EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Priest's Sanctum > Mystic
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 07-15-2011, 06:00 PM   #1
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

Here are some suggestions for things that need to be looked at when the Mystic AA revamp for GU61 is done.  The information I am seeing from Fan Faire is that one of the primary goals of this revamp is to address those AA's that are deemed "less desireable" in the course of overall gameplay.From a Mystic (and Shaman) perspective, here are some of the things I'd like to see reviewed and revamped:Shaman Tree, Stamina Line, Block Harm.  Remove the shield requirement for the MA portion.Shaman Tree, Stamina Line, Herbal Expertise.  Adds a HEAL to single target cure.  Each rank increases the size of the heal.  I am being very specific about the fact that this should be a HEAL.  Wards we have.  Ways to replace HP are a struggle for us.Shaman Tree, Aura of Purity.  Shaman are the ONLY class who do not get a second Group Cure.  This is a sometimes crippling problem.  Increase the proc rate on this and make it proc a GROUP cure instead of individual.  That would rock.  Thanks.Shaman Tree, Witchdoctor's Herbal Recipe.  Have this AA add a HEAL to our existing group cure.  More AA's = bigger heal.  Once again, specifically, this is a request for a HEAL.Shaman Tree, Rabid Hostility.  Each rank adds 1% Spell Double Attack.  Thanks.Mystic Tree, Resurrection Haste.  Rename Resurrection Recovery.  Adds a power over time to all resurrection spells.Mystic Tree, Resurrection Cycles.  Rename Resurrection Revitalization.  1 rank, 5 points.  Removes rez effects from all resurrection spells.Mystic Tree, Enhance Spirit of the Wolf.  Change this to include 4% per rank in combat movement speed.Mystic Tree, Enhance Lunar Attendant.  Change this to 1 rank, 5 points.  Make Lunar Attendant Immune to AE effects.  I am not sure that will do it honestly, but I would at least try it a few times to see if it helps.Mystic Tree, Enhance Cure (I, II, III).  These should work on ANY cure.  Currently they only apply to our single target cure, making them completely useless.  Change each of these to work with any of our cures and you have a winner here.Mystic Tree, Enhance Ebbing Spirit.  Adds a single trigger reactive cure to each group member regardless of whether anything is cured or not, lasts for 10 seconds.  The next effect that hits them is instantly cured.Mystic Tree, Enhance Ancestral Balm.  Each rank increases the duration of the immunity effect by 2 seconds.Shadows Tree, Spiritual Storm.  This needs to apply fully to Glacial Strike.  Currently only the DoT portion is affected.  Consider adding 2% per rank chance for the ability (spell or CA) to double attack.Shadows Tree, Ancient Pedigree.  Perhaps consider adding Accuracy for the pet here.  His hit rate can be pretty abysmal at times.Shadows Tree, Prophetic Ailment.  This ability also needs to apply fully to all Combat Arts.  Currently it only applies partially.Shadows Tree, Spirit of the Ancients.  Add 1 stoneskin trigger per rank to the Ancestral Sentry.  I might even put it back on my hotbar.Shadows Tree, Ravenous Protector.  Add 10% Flurry to this please.  The shared stats for pets have made a good portion of this ability pointless.

__________________
Banditman is offline   Reply With Quote
Old 07-15-2011, 07:52 PM   #2
KNINE

Loremaster
 
Join Date: Feb 2005
Posts: 140
Default

Banditman wrote:

Here are some suggestions for things that need to be looked at when the Mystic AA revamp for GU61 is done.  The information I am seeing from Fan Faire is that one of the primary goals of this revamp is to address those AA's that are deemed "less desireable" in the course of overall gameplay.From a Mystic (and Shaman) perspective, here are some of the things I'd like to see reviewed and revamped:Shaman Tree, Stamina Line, Block Harm.  Remove the shield requirement for the MA portion.

Its a passive buff. . u dont' need a sheild and haven't needed one for a while.

Shaman Tree, Stamina Line, Herbal Expertise.  Adds a HEAL to single target cure.  Each rank increases the size of the heal.  I am being very specific about the fact that this should be a HEAL.  Wards we have.  Ways to replace HP are a struggle for us.Shaman Tree, Aura of Purity.  Shaman are the ONLY class who do not get a second Group Cure.  This is a sometimes crippling problem.  Increase the proc rate on this and make it proc a GROUP cure instead of individual.  That would rock.  Thanks.  Pretty sure templars don't have second group cure either. And its already set for nearby group allies..your group is probably spread out..

Shaman Tree, Witchdoctor's Herbal Recipe.  Have this AA add a HEAL to our existing group cure.  More AA's = bigger heal.  Once again, specifically, this is a request for a HEAL.Shaman Tree, Rabid Hostility.  Each rank adds 1% Spell Double Attack.  Thanks.Mystic Tree, Resurrection Haste.  Rename Resurrection Recovery.  Adds a power over time to all resurrection spells.Mystic Tree, Resurrection Cycles.  Rename Resurrection Revitalization.  1 rank, 5 points.  Removes rez effects from all resurrection spells.Mystic Tree, Enhance Spirit of the Wolf.  Change this to include 4% per rank in combat movement speed.  Would we really take an incombat speed inhancement over some other things we have available?Mystic Tree, Enhance Lunar Attendant.  Change this to 1 rank, 5 points.  Make Lunar Attendant Immune to AE effects.  I am not sure that will do it honestly, but I would at least try it a few times to see if it helps.  This would be awesome.Mystic Tree, Enhance Cure (I, II, III).  These should work on ANY cure.  Currently they only apply to our single target cure, making them completely useless.  Change each of these to work with any of our cures and you have a winner here.Mystic Tree, Enhance Ebbing Spirit.  Adds a single trigger reactive cure to each group member regardless of whether anything is cured or not, lasts for 10 seconds.  The next effect that hits them is instantly cured.Mystic Tree, Enhance Ancestral Balm.  Each rank increases the duration of the immunity effect by 2 seconds.  Would be cool as well, but I could see this being way over powered in grps or soloing..as it is we can make ourselves pretty immune..Shadows Tree, Spiritual Storm.  This needs to apply fully to Glacial Strike.  Currently only the DoT portion is affected.  Consider adding 2% per rank chance for the ability (spell or CA) to double attack.Shadows Tree, Ancient Pedigree.  Perhaps consider adding Accuracy for the pet here.  His hit rate can be pretty abysmal at times.  Would be cool..Shadows Tree, Prophetic Ailment.  This ability also needs to apply fully to all Combat Arts.  Currently it only applies partially.Shadows Tree, Spirit of the Ancients.  Add 1 stoneskin trigger per rank to the Ancestral Sentry.  I might even put it back on my hotbar. /shrug never had the aa but still use sentry.. something cool about it absorbing 40 k plus hits..Shadows Tree, Ravenous Protector.  Add 10% Flurry to this please.  The shared stats for pets have made a good portion of this ability pointless.

Make spirit dance a blue aoe rez.. that would be awesome...

ROA castable on ourselves..with an immunity so its not overpowred...

/shrug who knows what we will see honestly..was really thrilled with heroic lines.. so its just another way of them messing with stuff for us to relearn or respec what we're used to

KNINE is offline   Reply With Quote
Old 07-15-2011, 11:39 PM   #3
Gahnand
Server: Unrest
Guild: Equilibrium
Rank: Member

Loremaster
Gahnand's Avatar
 
Join Date: Jul 2007
Posts: 350
Default

JESUS BANDIT HOW MANY TIMES DO I HAVE TO TELL U. you can't make a crazy laundry list like this. do u really think they are going to make all those changes for us? COME ON MAN. Pick a few that are most important. There is only ONE AA that is truly out of date and that is spirit dance Spirit Dance: Cast time needs to be cut in half or Spirit Dance: Blue AE Rez, no target necessary. THAT IS ALL STOP BEING GREEDY I HATE IT WHEN U GUYS DO THIS.

edit*

and after reading what you wrote in that wall of wishes, all i can say is wow man. how about they just make a single button that makes mobs fall over for you? THIS SRSLY MAKES ME EMBARRASSED.

__________________
Gahnand is offline   Reply With Quote
Old 07-16-2011, 12:35 AM   #4
KNINE

Loremaster
 
Join Date: Feb 2005
Posts: 140
Default

I merely commented on his post lol.. i don't care if any of it happens really..

spirit dance blue aoe or cast time would be great but u know as well as I do .. they won't change that either lol.. nothing to really hope for.. they will do what they want

KNINE is offline   Reply With Quote
Old 07-16-2011, 12:39 PM   #5
Ratman12345

Loremaster
Ratman12345's Avatar
 
Join Date: Apr 2005
Posts: 90
Default

Yeah spirit dance needs some love, and only 1 thing i like that bandit suggested and thats 10% flurry but that still feels to high, and also i super highly doubt SoE would even consider it lol so i like to keep it in my back pocket to give myself false hope SMILEY

shorten the list either way, lot more important crap we can get changed or reworked than the dang sta line tbh.....

__________________
Ratman12345 is offline   Reply With Quote
Old 07-18-2011, 10:41 AM   #6
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

I certainly don't expect them to do the whole list, what I want to do is point out the weaknesses in the AA's and give some suggestions as to where certain abilities should be pushed.  If you don't like it, write your own.

My goal is to draw attention to things that are undesireable.  That was what they stated they wanted to address.

10% Flurry seems a little high until you realize that Inquisitors get 20% . . .

Yes, I ask for a lot, realizing that it's unrealistic to expect everything to be addressed.  Frankly, I'd be very surprised if any Dev even saw the post.  However, if they do, I want to get as many bugs in their ear as possible, instead of wasting the opportunity.

__________________
Banditman is offline   Reply With Quote
Old 07-18-2011, 02:33 PM   #7
Gahnand
Server: Unrest
Guild: Equilibrium
Rank: Member

Loremaster
Gahnand's Avatar
 
Join Date: Jul 2007
Posts: 350
Default

these aren't bugs, and considering we are lol-stomping all over every other healer this xpac, I just think that you should focus on things that are actually broken and/or outdated. The only other thing you put on there that makes any kind of sense is the lunar attendant upgrade. acenstral sentry really isn't all that terrible, it's just not a use it every time it's up ability. the dps wishlist is kind of silly since like i said, we dominate by not just a little but by a lot.
__________________
Gahnand is offline   Reply With Quote
Old 07-18-2011, 06:18 PM   #8
Wilin

Loremaster
Wilin's Avatar
 
Join Date: Nov 2004
Posts: 1,151
Default

I'm on the Spirit Dance Bandwagon.

Turn it into an in-combat Supplication of the Fallen and be done with it.

__________________
Wilin is offline   Reply With Quote
Old 07-18-2011, 09:31 PM   #9
Brizlor

Loremaster
 
Join Date: Nov 2007
Posts: 11
Default

2 things

Spirit dance, turn into self target (like our ancestral challening), even if ill never spec into it. Rather spec into stuff that allow me to keep people alive then have better rezzes when I fail to keep them alive :p

Make immunization able to cast when your affected by those effect, with higher recast if needed for balancing.

Brizlor is offline   Reply With Quote
Old 07-18-2011, 09:43 PM   #10
Gahnand
Server: Unrest
Guild: Equilibrium
Rank: Member

Loremaster
Gahnand's Avatar
 
Join Date: Jul 2007
Posts: 350
Default

Brizlor wrote:

Rather spec into stuff that allow me to keep people alive then have better rezzes when I fail to keep them alive :p

You should reconsider this mentality. Spirit Dance would be amazing if you could land it, and recovery will save your raid HOURS of time in the long run as opposed to having to take a wipe because a random coop-strike hit or ppl failed to joust an ae far enough. People are going to die if you are actually trying to progress. That's a fact. The rest of the tree is actually quite decent w/ exception to cast speed increase. It's just spirit dance needs to be usable.

__________________
Gahnand is offline   Reply With Quote
Old 07-19-2011, 10:48 AM   #11
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

If you are "lol-stomping" on Inquisitors, you need better Inquisitors.  The only thing we have over Inquisitors is a much stronger ability to heal a tank.

Sometimes when you get so far up the mountain it becomes hard to see what life is like at the bottom.  It may look rosy from 10k feet up, but distance can hide a lot of unpleasantness.

__________________
Banditman is offline   Reply With Quote
Old 07-19-2011, 04:32 PM   #12
Gahnand
Server: Unrest
Guild: Equilibrium
Rank: Member

Loremaster
Gahnand's Avatar
 
Join Date: Jul 2007
Posts: 350
Default

i play w/ some of the best inq's ww. if you aren't lol-stomping them, then you need to push buttons harder.
__________________
Gahnand is offline   Reply With Quote
Old 07-20-2011, 10:22 AM   #13
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

If you say so, but I assure you that what you see is not what the majority are seeing.  As I said, sometimes it's hard to see the scope of things when you are too far toward one extreme.

__________________
Banditman is offline   Reply With Quote
Old 07-20-2011, 01:25 PM   #14
Blumfield

Loremaster
Blumfield's Avatar
 
Join Date: Jan 2005
Posts: 145
Default

The three biggest things:

1) Make Spirit Dance either a)a blue AE centered on the mystic, b) completable even if target is successfuly rezzed before the spell completes, or c)make its cast time significantly shorter, with a long recast.

2) Give the lunar pet something, anything, that might make someone cast it at some point for some reason.  Illies got their construct pet replaced by theorems; something like this would be perfect, though it needn't be as drastic an improvement to our class as theorems was to the illusionist.

3) Rework the cure line.  Even if the ward or dmg proc was slightly larger, that might be enough, because the end ability is great.  Other than the cure curse cast speed improvement, a lot of the abilities here are of negligible value.

Blumfield is offline   Reply With Quote
Old 07-20-2011, 01:27 PM   #15
Gahnand
Server: Unrest
Guild: Equilibrium
Rank: Member

Loremaster
Gahnand's Avatar
 
Join Date: Jul 2007
Posts: 350
Default

not being able to maximize what we have is what causes us to get nerfed. it may be easier to ask for more, but every once in a while people should listen rather than stubbornly standing by bad AA specs and poor techniques. If they buff us too much by greedy requests, then we will undoubtedly be nerfed. I'm kind of surprised we haven't taken a beating already tbh...
__________________
Gahnand is offline   Reply With Quote
Old 07-20-2011, 02:04 PM   #16
LardLord

Loremaster
 
Join Date: Nov 2004
Posts: 1,515
Default

Banditman wrote:

If you say so, but I assure you that what you see is not what the majority are seeing.  As I said, sometimes it's hard to see the scope of things when you are too far toward one extreme.

Inquisitors are stupidly simple to play basically, but if one class is going to be more simple than another, they need to balance more for max potential than average effectiveness.

EDIT: It's kinda like how Brawlers have completely ridiculous survivability right now, but since you have to actually press a lot of buttons correctly to achieve maximum survivability, not everyone sees it.

LardLord is offline   Reply With Quote
Old 07-21-2011, 03:24 AM   #17
Gahnand
Server: Unrest
Guild: Equilibrium
Rank: Member

Loremaster
Gahnand's Avatar
 
Join Date: Jul 2007
Posts: 350
Default

[email protected] Bayle wrote:

Banditman wrote:

If you say so, but I assure you that what you see is not what the majority are seeing.  As I said, sometimes it's hard to see the scope of things when you are too far toward one extreme.

Inquisitors are stupidly simple to play basically, but if one class is going to be more simple than another, they need to balance more for max potential than average effectiveness.

EDIT: It's kinda like how Brawlers have completely ridiculous survivability right now, but since you have to actually press a lot of buttons correctly to achieve maximum survivability, not everyone sees it.

this is, essentially, my point. u can't make the class so ez mode that ppl who actually listen and put an effort towards maximizing the class become OP.

__________________
Gahnand is offline   Reply With Quote
Old 07-21-2011, 09:55 AM   #18
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

When is the last time an entire class was nerfed?  An entire class.  Serious question.

I remember the Crusader heal nerf.  Zerkers too.  It wasn't really that big a deal in most situations, ie groups and raids.  It definitely made an impact in solo and PvP play.  Other than that . . . what?  I think Dirges are probably going to get their Myth adjusted at some point.

The more common occurance, by far, is classes that don't make enough noise to get addressed.  Coercers for a long time.  Troubadors . . . STILL.

I'm not going to wait for this class to be so far out of whack that no one wants to play it.

__________________
Banditman is offline   Reply With Quote
Old 07-21-2011, 03:04 PM   #19
Gahnand
Server: Unrest
Guild: Equilibrium
Rank: Member

Loremaster
Gahnand's Avatar
 
Join Date: Jul 2007
Posts: 350
Default

you answered your own serious question. crusader heal nerf was a year ago. but hey yeah, let's keep adding win buttons to this class i'm sure no one will notice. i hope no one plays it. it makes the ppl who know how distinguishable from the people who can't even mash buttons that you'd like to protect. bandit: hero of the bads.
__________________
Gahnand is offline   Reply With Quote
Old 07-22-2011, 10:49 AM   #20
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

I'm no one's hero.  I'm advocating for changes you don't agree with, and you're entitled to your opinion.  I believe you're wrong on many counts and are unable to fully appreciate the balance of the game at anything less than the absolute pinnacle.

__________________
Banditman is offline   Reply With Quote
Old 07-22-2011, 01:11 PM   #21
Gahnand
Server: Unrest
Guild: Equilibrium
Rank: Member

Loremaster
Gahnand's Avatar
 
Join Date: Jul 2007
Posts: 350
Default

you might not be completely wrong in that regard, but ultimately, when i'm running pugs and demolishing things cuz of the OP stats you want, i'm the one they are going to cry about on these forums and in /feedback until they nerf us. it's not a far-away concept from something like avatar gear. ppl will see it in action, and be like ZOMG OP NERF NERF NO FAIR
__________________
Gahnand is offline   Reply With Quote
Old 07-22-2011, 01:40 PM   #22
Adegx
Server: Permafrost
Guild: League of the Extraordinary
Rank: KNIGHTS

Loremaster
Adegx's Avatar
 
Join Date: Dec 2004
Posts: 276
Default

Banditman wrote:

Picking one thing to grip about:

Shaman Tree, Aura of Purity.  Shaman are the ONLY class who do not get a second Group Cure.  This is a sometimes crippling problem.  Increase the proc rate on this and make it proc a GROUP cure instead of individual.  That would rock.  Thanks.

I really wanted to like this aa when it came out...i tried so hard...Its got too many problems.

1) pretty sure it proc as an aoe orginating from the pet...who is often no wear near the group i'm healing...think Mystic in mage group. (mages in back, we're in front) So often people are outta range...suspect its 20M range from pet....

2) proc rate is just a really bad mechanic for curing. Typically when mobs aoe it has to be cured NOW, not later, not 3 seconds, NOW.  Varies from encounter to encounter but typically you cant afford to wait for a "proc" that may never happen.

I much rather see this changed into an effect that lasts say 10 seconds carries one charge and "auto cures" the next effect.

Adegx is offline   Reply With Quote
Old 07-22-2011, 05:21 PM   #23
Gahnand
Server: Unrest
Guild: Equilibrium
Rank: Member

Loremaster
Gahnand's Avatar
 
Join Date: Jul 2007
Posts: 350
Default

yes, which has been brought up numerous times. and insta-cure proc will always suck. if u made it like the MMB proc tho and gave the proc 5s until termination when it would execute the cure, you'd have an actual window to acquire a det before it comes off. in this case, it would begin to become slightly useful; even still i'd never use it.
__________________
Gahnand is offline   Reply With Quote
Old 07-22-2011, 07:17 PM   #24
KNINE

Loremaster
 
Join Date: Feb 2005
Posts: 140
Default

Banditman wrote:

I'm no one's hero.  I'm advocating for changes you don't agree with, and you're entitled to your opinion.  I believe you're wrong on many counts and are unable to fully appreciate the balance of the game at anything less than the absolute pinnacle.

No ur talking about things you would like to see...and haven't paid enough attention to what you have to realize how well off we really are....

You talk of group cures and mystics being the only class with only one.. but you wrong... you talk of wanting more incombat run speed for sow aa (that no one uses or ever would use)..  You ask for shield requirements to be taken away for multi-attack to work.. but its been that way for a while now.. and a few other crazy things... I beleive just to make Spirit Dance a blue aoe rez would thrill 90% of mystics out there SMILEY

KNINE is offline   Reply With Quote
Old 07-25-2011, 12:26 PM   #25
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

You're wrong, I realize full and well how much better we are than we have been before.  I have seen all of the ebb and flow of the class since day 1.

I am trying to put ideas out there that will maintain the current status of the class instead of waiting until it is grossly obvious that things are broken before trying to advocate for changes.

It's not up to me, you or anyone here to decide what gets implimented.  I would prefer to have many ideas to present and let the developers pick and choose among them.

__________________
Banditman is offline   Reply With Quote
Old 07-26-2011, 12:12 PM   #26
Purcupile

Loremaster
 
Join Date: Feb 2005
Posts: 105
Default

I don't understand the attitudes of Gahnand and Knine...if you want to attempt to add constructive comments or suggestions of your own to the thread please do so.  If on the other hand your purpose is to bash Banditman regardless of what he says then create your own thread.  So you have difference of opinions with Banditman about the subject...that is why there is chocolate and vanilla...everyone can pick their favorite flavor.  Grow up, be civil, and add to the discussion or son't respond.  You two make me long for an ignore option so that I don't have to take time skipping by your adolescent playgorund arguments.

Purcupile is offline   Reply With Quote
Old 07-26-2011, 12:58 PM   #27
Gahnand
Server: Unrest
Guild: Equilibrium
Rank: Member

Loremaster
Gahnand's Avatar
 
Join Date: Jul 2007
Posts: 350
Default

Purcupile wrote:

I don't understand the attitudes of Gahnand and Knine...if you want to attempt to add constructive comments or suggestions of your own to the thread please do so.  If on the other hand your purpose is to bash Banditman regardless of what he says then create your own thread.  So you have difference of opinions with Banditman about the subject...that is why there is chocolate and vanilla...everyone can pick their favorite flavor.  Grow up, be civil, and add to the discussion or son't respond.  You two make me long for an ignore option so that I don't have to take time skipping by your adolescent playgorund arguments.

posts like this are no better than the ones you criticize. if you want to be the "better" person, then keep your judgements to yourself!

__________________
Gahnand is offline   Reply With Quote
Old 07-27-2011, 11:22 AM   #28
Ratman12345

Loremaster
Ratman12345's Avatar
 
Join Date: Apr 2005
Posts: 90
Default

Purcupile wrote:

I don't understand the attitudes of Gahnand and Knine...if you want to attempt to add constructive comments or suggestions of your own to the thread please do so.  If on the other hand your purpose is to bash Banditman regardless of what he says then create your own thread.  So you have difference of opinions with Banditman about the subject...that is why there is chocolate and vanilla...everyone can pick their favorite flavor.  Grow up, be civil, and add to the discussion or son't respond.  You two make me long for an ignore option so that I don't have to take time skipping by your adolescent playgorund arguments.

but i like strawberry milk......

but what your saying is, if i don't agree with bandit to not post in the thread cause it doesn't add to the discussion?

understand that a discussion will have people on the other side chiming in to address their views and points, if you want an ignore button to not see the other side of a discussion then just don't ever post, kthxbye.

Spirit Dance needs a rework, most can agree on that.

I do feel the Pet Buff to our Offence Stance could use some love, maybe turn it into Multi Attack?? just dont feel like the crit is doing anything anymore. Would like to hear what everyone thinks on that.

__________________
Ratman12345 is offline   Reply With Quote
Old 07-27-2011, 08:26 PM   #29
KNINE

Loremaster
 
Join Date: Feb 2005
Posts: 140
Default

Purcupile wrote:

I don't understand the attitudes of Gahnand and Knine...if you want to attempt to add constructive comments or suggestions of your own to the thread please do so.  If on the other hand your purpose is to bash Banditman regardless of what he says then create your own thread.  So you have difference of opinions with Banditman about the subject...that is why there is chocolate and vanilla...everyone can pick their favorite flavor.  Grow up, be civil, and add to the discussion or son't respond.  You two make me long for an ignore option so that I don't have to take time skipping by your adolescent playgorund arguments.

No i did comment on many of his said wishes.. Just some of them would greatly over power us as is.. I touched on the fact he wanted them to remove the requirement of a shield for multi-attack in sta line.. its been gone forever... he wanted aura of purity to be a grp cure.. it is already... he wants flurry added to pets.. have you checked parses on flames for mystics.. some are high end guilds in tons of raid gear.. but I can tell you im not in HM raid gear.. and still parse 40k plus depending on encounters and heals isn't a problem... I did say SD needed revamped.. all were constructive comments.  How about maybe fixing crit bonus affecting wards and what not..All that stuff has been touched on before.  The only one that wasn't constructive was the one I reposted of him saying  the below... of which he stated we're wrong and don't appreciate the balance of the game at anything less than absolute pinancle.. I would say first understand what you do have before you comment on what is wrong or you would like to see changed honestly.. maybe you need to fully read things before you made adolescent comments /shrug.

Banditman wrote:

I'm no one's hero.  I'm advocating for changes you don't agree with, and you're entitled to your opinion.  I believe you're wrong on many counts and are unable to fully appreciate the balance of the game at anything less than the absolute pinnacle.

KNINE is offline   Reply With Quote
Old 08-02-2011, 07:55 AM   #30
Odys
Server: Storms
Guild: Eternitalis
Rank: Cavalier

Loremaster
Odys's Avatar
 
Join Date: Oct 2007
Posts: 2,422
Default

I m laughing hard .....

I have mystic/warden and paladin and the mystic is not in need of anything. The class is almost perfect as it is.

Mystic mean :

Very high spike damage prevention (highest after defiler)

No real mana issue (with good gear myt clicky is probably up each 5-6mn)

Good dps buf.

Sufficient group heal (with 100% spell haste, red transendance adorn, ancestral channeling).

Probably the best priest rezzer (enormous range, very fast) --- Are you serious when you ask aa to remove rez sickness ? this is the dirge job  ---

Good debufs.

With a second group cure the class would become really much overpowered -- since it is already the case --

Note that mystic OP is coming from simple mecanics : spell haste, spell reuse.

Personnaly the only revamp i would love to see would be :

-- Cure tree, get rid of it or change it, wasting 20 aas just to get immunity is wrong. 

-- CA : adjust damage and recast.

__________________
Odys is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 03:47 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.