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Old 12-23-2011, 03:54 PM   #1
Darkefang

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Was adventure vitality changed recently?  I was playing a character today that was at 100% vitality at level 29, 48 AAs.  About 20% of a level and about half an AA later, he was down to 40% vitality.  I seem to recall vitality lasting through multiple levels in the 20s-30s.  Am I misremembering things, or has vitality been revamped to run out much quicker?

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Old 12-23-2011, 04:13 PM   #2
Mohee

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It does seem to go down fast when killing things.

However it doesn't seem to go down at all when completing a quest =)

Questing with vitality = the best way to get use of your vitality

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Old 12-23-2011, 04:16 PM   #3
Banditman

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Vitality lasts longer when you are going for regular XP.  AA's eat it up quickly because the conversion rate from regular XP to AA XP is awful.

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Old 12-23-2011, 04:35 PM   #4
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Darkefang wrote:

Was adventure vitality changed recently?  I was playing a character today that was at 100% vitality at level 29, 48 AAs.  About 20% of a level and about half an AA later, he was down to 40% vitality.  I seem to recall vitality lasting through multiple levels in the 20s-30s.  Am I misremembering things, or has vitality been revamped to run out much quicker?

Were you doing the dungeon maker dungeons?

I believe there is a bug where those dungeons use up vitalilty way too fast.

Found this post:

sector wrote:

GM Trogkeeper here responding to your petition about vitality being burnt through in player made dungeons. I tried this myself in a number of player made dungeons and can confirm that character vitality does get eaten up while in them. As to the rate at which it is being eaten up, I don't know whether it is working as intended or not. I will alert the Development Team about this and they will take a look at it. If it is determined that it is not working correctly they will work on a fix which you will be able to see on the Update Notes.

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Old 12-23-2011, 04:59 PM   #5
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Mohee wrote:

It does seem to go down fast when killing things.

However it doesn't seem to go down at all when completing a quest =)

Questing with vitality = the best way to get use of your vitality

I lose just as much vitality just questing killing mobs, as going out and just killing mobs.  In my case, it makes no difference what I do, xp vitality drops like a rock and I have my slider about 35% to 40% depending..if I want only adventure xp, then I will drop it to like 10%.

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Old 12-23-2011, 06:52 PM   #6
Darkefang

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Yes Gravy, I was doing a player-made dungeon.  That explains it.  Thanks!

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Old 12-23-2011, 07:53 PM   #7
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Personally I wish they would just remove vitality from the game.  I don't need SOE giving me "disincentives" to go do something else when my bonus runs out.  My main issue is that it runs out way too fast and it replenishes way too slow.

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Old 12-23-2011, 09:06 PM   #8
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Grumble69 wrote:

Personally I wish they would just remove vitality from the game.  I don't need SOE giving me "disincentives" to go do something else when my bonus runs out.  My main issue is that it runs out way too fast and it replenishes way too slow.

Vitality exists to give 'casual' players a chance to catch up to 'hardcore' players who put in a lot more hours per day. It's not a tool to help -everyone- level so much as a tool to help players who don't have the time to play or tons of alts a chance to play catch up to others.

I don't want to see this mechanic removed, at all.

And yeah, if you have your AA slider set to 40-50% or even higher your vitality won't take you nearly as far. I had 100% vitality earlier at level 79 and I turned my AA slider down to 0. The vitality lasted me 3 levels. I went from 79-82 over the course of a few hours, with the help of a double XP potion as well.

Plus the dungeon maker is indeed quirky with vitality.

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Old 12-23-2011, 09:22 PM   #9
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DancingFirefly wrote:

Vitality exists to give 'casual' players a chance to catch up to 'hardcore' players who put in a lot more hours per day. It's not a tool to help -everyone- level so much as a tool to help players who don't have the time to play or tons of alts a chance to play catch up to others.

while I agree that is why it was originally in the game, alot of the changes over the years has blown what little help vitality gives 'casual' player to bits. For example the bonus for lvl 90 toons, the xp pots, the vitality refresh vet rewards.

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Old 12-23-2011, 09:38 PM   #10
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Nayawk wrote:

DancingFirefly wrote:

Vitality exists to give 'casual' players a chance to catch up to 'hardcore' players who put in a lot more hours per day. It's not a tool to help -everyone- level so much as a tool to help players who don't have the time to play or tons of alts a chance to play catch up to others.

while I agree that is why it was originally in the game, alot of the changes over the years has blown what little help vitality gives 'casual' player to bits. For example the bonus for lvl 90 toons, the xp pots, the vitality refresh vet rewards.

This is very true. I do look forward to my first 90 and the 20% bonus SMILEY

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Old 12-23-2011, 11:17 PM   #11
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They increased the rate at which vitality goes down in hopes of more people buying vitality potions.

^ this seems realistic SMILEY

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Old 12-23-2011, 11:32 PM   #12
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DancingFirefly wrote:

Vitality exists to give 'casual' players a chance to catch up to 'hardcore' players who put in a lot more hours per day. It's not a tool to help -everyone- level so much as a tool to help players who don't have the time to play or tons of alts a chance to play catch up to others.

The problem with this argument is that a casual player will never catch up to others.  A "hardcore" player can be 90/300 in less than a week.  Vitality is not part of the equation any more.  It's not like "Oh I want to watch TerraNova tonight and my buddy got a couple of levels on me.  Good thing he ran out of vitality so I can catch up."  That's a play style that I bet not even 5% of the player base uses.  Rather, it's a flat out race to 90/250-300.

DancingFirefly wrote:

And yeah, if you have your AA slider set to 40-50% or even higher your vitality won't take you nearly as far. I had 100% vitality earlier at level 79 and I turned my AA slider down to 0. The vitality lasted me 3 levels. I went from 79-82 over the course of a few hours, with the help of a double XP potion as well.

The slider doesn't have anything to do with it.  The drop in vitality is based strictly on the xp of the mob and your character's level. 

Vitality is more of an issue now that RAFs have been removed from the game.  Typically I level lock around L50 and grind out 200-250AAs.  When RAFs were in the game, it wasn't as much of an issue when the vitality ran out.  Instead of having a +510% bonus (+200RAF +100Vitality +100Vet Bonus +110Potion) it would go down to +410%.  Nowadays when your vitality burns out (<1 hour @ L50),  you're looking at only +210% bonus (less if you don't have vet bonus).  And the AAs really crawls.  The solution is to just go ahead and level up to 90 and then work on AAs.  The vitality pool is much larger and you can grind on many more mobs before it runs out. 

...but like I said, it's just an irritating mechanic that serves no useful purpose.  IF there are a couple of people who want to level up together and one of them gets ahead, then we've got the slider to handle that.  The higher level can just funnel some of that xp to AA while the other one catches up.  We no longer need a vitality mechanic.

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Old 12-24-2011, 03:17 AM   #13
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It seems to be burning up quicker than normal when regularly experiencing too. At least what I noticed today after using my Orb of concentrated Memories.

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Old 12-24-2011, 07:22 AM   #14
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Grumble69 wrote:

And yeah, if you have your AA slider set to 40-50% or even higher your vitality won't take you nearly as far. I had 100% vitality earlier at level 79 and I turned my AA slider down to 0. The vitality lasted me 3 levels. I went from 79-82 over the course of a few hours, with the help of a double XP potion as well.

The slider doesn't have anything to do with it.  The drop in vitality is based strictly on the xp of the mob and your character's level.

Adjusting the slider does affect how quickly you advance in adventure levels, as it divides all kill XP earned by the amount set in the slider.

Thus if you have the slider set to 50%, your XP, with vitality bonus, will be divided in half. This is how the slider works.

So if you want to focus on using your vitality for adventuring levels, then dropping the slider to 0 is not a bad idea. If you want to use the vitality to crank out AAs, then maximizing the slider is not a bad idea. Either way, it will influence your progression.

This is the point I was trying to make. Perhaps I wasn't clear.

In either case, perhaps they adjusted the values. I haven't played in a while so I can't say I remember how quickly vitality burned up before

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Old 12-24-2011, 09:24 AM   #15
Ksaun

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What it means is quite simple BY MOAR POSHUNZ!!!1!!!!!!

It what the new game is about now, you didnt get the memo?

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Old 12-24-2011, 01:45 PM   #16
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If you're interested in getting to 90/320 as fast as possible, the AA slider should remain at 0% until you reach 90 when it automatically switches to 100%.

If you don't care about how fast you get done, putting the AA slider at approximately 80% will allow you to have your AA already finished when you get there. BTW, if you're a Free or Silver player, you can't move the AA slider and it's locked at 50%.

Vitality is only applied to mob killing XP, not quest XP.  When you kill the mob for a quest, you get the same vitality bonus and usage as if you're killing for not a quest, but the quest turn-in XP is not affected by vitality, nor is vitality affected by quest turn-in. Vitality *is* affected by XP potions, since it is used up faster if you gain XP faster. If you count by levels and not by time, this should not be affected.

And the culprit is found! Player-made dungeons screw up vitality! Glad I haven't screwed around with those yet.

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Old 12-24-2011, 04:35 PM   #17
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A more enlightened company would do something like give healers a spell to restore vitality.  Even that veteran item "memories" only works every six days, which makes it next to useless.  

Once upon a time there was a chance that SOE would do something to relieve this serious vitality problem.  But now they take advantage of any mechanic which blocks progress to force people to whip out their credit cards to overcome their artificial roadblocks.  It's a real shame.  People should be able to progress through their hard work in the game, not by paying with real dollars to progress faster than people who can't afford to pay extra.  Vitality is a prime candidate for this wholesale gouging of customers that SOE has turned into.  Good luck on waiting for any relief.

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