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#61 |
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Join Date: Jan 1970
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![]() ![]() I'm glad the buff has been changed. |
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#62 |
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I'd like to think they removed it because it screwed up the scaling of mitigation and was really OP for tank damage reduction against level 108 mobs, but maybe I'm wrong.
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#63 |
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#64 |
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![]() Just because Buff is playing in a top raiding guild doesnt mean his point of view is superior or better than other peoples views. I have done quite a bit of raiding in the last 9,5 years,i know my ways around the game. But that doesnt matter what matters is that the devs shouldnt go against the basic mechanics or they should get rid of them. Excluding priests of their own buff was a mistake as there was no apparent way of compensating the lack of mitigation,besides it doesnt make any sense to put a mitigation handicap on healers. I am curious about the new armor values tho "if" druid armor has a significant increase in mitigation it would at least make a little sense. Its a good thing they changed it. |
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#65 |
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Join Date: Jan 1970
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I'm not buying that argument. That's purely an American perspective. The idea that the highest end isn't an expert in comparison to the average player is illogical.
Reminds me of a quote from Dr. Asimov. "Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge." You're presenting a red herring, Kalika. I didn't suggest Buff was right about anything involving the buff. I suggested he was right that he's been top end for years and the majority of the players here struggle to clear easy content.He knows what he's doing and he clearly understands mechanics if you've seen him post before. Given that mobs will be designed around the mitigation or max hp on the buff, it's a completely moot point either direction. The mobs will be designed with those buffs in mind. Also, many of you are posting in a manner that makes it clear you've never beta tested before. Many of the buffs, abilities, and gear we'll see in beta will be entirely different in two weeks. Sitting and arguing over a mechanic that in no way has been tested is pure idiocy. |
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#66 |
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Join Date: Jan 1970
Posts: 3
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Highest end plays under totally different conditions than the average player, especially healers who are highly impacted by the dps, resists and mitigation of their group. The design has to work for average players as well as the high end.
There was a high end shaman posting in another thread that he solo healed dominion with unadorned gear and mostly apprentice 1 spells, which is more a testament to his group's abilities than shaman healing power. That doesn't mean the rest of us should pick up a pug and go in there with crap gear and spells. |
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#67 |
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Join Date: Jan 1970
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![]() You dont have to play at the high end to be knowledgeable in this game. Theres something called experience. Using Asimovs quote in such a manner is a shame really. Discussion is part of the beta testing progress.By the way you dont have to test a buff that leaves you with less mitigation because the result is pretty obvious. Less mitigation than other classes = mobs hit you harder. Its not rocket science. What were you expecting? |
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#68 |
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Lemon has some good points especially the one on the select few who seem to have taken the route that discussing the starter priest ability as it was with the physical mitigation except for the healer prior to it being "tested" is simply smoke and mirrors especially considering other classes abilities that were being discussed based not on testing but on what players high end middle and low were able to read and theorize on potential problems....end of the day it doesn't take a rocket scientist to see that at best the buff in its original incarnation was simply going to leave solo healers with a net deficit of 3800 physical mitigation (but mages and scouts personal buffs would being increased) which again would potentially make those archtypes have considerably more physical mitigation that the solo healer (regardless of armor type). The concern was more than warranted.
As for the assumption that Gaealiege made about believing most of us from our responses have never beta tested before...considering the majority of respondents in this thread I have seen in beta's past that's a pretty weak assumption and you know what they say about assuming. |
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#69 |
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Join Date: Jan 1970
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![]() Indeed Asimov was sort of right granted that you assume that raiders do have knowledge ;-) , knowledge is quite different from being informed of an exhaustive set of trivial rules. |
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#70 |
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The forums are just full of logical fallacies today.
Any laymen can do some research on any topic and accrue knowledge. That doesn't mean I'm going to accredit the laymen with any suitable level of knowledge when compared to someone that has the credentials of expertise. High end players are far and away more knowledgeable than your average player. It's not really something you can refute. You're absolutely right that it involves very little to understand a basic mathematical formula. Go ahead and ask about some of the more obscure ones in chat. Ask about ability modifier. Most players don't have a clue how to calculate appropriate levels of ability mod among other things. Seems that primary school mathematics and logic is beyond the average Joe. Going a step further than that though, given your line of argumentation clearing the content is so easy anyone can do it. Unfortunately the raid progression data suggests otherwise. People are taking pointers from the top end, getting AA builds from the top end, gear choices, etc because they trust the source of information to be authoritative. Knowledge is precisely being informed of trivial rules. Knowledge is defined as facts, information, and skills acquired by a person through experience or education; the theoretical or practical understanding of a subject. I'm uncertain how you think that the combat formula wouldn't be encompassed in that. It doesn't matter if it requires someone with an expertise in liquid thermal dynamics to discern. The scientific method works as such. You formulate a question (was done here), postulate a hypothesis (was done here), usually multiple predictions are selected as possibilities (done here), THEN YOU TEST YOUR HYPOTHESIS (not done), and from that we create an analysis (somehow this was done without any testing). Despite what you think to be common sense, it isn't. Until you can show me numbers that would have suggested something was wrong, I'm sticking with all of this conjecture being idiocy. As that is precisely what it was. |
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#71 |
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Join Date: Jan 1970
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#72 |
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I'm not sure I see the point of a healer buff that increases the group's max HP. Assuming every healer has this buff (which they do), and each of those healers will always have it up (which they will), a group's HP is essentially unchanged from an AoE damage balance point of view. That is assuming the damage is balanced around groups only having one healer (or not if the buffs don't stack stack from 2 healers).
I suppose you could say a lot of buffs in this game are no-brainers, but if they're adding a new one (or a modification to one) it would be nice if it made the game more dynamic. Maybe change the buff where you could choose to apply it group-wide, or apply a larger amount to a single player. |
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#73 |
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Join Date: Jan 1970
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This really sucks now. So now we are making people have a larger hp pool so more hp for us to heal. Now unless heals themselves are getting a boost similar to the gain that hp gets, it will initially be like when ToV launched and hp pools jumped. Personally I would have liked the mit buff over hp, even if the priest didn't get it. It makes the group take less damage. I don't care if the mage has more mit than me, guess what he's easier to heal taking less damage.
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#74 |
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Join Date: Jan 1970
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I would rather see the buff return to a mitigation buff rather than max HP buff. Higher HP pools means more that needs to be healed which leaves less time for doing DPS/de-buffing. Higher mitigation means less incoming damage which equals more time for those happy extras that priests are now generally expected to do.
The lack of mitigation for the priest does seem rather unfair to melee healers, but is perfectly fine for my fury. I would like to kindly recommend a return to the mitigation buff and either make it apply to the priest as well, or give melee priests increased mitigation in their self-buffs to compensate for that lack. |
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#75 |
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Join Date: Jan 1970
Posts: 0
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![]() Using this logic, nothing based around mechanics needs tested in beta. Those are clearly idiotic rebuttals. Using the simpleton argument that common sense is the driving force behind untested changes, we wouldn't have a single use for testing as common sense would dictate the behavior. Unfortunately reality doesn't work that way. Data must be compiled and analyzed. This is why we don't allow the uneducated to give opinions on facts. We allocate that responsibility to those with credentials and evidence. |
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#76 |
New Member
Join Date: Jan 1970
Posts: 0
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![]() And please stop the wannabe science wise talk i am working in a field where i have to conduct experiments on a daily basis. |
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#77 |
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Join Date: Jan 1970
Posts: 0
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![]() LOL pretty much. If the tank and the dps in have gear that overwhelms the fight, you could have a merc heal the fight. |
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#78 |
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Join Date: Jan 1970
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Let's try this again. If we've tested mitigation for 10 years, we've also tested all of the other current mechanics, as the only new mechanic involve crits. Your suggestion would mean that we do not need to test anything that has been in the game, mechanically speaking, previous to this expansion. So that means there is nothing beyond legendary, fabled, and mythical crits that need testing. I wonder if you'd argue that these don't need testing as well, as we've clearly had years to comprehend the basic mechanics of critical hits. That is as reductionist as an argument gets, which again, is an ignorant argument.
"We" are the scientific community. You know, the people with doctorates and Master's degrees. Myself and many others. I don't care if you dabble in minor experiments in a factory. You're clearly not well versed in how research works. Nothing is assumed when you're adding variables. The prestige is an addition to a current spell and as such evoked much wailing from a group of people that took no time to test their hypothesis. Do you even know if physical AEs are common? Nope. You didn't do any testing. You all simply spouted ignorant drivel as if that qualified as proper testing and understanding of mechanics. This behavior, along with playing beta as a preview to content, is just ridiculous. This type of argumentation always reminds me of uneducated individuals talking about how they know more than their physicians. It would be humorous if it wasn't so sad. |
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#79 |
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Join Date: Jan 1970
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I did enounter lots of physical AOEs while only doing the signature timeline...
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#80 |
New Member
Join Date: Jan 1970
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#81 |
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Join Date: Jan 1970
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It doesn't look like they have adjusted the encounters to account for the loss of 3800 physical mitigation. I did the brokenskull bay zone Hoist the Yellow Jack and the physical ae that ticks "Swarthy Slice" was ticking for over 600k every few seconds on each group member except the tank (he was getting hit about 250k per tick). The group was taking far worse damage than current end-game raid encounters and this is a mid-level heroic zone. This needs to be addressed. We either need to have the physical mitigation restored to our group buffs and have it apply to the priest (without stacking) or the physical ae's need to be significantly reduced.
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#82 |
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Join Date: Jan 1970
Posts: 0
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Yeah that's what I was afraid of....
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#83 |
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Join Date: Jan 1970
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Gaeal...how can you on one hand dismiss the need for physical mitigation for healers(stating we would not be tanking I mean really that argument holds zero water) when on the other hand Anastaise has brought up the issue with at least one det nailing the group for 600k physical hits/tick...which you seem to either ignore or not relevant to your diatribes.
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#84 |
New Member
Join Date: Jan 1970
Posts: 0
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![]() Btw you should really work on your attitude your "highness",the level of arrogance in your posts is mind boggling. |
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