EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > PVP Discussion
Members List Search Mark Forums Read

Notices

Reply
 
Thread Tools
Old 12-22-2011, 12:18 AM   #121
Delethen
Server: Mistmoore
Guild: Arch of Chaos
Rank: Muad'Dib

Loremaster
 
Join Date: Nov 2004
Posts: 215
Default

Omougi wrote:

What PVE attained procs & effects do you folks feel are having a noticable effect on PVP combat?

Pure Viciousness

Cuff of Crystalline Dominion

Strength Through Sacrifice

Velium Dominion

Delethen is offline   Reply With Quote
Old 12-22-2011, 04:04 AM   #122
Souse
Server: Nagafen

Loremaster
 
Join Date: Aug 2008
Posts: 103
Default

These:

[email protected] wrote:

Procs are not your issue.  Healing is not your issue.  The amount of DPS is not your issue.  Where your DPS is coming from is.  Phase out the DPS from auto attack and phase it into Combat Abilities/Spells should be a HUGE focus for you.  Front loading a players DPS by targeting and enabled autoattack is a brutal/terrible combat system.  KoS and EoF were your best PvP systems cause the DPS was thru abilities and how you used them vs this auto attack crap.  It's a mindless DPS game atm for Scouts, Fighers and DPS Healers.

[email protected] wrote:

Developers used to use the "PvP" tab on the gear very well, but now its purpose has been forgotten about. All stats on any PvE item can be drastically toned down to the level of the current PvP gear (or even removed, like flurry), and the new PvP stats could be seen by clicking on the PvP tab in the window. 

SOE could use their totally amazing itemization program to do it, even.

Otherwise, flurry on an earpiece going to continue to 5%  Some weapons already have 7% flurry alone. 

Procs are not worrisome. It's the blue stats on PvE raid gear that is disrupting.

Souse is offline   Reply With Quote
Old 12-22-2011, 07:42 AM   #123
Delethen
Server: Mistmoore
Guild: Arch of Chaos
Rank: Muad'Dib

Loremaster
 
Join Date: Nov 2004
Posts: 215
Default

He did mention he is aware that procs are just a small part of it, there is no need to keep derailing the thread.

Delethen is offline   Reply With Quote
Old 12-23-2011, 02:38 AM   #124
Hekter
Server: Nagafen
Guild: Purity
Rank: Recruit

Loremaster
Hekter's Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 32
Default

Mending / Blasting Adornments

Blood Ritual

Manaweave

Manawell

Frigid Deflection

Pure Corruption

Runic Redemption

Stonewill

Strategic Strikes

Unleashed Fury

Storm of Memories

Darkened Hues

Lycanthropy

Healing Abundance

Ancient Invigoration

Malicious Thoughts

Crystalline Dominion

Deadly Repulsion

Hateful Healing

Will of Anashti

Fatal Lifetap

Dragonslayer's Fury

Id Dominance

Deathly Lifetap

Slayer's Conviction

Blood Symphony

Transposition

Displacement

Agility of Aniquilacion

Warrunes:

Foundations of Stone

Halcyon

Split-Second Redemption

Revered Lands

Galacial Deflection

Winds of the Tundra

Velium Dominion

Strength Through Sacrifice

Pure Viciousness

Resolution of War

Relentless Will

Nobody has the following but if somebody had it would be a significant effect on pvp combat.

Roehn Theer:

aITEM 154030181 183325421:Orb of Theer/a

aITEM 622852635 1237689956:Enoxus, Cloud Cleaver/a

aITEM -1148213193 -385189988:Aeteok, Spirit Render/a

Master Yael:

aITEM 973264919 416833020:Titaniir, Aether Striker/a

aITEM -1630539604 707088290:Lustrous Brellium Nugget/a

aITEM 890521526 -791501592:Chasm Core/a

aITEM -726851433 -2115843073:Crystalline Gem Flecked Fragment/a

aITEM -1074221042 1363581165:Telluson, Earthspine/a

aITEM -683976766 2016100713:Xaihes, Decimation Blade/a

aITEM 45103168 166499723haestus, Tempered Yaellite Hammer/a

These are most of the procs a Scout / Fighter would use, Healer and Mage procs are incomplete since I do not have one.

Most good procs are coming from Underfoot Depths, The Palace of Roehn Theer(mostly from Roehn Theer himself), The Vigilant: Final Destruction, Miragul's Planar Shard, Shard of Hate, Veeshans Peak, Tomb of the Mad Crusader, Vasty Deep: The Vestigial Cella. Please double check the drops from there to see if I missed something.

Please do not remove any of these procs, instead let us acquire them with pvp tokens, alot pvp tokens.

PS: Please introduce a new type of tokens for gu63 and make pvp gear specificly proc gear very very expensive around 1000 tokens or so.

This will keep the people pvping instead of spending their thousands of stocked tokens on day one and be done with pvp.

Hekter is offline   Reply With Quote
Old 12-23-2011, 08:06 PM   #125
Daalilama
Server: Nagafen
Guild: Illuminati
Rank: Senior Officer

Loremaster
Daalilama's Avatar
 
Join Date: Oct 2006
Posts: 437
Default

[email protected] wrote:

Mending / Blasting Adornments

Blood Ritual

Manaweave

Manawell

Frigid Deflection

Pure Corruption

Runic Redemption

Stonewill

Strategic Strikes

Unleashed Fury

Storm of Memories

Darkened Hues

Lycanthropy

Healing Abundance

Ancient Invigoration

Malicious Thoughts

Crystalline Dominion

Deadly Repulsion

Hateful Healing

Will of Anashti

Fatal Lifetap

Dragonslayer's Fury

Id Dominance

Deathly Lifetap

Slayer's Conviction

Blood Symphony

Transposition

Displacement

Agility of Aniquilacion

Warrunes:

Foundations of Stone

Halcyon

Split-Second Redemption

Revered Lands

Galacial Deflection

Winds of the Tundra

Velium Dominion

Strength Through Sacrifice

Pure Viciousness

Resolution of War

Relentless Will

Nobody has the following but if somebody had it would be a significant effect on pvp combat.

Roehn Theer:

aITEM 154030181 183325421:Orb of Theer/a

aITEM 622852635 1237689956:Enoxus, Cloud Cleaver/a

aITEM -1148213193 -385189988:Aeteok, Spirit Render/a

Master Yael:

aITEM 973264919 416833020:Titaniir, Aether Striker/a

aITEM -1630539604 707088290:Lustrous Brellium Nugget/a

aITEM 890521526 -791501592:Chasm Core/a

aITEM -726851433 -2115843073:Crystalline Gem Flecked Fragment/a

aITEM -1074221042 1363581165:Telluson, Earthspine/a

aITEM -683976766 2016100713:Xaihes, Decimation Blade/a

aITEM 45103168 166499723haestus, Tempered Yaellite Hammer/a

These are most of the procs a Scout / Fighter would use, Healer and Mage procs are incomplete since I do not have one.

Most good procs are coming from Underfoot Depths, The Palace of Roehn Theer(mostly from Roehn Theer himself), The Vigilant: Final Destruction, Miragul's Planar Shard, Shard of Hate, Veeshans Peak, Tomb of the Mad Crusader, Vasty Deep: The Vestigial Cella. Please double check the drops from there to see if I missed something.

Please do not remove any of these procs, instead let us acquire them with pvp tokens, alot pvp tokens.

PS: Please introduce a new type of tokens for gu63 and make pvp gear specificly proc gear very very expensive around 1000 tokens or so.

This will keep the people pvping instead of spending their thousands of stocked tokens on day one and be done with pvp.

You are aware that by specificly pointing said procs out that the pvp dev will more than likely take the easy route by removing them all instead of designing a pvp version of them with little to no work.

Daalilama is offline   Reply With Quote
Old 12-23-2011, 08:27 PM   #126
Souse
Server: Nagafen

Loremaster
 
Join Date: Aug 2008
Posts: 103
Default

[email protected] wrote:

[email protected] wrote:

Mending / Blasting Adornments

Blood Ritual

Manaweave

Manawell

Frigid Deflection

Pure Corruption

Runic Redemption

Stonewill

Strategic Strikes

Unleashed Fury

Storm of Memories

Darkened Hues

Lycanthropy

Healing Abundance

Ancient Invigoration

Malicious Thoughts

Crystalline Dominion

Deadly Repulsion

Hateful Healing

Will of Anashti

Fatal Lifetap

Dragonslayer's Fury

Id Dominance

Deathly Lifetap

Slayer's Conviction

Blood Symphony

Transposition

Displacement

Agility of Aniquilacion

Warrunes:

Foundations of Stone

Halcyon

Split-Second Redemption

Revered Lands

Galacial Deflection

Winds of the Tundra

Velium Dominion

Strength Through Sacrifice

Pure Viciousness

Resolution of War

Relentless Will

Nobody has the following but if somebody had it would be a significant effect on pvp combat.

Roehn Theer:

aITEM 154030181 183325421:Orb of Theer/a

aITEM 622852635 1237689956:Enoxus, Cloud Cleaver/a

aITEM -1148213193 -385189988:Aeteok, Spirit Render/a

Master Yael:

aITEM 973264919 416833020:Titaniir, Aether Striker/a

aITEM -1630539604 707088290:Lustrous Brellium Nugget/a

aITEM 890521526 -791501592:Chasm Core/a

aITEM -726851433 -2115843073:Crystalline Gem Flecked Fragment/a

aITEM -1074221042 1363581165:Telluson, Earthspine/a

aITEM -683976766 2016100713:Xaihes, Decimation Blade/a

aITEM 45103168 166499723haestus, Tempered Yaellite Hammer/a

These are most of the procs a Scout / Fighter would use, Healer and Mage procs are incomplete since I do not have one.

Most good procs are coming from Underfoot Depths, The Palace of Roehn Theer(mostly from Roehn Theer himself), The Vigilant: Final Destruction, Miragul's Planar Shard, Shard of Hate, Veeshans Peak, Tomb of the Mad Crusader, Vasty Deep: The Vestigial Cella. Please double check the drops from there to see if I missed something.

Please do not remove any of these procs, instead let us acquire them with pvp tokens, alot pvp tokens.

PS: Please introduce a new type of tokens for gu63 and make pvp gear specificly proc gear very very expensive around 1000 tokens or so.

This will keep the people pvping instead of spending their thousands of stocked tokens on day one and be done with pvp.

You are aware that by specificly pointing said procs out that the pvp dev will more than likely take the easy route by removing them all instead of designing a pvp version of them with little to no work.

I'm sure that the developer will create wonderful versions of each proc for PvP, corresponding to the effects in PvE. :3

Souse is offline   Reply With Quote
Old 12-24-2011, 04:21 AM   #127
Matanzas

Loremaster
 
Join Date: Nov 2005
Posts: 38
Default

The procs from the new research apprentices and stuff should work in pvp.

Matanzas is offline   Reply With Quote
Old 12-24-2011, 09:01 AM   #128
Seliri

Lord
 
Join Date: May 2011
Posts: 335
Default

[email protected] wrote:

[email protected] wrote:

[email protected] wrote:

Mending / Blasting Adornments

Blood Ritual

Manaweave

Manawell

Frigid Deflection

Pure Corruption

Runic Redemption

Stonewill

Strategic Strikes

Unleashed Fury

Storm of Memories

Darkened Hues

Lycanthropy

Healing Abundance

Ancient Invigoration

Malicious Thoughts

Crystalline Dominion

Deadly Repulsion

Hateful Healing

Will of Anashti

Fatal Lifetap

Dragonslayer's Fury

Id Dominance

Deathly Lifetap

Slayer's Conviction

Blood Symphony

Transposition

Displacement

Agility of Aniquilacion

Warrunes:

Foundations of Stone

Halcyon

Split-Second Redemption

Revered Lands

Galacial Deflection

Winds of the Tundra

Velium Dominion

Strength Through Sacrifice

Pure Viciousness

Resolution of War

Relentless Will

Nobody has the following but if somebody had it would be a significant effect on pvp combat.

Roehn Theer:

aITEM 154030181 183325421:Orb of Theer/a

aITEM 622852635 1237689956:Enoxus, Cloud Cleaver/a

aITEM -1148213193 -385189988:Aeteok, Spirit Render/a

Master Yael:

aITEM 973264919 416833020:Titaniir, Aether Striker/a

aITEM -1630539604 707088290:Lustrous Brellium Nugget/a

aITEM 890521526 -791501592:Chasm Core/a

aITEM -726851433 -2115843073:Crystalline Gem Flecked Fragment/a

aITEM -1074221042 1363581165:Telluson, Earthspine/a

aITEM -683976766 2016100713:Xaihes, Decimation Blade/a

aITEM 45103168 166499723haestus, Tempered Yaellite Hammer/a

These are most of the procs a Scout / Fighter would use, Healer and Mage procs are incomplete since I do not have one.

Most good procs are coming from Underfoot Depths, The Palace of Roehn Theer(mostly from Roehn Theer himself), The Vigilant: Final Destruction, Miragul's Planar Shard, Shard of Hate, Veeshans Peak, Tomb of the Mad Crusader, Vasty Deep: The Vestigial Cella. Please double check the drops from there to see if I missed something.

Please do not remove any of these procs, instead let us acquire them with pvp tokens, alot pvp tokens.

PS: Please introduce a new type of tokens for gu63 and make pvp gear specificly proc gear very very expensive around 1000 tokens or so.

This will keep the people pvping instead of spending their thousands of stocked tokens on day one and be done with pvp.

You are aware that by specificly pointing said procs out that the pvp dev will more than likely take the easy route by removing them all instead of designing a pvp version of them with little to no work.

I'm sure that the developer will create wonderful versions of each proc for PvP, corresponding to the effects in PvE. :3

Lol u funy g

__________________
|-| EverQuest Next Principles to Abide by (30) |-| True Ks: 40.2K Ds: 3.6K Ratio:11:1 |-| |-| PvP Briefing 101 (Outdated) |-| 45 Points of Awesome-o for PvP! |-|Â*

Seliri is offline   Reply With Quote
Old 12-24-2011, 07:07 PM   #129
Crismorn

Loremaster
Crismorn's Avatar
 
Join Date: May 2006
Location: Vancouver
Posts: 2,840
Default

[email protected] wrote:

[email protected] wrote:

Mending / Blasting Adornments

Blood Ritual

Manaweave

Manawell

Frigid Deflection

Pure Corruption

Runic Redemption

Stonewill

Strategic Strikes

Unleashed Fury

Storm of Memories

Darkened Hues

Lycanthropy

Healing Abundance

Ancient Invigoration

Malicious Thoughts

Crystalline Dominion

Deadly Repulsion

Hateful Healing

Will of Anashti

Fatal Lifetap

Dragonslayer's Fury

Id Dominance

Deathly Lifetap

Slayer's Conviction

Blood Symphony

Transposition

Displacement

Agility of Aniquilacion

Warrunes:

Foundations of Stone

Halcyon

Split-Second Redemption

Revered Lands

Galacial Deflection

Winds of the Tundra

Velium Dominion

Strength Through Sacrifice

Pure Viciousness

Resolution of War

Relentless Will

Nobody has the following but if somebody had it would be a significant effect on pvp combat.

Roehn Theer:

aITEM 154030181 183325421:Orb of Theer/a

aITEM 622852635 1237689956:Enoxus, Cloud Cleaver/a

aITEM -1148213193 -385189988:Aeteok, Spirit Render/a

Master Yael:

aITEM 973264919 416833020:Titaniir, Aether Striker/a

aITEM -1630539604 707088290:Lustrous Brellium Nugget/a

aITEM 890521526 -791501592:Chasm Core/a

aITEM -726851433 -2115843073:Crystalline Gem Flecked Fragment/a

aITEM -1074221042 1363581165:Telluson, Earthspine/a

aITEM -683976766 2016100713:Xaihes, Decimation Blade/a

aITEM 45103168 166499723haestus, Tempered Yaellite Hammer/a

These are most of the procs a Scout / Fighter would use, Healer and Mage procs are incomplete since I do not have one.

Most good procs are coming from Underfoot Depths, The Palace of Roehn Theer(mostly from Roehn Theer himself), The Vigilant: Final Destruction, Miragul's Planar Shard, Shard of Hate, Veeshans Peak, Tomb of the Mad Crusader, Vasty Deep: The Vestigial Cella. Please double check the drops from there to see if I missed something.

Please do not remove any of these procs, instead let us acquire them with pvp tokens, alot pvp tokens.

PS: Please introduce a new type of tokens for gu63 and make pvp gear specificly proc gear very very expensive around 1000 tokens or so.

This will keep the people pvping instead of spending their thousands of stocked tokens on day one and be done with pvp.

You are aware that by specificly pointing said procs out that the pvp dev will more than likely take the easy route by removing them all instead of designing a pvp version of them with little to no work.

If we cannot have pvp versions then I would rather have them removed from pvp altogether

Crismorn is offline   Reply With Quote
Old 12-24-2011, 09:24 PM   #130
Ayaka

Loremaster
Ayaka's Avatar
 
Join Date: Mar 2010
Posts: 108
Default

Oh, and they should remove manastones. And lifestones. And pacemakers. Working for something is too hard  What is Everquest anyways...?

__________________
~~~~~~~~~~~~~~~Warden's Guide to DoV~~~~~~~~~~~~~~~
Ayaka is offline   Reply With Quote
Old 12-24-2011, 09:36 PM   #131
Crismorn

Loremaster
Crismorn's Avatar
 
Join Date: May 2006
Location: Vancouver
Posts: 2,840
Default

If it requires a raid to aquire then it should not be useful in pvp, why should someone who kills instanced dragons have an auto win button in pvp which is a completely different playstyle?

Once upon a time it was fine for raiders to have an edge because you had to contest for the pve gear, but now its all instanced pve content and instead of having an edge its a complete domination vs. pvp gear that has no counterparts.

Crismorn is offline   Reply With Quote
Old 12-25-2011, 04:17 AM   #132
Matanzas

Loremaster
 
Join Date: Nov 2005
Posts: 38
Default

Crismorn wrote:

If it requires a raid to aquire then it should not be useful in pvp, why should someone who kills instanced dragons have an auto win button in pvp which is a completely different playstyle?

Once upon a time it was fine for raiders to have an edge because you had to contest for the pve gear, but now its all instanced pve content and instead of having an edge its a complete domination vs. pvp gear that has no counterparts.

By that logic, since the new tradeskill apprentice stuff can be acquired even by soloing the procs on it should be switched to be allowed in pvp.

Matanzas is offline   Reply With Quote
Old 12-25-2011, 05:37 AM   #133
Daalilama
Server: Nagafen
Guild: Illuminati
Rank: Senior Officer

Loremaster
Daalilama's Avatar
 
Join Date: Oct 2006
Posts: 437
Default

Crismorn wrote:

If it requires a raid to aquire then it should not be useful in pvp, why should someone who kills instanced dragons have an auto win button in pvp which is a completely different playstyle?

Once upon a time it was fine for raiders to have an edge because you had to contest for the pve gear, but now its all instanced pve content and instead of having an edge its a complete domination vs. pvp gear that has no counterparts.

Ahh so after your various rants you beat around the bush and admit that the current pvp gear is complete garbage....again for the short attention span users gear seperation is not the fix for pvp...as for non "pvp" gear to correct the probs in pvp there is as has been pointed out numerous times a pvp tag which has not been implemented proberly since TSO (where there was dual use pvp gear and prob best overall design ) and that is the responsibility of the dev's who decided to give in to those who pushed for it in first place..coincidently some of the same people on multiple threads patting themselves on back for gear seperation are some of the same ones who help downplay the risks of bringing battlegrounds (carebear pvp) to the pvp servers something many in the community warned against but were ignored.  It just shows the lack of foresight and tunnel vision many in the community have.

Daalilama is offline   Reply With Quote
Old 12-25-2011, 05:54 AM   #134
ShadowMunkie

Loremaster
ShadowMunkie's Avatar
 
Join Date: Jan 2007
Posts: 522
Default

Matanzas wrote:

Crismorn wrote:

If it requires a raid to acquire then it should not be useful in pvp, why should someone who kills instanced dragons have an auto win button in pvp which is a completely different play-style?

Once upon a time it was fine for raiders to have an edge because you had to contest for the pve gear, but now its all instanced pve content and instead of having an edge its a complete domination vs. pvp gear that has no counterparts.

By that logic, since the new trade-skill apprentice stuff can be acquired even by soloing the procs on it should be switched to be allowed in pvp.

For complete honesty, those procs aren't even that powerful and SHOULD be allowed in pvp combat. Have you seen some of the procs, they are complete garbage at lower levels, at higher levels yeah maybe some should come into effect. Right now it doesn't matter about gear it only matters about how many mercenaries you can send in to kill your opponent(lower levels.)

PvP gear separation was the WORST move ever. Raid gear should be about as effective as a 3 dollar bill in PvP combat ONLY because its so stupidly overpowered right now its not even funny. Bring back the enjoyment of TSO, bring back the ORIGINAL BG's where BG gear was USEFUL for beginning raiders. BG and PVP gear should be able to be used to get into raiding and RAID gear should not be used for PvP, without being considerably nerfed.

ShadowMunkie is offline   Reply With Quote
Old 12-25-2011, 02:47 PM   #135
Ayaka

Loremaster
Ayaka's Avatar
 
Join Date: Mar 2010
Posts: 108
Default

Crismorn wrote:

Once upon a time it was fine for raiders to have an edge because you had to contest for the pve gear, but now its all instanced pve content and instead of having an edge its a complete domination vs. pvp gear that has no counterparts.

Have you seen the Soren the Vindicator Weapons? Pretty nice stuff in PvP (as the procs work). The mob is contested, too. That means that since we can contest for it, it's okay in your book, I suppose? Or is it bad because it requires a raid to kill, or it's too isolated to be contested, or simply because...it's just too hard to work for?

So much hurt over procs that don't even come near the problems that the actual key stats on higher end gear create.

Please don't remove procs people have listed, instead use the PvP tab I showed to lower the extremely powerful stats down to a safe level. Removing old procs will give each and every player absolutely no option to mix and match their own character slots in PvP. We've already been made to look as cookie cutter as possible, and this game is supposed to be made around questing and working hard for special gear and items to make your character unique. This game is a PvE game first and PvP was only implemented as a fun sidepart, not to make it a separate entity. 

The way to make a lot of 100% PvPers happy is to simply implement the same procs that people love onto PvP token/writ obtainable items. Make them hard to get (like the old TSO PvP items) so that PvPers don't just obtain them in a couple hours of zerging. It will give everyone something to do and something to work towards.

__________________
~~~~~~~~~~~~~~~Warden's Guide to DoV~~~~~~~~~~~~~~~
Ayaka is offline   Reply With Quote
Old 12-25-2011, 09:37 PM   #136
Souse
Server: Nagafen

Loremaster
 
Join Date: Aug 2008
Posts: 103
Default

[email protected] wrote:

Crismorn wrote:

Once upon a time it was fine for raiders to have an edge because you had to contest for the pve gear, but now its all instanced pve content and instead of having an edge its a complete domination vs. pvp gear that has no counterparts.

Have you seen the Soren the Vindicator Weapons? Pretty nice stuff in PvP (as the procs work). The mob is contested, too. That means that since we can contest for it, it's okay in your book, I suppose? Or is it bad because it requires a raid to kill, or it's too isolated to be contested, or simply because...it's just too hard to work for?

So much hurt over procs that don't even come near the problems that the actual key stats on higher end gear create.

Please don't remove procs people have listed, instead use the PvP tab I showed to lower the extremely powerful stats down to a safe level. Removing old procs will give each and every player absolutely no option to mix and match their own character slots in PvP. We've already been made to look as cookie cutter as possible, and this game is supposed to be made around questing and working hard for special gear and items to make your character unique. This game is a PvE game first and PvP was only implemented as a fun sidepart, not to make it a separate entity. 

The way to make a lot of 100% PvPers happy is to simply implement the same procs that people love onto PvP token/writ obtainable items. Make them hard to get (like the old TSO PvP items) so that PvPers don't just obtain them in a couple hours of zerging. It will give everyone something to do and something to work towards.

PvP gear should be extremely hard to obtain (faction requirements should be a lot higher, and BG gear should be disabled or something/only specializing in the mechanics retained in the BG's such as pickup speed in gears, or zone control time in smugglers (Tundra is going to be disabled because of all the complaints anway, so that doesn't matter)).

PvE gear should be the main optimization, while PvP should be the ONLY HARDCORE option for players.

Souse is offline   Reply With Quote
Old 12-25-2011, 10:41 PM   #137
Darkmantis
Server: Nagafen
Guild: Replaced
Rank: Leader

Loremaster
 
Join Date: Mar 2007
Posts: 68
Default

[email protected] wrote:

Mending / Blasting Adornments

Blood Ritual

Manaweave

Manawell

Frigid Deflection

Pure Corruption

Runic Redemption

Stonewill

Strategic Strikes

Unleashed Fury

Storm of Memories

Darkened Hues

Lycanthropy

Healing Abundance

Ancient Invigoration

Malicious Thoughts

Crystalline Dominion

Deadly Repulsion

Hateful Healing

Will of Anashti

Fatal Lifetap

Dragonslayer's Fury

Id Dominance

Deathly Lifetap

Slayer's Conviction

Blood Symphony

Transposition

Displacement

Agility of Aniquilacion

Warrunes:

Foundations of Stone

Halcyon

Split-Second Redemption

Revered Lands

Galacial Deflection

Winds of the Tundra

Velium Dominion

Strength Through Sacrifice

Pure Viciousness

Resolution of War

Relentless Will

Nobody has the following but if somebody had it would be a significant effect on pvp combat.

Roehn Theer:

aITEM 154030181 183325421:Orb of Theer/a

aITEM 622852635 1237689956:Enoxus, Cloud Cleaver/a

aITEM -1148213193 -385189988:Aeteok, Spirit Render/a

Master Yael:

aITEM 973264919 416833020:Titaniir, Aether Striker/a

aITEM -1630539604 707088290:Lustrous Brellium Nugget/a

aITEM 890521526 -791501592:Chasm Core/a

aITEM -726851433 -2115843073:Crystalline Gem Flecked Fragment/a

aITEM -1074221042 1363581165:Telluson, Earthspine/a

aITEM -683976766 2016100713:Xaihes, Decimation Blade/a

aITEM 45103168 166499723haestus, Tempered Yaellite Hammer/a

These are most of the procs a Scout / Fighter would use, Healer and Mage procs are incomplete since I do not have one.

Most good procs are coming from Underfoot Depths, The Palace of Roehn Theer(mostly from Roehn Theer himself), The Vigilant: Final Destruction, Miragul's Planar Shard, Shard of Hate, Veeshans Peak, Tomb of the Mad Crusader, Vasty Deep: The Vestigial Cella. Please double check the drops from there to see if I missed something.

Please do not remove any of these procs, instead let us acquire them with pvp tokens, alot pvp tokens.

PS: Please introduce a new type of tokens for gu63 and make pvp gear specificly proc gear very very expensive around 1000 tokens or so.

This will keep the people pvping instead of spending their thousands of stocked tokens on day one and be done with pvp.

I say make it fair, if you can get it from raiding current or old content you should be able to obtain it from the pvp vendor.Killing dragons should not make you a better pvper.i agree with hekter, dont remove the procs but let us decide if we wana raid for the piece or pvp for it

Darkmantis is offline   Reply With Quote
Old 12-26-2011, 12:39 PM   #138
Ebofu

Lord
Ebofu's Avatar
 
Join Date: Mar 2011
Posts: 16
Default

I've said this before and I'll say it again, here are some simple ways to restore pvp,

Little off topic.

1: Make gear expensive, preferably 2 sets, one on the cheap for new people / casual then a better set ( NOT 2% more cb and pot....) for like 1500 tokens each (like the TSO raid drops). Gives people a reason to pvp!!!!

2: Lower the ceiling of all zones on Nagafenand if you are hit, air or ground, you are engaged in pvp combat.

3: Remove the lifetap procs - (Zarrakon,Cella, Lifespike,Tellusion, Mending), I used to solo pvp on my mystic all day, but every man and his dog has these and I just gave up trying and rolled a ranger...

3.1: This entails a general nerfing of auto attack damage / general DPS

4: Nerf power regen procs.  Its something that people never really noticed but power was removed as a factor in pvp ever since TSO. It adds another customisable component to pvp. Fights now can last indefiantely between stacked groups. I faced a double swash, brigand combo all with mental breach a couple months ago in a 6v6 and we lost because of it. Want to see more of this!

5: Nerf beserkers. I feel sorry for them because they can't raid but they are so stupid in pvp. You might remember you removed passive taunts from every class.... except beserkers. For example you have Insolence which forces everyone within 20m (and their group ZW)  to target the zerker for 20seconds every 2min 30s, then Adrenaline causes everyone they hit to target them for 30seconds every 1m 30s, then experienced insight causes everyone to they hit to target them for 30seconds every 4minutes then if you are lucky enough to get off the zerker you have a 1/3 chance to go straight back to him. Not to mention they are top 2 DPS for group fights.

5.1: Nerf taunts in pvp, or more specifically give players a way to immune themselves to taunts for short periods at a time, this encourages teamwork with assisting and temps, and lets shamans single target heal once in a blue moon...  (This is a maybe at best, see what others say)

6: Nerf Re use in pvp! for example PFT and Divine Guidence, for instance in our 6v6 I call for burns because I watch their defensive temps and I save my temps for when I see their temps, but if we catch a taunt or something our window is gone and we have to wait again. 6v6 for me turned into just waiting half the time then going nuts for 10seconds and after 10minutes and 3 burns...... we eventually killed a healer and the fight is over. I think Guidence is like a minute reuse, that is insane for something that makes you near unkillable unless you are fighting 1:3 or are terrible. Same with PFT, my ranger sits at 115% cb passively so I get to 175 CB with temps (40 more than anyone can get CM wise) and with broken auto attack I just watch people melt until their tank follows me around -

I strongly believe Predators/Sorcs etc should be able to kill anyone they want with full temps (LORE FTW) but to do so every minute or 2 and with enough lifetaps to stay alive 1v1 forever, its stupid...

7: Fix survivability. Assassins can put out the most HPS of non healers and still top the parse and kill at their leisure. Same with Sorcs, with manashield, wards, damage reduction etc, its just stupid. I play a battlepriest, the epitome of solo-bility (LORE) and its pointless, I have to use stampede and thats no certainty to kill people (the most OP spike buff in game).

7.1: This also relies on fixing auto attack! Which is really quite simple, reduce auto attack damage by 50%, boost ca damage depending on base ie; Quick Thrust +150% damage, Eviscerate + 50% Damage, Assassinate +10% Damage.

Thats all I can think of at 3am, sorry for the formatting.

As a final warning to the PVP dev, you walk a fine line in removing procs because the time taken farming all this old gear is what keeps half of your subs on Nagafen going...

Ebofu is offline   Reply With Quote
Old 12-26-2011, 12:55 PM   #139
Ebofu

Lord
Ebofu's Avatar
 
Join Date: Mar 2011
Posts: 16
Default

Double Post

Ebofu is offline   Reply With Quote
Old 12-26-2011, 08:06 PM   #140
Daalilama
Server: Nagafen
Guild: Illuminati
Rank: Senior Officer

Loremaster
Daalilama's Avatar
 
Join Date: Oct 2006
Posts: 437
Default

Ebofu wrote:

I've said this before and I'll say it again, here are some simple ways to restore pvp,

Little off topic.

1: Make gear expensive, preferably 2 sets, one on the cheap for new people / casual then a better set ( NOT 2% more cb and pot....) for like 1500 tokens each (like the TSO raid drops). Gives people a reason to pvp!!!!

 I agree with the idea of 2 sets of pvp gear one starter set the other more advanced pvp set as an idea to be looked at and also agree just like gear itemization 2% bump in cb or pot is not an upgrade just like raid gear...would prefer more class defining pvp gear like the old TSO stuff for dual use gear seperation is killing us in the long run.

2: Lower the ceiling of all zones on Nagafenand if you are hit, air or ground, you are engaged in pvp combat.

 Again I agree here

3: Remove the lifetap procs - (Zarrakon,Cella, Lifespike,Tellusion, Mending), I used to solo pvp on my mystic all day, but every man and his dog has these and I just gave up trying and rolled a ranger...

 Disagree somewhat here maybe a slight nerf but soe has never understood the meaning of "slight" so its hit or miss

3.1: This entails a general nerfing of auto attack damage / general DPS

 Again I agree brawlers ranged autoattacking for more than a ranger needs a looking at for example.

4: Nerf power regen procs.  Its something that people never really noticed but power was removed as a factor in pvp ever since TSO. It adds another customisable component to pvp. Fights now can last indefiantely between stacked groups. I faced a double swash, brigand combo all with mental breach a couple months ago in a 6v6 and we lost because of it. Want to see more of this!

 I agree somewhat in the sense it needs to be looked at but just like my answer to #3, soe seems to not know the meaning of the word "slight"

5: Nerf beserkers. I feel sorry for them because they can't raid but they are so stupid in pvp. You might remember you removed passive taunts from every class.... except beserkers. For example you have Insolence which forces everyone within 20m (and their group ZW)  to target the zerker for 20seconds every 2min 30s, then Adrenaline causes everyone they hit to target them for 30seconds every 1m 30s, then experienced insight causes everyone to they hit to target them for 30seconds every 4minutes then if you are lucky enough to get off the zerker you have a 1/3 chance to go straight back to him. Not to mention they are top 2 DPS for group fights.

I agree its annoying in pvp not sure if the answer is to removepassive taunts totally from pvp or  nerf them needs to be looked at.  I do remember part of the problem from a healers point of view was the nonstop taunt lock which made it near a pita to cure since our previous pvp dev decided healers shouldnt cure all those nasty dots on their group in pvp...but hey word is our former pvp dev played a sin..badly in pvp which is why cure amounts were nerfed

5.1: Nerf taunts in pvp, or more specifically give players a way to immune themselves to taunts for short periods at a time, this encourages teamwork with assisting and temps, and lets shamans single target heal once in a blue moon...  (This is a maybe at best, see what others say)

 On the fence on this one gotta remember taunts are a tanks bread and butter so to nerf them or negate them totally will lead to the cc problem we have now.

6: Nerf Re use in pvp! for example PFT and Divine Guidence, for instance in our 6v6 I call for burns because I watch their defensive temps and I save my temps for when I see their temps, but if we catch a taunt or something our window is gone and we have to wait again. 6v6 for me turned into just waiting half the time then going nuts for 10seconds and after 10minutes and 3 burns...... we eventually killed a healer and the fight is over. I think Guidence is like a minute reuse, that is insane for something that makes you near unkillable unless you are fighting 1:3 or are terrible. Same with PFT, my ranger sits at 115% cb passively so I get to 175 CB with temps (40 more than anyone can get CM wise) and with broken auto attack I just watch people melt until their tank follows me around -

No cleric is going to be able to heal their group in pvp with DG as its use has already been nerfed.

I strongly believe Predators/Sorcs etc should be able to kill anyone they want with full temps (LORE FTW) but to do so every minute or 2 and with enough lifetaps to stay alive 1v1 forever, its stupid...

 I agree with this but the old line be careful what you wish for comes to mind on alot of suggestions both here and in the thread

7: Fix survivability. Assassins can put out the most HPS of non healers and still top the parse and kill at their leisure. Same with Sorcs, with manashield, wards, damage reduction etc, its just stupid. I play a battlepriest, the epitome of solo-bility (LORE) and its pointless, I have to use stampede and thats no certainty to kill people (the most OP spike buff in game).

 No complaints on this as survivability is what got us to this point in the first place  its the fixes is what created the problems

7.1: This also relies on fixing auto attack! Which is really quite simple, reduce auto attack damage by 50%, boost ca damage depending on base ie; Quick Thrust +150% damage, Eviscerate + 50% Damage, Assassinate +10% Damage.

Gotta agree here. 

Thats all I can think of at 3am, sorry for the formatting.

As a final warning to the PVP dev, you walk a fine line in removing procs because the time taken farming all this old gear is what keeps half of your subs on Nagafen going...

Agree with this line wholeheartedly

Daalilama is offline   Reply With Quote
Old 12-26-2011, 08:22 PM   #141
Crismorn

Loremaster
Crismorn's Avatar
 
Join Date: May 2006
Location: Vancouver
Posts: 2,840
Default

You guys are asking for a brand new car on a $500 budget.

Gear seperation might such, but its better than leaving everything as is with people having 700 MA, 400 CB / Pot, etc..

Sony will nto put the kind of resources into pvp that will result in a new amazing game, they will do just enough to help fix current issues that none of you are even acknowledging.

I just hope SoE does not pour its limited time and resources for pvp into one of your horrible ideas that they will not release working anyways.

Crismorn is offline   Reply With Quote
Reply

Thread Tools

Forum Jump


All times are GMT. The time now is 05:27 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.