EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Scout's Den > Brigand
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 10-04-2010, 02:45 PM   #1
Apiar

Lord
 
Join Date: May 2010
Posts: 39
Default

So I finally found a guild and am starting to raid labs, dragon lair etc.  Question for those experienced brigs:  What white adornments should I have in each slot?  Can't find anything that is up to date.  And please don't tell me go experiment, because with the price of adornments I don't have that type of plat only playing the game since March.  I'm looking to raise my dps.  Thanks ahead of time!

Apiar is offline   Reply With Quote
Old 10-04-2010, 05:02 PM   #2
Dareena
Server: Lucan DLere
Guild: Dark Prophecy
Rank: Member

Loremaster
 
Join Date: Mar 2008
Posts: 1,074
Default

First off, you shouldn't need to buy adornments off of the broker.  Just go farm mid to deep in Chardok or in Sebellis.  Take all of the 80th Legendery attuneable items and save them.  (Hiding them in a guild bank to get around the Lore tags is ideal.)  Then once you have a pile of them, have a Transmuter friend meet you near a bank.  They can crush all of those pieces to meet most of your needs.  Especially once GU58 and an Adorner can tear a Powder into multiple Fragments.  (Or they can also make a Mana out of x10 Infussions.)

Having said that, here' a break down on my Brigand.  This set up was based for BG play, but I've found that it's still worked well for soloing and raiding.

----------

T8 Superior DPS or T9 Superior DPS:  Chest armor, belt, neck  (T8 rare is 7.0% and T9 rare is 7.7%.)

Greater Agility:  Helm armor

Greater / Superior DA or Crit Chance:  Cloak, forearm armor, leg armor, ranged weapon

Greater Weapon Skill:  Glove armor, boot armor, wrist jewelry

Greater Defense Skill:  Rings

Greater / Superior Ability Modifier:  Earrings

Shoulder Armor:  This is a toss up between Greater / Superior versions of Attack Speed and Ability Modifier.  It really depends what your current Ability Modifer total is.

Melee Weapons:  This is a toss up between Greater / Superior versions of Crit Bonus and Blasting procs.  When I was early in T9, I found that the Blasting had a better pay out.  But now that I'm mastered out at the AA cap, the Crit Bonus is worth far more.

----------

Why all of the Weapon Skill?  I often run around in Defensive Stance for soloing and in the BGs.  With the x4 adornments, my hit rates (after the +Accuracy AA) are still very consistent against white con mobs (or easier).  Or in raiding, it basically just guarantees that you'll always be hitting in Offensive Stance.

Some people will debate certain parts of my adornments.  Many would disagree with the Defense ones.  But getting an easy +38 Defense for two White slots as a scout, who is already going to have tons of Ability Modifier, is a better deal in my book.

Dareena is offline   Reply With Quote
Old 10-04-2010, 06:31 PM   #3
Apiar

Lord
 
Join Date: May 2010
Posts: 39
Default

[email protected] DLere wrote:

First off, you shouldn't need to buy adornments off of the broker.  Just go farm mid to deep in Chardok or in Sebellis.  Take all of the 80th Legendery attuneable items and save them.  (Hiding them in a guild bank to get around the Lore tags is ideal.)  Then once you have a pile of them, have a Transmuter friend meet you near a bank.  They can crush all of those pieces to meet most of your needs.  Especially once GU58 and an Adorner can tear a Powder into multiple Fragments.  (Or they can also make a Mana out of x10 Infussions.)

Having said that, here' a break down on my Brigand.  This set up was based for BG play, but I've found that it's still worked well for soloing and raiding.

----------

T8 Superior DPS or T9 Superior DPS:  Chest armor, belt, neck  (T8 rare is 7.0% and T9 rare is 7.7%.)

Greater Agility:  Helm armor

Greater / Superior DA or Crit Chance:  Cloak, forearm armor, leg armor, ranged weapon

Greater Weapon Skill:  Glove armor, boot armor, wrist jewelry

Greater Defense Skill:  Rings

Greater / Superior Ability Modifier:  Earrings

Shoulder Armor:  This is a toss up between Greater / Superior versions of Attack Speed and Ability Modifier.  It really depends what your current Ability Modifer total is.

Melee Weapons:  This is a toss up between Greater / Superior versions of Crit Bonus and Blasting procs.  When I was early in T9, I found that the Blasting had a better pay out.  But now that I'm mastered out at the AA cap, the Crit Bonus is worth far more.

----------

Why all of the Weapon Skill?  I often run around in Defensive Stance for soloing and in the BGs.  With the x4 adornments, my hit rates (after the +Accuracy AA) are still very consistent against white con mobs (or easier).  Or in raiding, it basically just guarantees that you'll always be hitting in Offensive Stance.

Some people will debate certain parts of my adornments.  Many would disagree with the Defense ones.  But getting an easy +38 Defense for two White slots as a scout, who is already going to have tons of Ability Modifier, is a better deal in my book.

Thanks a bunch.  Good start and has me thinking now how I want to set my toon up!

Apiar is offline   Reply With Quote
Old 10-04-2010, 07:48 PM   #4
Dareena
Server: Lucan DLere
Guild: Dark Prophecy
Rank: Member

Loremaster
 
Join Date: Mar 2008
Posts: 1,074
Default

And for reference, bookmark this sight.  It's the adornment bible for EQ2.

http://adornments.h0b0.net/

Dareena is offline   Reply With Quote
Old 10-05-2010, 05:26 PM   #5
Aral

General
 
Join Date: Nov 2004
Posts: 381
Default

[email protected] DLere wrote:

Many would disagree with the Defense ones.  But getting an easy +38 Defense for two White slots as a scout, who is already going to have tons of Ability Modifier, is a better deal in my book.

The problem is defense provides no benefit whatsoever to the scout. Defense is a contested avoidance stat that mobs roll against to see if they "miss."  Raid names do not ever "miss," not even on MT raid tanks with over 700 defense.  They are parried, blocked, riposted due to uncontested avoidance, but never miss. 

So, in keeping with the spirit of your recommendations, how about moving the 2 +51 ability modifier adorns to the rings, while putting 2 +295 Hit Point adorns on the ears?  Hitpoints do provide a benefit to the new raiding scout - they will be constantly taking AE damage.  Alternatively, 2 900 + resist on the rings or ears if the new raider is low in an area.  For easy- mode, aiming for 12k in all 3 resists is a good plan. 

Aral is offline   Reply With Quote
Old 10-07-2010, 10:43 PM   #6
Flobdeth

Loremaster
Flobdeth's Avatar
 
Join Date: Jan 2005
Posts: 225
Default

As much HP adorns as you can get, dps will come with gear, you cant dps when dead.............

Defence adorns = useless

Flobdeth is offline   Reply With Quote
Old 10-08-2010, 10:00 AM   #7
Dareena
Server: Lucan DLere
Guild: Dark Prophecy
Rank: Member

Loremaster
 
Join Date: Mar 2008
Posts: 1,074
Default

And thus why I said that my +Defense adornments were subjective.  Let's be honest.  If you rip aggro in a x4 raiding situation, any amount of +Defense on a scout isn't going to do jack.  You'll have your head caved in almost instantly, which makes the subject moot. 

Yet having said that, it isn't the x4 raid mobs which I find are the issue.  It's the x2 raid trash and heroic mobs that can be the issue.  If you're dps'ing adds through an OT in a raid or PUG'ing in a Heroic group, then it's likely that you're going to rip aggro unless your gear is just that much under classed from your tank.  Also since I use some of my non-PvP rings in the BGs (where the extra +Defense is actually worth something), I find that a little bonus to Defense is beneficial.

It really depends on what kind of content you're looking at and who you normally run with.  If you don't use the BGs and don't PUG group / raid, then the value of the +Defense adornments really isn't going to be worth much to you.  But since I don't personally exist in such a bubble of self constructed safety, I find that the adornments make my life easier as I may end up having to partially tank a zone.

Dareena is offline   Reply With Quote
Old 10-08-2010, 10:42 AM   #8
Geothe

Loremaster
 
Join Date: Nov 2004
Posts: 2,098
Default

Both Weapons and Ranged Weapon: Crit Bonus.Helm, both Wrists, Gloves:  HPEars, Rings, Shoulders:  Ability ModBP, Belt, Neck: DPS ModBracers, Cloak, Legs:  DA or Crit depending on what you are lacking.Boots: Attack Speed.

__________________
Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement.

Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II.

Lie #3: Station Cash. Enough Said.

Geothe is offline   Reply With Quote
Old 10-11-2010, 03:05 AM   #9
machseven

Loremaster
 
Join Date: Oct 2008
Posts: 10
Default

Why no Potency?  Is there some mechanic where it falls short and doesn't apply? 

machseven is offline   Reply With Quote
Old 10-11-2010, 11:16 AM   #10
Geothe

Loremaster
 
Join Date: Nov 2004
Posts: 2,098
Default

machseven wrote:

Why no Potency?  Is there some mechanic where it falls short and doesn't apply? 

Potency does nothing for Autoattack, whereas crit bonus affects autoattack as well as CAs.

__________________
Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement.

Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II.

Lie #3: Station Cash. Enough Said.

Geothe is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 12:58 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.