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#151 |
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Join Date: Jan 1970
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How could a guild of players who make such heavy use of the words "friend" and "buddy" possibly have each other on ignore? It boggles the mind.
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#152 |
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Join Date: Jan 1970
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#153 |
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![]() Ignorn* |
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#154 |
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#155 |
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#156 |
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#157 |
Developer
Join Date: Jan 1970
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You owe me another picture every time you use "ignorning."
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#158 |
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Join Date: Jan 1970
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Can you post a cute picture of the new PvP gear?
Or are you gonna continue to ignorning the threads begging for this question to be answered? #seriously? |
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#159 |
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Join Date: Jan 1970
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#160 |
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This thread is easily top 10 WW.
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#161 |
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Join Date: Jan 1970
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#162 |
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Kanyewest #1!
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#163 |
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LOL - That is so Kanyewest!
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#164 |
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Well, passive DPS exploded exponentially..
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#165 |
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Trust. I'm totes on it.
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#166 |
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I probably could've parsed 4-5m higher but positioning on this fight is rough. AE fight with scout only adds so I got to go ham without pesky sorcerers wreckin my flow with their increments. Poisons probably need a slight nerf (or, well, assassin hemotoxin specifically). Wearing full potency gear (1/1 red pants, 2/2 mystical boots, 0/2 mystical everything else) with a no stamina bp. We only had like one trash parse that was even a comparable parse for everyone, but we screwed up the first two named pretty hard.
passive dps - 60% poison/auto 50% bloodsoaked 2% assassin's hemo 2% instinct 1% crypt's revenge 1% swipe 1% everything else ~3% arguably active or passive, depending on how you view long duration temp buffs/vc - 17% shadow 6% vc 4% cw 3% everything else ~4% active - 23% daggerstorm 4% nightblade 6% ffu 2% ew 2% everything else ~9% ![]() |
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#167 |
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#168 |
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Yeah, I linked trash parses to Xelgad in the middle of raid (that I CC'd y'all into later). TY for updating with the kill breakdown.
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#169 |
Member
Join Date: Jan 1970
Posts: 1
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Would be interesting to see the numbers your mages hitting on that fight for comparison sake.
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#170 |
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Join Date: Jan 1970
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It wasn't pretty. It's a single target burn for mages and an AE fight for scouts. It's also a red light green light fight where occasionally you'll have to stop dps.
Our highest mage was ~10-12m if memory serves. |
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#171 |
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Our mages almost got outparsed by bards. Scouts get 6 adds to ae every 15%, Mages get to sit there doing nothing while we kill them. Not a good fight to judge class balance on, but amusing for the purpose of my poisons.
Highest mage was less than 8 million. |
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#172 |
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Join Date: Jan 1970
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#173 |
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I'm fairly certain no one enjoyed this encounter more than I did...!
"... I have no LoS... I can't hit the mobs... I'm sitting here afk... Wtf, man... This is frustrating!" "It's totes okay guys! You can debuff the mobs for me and your group buffs/procs are so valuable! ... It's just one name!" I seriously give that an A+ for maximum roll-reversal, ain't-karma-a-***** fabulousity! To be fair, there were things for non-scouty-types to do, so they didn't even get it as bad as scouts had it on the same encounter 2weeks ago... But yeah... A-freaking-plus. |
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#174 |
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Join Date: Jan 1970
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#175 |
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Join Date: Jan 1970
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My auto-correct clearly ignorNed my use of a failed homophone.
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#176 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() I'll be waiting. |
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#177 |
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#178 |
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#179 |
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Join Date: Jan 1970
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I can't believe that Rangers are even in this discussion, especially those of us who have played Rangers for a long time. You knew that for this expansion, like all others, that the best thing that could happen to our class is for SoE to forget we even exist. Unfortunately for this expansion they didn't forget and have messed up the class... again. For those who remember what playing a Ranger during the Desert of Flames expansion was like knows what I mean. Look at the bright side, if history repeats itself it will only take two additional expansions before the Ranger class is fixed properly. As for now, I'm letting my raid guild know that I am switching my main to some other class and again putting my Ranger into the closet for this expansion.
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#180 |
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Join Date: Jan 1970
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Lol what. Ranger are hardly screwed over this expansion.
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