EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Planes of Prophecy Beta > Class Discussion
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 11-07-2017, 03:32 AM   #1
Shiloh

New Member
Shiloh's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Aggro management between tank classes, how come that still after 13-14 years this havent changed?
Some tank classes have it so much easier than others to hold and maintain solid aggro. After playing different kind of tanks with similar gear the last 10 years, I have seen both sides of this issue.
Its a known fact, but still you keep it the way it started 14 years ago.
I was really hoping for some change with PoP, and I hope its not too late to do something about it.
Shiloh is offline   Reply With Quote
Old 11-07-2017, 04:01 PM   #3
Straos

New Member
Straos's Avatar
 
Posts: n/a
Default

Agreed Shiloh, tank aggro is a bit of an issue. If you don't have a good group or raid setup, aggro can be an issue. Yes some tank classes have an easier time of it, in the same way some tank classes do more dps, or have more snaps, or stone skins, or utility etc. It would be nice if the taunts actually helped more then they do. Ultimately whatever tank class you are playing, very high dpsers will inevitably rip aggro from you with a juicy hit.
  Reply With Quote
Old 11-07-2017, 08:35 PM   #4
Earar

Well-Known Member
Earar's Avatar
 
Posts: n/a
Default

guess u could add aggro management
healing
utility ..

all those stuff that didn't change and made some classes easier or better than others

nothing has changed. especially since taunts don't even improve with potency nor fervor
  Reply With Quote
Old 11-08-2017, 07:28 PM   #5
Shiloh

New Member
Shiloh's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

What I'm looking for when it comes to tanks isnt any big magic things...its easy coding and easy implementation.

Make taunts useful!!

Geez, how come taunts arent affected by fervor?
How come taunts are affected by potency up to 10k, then no more?
How come taunts arent as important as other spells?
Its the number one tank spell from before, that now only has a place on my hotbar because I could add some damage to them from dragon AA.
Its sad really. Frown
Shiloh is offline   Reply With Quote
Old 11-11-2017, 09:48 PM   #6
semisus

Active Member
semisus's Avatar
 
Posts: n/a
Default

from last beta update notes
ABILITIES
Corrected a bug that prevented potency over 10,000 from applying to taunts
  Reply With Quote
Old 11-12-2017, 12:09 AM   #7
Ogdinmar

Member
Ogdinmar's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Yeah that was nice but it didn't solve the problem. Tanks still rely heavily on DPS to succeed as tanks, which really defeats the purpose of being called a tank. That change only made it slightly easier for those of us who are already dpsing, not so much for those who don't/cant. The taunts even now in beta are hitting harder yes but DPS has gone up considerably. I think that need to re-examine all things that effect taunts and their base values in order to balance tanks out to be doing their job as intended.
Ogdinmar is offline   Reply With Quote
Old 11-12-2017, 12:25 AM   #8
semisus

Active Member
semisus's Avatar
 
Posts: n/a
Default

I agree , if they made fervor apply to taunt it would help alot , even if the value was only half.
  Reply With Quote
Old 11-12-2017, 12:46 AM   #9
Ogdinmar

Member
Ogdinmar's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

well technically fervor already applies. hate mod is fervor for taunts. So we only get 100. my post in fighter class forums talks a bit about a good change.
Ogdinmar is offline   Reply With Quote
Old 11-12-2017, 01:02 AM   #10
Mermut

Well-Known Member
Mermut's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Hate mod is NOT equivalent to fervor... fervor multiples the number after crit bonus, potency and ab mod. Hate mod, from what I've seen applies BEFORE all those things. It isn't even close to the same, power-wise.
Mermut is offline   Reply With Quote
Old 11-21-2017, 04:00 PM   #11
Ogdinmar

Member
Ogdinmar's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

No its not however, that's how its explained by the devs on discord. Which is why I said technically Wink
Ogdinmar is offline   Reply With Quote
Old 11-26-2017, 10:18 AM   #12
Dannni

New Member
Dannni's Avatar
 
Posts: n/a
Default

Aggro is not an issue on any fighter class. Some tanks rely on DPS more than others to hold aggro, if you are struggling on zerker, sk or bruiser, consider paly, guardian or monk. Please devs dont ruin the skill of tanking by making it easy mode.

How to hold aggro
- Use ACT, look at your dps, aim for minimum 25% of the highest dps you are trying to hold aggro against. Prefer 50%
- Reforge 100% hate mod
- Ask dps to hold for a few seconds to allow you to establish hate
- Learn your class
- Have a better group setup


Its that simple. There are hundreds of tanks having no issues, so before you point the finger at daybreak please use the guide above!
  Reply With Quote
Old 11-26-2017, 10:30 AM   #13
Dannni

New Member
Dannni's Avatar
 
Posts: n/a
Default

Whats next? Lets double the duration of stone skins because tanking in raids is not easy enough. Look to the many people that make it a success and realise that the problem is not the game.
  Reply With Quote
Old 11-26-2017, 01:28 PM   #14
Lyricus

New Member
Lyricus's Avatar
 
Posts: n/a
Default

Wow this Dannni dude is something else.

No... a person shouldn't have to betray because the balancing between classes for aggro/survivability is borked by DBG. Of course what you said here contradicts what you say later so let's move on.

I mostly agree with this. The main concern of course is the first and last point. There are many times when a tank is lucky to be anywhere close to 25% of their primary dps'er within the group. Sure this can be overcome, but it is a very long and difficult process. As to the last point, there are unfortunately many who can not simply rearrange what their friends want to play... or even find an active enough player base to find the preferred group setup.


I just find this needlessly antagonistic and unproductive.
  Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 07:57 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.