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Old 10-17-2017, 08:25 AM   #1
Gninja

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Welcome to the Plane of Innovation! Leave any feedback you have on this zone here.
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Old 10-24-2017, 12:04 PM   #2
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Zone resolve seems a bit highter that what you could get from solo quests equipement, I got OS by some mobs, even with the Fount of Power buff.

After talking to an erratic clockwork I got "spotted" in the tunnel. I revived at the entrance and accidently click the door to exit, when I came back the robot will not talk to me and open the door to the tunnel anymore.
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Old 10-24-2017, 12:08 PM   #3
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By the way was it really necessary to add the "Fount of Power" buff ? it takes another slots to our already full hotbars
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Old 10-24-2017, 12:20 PM   #4
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I started a new instance and got the same problem, when I reached the erratic clockwork he would not talk to me and open the door. It seems that I'm tuck or that I need to delete the quest without being sure that I could get it again.
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Old 10-24-2017, 12:37 PM   #5
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I deleted the quest and took it again at the first npc. Did the zone again and was again spotted. This time I did not exit but the door was closed again without any way to open it, with no robot. After some time the robot came back but would not talk to me.
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Old 10-24-2017, 03:04 PM   #6
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After finishing the quest, if you try to do the zone again there is no robot to open the door to the tunnel.
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Old 10-24-2017, 07:45 PM   #7
Materfarmer

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Legacy of Power: An Innovative Approach
I died to security mob after following the erratic clockwork. Came back to spot and now duct gate locked and clockwork will not activate. Reset the zone and it's still bugged same way. I'll reset it again and wait to see what a patch does
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Old 10-24-2017, 11:25 PM   #8
Kaitheel

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The next Beta update should include the following change:
  • An erratic clockwork is now present, whether on quest or not, to open the tube grate. Also, the grate should now remain open, once opened.
~ Kaitheel
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Old 10-25-2017, 02:45 AM   #9
Mermut

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I'm curious as to what the purpose of the 'Fount of Power' is too...
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Old 10-25-2017, 04:18 AM   #10
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Glad to hear the security locking is being removed, gate closes when you go through so any death means restart. also I seem to be stuck in combat the whole time.
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Old 10-25-2017, 04:29 AM   #11
Toxlas

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Having real issues with Gearclaw the Collector. I see the message he's ran out of power, right click to turn key but die before can do anything. If merc doesn't res I get locked out on reviving, if merc does res the name goes non-aggro and I'm just stuck unable to do anything. His Strange Ticking hits for 16 million HP so one shots me.
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Old 10-25-2017, 04:46 AM   #12
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You can walk into the two vertical pipes that are shaking and then continue into the pipes that are on the ground
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Old 10-25-2017, 12:45 PM   #13
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This is now ^^^ mobs and COMPLETELY unsoloable.. even with a healer merc in beta gear. The nameds take 5 mins to kill and many will just 1 shot you for 30M dmg

I have 21Mhps and I'm getting 1 shotted
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Old 10-25-2017, 01:02 PM   #14
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Found the problem..

(1508932760)[Wed Oct 25 07:59:20 2017] The Glitched Guardian 10101 's Strange Ticking hits YOU for 21525150 magic damage.

That's just way too much for any healer merc to be able to handle, and this is supposed to be a non advanced solo zone Smile and yes I'm using the buff from the sig line that reduces all inc dmg by 50% Smile
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Old 10-25-2017, 03:33 PM   #15
Dolgrin

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Code:
TIME      ATTACKER                    ATTACKTYPE      DAMAGETYPE    VICTIM    DAMAGE                CRITICAL  SPECIAL  CRITICALSTR 16:16:39  The Glitched Guardian 10101  Strange Ticking  warded/magic  Monk  6.553.834/17.184.261  False    None    None       16:16:36  The Glitched Guardian 10101  Strange Ticking  magic        Monk  23.738.095            False    None    None       16:16:34  The Glitched Guardian 10101  Strange Ticking  magic        Monk  23.738.095            False    None    None       16:16:32  The Glitched Guardian 10101  Strange Ticking  magic        Monk  23.738.095            False    None    None       16:16:30  The Glitched Guardian 10101  Strange Ticking  magic        Monk  23.738.095            False    None    None       16:16:28  The Glitched Guardian 10101  Strange Ticking  magic        Monk  23.738.095            False    None    None       16:16:26  The Glitched Guardian 10101  Strange Ticking  warded/magic  Monk  20.364.484/3.373.611  False    None    None       16:16:24  The Glitched Guardian 10101  Strange Ticking  warded        Monk  23.738.095            False    None    None       16:16:22  The Glitched Guardian 10101  Strange Ticking  warded        Monk  23.738.095            False    None    None       16:16:43  The Glitched Guardian 10101  Strange Ticking  magic        Monk  23.546.148            False    None    None       16:16:41  The Glitched Guardian 10101  Strange Ticking  magic        Monk  23.546.148            False    None    None       16:16:20  The Glitched Guardian 10101  Strange Ticking  warded        Monk  13.564.626            False    None    None       16:16:16  The Glitched Guardian 10101  Strange Ticking  warded        Monk  13.564.626            False    None    None       16:16:14  The Glitched Guardian 10101  Strange Ticking  magic        Monk  13.564.626            False    None    None       16:16:12  The Glitched Guardian 10101  Strange Ticking  magic        Monk  13.564.626            False    None    None       16:16:10  The Glitched Guardian 10101  Strange Ticking  magic        Monk  13.564.626            False    None    None       16:16:07  The Glitched Guardian 10101  Strange Ticking  magic        Monk  13.564.626            False    None    None       16:16:05  The Glitched Guardian 10101  Strange Ticking  warded/magic  Monk  6.918.663/6.645.963  False    None    None       16:16:03  The Glitched Guardian 10101  Strange Ticking  magic        Monk  13.564.626            False    None    None       16:16:01  The Glitched Guardian 10101  Strange Ticking  magic        Monk  13.564.626            False    None    None       16:15:59  The Glitched Guardian 10101  Strange Ticking  magic        Monk  13.564.626            False    None    None       16:15:57  The Glitched Guardian 10101  Strange Ticking  magic        Monk  13.564.626            False    None    None       16:15:55  The Glitched Guardian 10101  Strange Ticking  magic        Monk  13.564.626            False    None    None       16:15:53  The Glitched Guardian 10101  Strange Ticking  magic        Monk  13.564.626            False    None    None       16:15:51  The Glitched Guardian 10101  Strange Ticking  magic        Monk  13.564.626            False    None    None       16:15:49  The Glitched Guardian 10101  Strange Ticking  warded/magic  Monk  6.843.340/6.721.286  False    None    None       16:15:47  The Glitched Guardian 10101  Strange Ticking  magic        Monk  13.564.626            False    None    None       16:15:45  The Glitched Guardian 10101  Strange Ticking  magic        Monk  13.564.626            False    None    None       16:15:43  The Glitched Guardian 10101  Strange Ticking  warded/magic  Monk  5.983.769/7.580.857  False    None    None       16:15:41  The Glitched Guardian 10101  Strange Ticking  warded        Monk  13.564.626            False    None    None       16:15:39  The Glitched Guardian 10101  Strange Ticking  warded        Monk  13.564.626            False    None    None       16:15:37  The Glitched Guardian 10101  Strange Ticking  warded        Monk  13.564.626            False    None    None       16:15:34  The Glitched Guardian 10101  Strange Ticking  warded        Monk  13.564.626            False    None    None       16:15:32  The Glitched Guardian 10101  Strange Ticking  warded        Monk  13.564.626            False    None    None       16:15:30  The Glitched Guardian 10101  Strange Ticking  warded        Monk  13.564.626            False    None    None       
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Old 10-25-2017, 04:13 PM   #16
Elinea

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The glitched guardian is kicking the snot out of me, which I don't think is appropriate for a solo instance. The first two names didn't hit hard, but took forever to take down. I get one hit on the glitched guardian and I'm a smear on the ground.

Edit: I'm either missing something, or the glitched guardian is way too overpowered. I got a little further than one-shotted on my 2nd, 3rd, 4th, and 5th time around. The glitched guardian is 3 arrows up, and the whirling gears are 2 arrows up. I had to double check that I was actually in the solo instance, and not the heroic one. The fount of power buff is on, but this guy chews through me like a hot knife through butter. Should I be wearing all the gear from the beta buffer? (my gear is decent as is, and I have 32mil hps and 470 resolve by myself).
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Old 10-25-2017, 05:49 PM   #17
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Went back to Narf and decided to equip all the beta gear, and took my white adornments off my current gear and put them all on. I dropped about 10 million hps, and about 100 resolve, though my potency went up a little and my resists went up a lot (about 75k). So I decided to give Mr. Glitch another try. I died bunch faster than the first time around. Is there something I'm supposed to be doing but not? I tried to pull him over by the glowing power source looking thing, in case that was meant to have an effect, but nada. I'm wearing my clockwork illusion, my fount of power buff, tried both with a merc and without. For a warden I can put out some decent dps, so I can heal myself, and tried both the gardening goblin, and clakazaka (I can never spell his name). I can see people have gotten past him, so I'm wondering what the issue is.
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Old 10-25-2017, 05:59 PM   #18
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Now that everything is appropriately tiered we will look into the balance stuff. It is very possible it either needs toned down or the buff needs toned up. We will discuss it and adjust.
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Old 10-25-2017, 06:56 PM   #19
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I'm trying to kill the Glitched Guardian 10101 and I'm getting eaten alive. I'm fully raid geared and I'm not doing much damage. The other two named prior to this one were hard to kill also. I think they need to be toned down.

BTW - I was using the buff from the fount.
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Old 10-25-2017, 10:39 PM   #20
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Since the last patch, I can barely scratch the Ancient Clockwork Prototype (coercer named Nimlis) adds before I'm dead. I take down the trash with ease.
In zone, my coercer has 535 fervor, 4005 cb (capped), 41,854 pot, 1 mil ab mod. All of the gear is from the faction time and solo overland drops except for her epic 2.0. Adorns are just what I've brought over. I have not bought any of the orange adorns from the beta buffer because I'm trying to test with what people will have when the expac goes live.

I can't root or mez the mobs and attempt one at a time, because they're immune to control effects. I don't see a way this encounter is doable in it's current form.

Note: as evidenced by the fervor number, Fount of Power is active.

Futher Testing Note: It is doable, but messy, if I pull out a healer merc and it's only possible if you keep the aggro completely off the merc. They get practically 1-shot, even by trash. the names fights take 5+ minutes o_O
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Old 10-25-2017, 11:00 PM   #21
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The first two names are doable.. The Glitched Guardian 10101 killed the toon in under 30 sec with a hit of 24,029,122 magic damage...
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Old 10-25-2017, 11:20 PM   #22
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Killed the Glitched Guardian - got the electromagnetic pulse green text. No weapon charge in inventory. Cannot advance.
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Old 10-25-2017, 11:45 PM   #23
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first of let me say i am a Berserker with 48 mil health 4,315 CB 42,348 POT and 463 Resolve and i loose power on all named fights. I am using my Fount of Power. I have been able to kill Ancient Clockwork Prototype, and Clockwork Scrounger XVII but on each fight i loose all my power about 7 min into the fight and need to use my auto attack the rest of the fight making it a 10+ min fight on each. When trying to kill The Glitched Guardian 10101 he hits like a freight train and the adds you need to kill take forever to kill as they have way to much HP and i loose power and die 10 sec later from the named smacking me dead. This HP of the named and adds need to be drastically reduced as this is a Solo.
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Old 10-26-2017, 12:24 AM   #24
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We are aware that the difficulty is currently very high. We have changes in for tonight's update or early morning tomorrow I s'pose.
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Old 10-26-2017, 12:38 AM   #25
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Ok thanks for the reply.
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Old 10-26-2017, 05:35 AM   #26
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Gearclaw the Collector has 2 major bugs:

1) he can 1 or 2 shot you like the 10101 (or whatever the name) does. So he needs to be toned down
2) If you die while fighting him, he bugs out and reset to white non aggro and you cant attack him. you then must reset the zone and delete and re-get the quest
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Old 10-26-2017, 05:51 AM   #27
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Also if you kill the nameds in there too fast (usually by buffing up and blasting ascensions causing them to be 1 shotted), the ghost won't leave them and walk on to the next step
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Old 10-26-2017, 11:28 AM   #28
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I get this as well. I tried getting it down to 1% life just using auto attack (went afk for 15 mins) to have full power. At 1% hit it with everything I had. Still heals back up to 5%. Dragged it all over the zone, no right click options. Just plain bugged.
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Old 10-26-2017, 05:02 PM   #29
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Considering it took nearly 5 minutes to get to 1%, it's definitely a 'panic script gone wrong' if it's a panic script that is firing.

I generally don't use mercs and even in previous expacs when I might have needed them on my weaker toons at the beginning of the expac it wasn't a case of 'die in within 30 secs w/o merc vs 5+ minute fight with merc'.

I suppose my healer won't need a merc though, as none do enough damage to matter and she's already GOT heals.
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Old 10-26-2017, 08:27 PM   #30
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After the patch (the most recent one 10/26/2017 @ 12:01am) a Clockwork Scrounger XVII can not be killed. It gets to 1% health then heals to 5%.. I've been in combat for 20 mins and this endless loop repeats


looks like someone tried to prevent it from being 1 shotted and the script has gone haywire lol
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