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Old 09-30-2012, 10:05 PM   #1
Orthureon

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So I was just curious is this going to happen at some point? Spell damage vs CA damage is just not equal. Especially with most of the casters not being so "glass cannon" like anymore.

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Old 10-01-2012, 12:07 PM   #2
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Because autoattack damage is fine the way it is as well. 

While I don't agree with the way the system places more and more importance on melee/ranged autoattack, until SoE moves away from this there has to be a rather large disparity in the damage values attributed to mage spells since they will not be getting nearly the return as melee/ranged autoattacks are.

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Old 10-01-2012, 04:28 PM   #3
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Yes but you are looking at it from one side, autoattack - FOR SOME CLASSES- is fine. Melee priests not at all.

However, that is not the point. I miss autoattacks all the time on casters, yet I have not seen a resist in forever in PVP. You want balance? If casters can dodge my attacks like they do, or take as much damage as they do... why can I not resist ANY spells even with like 50k in each resist catagory?

Spell damage is way out of whack.

So lets tally it up:

MELEE

  • Melee auto attacks can be avoided by casters
  • Ranged auto attacks can be avoided by casters
  • Combat arts can be avoided by casters.
  • Autoattacks don't do much damage anymore, especially for priests.
  • Flurry is greatly nerfed in PVP
  • Multiattack is greatly nerfed in PVP
  • Potency doesn't affect CAs nearly as much as spells, except for Predators.

CASTERS

  • Spells have been unresistable for quite a long time.
  • Have a huge return on potency.
  • Casting times are a thing of the past for the most part.
  • Have ranged autoattack without ammo consumption.
  • Double cast doesn't work in PVP.
  • Ranged autoattack for casters doesn't do much damage.
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Old 10-05-2012, 12:50 AM   #4
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i think pvp damage is fairly balanced right now. dirges are still a tad low. 

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Old 10-05-2012, 10:53 AM   #5
Orthureon

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... I hope you are kidding. Regardless of the fact that resists don't even work at all, spell damage is still broken. A Warlock or Wizard can nearly 95% guarantee to kill a scout with equal gear.

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