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Old 02-03-2012, 12:39 PM   #61
Alex66

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Would you mind sharing what video card and drivers are you using?
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Old 02-03-2012, 12:48 PM   #62
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GeForce GTS450 with the latest drivers from the NVidia site.
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Old 02-03-2012, 01:07 PM   #63
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Hmm, strange then - I have similar set up with GTX 460 and latest drivers too ... No clue what could be causing this. Besides, all other games run just fine in s3d.

Ha, just found the culprit that was causing the issue - complex shader distance - onnce I set the slider to zero and turned off shadows in options (they dont render in 3d anyway), the ghosting went away.  but the game became much darker...

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Old 02-04-2012, 04:04 PM   #64
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I know what is causing that bug because I just got it myself. You  have to set complex shader distance to -1 and turn shadows off. On a side note here is some more feedback: 1) Minimum separation needs to be set to 5% instead of 15%. 2) Maximum convergence needs to be set to 25 (maybe even 50) instead of the current 10.

3) We really need to be able to setup a custom color mix matrix because the one used for Red-Cyan is a disaster. Or if you don't want to let us setup a custom matrix then please use this as some high color option or something:

1.3144, -0.1006, -0.04060, 0, 00, 0, 00, 0, 0-0.2945, 1.4009, -0.1187-0.3140, -0.1494, 1.4829

And for the love of god get the standard Dubois matrix and put it as default.

Thanks.

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Old 02-21-2012, 05:47 AM   #65
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If the devs visit this forum still - here's a great thread on nVidia forums started a few days ago with some talented people providing tools to fix shaders that render incorrectly in stereo-3d games

http://forums.nvidia.com/index.php?...howtopic=222386

It sounds quite simple and already there is an impressive list of games that was fixed used the described method, I wonder if EQ2 could be one of them?  It really sucks not being able to play the game in stereo-3d with complex shader distance set above -1... The game just loses much of its luster!

Anyone from devs out there?

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