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#1 |
Developer
Join Date: Jan 1970
Posts: 0
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Last expansion we tried a different style of daily quest. Rather than having them mission-style where you get 1 per day every day, we made 7 quests that can be repeated once per week, but you could do them all on the same day if you preferred.
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#2 |
Active Member
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I liked the way they were handled in ToT, I felt much less burnt out not having to log in every alt every single day or miss out (though I could still choose to do so if I wanted)
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#3 |
Member
Join Date: Jan 1970
Posts: 0
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Both ways have their positives and their drawbacks.
AoM method did make you a bit burnt out because you had to do them every single day, but you could do them at any point that day or even just get them to do them the next day with that day's quest. ToT method meant you could do them all on the weekend, but you couldn't even start them until exactly one week after you'd completed them, which made them later every single week and I ended up missing a few weeks because of it, especially if I couldn't log in at the exact time I'd completed them or if I couldn't remember exactly when I'd finished. I'd prefer the ToT method if there was a way to make it so it wasn't that exact moment I'd completed it. That was horrid. Otherwise I'd say the AoM method. I missed fewer total quests in AoM. |
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#4 |
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Join Date: Jan 1970
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I absolutely loved the way we could choose to do one a day, or knock out a whole week's worth at once. I have a bazillion alts that are all maxed crafters (3 servers, at least 1 of each on all of them), and logging in each one every day to do dailies made me want to gouge my eyes out with a spork
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#5 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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I, too, really appreciated being able to do all the dailies in one swell foop. I have too many alts, and being able to finish one in a single login session helped a lot.
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#6 |
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I'm all for ToT style, the argument for AoM doesn't hold water; you'd have to wait a week to do the daily quests anyway, and worse: if you missed a day you cannot do it at all until next week.
Doing quests at my own pace made it fun, instead of a chore. |
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#7 |
Member
Join Date: Jan 1970
Posts: 0
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Then please oh God, find a way so I don't have to start the exact moment I finished last week or be even further behind for the future weeks. I absolutely hated that part of it.
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#8 |
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#9 |
Developer
Join Date: Jan 1970
Posts: 0
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#10 |
Member
Join Date: Jan 1970
Posts: 0
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Thanks much, Domino. That would be awesome!
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#11 |
New Member
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Or just make them reset each Thursday like all of the other weeklys and that way, we have time to pick them up and complete them during the week/weekend knowing that they will reset again on Thursday irregardless of when we completed them.
That sounds like it would work right? |
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#12 |
Active Member
Join Date: Jan 1970
Posts: 0
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I've really enjoyed being able to do the dailies in one go, rather than every day go to npc to do them. Not having to parade alts through zones on a daily basis is wonderful. Hope you go this route!
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#13 |
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#14 |
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I like the "reset each Thursday" (or whatever given day) idea myself!
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#15 |
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And just to clarify, I meant let us grab them ALL at ANY time, but have them reset on a set day (of your choosing).
Could probably even keep the whole "complete your missions or forfeit the next weekly" system in place... I personally never had a huge problem with that. |
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#16 |
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Actually I like the reset idea for daily quests as well and wish all dailies used it consistently. For example, the reset for dailies would happen at 12:00am PST every night, and then weeklies reset every week on a given day at 12:00am PST. It's hard to keep up with "every 18 hours from whenever you last did it" or "whatever time last week you might have finished".
Note that I would consider a "complete all 7 missions this week" a weekly and not a daily, but for actual dailies, I would prefer a specific reset time rather than 18 or 24 hour type of thing. |
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#17 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() Tradeskill daily quest 1 Tradeskill daily quest 2 Tradeskill daily quest 3 Tradeskill daily quest 4 Tradeskill daily quest 5 Tradeskill daily quest 6 Tradeskill daily quest 7 Tradeskill weekly quest ...which would be rather clunky and really taking up a lot more space than needed, not to mention more complex to set up. I'm just finishing up the daily quests so I'll try making them repeatable like Thalumbra but on a slightly shorter timer, so you have a wider margin to get them done. Like, maybe 6.5 days instead of the full 7 day repeat. Thanks for the feedback, all! ![]() |
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#18 |
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#19 |
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#20 |
Developer
Join Date: Jan 1970
Posts: 0
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These are now on beta, although I set the repeat timer to 1 hour for testing purposes, that'll change before the end of beta. Once you've finished Lyraquel's last quest you'll be able to get them from Oogthor in the goblin area.
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#21 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Just as an FYI, Domino, since there's not a good category for this one, someone might want to tell Scribbleclaw, the faction merchant that sits next to Oogthor, the daily questgiver, that he's a
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#22 |
Active Member
Join Date: Jan 1970
Posts: 0
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[BUG] The daily quests when logging them show Arcannium coin as reward. I'm guessing that should be the Sovereign Rile coins.
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#23 |
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Snacky Snacks requires FIVE times the combines of any other daily for the same reward. That's...excessive. Clicking for the sake of clicking.
When I went to turn the snacks in, Oogthor just said "thanks, that was quick" and I got no reward and the quest won't complete. I got the Unlikely Saviors daily and crafted the Slug Call drum, but the game won't let me use it "at this time" on any slug anywhere and the quest itself has disappeared from my journal. Might it have something to do with having the pup quest at the same time and doing that first? |
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#24 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() Snacky Snacks is bugged. You will need to delete it before you can hand in any of the other crafting dailies. Just skip it for now, and go back in an hour and do the other 6 for your faction grind. For Unlikely Saviors, you should have also gotten a message in your main chat window, unless you have it filtered oddly, that you can only have one one creature leashed at a time, so if you have the pup still leashed but not handed in, you'll get an error message (been there did that, was trying to save myself some back and forth). As far as it disappearing from your journal, these dailies on the weekly timer are doing the same thing that other repeatables like the ToT daily/weeklies do - hiding itself. Every one of them that I already completed at least once are hiding themselves without warning and I have to randomly go in and click "show hidden" in my journal. I didn't think to post here about it since it seems to be a longstanding game feature, not something specific to beta. |
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#25 |
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Upon further investigation, even though the quest (Snacky Snacks) is flagged as ready to turn in to Oogthor ( - Return to Oogthor), the 10 drinks are not in my bag. The 10 food are there. (along with the other stuff I crafted for completed dailies that weren't removed from my inventory). There's no Book over Oog's head.
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#26 |
Active Member
Join Date: Jan 1970
Posts: 0
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![]() I should have paid a bit more attention. I see the Rile coin and the Arcannium. Sorry about that! |
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#27 |
New Member
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#28 |
Member
Join Date: Jan 1970
Posts: 0
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Appreciate this. I really do.
Although the poll is complete, my two cents was my schedule allowed crafting once a week on Sunday nights, so this will make me thuper thuper happy! For all you do Domino, since way back when... thank you! |
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#29 |
Member
Join Date: Jan 1970
Posts: 0
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Just a heads up. I can't turn in any of the weekly/daily quests, I have 6 complete in my journal, but he says, "back already? You's be finishin up these tasks in no time, thank you."
It gives me the option to say "your welcome" and then no reward, no acceptance, so they are stuck in my quest journal. I'll keep checking. |
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#30 |
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Slight update on Snacky Snacks: Upon deleting the quest from my journal (and I mean literally, the second I deleted it), ALL of the dailies became available again on the questgiver. I know they're on an accelerated timer, but Snacky Snacks seems to be doing odd stuff.
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