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Old 10-23-2012, 07:55 PM   #1
ElectricPotato

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Running on a 92 inquis with SS faction+some x4 drops, w Laborine construct.

Corridors felt large and overly spaced out.  Frost was a good encounter, then the firey one changed it up a bit nicely, and the wounded droags gave good hints.I was expecting some more waves of droags to attack me from behind =).

The golems on the way to the fire golem died once and then reactivated, some blue text or something would be nice,if they are intended to do that.

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Old 10-25-2012, 12:39 PM   #2
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Did this zone yesterday at 92 on a coercer. Was very fun, I liked the fact I had to figure out the last two nameds. Took me a few minutes to figure out how to get the pillars set to get the statue.

Only thing that was bad was any class without ranged interrupts would be in trouble on Frost, but I saw you guys already have a fix planned for that. Otherwise, everything seemed in line with easily doable with a friend or merc.

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Old 10-31-2012, 10:02 AM   #3
NG23985_01

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The difficulty of most NPCs seems fine. The EXP gain is absolutely horrible. Evac took me underneath the floor in the entrance room where I fell into oblivion. Pyre seems to be able to autoattack from an EXTREME distance - needs to be reduced to normal range. Pyre & Frost both have way too much HP, roughly 5.5 million - this is way too much for a solo mob. I killed Frost without too much difficulty, but Pyre was much too hard. It was extremely difficult to make the Eternal Sentinel crush the other NPCs. I tried rooting him, moving back to align, then canceling root at the right time to control his path. Often he'd walk right over the other NPCs and not crush them, and he resists root a lot. Not sure how I could even attempt this fight on my characters without the ability to root. The knockbacks on this fight are insane. Eternal Sentinel fight took too long and was too difficult to comply with the script. Codexicon NPCs knocked me forward. Seriously? Too annoying. Being moved by knockback, toss up, etc is a VERY overused mechanic. You should restrict yourselves to using this mechanic only ONE TIME per expansion pack instead of putting it all over the place. Here is an idea: New spell or focus effect for Boot-slot items: Leadfoot - makes user immune to being moved involuntarily by knockbacks. I forgot the name of the final boss in here, but it was nearly impossible to do. I finally killed it on my 11th pull. It shouldn't take that many tries. He was immune to root and stun. How am I supposed to survive a long fight like this if I can't root this guy? His damage needs to be cut in half or reduced even further. He knocked me down a lot, making the script very hard to do. having to click the pillars, align him, try to pull him into position, all while taking hits from him just makes this fight too much for a solo player. The difficulty of the bosses in this zone need to be adjusted, and the EXP needs to be vastly increased. Otherwise the zone is acceptable.

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Old 11-02-2012, 05:01 PM   #4
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the end statue is virtually impossible to do in the solo instance by yourself.

activate him...burn him till he pops one of the colored buffs. what I had happen was click the column, attune it...run him back up there, and not 2 seconds after that one was gone, the other would show up. each one heals him for a lot more then my SS geared paladin was hurting him for. and trying to run around to click the columns with him knockup and around...couldn't do it. I literally never got him below like 50% becuase of the massive healing while in either of those 'stances'

and then he can get both the red and the blue buff up at the same time...so yeah. not a chance at beating him. I would literally only be able to even think about taking him on if I brought another player with me to stand outside the platform and click the pillars as he changed colors.

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Old 11-02-2012, 07:18 PM   #5
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Are you certain he was using the knockup once he started placing the red and blue buffs on himself? His script should discontinue casting those, and when I test him solo he functions correctly. I was able to solo him on an undergeared conjuror with no merc, so I can tell you at the very least that he's not impossible.

I'd also like to note that he does not gain healing from the red buff, only the blue one.

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Old 11-03-2012, 05:54 PM   #6
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Fyreflyte wrote:

Are you certain he was using the knockup once he started placing the red and blue buffs on himself? His script should discontinue casting those, and when I test him solo he functions correctly. I was able to solo him on an undergeared conjuror with no merc, so I can tell you at the very least that he's not impossible.

I'd also like to note that he does not gain healing from the red buff, only the blue one.

Ok, it's great when you know exactly what you are supposed to be doing on this fight, you can defeat it easily.  BUT.. for those of us that absolutely no clue what is supposed to be done, it's impossible.  There are no text clues, and only a bit of a visual clue when he "glows" with his buff color, but when you are trying to figure out what you are supposed to be doing, you can lose the visual clue in with all the other visuals flying around.  There needs to be some kind of text that gives an idea of what needs to be done.

I "get" that it has something do with a buff he gets, that I can only tell about by holding my mouse over a tiny little icon under his name.. clicking pillars (it's a matter of trial and error to figure out which ones since there is no clue as to whether you are supposed to match his buff color or go against it ).. then guess that you have to drag him back to the middle.  He always gets the buff that heals him back up so like Rainy said.. he's impossible to solo and always healing.  For a solo zone, it needs more apparent clues as to what you are supposed to be doing.

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Old 11-03-2012, 08:25 PM   #7
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So on the last named, is he supposed to have both of the buffs at once and is the buff the pillars dispelling supposed to reapply forcing you to move the mob out and back in at regular intervals? because if so I suggest you take an under geared low DPS class, like a templar and go in there and try to solo it.

I can get the mob to about 40% and for the most part heal myself through the insane amt of dmg from the red pulse thing and the mob hitting me, untill I have to reposition him to remove the buff that is healing him.  As soon as I start to move and stop healing I'm toast.

IMO this fight is not fun and really not doable for a lower DPS class, and TBH I'm not even sure how a higher DPS class could do it with the dmg output of this guy.

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Old 11-04-2012, 01:09 AM   #8
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Ok, so getting rid of my last message for this one. It's doable...it's a pita without incombat run speed pretty high, but it's doable.

The amount of time you have between getting rid of one effect and getting another could use a little tweak, maybe a few more seconds delay. Got the strat down pretty decently after the second time killing him, pretty much getting rid of his effects flawlessly, and the fight was still around two minutes. I don't know what's on his loot table, but the annoyance factor of this guy probably warrants something worth the effort, even if it's a rare drop.

Also, not sure if it's just a beta server thing, but if you stand around long enough after killing him (like I did when posting this message), he will respawn in a short time. Edit: Tested to see if it worked more than once. I've spawned him three Five times so far. Different loot every time. Haven't tried other zones, besides Temple of the Faceless, which I know doesn't respawn because I ran around there for half an hour before someone told me there was a special instance to update the Drinal main quest...

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Old 11-04-2012, 06:51 PM   #9
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if the red stance doesn't heal him, then his natural regen is pretty high.

here's pretty much exactly how my fight went the 3rd time:

triggers the statue.

burn him till he turns red stance on. drag him to the pillar to switch it to the red beam. in the time I do that, he's healed prolly 2-3%..and yes, he still does the knockups.

drag him to the center, get the message it's stripping his buff. he's prolly healed about 5% now. I get about 2 seconds fo damage time before he goes blue.

drag him back while he's healing...switch polarities. drag him back up...and I'm paractually back to starting over again.

then I notice that not only does he have the blue buff, but he's got the red one too. so as soon as the bluff one pops off, it's drag him back to switch polarities to red. by now he's fully healed.

pretty much rinse repeat that last line there until eventually my mana/patience runs out and I die or just quit.

and honestly soloing him with a conjy is a nght and day difference then trying to solo him with a paladin. a conjy is basically a group of 2 without a merc. Tank pet him up there and you click the pillars...burning him down between clicks. and even if you use the mage pet, I bet it can keep him in place/off you while you run and click the pillars before you go back and kill him some more.

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Old 11-08-2012, 06:54 AM   #10
ArtemisClyde

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ok i finally figured this out and beat him somehow, and im by no means uber. u basically gotta watch his buffs and when u see the red one set the beams to blue, when u see his blue buff set beams to red. each time drag him back to the center and get him debuffed fast. when he has no buffs let the dps fly! bring power pots and tinkered mana buffs if ur doing this solo. get them buffs off as fast as humanly possible and just grind him down when he has none. they changed it wednesday so he dont buff quite as fast, according to update notes...still seems incredibly fast to me tbh.

one thing of note to watch for is idk if this is a bug? but sometimes the beams cross he turns purple and 2 beams diagonally are blue and 2 diagonally are red. go to one color or another and change it so all 4 are the desired color so that the beams work right and u can debuff him properly. u gotta see the rays flowin in the center.

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Old 11-08-2012, 05:02 PM   #11
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Please keep in mind that these are Advanced Solo zones, and are meant for one very well geared player, or two regularly geared players. I understand that trying to solo this as a lower dps class (like a templar) may be too difficult, but you are allowed to bring a merc or a friend in those cases.

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Old 11-08-2012, 05:25 PM   #12
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Fyreflyte wrote:

Please keep in mind that these are Advanced Solo zones, and are meant for one very well geared player, or two regularly geared players. I understand that trying to solo this as a lower dps class (like a templar) may be too difficult, but you are allowed to bring a merc or a friend in those cases.

I understand that Fyreflyte.  I was running the zone on my very well raid geared Mystic with a Skyshrine Inq merc.  I didn't have any problems with the rest of the zone.  It was the final name and the lack of text or more apparent visual clues as to what needs to be done that was the issue for me.  Now that I know how the fight works, I'm sure it will be easier for me to do.  I will have to run it again and see how it goes.

I would still suggest some kind of text clue for what needs to be done.  Nothing is apparent atm except he "glows" a little bit, (which is difficult to see with performance settings turned down) or you have to keep a constant eye for the buff icon to show up.  And as someone else mentioned, I have also had him turn "purple" instead of red or blue.

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Old 11-08-2012, 07:02 PM   #13
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[email protected] wrote:

I would still suggest some kind of text clue for what needs to be done.  Nothing is apparent atm except he "glows" a little bit, (which is difficult to see with performance settings turned down) or you have to keep a constant eye for the buff icon to show up.  And as someone else mentioned, I have also had him turn "purple" instead of red or blue.

There are quite a few text clues, both during the combat and gleaned from the 3 injured draconians just outside the room. I admit this one takes more experimentation than normal to figure out, but that's part of what keeps these zones interesting =) I've allowed you to play with the pillars before engaging the boss, so you can safely get a handle on their function.

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Old 11-09-2012, 02:18 AM   #14
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Fyreflyte wrote:

[email protected] wrote:

I would still suggest some kind of text clue for what needs to be done.  Nothing is apparent atm except he "glows" a little bit, (which is difficult to see with performance settings turned down) or you have to keep a constant eye for the buff icon to show up.  And as someone else mentioned, I have also had him turn "purple" instead of red or blue.

There are quite a few text clues, both during the combat and gleaned from the 3 injured draconians just outside the room. I admit this one takes more experimentation than normal to figure out, but that's part of what keeps these zones interesting =) I've allowed you to play with the pillars before engaging the boss, so you can safely get a handle on their function.

I got tired of this fight after a couple of pulls, burned one, then looked at it again. The whole fight is timing. If you are doing it right, he NEVER regens. Just saying. Prediction is the name of the game. The mob does the same pattern every time. Got down to killing him in under a minute 30 after the (5th!) time he popped on me. I dunno if you ever fixed it btw, Fyreflyte, but he was repopping after about 7 minutes of sitting in zone once he died for me the other night.

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Old 11-09-2012, 10:15 PM   #15
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The Eternal Sentinel knocked me back behind a pillar and got me stuck there at -234.06, -108.77, -200.59

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