one line yields a greater output. - Xelgad.

It's not balanced as intended then because I will certainly be taking double conversions as a warlock.

^^THIS.  Currently neither line is worth investing in completely, and neither "end-line" is worth taking at all.  Noxious attunment WAS worth taking, but you nerfed that right into uselessness and Miasma is just insulting.

There have been so many suggestions here on how to fix our stuff, so please take that into consideration.  We aren't asking for anything that isn't fair or balanced.

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Old 11-09-2012, 07:44 PM   #63
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Unless some of these changes go through, prepare to main change or bench. Ran some zoneage and its bad. The raw #'s suggest to us being t2 dps with the same utility of t1 classes. Summoners will have both more utility and dps.Wizards will be better single target AND non-linked AOE. We'll have a chance to shine on massive linked green encounters until raid dps increases to where they melt too fast for us to matter on them either. Looking like I'm going to play my warden as of the xpac.

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Old 11-09-2012, 09:20 PM   #64
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I like the left side given the Content, but the middle endline is still really bad. Many possible changes have been listed that would be viable options.

Taking the single target convertion off the myth buff

Adding 2 ticks to DoTs and changing UT to SDA

Adding duration to focus casting

Even if you want to add something to an exsisting buff, why not a group + to pot or cb

And for the love of everything is there any way we can get the proc on Dark Aggravation changed to work like the sin's Exploit Weakness.

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Old 11-09-2012, 10:16 PM   #65
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Mogrim wrote:

Unless some of these changes go through, prepare to main change or bench. Ran some zoneage and its bad. The raw #'s suggest to us being t2 dps with the same utility of t1 classes. Summoners will have both more utility and dps.Wizards will be better single target AND non-linked AOE. We'll have a chance to shine on massive linked green encounters until raid dps increases to where they melt too fast for us to matter on them either. Looking like I'm going to play my warden as of the xpac.

This is what I have been afraid of for some time. Please dev's, look at this thread and bring us back up to where we should be

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Old 11-10-2012, 07:08 AM   #66
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played warlock for over 6 year i guess its time to change this new prestige is bad all the way

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Old 11-10-2012, 06:16 PM   #67
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Is there just one reason to play warlock instead of wizard? I mean, playing a wizard with UT instead of TC is still fine, warlocks are worse on ST and on blue AE-fights, and this new prestige lines makes them even worse in this comparison; green AE-content in the upcoming expansion, as people say, is lacking, and 2 wizards in a group means Ice Lash non-stop, which is quite nice, while the warlock has no utlilty at all. They want to eliminate warlocks from the game completely?

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Old 11-10-2012, 08:15 PM   #68
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avsmw wrote:

Is there just one reason to play warlock instead of wizard? I mean, playing a wizard with UT instead of TC is still fine, warlocks are worse on ST and on blue AE-fights, and this new prestige lines makes them even worse in this comparison; green AE-content in the upcoming expansion, as people say, is lacking, and 2 wizards in a group means Ice Lash non-stop, which is quite nice, while the warlock has no utlilty at all. They want to eliminate warlocks from the game completely?

lol go for it see how long u last before changing back to lock

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Old 11-10-2012, 08:22 PM   #69
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The middle endline still doesnt feel like an endline should to me, but over all I dont think the left side is a bad option given the content is so single target based in raids.

I realize most warlocks always want to see themselves as the dominate force when it comes to aoe fights so its hard for most people to look at something that is geared toward a single target spec. But what good is it really to have every tool in the world for aoe dps when the content doesnt contain many AoE fights?

When I look at the bottom right side all I see is aids, I really hate the idea that to gain any real benefit you have to get to 60 increments of the proc which takes more than a minute if not 2 at times, and once you are there you can either maintain it(assuming your raid moves quickly) for the nice casting speed on apoc/rift or you can choose to blow it all on a one shot spell to just start over again.

The left side however actually gives you some utility with the 18% to beneficial duration, pretty much perma 33% pot, and better cast times on apoc and distortion. Not to mention the flames upgrade up top is a pretty amazing spell once the mob starts losing health as well as getting pot instead of CB in the conversion.

Last night running around solo I could get myself over 500% pot with sanguine, the voided proc, and a few gear procs up. I also like the 1min 11sec sanguine and 11.8 FC before you add the troub buff.

I hate giving up void damnation as much as the next person, but if the only thing that I and ever going to use it on is adds that are alive for 5 seconds, whats the point?

All I am saying is look at single target potential. I don't know what kind of specs you guys are trying out, but going down the left I certainly dont parse like a T2.

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Old 11-11-2012, 11:38 AM   #70
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Thing is yeh we could spec down left side and miss out on eternal damnation and do ok on single target. But the inherently more single target based wizard can get nearly the same benefit by doing the exact same thing.

I'm going to be that token warlock who keeps playing one because he's too lazy/bad to betray to wizard and I'm going to have a double conversion spec for aoe fights while my guild can't kill the adds in 5 seconds and a left side spec for all the other fights if it lasts as is.

Gift being maintained would give everybody an extra second every 45s would help. Mythical buff converting to blue targeted aoe so we don't have to click it on and off would be great too but even it being instant cast/recovery would help some.

But really it's a sad day, we were up to par with the plaguebringer changes in DoV, we got a bit of an advantage with the GU60 focused casting and then eternal damnation matched eci's in my opinion. But this just pushes us back to only truely being worth taking over a summoner/wiz on fights with lots of green linked adds. I'm hoping that there are some in the new expac that we didn't kill (leaves 2-4 portal drinal, final named ST, HM final and imp in altar) and feel good knowing that there's still some left on the mobs in PoW that my guild hasn't killed.

Though I don't believe that this will be solved now, hopefully somthing can be done next GU or next expac.

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Old 11-11-2012, 10:30 PM   #71
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so i was looking closer at the dmg on the right hand prestige line and noticed that the spell efficency of caustic detonation seems low.

tool tip shows for me toxic assault 26707 - 42444 dmg w/ a .5 cast and .25 recovery leading to a 35609 - 56592 dps for casting the spell (crit not included)

while caustic detonation shows 8899 - 14141 (per target) w/ a 1 sec cast and .25 recov leading to 7119 - 11313 dps per target .    that means this spell is only worth casting if i can hit 5 targets min (and only barly if you are adding proc's in from the extra hits :/  )?  i personaly have seen maybe 2 trash encounters w/ this kind of target potential in beta testing.

this wouldn't bother me IF this was a automatic option and not costing extra points to aquire.  one more example of things added that in real game play are not worth having/using.

i also did some testing and is it intended that miasma can only proc off the direct target?  this really limits the usefulness of the ability. the increase to the damage and proc rate did help alot. if the proc targer limit was removed OR it was set to let secondary linked targets/ ae'd targets to trigger the abilty much like gift of bert. or many other procs i think many would be much happier and might really make it a true endline.

not that i think any of this will be addressed but feedback before release is what beta is about

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