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Old 10-04-2012, 01:11 AM   #1
Boshag

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With the big PVP update almost all level 92 item procs were flagged with "Does not work in PVP Combat". There's several new drops that didn't receive this flag and should have it added. Here's a list of the ones I could find:

-Avatars-aITEM -376806799 -2106996865:Vallon's Whetstone of Cunning Culling/aaITEM -1574911719 -1450960915:Sullon's Hoop of the Hound's Armament/aaITEM 61213015 884049071:Tallon's Faultless Fringe of Accuracy/aaITEM -575845000 4339168:Vallon's Hoop of Concentrated Convergence/aaITEM 1239167301 -67343500:Sullon's Jerkin of Delirious Struggle/aaITEM 1501330702 -1138109888:Sullon's Robes of Disputed Blood/aaITEM -1716661372 -904581858:Tallon's Haubark of Absolute Conception/aaITEM 1506139911 158757860:Vallon's Chestplate of Cold Determination/aaITEM -1499800956 -1374907520:Eliptic of Planar Scrutiny/aaITEM -1845832512 -1453798444:Band of Planar Scrutiny/aaITEM -1610346273 -1103829895:Hoop of Planar Scrutiny/aaITEM -493639093 -1094703534:Ring of Planar Scrutiny/a-Sleeper's-aITEM -610214654 372281196:Ancient Green Soulstone/aaITEM 844534822 566386303:Ancient Orange Soulstone/aaITEM 922555864 -1738899006:Ancient Vermilion Soulstone/aaITEM -649722028 -1467206959:Ancient Violet Soulstone/a-Ethereals-aITEM 1910995366 604896767:Rallosian Warforged Axe Shard/aaITEM 1668042325 699462217:Rallosian Warforged Shield Strap/aaITEM 1195986633 -1342283643:Rallosian Warforged Helm Spike/aaITEM -2032113036 -1140747899:Rallosian Warforged Helm Visor/a

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Old 10-04-2012, 10:36 AM   #2
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Avatar gear, Ethereal gear, ST gear. All of the recently added items have procs that work in pvp. The Avatar and and Ethereal procs are so strong they could make the difference in a pvp fight. Top pvp gear is suppose to be on par with top raid gear but both should have an edge over each other in their domain. The higher base stats pve gear offers over pvp gear is not too big of an issue atm but we'll see after the expansion comes out if pvp gear will be left untouched and the stats from easily quested pve gear is more suitable for pvp. Lets not make the same mistake twice and go 6 months without a single pvp fix. Come expansion pvp gear needs to be adjusted or mew pvp gear needs to be added to keep what's left of the population on naggy.
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Old 10-04-2012, 03:46 PM   #3
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We'll take a look at it. 

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Old 10-04-2012, 05:47 PM   #4
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i haven't even looked at avatar stuff but the ethereal heal is hardly anything to go crazy about.   it's roughly equivalent to a mending rune.       you should add pvp centric procs to pvp gear to make it "better" than pve gear when in pvp imo.

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Old 10-04-2012, 06:11 PM   #5
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Agreed. These items should be changed, or PVP gear should be have similar procs.

Since we already have Dev attention here, I should mention that low level items are working in PVP, due to the fact that the resist mechanics are broken. 

I could list all the items but I can't be bothered.. Here is the link of an item that everyone is wearing, that procs all the time even at level 92. These items ruin PVP for everyone and should be removed.

aITEM -1668690020 628725339:Stonewoven Cuffs/a

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Old 10-04-2012, 06:38 PM   #6
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Davngr1 wrote:

i haven't even looked at avatar stuff but the ethereal heal is hardly anything to go crazy about.   it's roughly equivalent to a mending rune.       you should add pvp centric procs to pvp gear to make it "better" than pve gear when in pvp imo.

You mean like we used to have before the brain fart that was gear seperation just so a number of exceedingly poor pvp players could kill players easier?  PVE procs working in pvp was never the real issue and our pvp dev darn well should know that...the major issue was exceedingly high unadjusted pve stats and set bonuses in pvp....but whatever I'm pretty much retired from pvp (BG or open world) due to the cluelessness from the devs.

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Old 10-07-2012, 08:14 PM   #7
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no need to put procs on PVP items.

just remove the over powered procs, like the new  items (e.g. 1hand weapons that proc 6.5k group ward etc).. as this was what was intended with the last big patch.

Adding procs adds randomness to fights and it's already very difficult to kill a stacked group with 2 GOOD healers. Adding more heal procs, or items that cause you to be stunned or feared when you do dmg just makes it even harder.

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Old 10-08-2012, 10:26 AM   #8
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Some more procs that probably shouldn't work in PVP but do (alot of them say resistability increases past level 70 but since there's no resists in PVP they land 100% of the time)

-Fright Procs-aITEM -164485300 -1980882409:Iceloom Cap/aaITEM -1668690020 628725339:Stonewoven Cuffs/aaITEM -1831768307 454278987:Enigmatic Chestguard/aaITEM 1950862644 -1117287736:Midnight Cowl/aaITEM 102031734 791801530:Iceloom Mitts/aaITEM 208232876 -1900394560:Elaborate Velvet Cap/aaITEM -1224030983 2015943378:Gloves of Secrets/aaITEM 1982340855 -229710147:Stonewoven Cap/aaITEM 494251157 1603839984:Iridescent Scale Legplates/aaITEM 286402445 16830838:Fossilized Combine Pauldrons/aaITEM -468719896 1564703481:Poison Etched Gloves/aaITEM 1596433742 -1667660341:Shimmering Star Roundshield/aaITEM 428136957 -2125675250:Foreman's Shank/a-Panic Procs-aITEM -776524160 -537845524:Iceloom Pantaloons/aaITEM 1979610159 1602995089:Woven Vulcanized Gloves/a-Choke Procs-aITEM -1698760208 -86187350:Subterranean Girdle of Wisdom/aaITEM 846166984 -1027348849:Bracelet of the Void/aaITEM -1544910002 324180121:Shimmering Star Tonlets/aaITEM -725241510 -1684571423:Cryptic Reinforced Tunic/aaITEM -762641211 -2015768185:Tunic of Silence/aaITEM -1773338618 -313858825:Ethereal Wristguards/aaITEM -91207347 -1196106448:Stonewoven Leggings/aaITEM -323015552 -1285671026:Elaborate Velvet Slippers/aaITEM -1931803062 1562277661:Fossilized Combine Helm/aaITEM 541516867 1697163171:Shimmering Star Sai/a-Bewilder Procs-aITEM -1843706820 -2145852679:Woven Vulcanized Wristguards/aaITEM -501186443 1457659397:Ethereal Pants/aaITEM 578083103 -1258743959:Stonewoven Cowl/a-Deity Cloak Procs-aITEM 1473721060 -434117000:Cloak of Justice/aaITEM -1711813277 2072778949:Cape of Thule/aaITEM -1524430543 -1810525236:Cloak of Thule/aaITEM -1703101134 -420164286:Cloak of Tranquility/a-Other Procs-aITEM -710242805 786830112:Brace of Corporeal Darklight/a

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Old 10-08-2012, 11:16 AM   #9
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PVE procs working in pvp was never the real issue and our pvp dev darn well should know that...the major issue was exceedingly high unadjusted pve stats 

and people like Boshag is what ruined pvp and nice unique items that give u a reason to actually Strive for items...i can remember actuallty having a "I want" List of items....and actually Doing the zones over and over for the items...so tired of the lazy people that cant be bothered to actually do the work and aquire the items....thats what MMO's are u put in time/effort you get the rewards...

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Old 10-09-2012, 01:40 PM   #10
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Kander wrote:

We'll take a look at it. 

with all these nerfs to any decent piece of good gear in the game, we stronly urge you to revise the pvp gear, items without procs or set-bonuses are so boring to look at and equip the uniqueness that is eq2 just vanishes form it

change pvp gear if you plan to keep these horrible nerfs and severely punishing anyone who takes interest and actually invests time in their characters to make them the best they can be, as AnNiTA said

so tired of being punished by other peoples laziness and lack of willingness to gear up or in most cases actually learn to play their classes

add set-bonuses and procs to pvp gear now, it can even be blue adornments of players own choosing, hows that - i dont care either way, stop dumbing down the game past the sense of etch-a-sketch

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Old 10-09-2012, 04:58 PM   #11
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Boshag wrote:

Some more procs that probably shouldn't work in PVP but do (alot of them say resistability increases past level 70 but since there's no resists in PVP they land 100% of the time)

-Fright Procs-aITEM -164485300 -1980882409:Iceloom Cap/aaITEM -1668690020 628725339:Stonewoven Cuffs/aaITEM -1831768307 454278987:Enigmatic Chestguard/aaITEM 1950862644 -1117287736:Midnight Cowl/aaITEM 102031734 791801530:Iceloom Mitts/aaITEM 208232876 -1900394560:Elaborate Velvet Cap/aaITEM -1224030983 2015943378:Gloves of Secrets/aaITEM 1982340855 -229710147:Stonewoven Cap/aaITEM 494251157 1603839984:Iridescent Scale Legplates/aaITEM 286402445 16830838:Fossilized Combine Pauldrons/aaITEM -468719896 1564703481oison Etched Gloves/aaITEM 1596433742 -1667660341:Shimmering Star Roundshield/aaITEM 428136957 -2125675250:Foreman's Shank/a-Panic Procs-aITEM -776524160 -537845524:Iceloom Pantaloons/aaITEM 1979610159 1602995089:Woven Vulcanized Gloves/a-Choke Procs-aITEM -1698760208 -86187350:Subterranean Girdle of Wisdom/aaITEM 846166984 -1027348849:Bracelet of the Void/aaITEM -1544910002 324180121:Shimmering Star Tonlets/aaITEM -725241510 -1684571423:Cryptic Reinforced Tunic/aaITEM -762641211 -2015768185:Tunic of Silence/aaITEM -1773338618 -313858825:Ethereal Wristguards/aaITEM -91207347 -1196106448:Stonewoven Leggings/aaITEM -323015552 -1285671026:Elaborate Velvet Slippers/aaITEM -1931803062 1562277661:Fossilized Combine Helm/aaITEM 541516867 1697163171:Shimmering Star Sai/a-Bewilder Procs-aITEM -1843706820 -2145852679:Woven Vulcanized Wristguards/aaITEM -501186443 1457659397:Ethereal Pants/aaITEM 578083103 -1258743959:Stonewoven Cowl/a-Deity Cloak Procs-aITEM 1473721060 -434117000:Cloak of Justice/aaITEM -1711813277 2072778949:Cape of Thule/aaITEM -1524430543 -1810525236:Cloak of Thule/aaITEM -1703101134 -420164286:Cloak of Tranquility/a-Other Procs-aITEM -710242805 786830112:Brace of Corporeal Darklight/a

Are you trying to remove all flavor from PVP??? These items are worn in place of something with far superior stats to give people tactical advantages in CERTAIN situations. Besides these things have been around forever, and now you are crying about it? You must be a healer that one of these procced on and it caused you to die, In other words; they removed your invincibility... I have a healer so no comments about that, and yes 92 that I play frequently.

While they are at it they might as well remove Stupefying Poisons (stun proc level 60), since on my Ranger they proc non-stop. I have parsed it they proc FAR more than any of those listed items do, probably combined.

All this new PVP gear is so plain and boring. I like luck to be a factor sometimes, or heck even to look forward to the POTENTIAL power of one of these procs.

But nope, simple boring formula for success: Just stack up potency, cast speed, reuse speed, recovery speed, strikethrough + accuracy (to around 25% before returns are horrible), ae autoattack (to 60% before returns drop) and ability mod. That is just a broad list for all classes.

There are no exciting procs that work in PVP anymore. And resists don't even work PERIOD, which is so broken and the biggest problem with PVP (in terms of game mechanics) in my opinion.

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Old 10-10-2012, 11:04 AM   #12
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The following effects on items from Sleeper’s Tomb, Avatar items and Ethereal drops no longer proc in PvP.

Boon of Battle no longer procs in PvP.

Skilled Interval no longer procs in PvP.

Visage of Dominion no longer procs in PvP.

Evasion of a Dauntless Champion no longer procs in PvP.

Concentrated Convergence no longer procs in PvP.

Hound's Armament no longer procs in PvP.

Indomitable Bite of the Hounds no longer procs in PvP.

Indomitable Claws of the Hounds no longer procs in PvP.

 

WOW......So much for tryin to help the PVP server....might as welll jus get Ride of all gear and make it like a FPS sence thats what everyone seems to want the same Boring crap...no sence in adding nice euniqe gear/items ...all the rare Fun items to go after jus get removed from the game casue some Lazy F  u   k dosent want to do the work and actually get the items...insted they want to ruin others game play by having the stuff that is rare that Made people want to actually play the game more then jus for pvp  SOE yOU ARE KILLING  YOUR GAME!

and jus WOW how CLueless you DEVS are about pvp! WT H take some time and PLAY THE GAME...you seam to destroy what the idea of MMO is in a adventure game risk vs reward...lol we ill jus NERF THAT so poor noobs dont have to strive to aquire items...or better yet jus remove the [email protected] gear sence you jus take it away with nerf after NERF...wt  F happend to this game!

 

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Old 10-10-2012, 11:37 AM   #13
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Orthureon wrote:

While they are at it they might as well remove Stupefying Poisons (stun proc level 60), since on my Ranger they proc non-stop. I have parsed it they proc FAR more than any of those listed items do, probably combined.

To be fair, half the time the target has had stun immunity triggered so the proc actually does nothing much quite often.

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Old 10-10-2012, 12:32 PM   #14
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AnNiTA wrote:

 

WOW......So much for tryin to help the PVP server....might as welll jus get Ride of all gear and make it like a FPS sence thats what everyone seems to want the same Boring crap...no sence in adding nice euniqe gear/items ...all the rare Fun items to go after jus get removed from the game casue some Lazy F  u   k dosent want to do the work and actually get the items...insted they want to ruin others game play by having the stuff that is rare that Made people want to actually play the game more then jus for pvp  SOE yOU ARE KILLING  YOUR GAME!

and jus WOW how CLueless you DEVS are about pvp! WT H take some time and PLAY THE GAME...you seam to destroy what the idea of MMO is in a adventure game risk vs reward...lol we ill jus NERF THAT so poor noobs dont have to strive to aquire items...or better yet jus remove the [email protected] gear sence you jus take it away with nerf after NERF...wt  F happend to this game!

 

You get to pick interesting gear or balance, go!

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Old 10-10-2012, 12:40 PM   #15
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Ulrichvon wrote:

AnNiTA wrote:

 

WOW......So much for tryin to help the PVP server....might as welll jus get Ride of all gear and make it like a FPS sence thats what everyone seems to want the same Boring crap...no sence in adding nice euniqe gear/items ...all the rare Fun items to go after jus get removed from the game casue some Lazy F  u   k dosent want to do the work and actually get the items...insted they want to ruin others game play by having the stuff that is rare that Made people want to actually play the game more then jus for pvp  SOE yOU ARE KILLING  YOUR GAME!

and jus WOW how CLueless you DEVS are about pvp! WT H take some time and PLAY THE GAME...you seam to destroy what the idea of MMO is in a adventure game risk vs reward...lol we ill jus NERF THAT so poor noobs dont have to strive to aquire items...or better yet jus remove the [email protected] gear sence you jus take it away with nerf after NERF...wt  F happend to this game!

 

You get to pick interesting gear or balance, go!

There was plenty of balance when procs were in the game, they just had a few that were over the top that could easily be tweaked for PVP. But rather than invest the effort into actually working towards a fun and unique PVP experience they homogenized everything. Go Go EQ2

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Old 10-10-2012, 12:48 PM   #16
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[email protected] wrote:

Orthureon wrote:

While they are at it they might as well remove Stupefying Poisons (stun proc level 60), since on my Ranger they proc non-stop. I have parsed it they proc FAR more than any of those listed items do, probably combined.

To be fair, half the time the target has had stun immunity triggered so the proc actually does nothing much quite often.

Yes but regardless, the point was this other guy in this thread trying to get other stun proc items (along with other control effect items) nerfed. Which proc FAR FAR less than Stupefying Poison.

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Old 10-10-2012, 01:07 PM   #17
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Orthureon wrote:

There was plenty of balance when procs were in the game, they just had a few that were over the top that could easily be tweaked for PVP. But rather than invest the effort into actually working towards a fun and unique PVP experience they homogenized everything. Go Go EQ2

I don't agree, when I played my SK in the lower tier, over the summer, I stacked on all the best proc gear in game that still works in pvp.  All that raid gear out there, etc.

It was not uncommon for me to destroy people 1vs12.

Some people will look at that and say its player skill, rewards for putting the effort in, but lets be honest.  With mentoring it took me all of a week to get the gear, and it was just face rolling and decimating entire other teams.

And I'm talking about procs that are still in the game.

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Old 10-10-2012, 01:37 PM   #18
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Ulrichvon wrote:

Orthureon wrote:

There was plenty of balance when procs were in the game, they just had a few that were over the top that could easily be tweaked for PVP. But rather than invest the effort into actually working towards a fun and unique PVP experience they homogenized everything. Go Go EQ2

I don't agree, when I played my SK in the lower tier, over the summer, I stacked on all the best proc gear in game that still works in pvp.  All that raid gear out there, etc.

It was not uncommon for me to destroy people 1vs12.

Some people will look at that and say its player skill, rewards for putting the effort in, but lets be honest.  With mentoring it took me all of a week to get the gear, and it was just face rolling and decimating entire other teams.

And I'm talking about procs that are still in the game.

Yes and it is relative to what kind of gear these people had as well. So you think every person you fought with your proc gear had comparable gear? Or had any PVP gear, max AAs for their level, masters and knew how to play?

You cannot blame procs for you beating people up, with a very strong PVP class, especially at lower tiers. Both my SK and Pally at lower levels were godly with only MC gear, when all of this proc gear was available.

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Old 10-10-2012, 01:47 PM   #19
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Orthureon wrote:

Ulrichvon wrote:

Orthureon wrote:

There was plenty of balance when procs were in the game, they just had a few that were over the top that could easily be tweaked for PVP. But rather than invest the effort into actually working towards a fun and unique PVP experience they homogenized everything. Go Go EQ2

I don't agree, when I played my SK in the lower tier, over the summer, I stacked on all the best proc gear in game that still works in pvp.  All that raid gear out there, etc.

It was not uncommon for me to destroy people 1vs12.

Some people will look at that and say its player skill, rewards for putting the effort in, but lets be honest.  With mentoring it took me all of a week to get the gear, and it was just face rolling and decimating entire other teams.

And I'm talking about procs that are still in the game.

Yes and it is relative to what kind of gear these people had as well. So you think every person you fought with your proc gear had comparable gear? Or had any PVP gear, max AAs for their level, masters and knew how to play?

You cannot blame procs for you beating people up, with a very strong PVP class, especially at lower tiers. Both my SK and Pally at lower levels were godly with only MC gear, when all of this proc gear was available.

To be clear, I believe what I described is not what they want to deliver with the BG experience.  However, on a pvp focused server, sure it should be as you say.

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Old 10-12-2012, 02:48 AM   #20
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I think in my second post I mixed up 2 things. The Deity Cloak procs aren't exactly overpowered and neither is the blackstone proc. The level 43 items that everyone can buy off of the broker for 5-10p, everyone can get very easily now, that are extremely effective in level 92 pvp are an issue. They wouldn't be that overpowered if the effect worked as it says in the description. The effect says "Resistability increases past level 77", and since there's no resists in PVP anymore the procs land 100% of the time. You can stack all 4 different effects (I forgot to list the "Impact" proc items), and pretty much any autoattack received will proc a 6 second stifle, a 3 1/2 second fear, or a 4 - 8.8 second stun. Again this would be manageable if the resists against these procs actually worked, but the new trend is becoming more and more obvious by the day.

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Old 10-12-2012, 04:15 PM   #21
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Boshag wrote:

I think in my second post I mixed up 2 things. The Deity Cloak procs aren't exactly overpowered and neither is the blackstone proc. The level 43 items that everyone can buy off of the broker for 5-10p, everyone can get very easily now, that are extremely effective in level 92 pvp are an issue. They wouldn't be that overpowered if the effect worked as it says in the description. The effect says "Resistability increases past level 77", and since there's no resists in PVP anymore the procs land 100% of the time. You can stack all 4 different effects (I forgot to list the "Impact" proc items), and pretty much any autoattack received will proc a 6 second stifle, a 3 1/2 second fear, or a 4 - 8.8 second stun. Again this would be manageable if the resists against these procs actually worked, but the new trend is becoming more and more obvious by the day.

So would it not make more sense to champion for the reinstatement of a working resist system in BGs and PVP? Rather than complain about procs that would in no way be overpowered if said system was in place?

Besides I have yet to run into these issues, the only thing that is COMPLETELY broken and overpowered in PVP is forced de-targeting. I am pretty sure all of the classes that possess this skill are also capable of killing the victim or close to it, within the duration of the effect.

Though I must admit the lack of any resists are next on the list, or tied.

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Old 10-27-2012, 06:27 PM   #22
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It would be nice if the not engged in pvp tag was removed.

I have a lvl 44 ranger with aITEM -1136038920 -1718597313:Quicksilver Talisman/a from the old school pvp merchant. It doesn't proc in open world pvp or even in bg Fix the problem please

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Old 11-01-2012, 09:45 AM   #23
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having PVE procs working in PVP is "NOT GOOD".

A Tank being able to fight off 6 people solo on his own is NOT GOOD..

DPS class killing a full group due to OP gear they got from raiding is "NOT GOOD".

A Healer being unkillable because he procs a massive ward every few seconds is "NOT GOOD"

An Enchanter not being able to kill anyone because the enemy is immune to control effects due an immunity proc item is "NOT GOOD"

People on PVP server are happy it is balanced.

to win in PVP use your skills and abilities of your class, using gear you obtained by doing PVE with 23 other people is "NOT GOOD"

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Old 11-05-2012, 10:14 AM   #24
Delethen
Server: Mistmoore
Guild: Arch of Chaos
Rank: Muad'Dib

Loremaster
 
Join Date: Nov 2004
Posts: 215
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You can add this to the list of things that need fixing for pvp

aITEM -716244219 1590632650:Mortzon, Hammer of Trepidation/a

Seriously, how hard would it be to just set the default tag of new items to not work in pvp combat?

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