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Old 06-03-2005, 12:08 PM   #31
Dovifat

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There actually is a pretty simple reason why they don't go into detail about progress and content of the combat changes. Once people read the first couple lines of the preliminar patchnotes, they'd start to whine. They wouldn't care to read the rest, they wouldn't care to actually play and test. They'd whine day in and day out. Now, of course, people whine anyway, as can be seen on this thread. The magnitude of whining going on would increase exponentially though. I'd try to put that off as long as possible myself if i was a Dev.
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Old 06-03-2005, 05:23 PM   #32
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Dovifat wrote:
There actually is a pretty simple reason why they don't go into detail about progress and content of the combat changes. Once people read the first couple lines of the preliminar patchnotes, they'd start to whine. They wouldn't care to read the rest, they wouldn't care to actually play and test. They'd whine day in and day out.

Now, of course, people whine anyway, as can be seen on this thread. The magnitude of whining going on would increase exponentially though. I'd try to put that off as long as possible myself if i was a Dev.



Hmm, mostly I see it as a catch 22, if they tell us details now, people are going to whine yes thats true, but it will also help identify the changes that people are REALLY against, and give them time to rethink their strategy, or they can choose to keep their mouths shut tighter than Fort Knox, and people are going to whine, and then get super [Removed for Content] when they dont rethink some of the stupid changes they are going to make(I guarantee some are going to be stupid, its the nature of the beast).  So their choices, tell us now, and at least have a chance of earning respect, tell us later and have no chance, [Removed for Content] of the customer base even more between now and then....starting to see the whole picture?
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Old 06-03-2005, 06:34 PM   #33
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1) I hope some of you realise you're complaining that SOE rushed the game out to beat WoW, and due to that some imperfections were released, but now you're saying that they should hurry up and finish the combat changes. So you want them to repeat the same mistake why? I do agree that some marketing or editorial twit decided to rush the game, and that it was a bad call from a player stand point.
 
2) Personally I wouldn't give us any information about development either. Any morsal of forshadowing, and some of us take it as a legaly binding contract. Would I like more insight on what's going on behind the scenes? Would I like them to address some of my concers? Yeah on both of them, but as soon as you mention that you might try to fix something for LUX, and if by LUY it's not fixed, well... the only logical reasoning is that SOE is a tool of the war machine, it's just keeping us playing and thus paying so that SOE can eventually build it's own militia and take over the world. Oh and it wants to lose players too, obviously.
 
3) Saying that SOE is concentrating there efforts in the wrong area. Hmmm this is a bit tricky. More people won't always mean better, nor will it be linear in the way that more people will take less time. If it takes one guy 60 seconds to put in a lightbulb, it won't take 1 second if there's 59 people helping. Also you wouldn't blame the guy that did the cover for the CD you bought for the bad guitar solo on track 3 would you? So leave the poor menu artist alone.
 
4) As a collective we're just down right impolite and insulting. I can't help but think that insulting them over and over won't get them more motivated to help us. This is assuming that they haven't collected enough money from us to recreate all there employes in assassin robots with no feelings ready to take over the world. If they have then all the insults should just rub off them, so discard this point in that case.
 
 
As I walk home tonight from work, I'll talk to my buddy about some type of odd strategy to kill mob x, or how fast this post got one stared. When I get home I'll start EQ2, put my playlist for the night, log on to MSN. And smile when I realise that I'm playing a game I like, listening to tunes I like, and chatting to people I like, all at once. Life is better than bad on my side.
 
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Old 06-03-2005, 06:45 PM   #34
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wurtin wrote:

1)  The dude or dudet who updated the fonts probably isn't a programmer. They are  probably an artist/graphics designer.  I don't want them touching combat changes.
 
I keep seeing this argument from the other people in these boards, especially those that work in the programming industry.  While I do see the point you guys are making since it makes good sense, I do have one thing to say:

--that programmer who is doing fonts would be more beneficial to EQ2 by going over to Starbucks to pick up espresso for the guys that ARE working on the combat bugs.  Everyone on their team that can add any meaningful input or help to the correction of these issues should be working on them.  i.e. - pull those programmers off of the splitpaw saga and the new expansion so that they can help with combat balancing.  It just really feels like the priorities of the dev team are off...probably because of poor management by their superiors but who knows.
 
 
2)  Have all of the EQ vets lost their memories?  EQ was so broke when it was released (granted it was Verant back then but Smed is still here).  The new UI release was horrendus, amost every expansion was broken.  There were dozens and dozens of quests that were in the game at release that still have never worked.  Casino anyone??  Good God people they closed the official forums for YEARS.  All that we had were Druids Grove and Monkeybusiness and EQ Necro and all the other class boards  to discuss the game, and were lucky if the CS rep posted once every couple of months.  (Absor didn't like the Necro Boards SMILEY.   ).  They've ALWAYS released new expansions with old broken content still there.  They've ALWAYS fixed doors when there were bigger fish to fry.  Part of it I'm sure has to do with resource allocation and things of that nature. 
 
Having said all that, They eventually got most of the important stuff right....
 
I'm sure we all expect to see bugs in an MMO.  But back when EQ1 was out, there really wasn't anyone else to compete with them.  You can be sloppy if you're the only show in town.  Unfortunately for SOE they aren't the only show in town anymore.  There are way too many other good MMO's out now and coming out soon.  They can't afford to be sloppy.  Chances are those people they [Removed for Content] off won't be coming back.



Message Edited by SilentSam on 06-03-2005 12:17 PM

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Old 06-03-2005, 07:35 PM   #35
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Kimkim Team`Zeb wrote:

LU#11 New Added Colors to the , Sorta New Fonts ... Enjoy...

We tried to fix some issues with certin raid mobs such as The Kra`thuk for the umpteenth time but got frustrated and decided adding colors was faster and easier.. Expect the Combat locking to be fixed in the near future after we add new font and colors to the in game mail system..


Yes.  Coloful fonts.  What a terrific idea.  I can't wait for LU #11 to see them.  Thanks for the heads up!!!!
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Old 06-03-2005, 09:11 PM   #36
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I understand that fixes and balancing will take time and effort and is probably a huge undertanking.  What bothers me is that they spent resources on adventure packs and the exchange servers (both projects that will create more revenue) instead of fixing the original product.  They have a team working on the expansion ... great they are making the pile of poo bigger instead of fixing it.  Brilliant logic.  Why not have all their teams of programmers fix the game ... then they can have ALL their programmers work on expanding the game.  Only a video game company can pull this scam off.  If you bought a car that had tons of problems and only worked about 70% satisfactorily ... would you buy another one from the same manufacturer when it came out?  I highly doubt it.
 
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Old 06-03-2005, 10:03 PM   #37
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Yrendar wrote:

Side note that I forgot in my post.

Dirges do not AOE taunt. They create agro through thier buffs just like every other class. Every class. I can hold agro fairly well as a mystic if I buff in battle (although that is what we Mystic's call Suicide). Any good tank will save thier buffs for battle so they can hold agro better.



Talk to a dirgge before claiming such things, we DO have an aoe taunt. In fact we have an entire line of aoe taunts.
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Old 06-03-2005, 10:08 PM   #38
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Jenoy wrote:
1) I hope some of you realise you're complaining that SOE rushed the game out to beat WoW, and due to that some imperfections were released, but now you're saying that they should hurry up and finish the combat changes. So you want them to repeat the same mistake why? I do agree that some marketing or editorial twit decided to rush the game, and that it was a bad call from a player stand point.
I don't really expect them to release a lot of details. We'll all get to see what's put on Test, and they'll have to face whatever criticism they're going to face then. But for me to keep paying for a Station Access account every month with no indication of when they'll actually be finishing this revamp is what's driving me nuts. I don't buy adept 3's because who knows what's going to change with the spells. They aren't going to scale anymore, so what will be good, bad, decent.....there's nothing on the new spell lines, so I feel like I'm in limbo on the spell issue because my ingame money is limited and I don't want to spend a lot of plat on something that's going to be drastically different. Just a general date to within a few weeks would help a lot of us wait more patiently. It's like telling someone you're going to need surgery, but we can't schedule it for months, and we'll let you know the night before. In the meantime, sorry about that pain and disability, but you're on the list!
 
2) Personally I wouldn't give us any information about development either. Any morsal of forshadowing, and some of us take it as a legaly binding contract. Would I like more insight on what's going on behind the scenes? Would I like them to address some of my concers? Yeah on both of them, but as soon as you mention that you might try to fix something for LUX, and if by LUY it's not fixed, well... the only logical reasoning is that SOE is a tool of the war machine, it's just keeping us playing and thus paying so that SOE can eventually build it's own militia and take over the world. Oh and it wants to lose players too, obviously.
I don't hate the devs, they're just like most of us, forced to work for managers who don't always have a lot of contact with the people who use their product. Of course, they don't want to lose players, but even the best ideas can be ruined. For example.....Star Wars Galaxies. Arguably the most famous franchise in history, but I really think there are very few people who consider it a truly great game. Most people label it a great idea gone wrong. SOE is hardly the evil empire, but anyone who thinks they aren't in it for the money is rather painfully naive. If they don't have to put in a great deal of money and effort to get us to stick around, they won't.
 
3) Saying that SOE is concentrating there efforts in the wrong area. Hmmm this is a bit tricky. More people won't always mean better, nor will it be linear in the way that more people will take less time. If it takes one guy 60 seconds to put in a lightbulb, it won't take 1 second if there's 59 people helping. Also you wouldn't blame the guy that did the cover for the CD you bought for the bad guitar solo on track 3 would you? So leave the poor menu artist alone.
No, not blaming the UI designer. But I would like to see a poll on whether the majority of us would rather have seen the effort put into the expansion, the mini expansions, etc., put into fixing the the gameplay issues first. If someone is qualified to be on the team working on the mechanics of an expansion, they're probably qualified to be figuring out what in the code keeps so many of us stuck in battle. It's a matter of prioritization. On the triage list, something that consistently effects my gameplay negatively is higher in priority to me than something that I might enjoy later.
 
4) As a collective we're just down right impolite and insulting. I can't help but think that insulting them over and over won't get them more motivated to help us. This is assuming that they haven't collected enough money from us to recreate all there employes in assassin robots with no feelings ready to take over the world. If they have then all the insults should just rub off them, so discard this point in that case.
I agree, there's no need to insult anyone. I'm very careful to blame most decision making on the people who make the decisions. That's not usually a developer. But someone, somewhere at SOE is in charge of this. The people who make the decisions are probably not trolling these boards. The people who DO troll the boards need plenty of ammunition to let them know that many people are unhappy with their policy decisions, and eventually it will impact their bottom line. EQ One was a very big fish in a small pond at the time. EQ2 is just one fish in the ocean.
 
As I walk home tonight from work, I'll talk to my buddy about some type of odd strategy to kill mob x, or how fast this post got one stared. When I get home I'll start EQ2, put my playlist for the night, log on to MSN. And smile when I realise that I'm playing a game I like, listening to tunes I like, and chatting to people I like, all at once. Life is better than bad on my side.
I've repeatedly said that I enjoy the game too. If it got too bad, I wouldn't play. But the point I'm trying to make is that condoning poor decision making is going to result in SOE seeing people like me, who played EQ, and only EQ, for six years, start to take a look at other games. These other games might not be better, but I'll be willing to give them a shot just because I am tired of waiting around for SOE to work things out. If my landlord repeatedly tells me he's going to fix the air conditioning, but an entire summer goes by without cool air, when my lease is up, I'll check out that new apartment building I see going up down the street.
 
Cheers.
I will indeed be cheered when I have some idea of when these changes will occur. Until then, I'm not toasting SOE.

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Old 06-04-2005, 01:57 AM   #39
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I understand the complaints about this update given its relative size to many of the other Live Updates, and I feel I should address a few of your concerns. The lack of spell changes in this update is related to the upcoming combat changes. We have our spell and arts designers focused on revamping the combat system, which includes fixing and balancing a large portion of our spells and arts. This process isn't something we want to rush, so it is not included as part of Live Update #10. Changes to spells and combat arts are coming, but we can't yet give a date for when they'll go to Live servers. There are also quite a few changes that go in as part of our Live Updates that do not make it to the update notes, as they are generally unnecessary to point out. For example, we are going through every quest in the game and ensuring that they are fun, polished, and appropriately rewarding. At this phase in the life of EverQuest II, we don't need to add too many new quests to the game with each update, as we already have thousands. What we are doing is making sure all of the existing quests are fun and meet your expectations. This has been going on for over a month now, but it is generally unnecessary to point out that we polished up an existing quest unless something major changed. I've been involved in the quest changes personally, so if you enjoy the solo content path quests in Antonica, The Commonlands, or laceName u1:st="on">laceName w:st="on">NektuloslaceName> laceType w:st="on">laceType u1:st="on">ForestlaceType>laceType>laceName> more the second time around than the first, you can blame me. SMILEY Other updates that have gone unmentioned include a big optimization on character LODs that speeds up the caching process 2.5x, lots of minor art updates, a change that allows ambient audio to play more consistently, and many others. They often go unmentioned, but we are still working hard on improving EverQuest II.

In short, making EverQuest II as much fun as possible is still our highest priority.

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Old 06-04-2005, 02:01 AM   #40
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What about things that are being fixed?  Any chance some of those are going in too but aren't mentioned in the update notes?  Like drink/food disappearing on death again, combat lock, mob pathing, anything? I mean, this is all great, but throw us a bone, please.  Please please please.
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Old 06-04-2005, 02:08 AM   #41
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Kucastank wrote:
Just F.Y.I. Dirges do have taunt oddly enough. This is in addition to buffing aggro onto you and it costs 1 concentration slot.


Are you talking about Hyran's Angry/Raging Sonata? From what little I can see isn't it supposed to increase encounter hate on the target of the spell (i.e., put it on the MT to improve his/her aggro building)?


Precisly what I am talking about. It is a broken spell however as you can not cast it on a group member and it adds the hate to you. In its present state, it acts as an ae taunt to the caster. I have used it to pull group encounters in those wacky groups when a real tank isnt available.

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Old 06-04-2005, 02:13 AM   #42
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Thanks for stopping by, Blackguard.....I'm especially pleased about the texture caching, as I own one of the infamous Geforce 6800's, improvements in texture caching might help my framerates! That optimization alone is worth a lot to me.

More than anything I can think of, just knowing a little more about what's going on and a general timeframe for changes help us remain involved with EQ. What many higher ups don't seem to get is that if a mistake is made and honestly owned up to or reasons for delays are given to us, the vast majority of the player community is willing to wait on improvements. I know Moorgard does his best to answer our concerns, but it's not even specifics that will settle most of us down. Even were he to say, you can expect to see something on Test in a few weeks, then have to come back in a few weeks and say.....well, we ran into this problem, please hold on for another week.....I think most of us understand. Deadlines for release of adventure packs and expansions are set and met, occasionally delayed a bit, but the general timeline is known.....I really think we'd be very appreciative if we had the same knowledge for the spell and combat revamp.

I know that there are a lot of people who post when discontented. I have that tendency, too! So thank you for taking the time to list some of the things we aren't aware of.

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Old 06-04-2005, 02:16 AM   #43
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I understand not wanting to rush the combat changes, but several months of it?  If the devs are stretched too thin, I'd be happy to work for SOE in the programming dept.  I'm up in LA so not too far of a drive.  With this large of a change going in, there should be a FULL dedicated team doing it.  Not some people working on it full time, others part time, and it taking MONTHS to finish.  That is what is unacceptable.  Also, no one wants exact details of what is going on, just give us a feel.  Like the other day when you mentioned where chanters will fall in the mix.  You do know some details and LOTS of generalities, just give us a list and say its subject to change.  Somethings better then nothing.

Message Edited by Handlebars on 06-03-2005 03:17 PM

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Old 06-04-2005, 02:18 AM   #44
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Aha!  I wondered if my eyes (or mind) were playing tricks on me.  The changes to toon LoD are evident, and nice.

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Old 06-04-2005, 04:01 AM   #45
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Blackguard wrote:

I understand the complaints about this update given its relative size to many of the other Live Updates, and I feel I should address a few of your concerns.

The lack of spell changes in this update is related to the upcoming combat changes. We have our spell and arts designers focused on revamping the combat system, which includes fixing and balancing a large portion of our spells and arts. This process isn't something we want to rush, so it is not included as part of Live Update #10. Changes to spells and combat arts are coming, but we can't yet give a date for when they'll go to Live servers.

There are also quite a few changes that go in as part of our Live Updates that do not make it to the update notes, as they are generally unnecessary to point out. For example, we are going through every quest in the game and ensuring that they are fun, polished, and appropriately rewarding. At this phase in the life of EverQuest II, we don't need to add too many new quests to the game with each update, as we already have thousands. What we are doing is making sure all of the existing quests are fun and meet your expectations. This has been going on for over a month now, but it is generally unnecessary to point out that we polished up an existing quest unless something major changed. I've been involved in the quest changes personally, so if you enjoy the solo content path quests in Antonica, The Commonlands, or NektulosForest more the second time around than the first, you can blame me. SMILEY

Other updates that have gone unmentioned include a big optimization on character LODs that speeds up the caching process 2.5x, lots of minor art updates, a change that allows ambient audio to play more consistently, and many others. They often go unmentioned, but we are still working hard on improving EverQuest II.

In short, making EverQuest II as much fun as possible is still our highest priority.




This is all fine and dandy, but don't you think your time could be better spent working on the mechanics of the game and the broken content instead of working on some stupid newbie quest in CL that the majority of the servers could care less about?

I have done a lot of projects in my life and I know the fist thing you do is set priorities. In a normal work environment, you fix the major issues first and the cosmetic issues last. You do what you can to cut the customer compaints down to a dull roar then, and ONLY THEN, do you work on the lower priority issues. The expansion should be worked on, but with fewer resources than the Bug team until the majority of the bugs are worked out.

I know you guys have teams working on stuff, but I would love to know the size of the Bug/Mechanics team verses the new expansion development team. Is the team working on the expansion and station exchange larget than the ones working on mechanics, bugs and broken content? If so, a reorgainization is needed and more resources put into place to fix the current major issues with EQ2 and if that means taking people off the expansion development and putting them on Bug Fixes, then so be it. It just amazes me how you can commit to an Expansion date but can't even tell us when we can expect the combat/spell change update. Seems like you can't do one without the other. How can you even design an expansion if the current combat/spell system is changing?

GOD HELP YOU if you screw up  this so called BIG UPDATE.

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Old 06-04-2005, 04:20 AM   #46
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Yrendar wrote:

Why are we getting more fonts? Maybe because over at EQ2interface there is at least 3 mods that change the fonts to make them easier to see. I'd also be willing to bet that Sony is just importing the code from these mods since the mods are done with thier tools. Therefor it was done because enough people CARED about it bad enough to make thier own modifications to the game and it was most likely done for free. Look at that, demand causes supply...

Why are they adding waypoints? Maybe because everyone and thier mother uses eq2map. Maybe because while combat is working with a few bugs for now, some people are having difficulty finding thier way around. Adding waypoints to the map is also a VERY easy mod, probably done by a dev on his lunch break after realizing no one uses the maps in game without using eq2map mod these days.

You asked why dueling isn't in the game. Apparently you are unaware of the new expansion pack comming out. Its called Desert of Flames, it will be out in september and that is where sony is advertizing that dueling will be.

Combat is working right now. The imbalances are there but they are not game breaking. Everyone contributes to a group and everyone can solo without any problems whatsoever AND (imho the most important) every single class is usefull on a raid.

You obviously have never played another MMORPG, this is still one of the most bug free and balanced games on the market. Its Waaaaaay better than EQ1 was in its first 3 years. Raid targets actually take strategy and you can't just zerg them (which is boooring). I'd be willing to bet that the Combat patch will be part of the Desert of flames expansion too since that is where dueling is being introduced.

If you are really this frustrated maybe you need to take a break and come back when the combat patch is released. If not, I recommend pot or valume.

 

 

Message Edited by Yrendar on 06-02-2005 12:36 PM


:smileyvery-happy:

For Part 1: This has been my experience with combat. Generally I find that I can play just fine solo and in groups and I don't see anyone saying /gsay "OMG I can't function here this gnoll is killing me because COMBAT IS IMBALANCED!" At least in my experience. I'm sure there are many more complex issues with combat that require changes, but is the game really that unplayable? Are all the othe MMOs out there really that superior to EQ2? Any thoughts? This is not a "fanboi" defense of SOE,  just what I've seen so far...

For Part 2: All I can say is :smileyvery-happy: had to five star that one...  (I can't recommend pot or valium, but exercise works wonders if you try it...)

Edit: To the one-star troll, keep those one-stars coming! Still trying for the gold medal in the one-star champion challenge, this definitely helps!!! Thanks again!

Message Edited by KnightOfTheWord on 06-03-2005 08:17 PM

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Old 06-04-2005, 04:43 AM   #47
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For Part 1: This has been my experience with combat. Generally I find that I can play just fine solo and in groups and I don't see anyone saying /gsay "OMG I can't function here this gnoll is killing me because COMBAT IS IMBALANCED!" At least in my experience. I'm sure there are many more complex issues with combat that require changes, but is the game really that unplayable? Are all the othe MMOs out there really that superior to EQ2? Any thoughts? This is not a "fanboi" defense of SOE,  just what I've seen so far...

For Part 2: All I can say is :smileyvery-happy: had to five star that one...  (I can't recommend pot or valium, but exercise works wonders if you try it...)

Message Edited by KnightOfTheWord on 06-03-2005 05:22 PM


I believe the imbalance occurs to a greater extent the further you get in the game....and is most apparent in raiding. I can't speak for combat, but as far as healing imbalances are concerned, there are people who will take a 40 templar over a 50 fury. I've watched my heals greatly diminish in effectiveness, as my "druid" specific heals over time have been pretty much useless after I got my 20's selection Nemar's Renewal of Winter. I still use a grey adept 3 I got in my TEENS, Regrowth.....that's just nuts. Shaman wards are ineffective at higher levels also. There are still many instances where I do just fine, but I can really tell a difference when I work with a templar in particular. I think melee classes see the same disparities. The progression from evenly effective to pretty big differences is why people are upset.

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Old 06-04-2005, 09:11 AM   #48
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these things were mentioned in beta...so welcome to beta live update #11
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Old 06-04-2005, 10:31 AM   #49
Kimkim Team`Zeb

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Nolrog wrote:

Kimkim Team`Zeb wrote:

LU#11 New Added Colors to the , Sorta New Fonts ... Enjoy...

We tried to fix some issues with certin raid mobs such as The Kra`thuk for the umpteenth time but got frustrated and decided adding colors was faster and easier.. Expect the Combat locking to be fixed in the near future after we add new font and colors to the in game mail system..


Yes.  Coloful fonts.  What a terrific idea.  I can't wait for LU #11 to see them.  Thanks for the heads up!!!!


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Old 06-04-2005, 10:50 AM   #50
Ibis

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START losing players?
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Old 06-04-2005, 11:36 AM   #51
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LOL *Start* loosing players come on now thats a understatement! Every single server is now on a light load.  Ive seen more players leave then they have came into the higher end of the game at this point.  And if the next adventure pack dosnt put out like a cheap [Removed for Content] giving out the goods for cheap they are going to loose more. And if the expansion dosnt have a game life of more then 2 months before farming starts, its dead. We are playing a game that is almost basicly playing beta when we should be playing a game, but thats the way I feel about it.  They keep pushing things back that should have been in it from the start but instead they got greedy and put the game out to compete with WOW.  Maybe if they had a sence of prioritys they would fix what the game has going for it rather then adding buggy duels and worthless new leet text.  However they dont, and they go at their own pace saving the hard things last and pushing them back and back and back.  Now they say they need more time for these changes but they should have been in put in along with the update that finaly itemized 1/2 of the mobs in this game really.  As far as spells go the more popular the class, the more whiners, the more attention, and that drives devs to fix those first. Instead of looking at the sk's, pallys, necros, monks, conj because they have a smaller fan base due to the uselessness of the class and in return they would have less feedback. And the worst part about it is they refuse to give any straight answer on when anything major is going to go on they dont even think we need that extra carrot to keep playing.  When in fact thats exactly what some people need they cant give a time frame on anything.  They wont even give us a clue they mention all these new and great things that they are going to be adding and fixing and months later, Heh well now they wont even respond to those post because people are just so [expletive ninja'd by Faarbot]ing fed up! Heres an idea why dont you not tell us about anything that would keep a twinkle in our eye towards this game till you actually are going fix something in it hmm?  That way people can quit because the game is crap instead of quiting because you dont fix what you said you would.
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Old 06-04-2005, 12:55 PM   #52
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This is absolutely ridiculous you are getting upset at SOE for fixing something?  Yea fonts are not a core aspect of the game but it all adds up.  If it is broken then it needs being fixed.  Ok so you would rather than leave minor issue broken that they can easily fixed because "you" think other items are more important.  Or you would prefer to have lower - mid level xml coders work on programming code that affects core game play.  Well I am happy about one thing, you are playing the game and not designing it.The same people critizing them for fixing the minor issues will be the first to include those "minor" items in their list of problems with EQ2.

Message Edited by jordaann on 06-04-2005 02:06 AM

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Old 06-04-2005, 01:32 PM   #53
Kimkim Team`Zeb

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No fonts are not a game play issue, I dont care if fonts or anything of that is added to the game at all, there is still bugs that have been in the game since near day one ... mobs getting walled, stuck , or fall thru the earth, CT is a prime example of this... Mind you Spirits of the lost is no different. The Post is Valid and is something SOE does need to look at ... yes you can make a slu of Games that ride the Coat tale of one Very successful game as EQ, that dosent mean you can half asss all the other content you realease in your newer games... 
 
To me its almost a laughing matter that people even argue in SOE defense... its like going out to dinner getting served the wrong meal over and over you just gonna keep putting up with the same garbage then take the free coupouns for the trouble ..
 
The rate and the order in which SOE is fixing the game design and flaws is sub par, I dont know who is planning what gets fixed and what is not important atm ... seems like a lot more time is being put into adding new stuff then fixing current issues on hand that really almost make the game not even worth playing .. Running around getting stuck in combat , having to camp out full raids because some mob fell through the dang earth is just [expletive ninja'd by Faarbot].... I think Locking encounters in this game was the dumbest move sony made.. all it has done is lead to problems in so many ways, yes if the mobs were not locked you would have people ksing and what not but that be so minmal to the amount of problems they are facing .. I also played FFXI online which had locking encounters, not once do I remember haveing to log out and log back in for a locked encounter I just dont get it at all..
 
You can rate me a One star Im famous for those, cause I speak my mind on these issues, that are killing this game.
EQ2 has so much potential as being the best online game ever, but there stearing it in to the ground fast... love it or hate it this game will Thrive or die based on upcoming fixes and the upcoming big expansion... Im really pulling For SOE to open there eyes and get on the ball, I didnt play eq1 for 5 years to stop and try this game to just sit here and /ponder what they are doing....

Message Edited by Kimkim Team`Zeb on 06-04-2005 02:35 AM

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Old 06-04-2005, 01:54 PM   #54
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Well I didn't give you a 1 star (did give ya a 3 since your post blinded me SMILEY ) Understand your anger and frustration and don't get me wrong you are not wrong in slamming them for slow resolution of the major issues.  There are lots of issues that should have been fixed already, all I am saying is don't slam them for fixing fonts.  It is an issue that needed to be resolved and them resolving it does not take away from the other development teams work on the major core issues.  Let me repeat that you are right in not being happy about some of the issues that are left unresolved.  It is just one of my pet peeves when people start jumping on the development team for not fixing their issue /rant off
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Old 06-04-2005, 01:59 PM   #55
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check out vanguard saga of heroes..
 
Made for the core gamer.. people who want a challenge and not everything served up on a silver plater
 
Much better game..
 
No instancing
No Random, meaningless loot code
Devs that actually care bout the game instead of money.. Cough,,,,,Station exchange
Awsome site..great lore... And /gasp a challenging game.. not worthless content
 
Dynamic Content Great quest and zone designers that made certain quests like the coldain quest
Real Citys
Great Crafting system
 
All things sony messed up on... because during beta they didnt want to change things,.
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Old 06-04-2005, 08:03 PM   #56
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Hehe! What's funny is that the game plays to what I expected. I am an officer in the top 10 largest guilds on the Mistmoore server, and we all love how the game plays. Sure there needs to be a bit tweaking here and there, but as a lvl 39 Paladin, my spells work as they are described to work. All the other spell problems and combat problems ARE being fixed. It takes some to do it. Hell, the combat upgrade for SWG took, what, a year to complete? From my prespective here's what the devs live with: half the game population wanting new content added, and half the population wanting problems fixed before new content is added. Well if there is no new content added, won't this game get very old and repetitive? Won't you want to leave for a game that has fresh content on a regular basis? Grow up people and realize things take time to complete. If I had a problem with my car engine, and you were the mechanic, I woud rather have you spend time on finding out what the problem is, then taking the time being careful fixing it so it doesn't brake again than just rotating the tires and handing me the keys saying "Here ya go, enjoy!" Well that's my rant for the day :smileyvery-happy:
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Old 06-04-2005, 08:03 PM   #57
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I agree, vanguardsoh.com is really worth checking out. SOE is promising mountains of cool features since release, and all they have delivered up to now are a few pebbles - and these are broken too. Incompetence and unprofessionalism is ruling. Class breaking bugs even 6 months after release? Come on, this is not todays standard, and many competitors not only show that it can be done better but also draw off EQ players faster than SOE can say the word patch. mmogchart.com shows a subscribtion decline of about 20%, and the july figures are not even there. Maybe a few SOE people should be fired ASAP before EQ2 servers will be totally empty.
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Old 06-04-2005, 08:22 PM   #58
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Ricassari wrote:
I agree, vanguardsoh.com is really worth checking out.

SOE is promising mountains of cool features since release, and all they have delivered up to now are a few pebbles - and these are broken too. Incompetence and unprofessionalism is ruling. Class breaking bugs even 6 months after release? Come on, this is not todays standard, and many competitors not only show that it can be done better but also draw off EQ players faster than SOE can say the word patch.

mmogchart.com shows a subscribtion decline of about 20%, and the july figures are not even there. Maybe a few SOE people should be fired ASAP before EQ2 servers will be totally empty.



You will be adding my name to that subscribtion loss if this next BIG UPDATE does not make some serious changes. I will not pay another dime to play the current EQ2, so they better hope to god they get it right.
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Old 06-04-2005, 09:03 PM   #59
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BoneMan wrote:
check out vanguard saga of heroes..
 
Made for the core gamer.. people who want a challenge and not everything served up on a silver plater
 
Much better game..
 
No instancing
No Random, meaningless loot code
Devs that actually care bout the game instead of money.. Cough,,,,,Station exchange
Awsome site..great lore... And /gasp a challenging game.. not worthless content
 
Dynamic Content Great quest and zone designers that made certain quests like the coldain quest
Real Citys
Great Crafting system
 
All things sony messed up on... because during beta they didnt want to change things,.


Wow! What a great game!

What? You mean it's not even out yet? But, how do we know they finally got it right? You know "All things sony messed up on... because during beta they didnt want to change things,."

Of course, since Vanguard is published by Microsoft, we all know how fantastic it will be right from the start. After all, no one ever complained about a Microsoft product before, right?

And we all know how quickly Microsoft responds to customer complaints! They certainly aren't "in it for the money" (spell greedy) but really just want to make us all happy. Now if I can just find their customer service number here somewhere.

Give me a break!

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Old 06-04-2005, 09:53 PM   #60
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Ahem, "Published by" does not mean "designed by" - and we all know how good Microsoft is at BUSINESS.... Vanguard will rock, because the designers are top notch and the business backbone behind it will be the same. if they can keep the bean counters out of the Development process they will stomp the entire Genre.... thats the key
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