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Old 09-02-2011, 09:49 AM   #61
Liandra

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It would probably be helpful if someone from SOE could confirm what the new relationship between item qualities is and where crafted items lie on the scale.

Previously from Best to Worst it was:

Mythical > Fabled > Legendary > Mastercrafted > Treasured > Handcrafted

There was some slight overlap between Legendary and MC and between Treasured and HC but overall this was valid.

It now seems to be

Mythical > Fabled > Legendary > Treasured > Mastercrafted & Handcrafted

Now the overlap seems to be between MC and HC with some HC items being better than the MC versions.  Of course there is no treasured in DoV so the gap between quest loot (all legendary) and crafted loot is even bigger.

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Old 09-02-2011, 10:01 AM   #62
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MC Cloth armor:

Every piece of MC cloth armor has lost roughly HALF the "main" stat (wisdom or intelligence) on each piece. The resists that were on them before are now gone. Mind you, my tailor is only level 25, but this holds true for the level 12 and level 22 MC armor, so I would guess it is the same for each progressive level.

As for giving the community a "fix by" date....I would rather hear "such and such is being worked on. We will try to get it in with the next hotfix. If that isn't possible, I will post in this thread and let you all know."

I would rather hear that (knowing that it is actually being worked on), than hear NOTHING and wonder when or if it will be worked on. Yes, some people might get miffed at the fixes being delayed, but at least we would know that our concerns and feedback are being heard and addressed.

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Old 09-02-2011, 01:50 PM   #63
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Liandra wrote:

It would probably be helpful if someone from SOE could confirm what the new relationship between item qualities is and where crafted items lie on the scale.

Previously from Best to Worst it was:

Mythical > Fabled > Legendary > Mastercrafted > Treasured > Handcrafted

There was some slight overlap between Legendary and MC and between Treasured and HC but overall this was valid.

It now seems to be

Mythical > Fabled > Legendary > Treasured > Mastercrafted & Handcrafted

Now the overlap seems to be between MC and HC with some HC items being better than the MC versions.  Of course there is no treasured in DoV so the gap between quest loot (all legendary) and crafted loot is even bigger.

The real fix is to put crafted or mastercrafted between mythical and fabled.

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Old 09-03-2011, 06:54 AM   #64
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DominoDev wrote:

Powers wrote:

Crafted cloaks (e.g., cloudy linen travellers cloak) pretty much all have the same appearance (that being a chainmail-like cloak with leather upper) and -- more importantly -- that appearance overrides the "Show My Guild Heraldry" cloak option.  You can't have a crafted cloak equipped in your appearance slot and still show your guild heraldry.

This was actually posted about already, and yes they will be corrected.

It's hard to give a time frame because not everything will be fixed at once - likely you will see fixes trickle in with each hotfix. And much as I'd like to say "it will be fixed on XX date", if I do say that and then for some reason it's delayed, that's only going to be more annoying than saying nothing.  So I'll just say thank you for the details again, we ARE looking through this thread and will be fixing bugs on an ongoing basis.

Also, to answer Prrasha:

Prrasha wrote:

Are the non-detailed lists (like "all the mastercrafted is no better than the handcrafted of the same tier") also being looked at?

Yes, but non-detailed lists like your example require a much higher level of knowledge.  To give an example, in one post somebody said "hex dolls are a mess", without any further detail.  I was able to figure out what that meant since I'm very familiar with the way it was before. But I couldn't send that to a random person on the team or spare QA person from another game and expect they'd be able to figure it out.  Or if they did, it would take them ten times as long as it would take me, time which they might not be able to spare right now, and thus it would have to wait till they did have time to sit down, or till I had time to do it myself.  (In this case I did come in early and take 2 hours to review them all and make a list of suggestions - but I don't have time to do that for everything.)  So yes, we can figure out non-detailed lists, but detailed ones including item names we can easily look up directly do save time and mean that more people can be roped into helping even if they aren't greatly famililar with tradeskills.   Hope that answers your question!

An example of a general problem I've noticed when trying to re-gear my characters that needed t3 and t4 leather, chain, and plate armor:

Feyiron Vanguard Barbute: +11 str,  +11 sta, 8.4 dps, and 196 mitigation

Feysteel Vanguard Barbute: +15 str, +15 sta, 5.6 dps, and 221 mitigation

I'm not sure what the intended increase in stats is supposed to be, but it seems wrong that the additional stats (like the dps in the example above) would go down when you go to a higher quality item.  I haven't gone through every t3 and t4 armor piece or any of the other tiers, but a random sampling showed this to be true on every piece I looked at.

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Old 09-04-2011, 12:26 PM   #65
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Liandra wrote:

It would probably be helpful if someone from SOE could confirm what the new relationship between item qualities is and where crafted items lie on the scale.

Previously from Best to Worst it was:

Mythical > Fabled > Legendary > Mastercrafted > Treasured > Handcrafted

There was some slight overlap between Legendary and MC and between Treasured and HC but overall this was valid.

It now seems to be

Mythical > Fabled > Legendary > Treasured > Mastercrafted & Handcrafted...YESH!

Now the overlap seems to be between MC and HC with some HC items being better than the MC versions.  Of course there is no treasured in DoV so the gap between quest loot (all legendary) and crafted loot is even bigger.

Only thing worth making are expert spells now...?! Seems odd they'd upgrade Treasured, Legendary items and cut the stats on all MC.

As I remember Steel used to have around +20 (cl-22) stats and now Ebon has +22 (Cl-42) Appears that AC dropped too.

82 MC now has +37 stats and My Temps CL 70 Legendary has 40+ and higher AC?!

/heavy sigh.... No more cookies for the Devs!

/disclaimer: I may not be totally correct, but I can live with partially..

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Old 09-05-2011, 11:30 AM   #66
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Ok, going to try and clear up the hex doll problems. Below is a table of hex doll stats prior to GU 61 (via Eq2Traders):

TierCommonCommon Stats*RareRare Stats*Imbue Material
2Burlap (Tuber)+6, 3hp/3pwrRoughspun (Sisal)+10, 5 hp/pwr, +60 resistsGlowing
3Canvas (Belladonna)+8, 3hp/3pwrRuckas (Dandelion)+14, 10 hp/pwr, +105 resistsSparkling
4Broadcloth (Tussah)+12, 7 hp/pwrCloth (Oak Root)+20, 15 hp/pwr, +140 resistsGlimmering
5Rough Linen (Ashen)+18, 10 hp/pwrLinen (Figwart)+24, +5 sta, 20 hp/pwr, +225 resistsLuminous
6Sandcloth (Succulent)+21, 12 hp/pwrCambric (Saguaro)+30, +10 sta, 25 hp/pwr, +270 resistsLambent
7Windcloth (Hanging)+26, 15 hp/pwrDragon's Breath (Nimbus)+34, +15 sta, +30 hp/pwr, +302 resistsScintillating
8Damask (Lichenclover)+30, +10 sta, 18 hp/pwrSwiftcloth (Mantrap)+40, +20 sta, 40 hp/pwr, +347 resistsSmoldering
+1 melee crit chance
+1 ranged crit chance
+1 damage spell crit chance
+1 heal crit chance

 

T2 is now broken up into several different stat dolls, each having lost the added hp, power, and resists. They also have less base stats than they did previously. For example, Chaos and Discord Imbued are now wis/int/sta. Fright and Ruin imbued are now str/agi/sta. Shadow Imbued Burlap and Roughspun is sta/str/agi.

The rares on T2 alone have lost 3 on the stats, plus the hp, power, and resists.

T3 MC looks to have lost 4 on the stats, the hp, power, and resists. These were replaced by +2 subjugation/disruption. The HC versions actually have a +3 to subjugation/disruption, with +8 to stats.

PLEASE return the hex dolls to their former stats. The current versions are just a mess.

If there are any high level tailors who can verify if the upper tiers are similar, would help a lot.

*edit* Also just noticed that some of the low level MC dolls are flagged as HC.

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Old 09-05-2011, 01:23 PM   #67
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Not sure if this is intentional or a bug, but the Rilissian Manslayer (L77 MC faction) leather armour only has +STR and +STA stats since GU61. It previously had +STR, +STA and +WIS.

Since it's the only L77 MC faction armour available for druids, I think it's an error.

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Old 09-06-2011, 02:15 PM   #68
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Cuirboilli leather (mastercrafted level 22) is bruiser monk only now.

I'm not sure if this was intended, but if so it stinks because I use it on my lower level chain & plate alts who are never growing up, or growing up fast, and I don't want to waste a rare metal on, but rare pelts are cheap.

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Old 09-07-2011, 05:09 AM   #69
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Liandra wrote:

It would probably be helpful if someone from SOE could confirm what the new relationship between item qualities is and where crafted items lie on the scale.

Previously from Best to Worst it was:

Mythical > Fabled > Legendary > Mastercrafted > Treasured > Handcrafted

There was some slight overlap between Legendary and MC and between Treasured and HC but overall this was valid.

It now seems to be

Mythical > Fabled > Legendary > Treasured > Mastercrafted & Handcrafted

Now the overlap seems to be between MC and HC with some HC items being better than the MC versions.  Of course there is no treasured in DoV so the gap between quest loot (all legendary) and crafted loot is even bigger.

The new Itemisation has really killed crafted gear i used to sell alot of twink armour/weapons etc and now nothing sells at all because people would rather equip treasured stuff they pick up than buy master crafted.

I've cut all my prices to barely above costs and it's still not really moving with any great speed, yes it does still sell in drip's and drab's mostly to people i think who haven;t paid attention and noticed the nerf and still assume its the best thing to buy.

I was comparing some jewellary last night and this is what i found on a necklace.

Opaline Locket - HC - Selling for 15g - 11wis , 11 int, 11 stam, 3 minstration, 3 ordination, 1.2 potancy.

Dwarven Prayer Beads - Treasured - selling for 10g - 13wis, 13int, 13stam, 3 focus, 3 weaponskills, 1.4 potancy. 

Fashioned Opal Necklace - MC - selling for 1p - 14wis, 14int, 14 stam, 278 resist (n,e,a), 2 focus, 2 weaponskills, 0.8 potancy.

Halfling healer bead - Legendary - selling for 22g  - 16 wis, 16int, 16 stam, 3 focus, 4 weaponskills, 1.8 potancy

Energized Mediums Medallion - Fabled - 88g - 16wis, 16 int, 16 stam, 4 disruption, 4 subujgation, 1.8 potancy

Now granted the fabled itemistation seems messed up here.

However the sad fact is no-one is going to pay for the MC when they can get the legendary for a fraction of the price, granted there is a loss of some resists but honestly no-one cares about resist's till the top couple of tiers. 

Now before someone says something about the MC is way over priced, opal's on my server are currently selling for 60-80g  i could potentially drop the price to 80-90g but at that point we have to wonder if the time invested in crafting it is worth it and it doens't take away the fact that they can get a comparable and argueably better item for 22g a price i could never hope to match even if i got a really good deal on opal's.

Currently the only thing worth making is experts. *sigh* and as someone who has always been a crafter before a adventurer it's a sad state of affairs.

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Old 09-07-2011, 09:13 AM   #70
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Edit: Removed my info, you can remove this post. I'm dumb and didn't read today's patch notes lol...my issue was apparently fixed. SMILEY /coffee

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Old 09-12-2011, 06:16 AM   #71
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Mastercrafted Hex Dolls:

Yesterday i noticed on my toon with 2 MC Hexdolls (Ruckas Chaos), it didn't give me the Bonus for 2 MC Hexdolls.

Is this an Error or do i need 2 different MC Hexdolls since GU61 ?

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Old 09-12-2011, 12:44 PM   #72
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Tigress wrote:

jeweler can no longer make handcrafted belts for mages or priests.

jeweler can no longer make mastercrafted belt for scouts or fighters. 

For the 20s, only belts available:

Fashioned Boiled Leather Belt (handcrafted): +8 str/ +8 agi / +8 sta

Fashioned Engraved Leather Belt (mastercrafted): +10 wis / +10 int / + 10 sta

For the 30s, only belts available:

Fashioned Etched Leather Belt (handcrafted): +11 str/ +11 agi / +11 sta

Fashioned Engraved Leather Belt (mastercrafted): +14 wis / +14 int / + 14 sta

For the 40s, belts available:

Fashioned Strengthened Leather Belt (handcrafted): +15 str/ +15 agi / +15 sta

Fashioned Augmented Leather Belt (mastercrafted): +19 wis / +19 int / + 19 sta

EDIT TO ADD:

(note:  i did find the handcrafted fasioned linen sash with wis/int/sta that goes on the waist so we can make handcrafted belts for mages/priests in the 40s.)

Fasioned Linen Sash & Fashioned Rough Linen Sash

i suspect this continues thru all the levels but i am not checking what i do not need to personally make.  pls investigate & fix.  ty.

Tigress, for the 40's, there are also waist item recipes for handcrafted Fashioned Dimondine Girdle with str/agi/sta, and mastercrafted Fashioned Rhodium Girdle with str/sta/agi.  However, the items you have listed for the 20's and 30's are the only waist items for those two tiers.  My little lvl 33 ranger is crying over her handcrafted belt. 

Edited to add: I did check the remaining tiers and they are fine as far as having both hc and mc waist items available for str/sta/agi and int/wis/sta.  It is just t3 and t4 that are missing mc waist items for str/agi/sta and hc waist items for int/wis/sta.

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Old 09-13-2011, 11:08 AM   #73
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Am I the only one who has noticed an armorer recipe missing in t8? Non-Imbued Incarnadine Righteous Cuirass...I can imbue it but I can't make the cuirass I'd like to imbue lol. Not sure how long it's been like that since I've only recently had reason to make a set.
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Old 09-14-2011, 06:22 PM   #74
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Ok, bringing up hex dolls again, as they are still fouled up.

Prior to GU61, the only real difference between hex dolls within the same tier was the self buff and debuff. Below is what I mean.

NameSelf BuffTarget Effect
Ruin ImbuedStamina IncreaseLowered Physical Mitigation
Discord ImbuedWisdom IncreaseLowered Attribute Scores
Shadow ImbuedAgility IncreaseLowered Movement Rate
Chaos ImbuedIntelligence IncreaseLowered Magical Mitigation
Fright ImbuedStrength IncreaseLowered Attack Rate

On the above, a ruin imbued t2 doll had 6 to int/sta/wis/agi/str, 3 hp, 3 power, and the listed buff/debuff. Now, only certain classes are able to use certain dolls. Example, if a necro wanted to use a ruin imbued for the stamina buff, they are stuck with common stats that only increase strength, agility, and stamina. No boost to int for a class that needs it.

Please put the hex dolls back the way they were prior to the GU. This is just a big headache.

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Old 09-14-2011, 06:32 PM   #75
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...we should all be paid is SC since it appears we are all doing work for SOE now, listing all of this out for them...

sorry...I am not usually so pessimistic...and I know the Dev's stay busy...

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Old 09-16-2011, 05:46 AM   #76
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kris and ritual daggers are the only piercing weapons with +int on them. Guess what? they're the only piercing weapons not wearable by mages. Made a /bug from my Test weaponsmith.

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Old 09-18-2011, 11:40 AM   #77
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I noticed the xegonite ritual dagger (I'm pretty sure that's the one) can be used by mages just fine. My necro has one. The problem is that it's still considered lv60 instead of lv62 and the stats show this, meaning I made it for no reason since it's not better than what she has right now. It should be lv62 like the rest of the t7 MC lol. Might want to take a look at that. I could be wrong on the name of it since I'm not in game right now, but I know it is a t7 MC mage stat dagger. Mostly certain it was a ritual dagger.
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Old 09-18-2011, 02:05 PM   #78
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I noticed this when I was looking what bow to craft for a new scout alt, somehow all of the handcrafted and mastercrafted longbows have no agility whatsoever.  Agility is only on the shortbows.  Please fix this, I don't see why you would need to make shortbows lend more to scouts and longbows lend more towards fighters, especially since when you get to 90, just about every bow a scout will be using is going to be a longbow.

Just make the longbows and shortbows have str, agi, and sta, there's no reason to lock each one to one specific set of classes due to the stats they provide.

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Old 09-18-2011, 03:32 PM   #79
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While browing the broker yesterday i noticed some level 22 imbued MC items that had identical names and descriptions, but some had level 12 stats on them. One specfic item is the Imbued Oak Knotted Club.

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Old 09-21-2011, 11:06 AM   #80
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It has been 20 days since a red reply in this thread. I know you all are busy looking into this mess, but could we get a post with some sort of update? MC items are still being outdone by treasured drops/quest rewards that are lower in level than the MC equivalent.

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Old 09-26-2011, 03:53 PM   #81
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MC gear is still being outdone by treasured dropped/quested reward gear. A lvl 22 MC set should last the wearer until the next set at 32, but isn't even close now.

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Old 09-27-2011, 04:16 AM   #82
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I've sent feedback with some specific examples, but the dexterous leather sets and regular leather sets have the exact same stats - str/sta on both, plus the same blue stats.  Given beastlords are coming and will be a leather-wearing scout, can we please get one or the other changed to agi/sta?  I'd say dexterous as agi, so name follows function...

The woven leather is wis/sta, which is great for druids, except its numbers are lower than the same tier of dexterous or regular leather.

And on the name-function thing, any particular reason why the devout plate got str/sta along with the vanguard plate, while the regular plate is the wis/sta?  Not a bug, I know, but something that's regularly boggled me when getting new gear for my characters.

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Old 09-27-2011, 03:58 PM   #83
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Lodrelhai wrote:

any particular reason why the devout plate got str/sta along with the vanguard plate, while the regular plate is the wis/sta?

When it was added, Devout was plate armor with crusader stats, not cleric stats.  (Though when STR was the melee stat for all 24 classes, melee clerics wore it too.)  Vanguard was always warrior-statted, Plate was always cleric-statted.

So now that we've got the understandable-by-three-year-olds two-stat system, devout became just STR/STA so it's still crusader-wear.

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Old 09-27-2011, 04:04 PM   #84
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Went to make a couple of t2 items for a mage alt and discovered the turquiose orb & tanned leather tomes are both statless. The should be int/sta items. Mastercrafted ones (coral orb & cured leather tome) both correctly have stats, int/sta.

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Old 09-27-2011, 05:53 PM   #85
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In preparation for beastlords, I've noticed the following problems with tailored leather recipes:

  • No leather set has +AGI on it right now
  • Other than appearance, there are no differences between a "regular" leather set and a "dexterous" leather set.
  • Consistently across all tiers, the blue and green stats are mixed up. Mastercrafted should have better blue and green stats, but often the case is that the blue and/or green stats are worse than the handcrafted. The amount of errors are simply too many to count.
  • Mysteriously, tier 5 mastercrafted leather (Augmented) adds a second blue stat (Attack Speed) for the melee versions while reducing the first stat (DPS Mod). This is not present in the handcrafted (Strengthened). This trend is continued into tier 6 (Stonehide and Scaled), tier 7 (Horned and Dragonhide), tier 8 (Bristled and Hidebound), and tier 9 (mottled and spotted)
  • Mysteriously, tier 8 handcrafted (Bristled) has multi-attack, but tier 8 mastercrafted (Hidebound) does not.
  • Mysteriously, tier 8 dexterous bristled is inferior to vanilla bristled in every way. This trend continues into tier 9.
  • Mysteriously, tier 9 eschews the entire previously established progressions and goes off in its own direction. For no reason tier 9 BPs have casting speed on the melee pieces, a stat which is utterly useless to melee classes.

This is just a sampling of the "problems" with tailored leather. It would take a major series of spreadsheets to fully illustrate the problems.

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Old 10-02-2011, 04:02 AM   #86
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All round shields are priest only except tier 1, tier 8, and the di'zok and riliss faction round shields. No scout love.

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Old 10-02-2011, 01:04 PM   #87
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While you are at it any chance of putting WIS on some of the scout gear for us battle priests?  There is NO gear while leveling for us.

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Old 10-06-2011, 09:21 AM   #88
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Well, 36 days (and counting), and still no reply from anyone at SoE. Not even a "we are still working on it, no eta at this time." post.

I have come to the conclusion that they just don't give a hang about fixing anything at this point.

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Old 10-18-2011, 01:59 PM   #89
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Another patch day come and gone. All my Round Shield recipes (tier 1 excepted) produce Bucklers that are Priest Only, Priest Stats, and not useable by Scouts. Most dropped Round Shields that I've seen are the same. It's been how long since GU 61 broke them now? I give up.

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Old 10-25-2011, 01:41 AM   #90
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Imbued Architect's Vest, level 32 Mastercrafted chest, used to be cloth has been chain since the GU. Thanks in advance for fixing this.

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