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#1 |
Tester
Join Date: Nov 2004
Posts: 3,423
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![]() I'm appreciating the Vanguard-like distance indicator on the target window. It's a small thing but nice nevertheless. |
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#2 |
Developer
Join Date: Mar 2012
Posts: 142
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![]() Glad you like it The next update will set it to default to off (since not everyone wants to see it). When that happens, just be sure to re-enable it from Options>User Interface>Name and Chat Bubble |
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#3 |
Tester
Join Date: Nov 2004
Posts: 87
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![]() Curious what determines this (hitbox?)- was in Sleeper's Tomb solo instance and had Frost at 0 distance when it would have been 10+ meters with other mobs (while zero for these others mobs means standing in the same spot.) Will look again after update.
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 814
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![]() I noticed this today. Forgive me but why is distance important? If we get agro the numbers drop like a rock. Wow. Is there some strat in this or something I'm missing here? |
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#5 |
Loremaster
Join Date: Nov 2005
Location: Southern California
Posts: 1,430
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![]() ZUES wrote:
Wow. Yes. there are lots and lots of strats dependent on distance. So many fights. Right now we get someone to figure out distances and mark them for reference since that particular person/class doesn't need to move much to be effective. Simply playing a ranger needs almost constant awareness of distance to target. |
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#6 |
Lord
Join Date: Feb 2011
Posts: 65
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![]() I have to agree I love this new distance mechanic in the target window. If possible I would love to implore you guys having this feature added to live asap Respectfully, Lethlian |
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#7 |
Loremaster
Join Date: Feb 2010
Posts: 30
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![]() Would be really nice to have the ability to change the color of the displaying number depending on the distance too. Similar to targets health percentage colors. So for example wizards know when they're within 10 meters at a quick glance for Thunderclap, fusion, etc. And for others knowing when they've jousted out far enough for an AE. Seeing a color is alot faster to register than reading a number. |
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#8 |
Tester
Join Date: Dec 2008
Location: Nottingham, UK
Posts: 663
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![]() Nice addition! As someone who came from Vanguard I've missed this. Can we have the rotating compass point arrow graphic showing which direction the target is in too please And if we're stealing things from that game.... encounter window?? pleasepleaseomgplease? Come on, you've got my hopes up now. Don't let me down. I'll wait.
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#9 |
Loremaster
Join Date: Nov 2004
Location: NJ, USA
Posts: 355
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![]() Posted bug and an inquiry here: |
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#10 |
Server: Antonia Bayle
Guild: Mayhem
Rank: Officers
Loremaster
Join Date: Nov 2004
Location: Manors of Mithaniel, New Halas
Posts: 3,480
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![]() One quick suggestion: the option to enable the distance meter should be under Options>User Interface>Targeting Windows, not where it currently is under Name & Chat Bubble. The name & chat bubble is the stuff that appears over a mob's head in the 3D game world, and the distance meter has nothing to do with that element. It's purely an element of the target / implied target windows, so it really makes more sense for the option for it to be under Targeting Windows. (I say this because it took me far too long to find this option in the options window... heh) |
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