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Old 02-18-2010, 04:25 PM   #31
Enica
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[email protected] wrote:

Loredena wrote:

Rothgar wrote:

[email protected] wrote:

Charging 1-2% of the list price in order to list something wouldn't hurt either, teensy fee to change the price. Would stop people from listing things for stupendously dumb amounts.

I like this idea! I've seen other games do it, like Aion comes to mind. I think they also make a listing expire after a certain number of days and you have to re-list it, eBay style if you want to keep it up. It makes you really think about putting up a valid price before listing something. If you overprice an item, you've just wasted your listing fee and it won't sell anyway. You could still underprice something though.

I'll be a dissenting voice here. I love that, unlike other games, EQ2 has neither a listing fee nor an expiration of listings (other than after a week if you don't log in). It means that even obscure, low-volume items eventually sell (from the point of view of the seller) which means that if I'm buying that obscure, low-volume item, I'm likely to find it listed by someone. With listing fees and listing expiration, players are incentivized to just vendor their low-volume items instead.

I totally agree.

I agree with this too.  Let's not mess with the broker.

As to spell lag, I still had it on Blackburrow last night, but this morning it seemed better.  I'm sure that was partly due to the fact that there were less people on, but if it was also due to a fix, then it seems to be working.

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Old 02-18-2010, 07:17 PM   #32
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Rothgar wrote:

[email protected] wrote:

Charging 1-2% of the list price in order to list something wouldn't hurt either, teensy fee to change the price. Would stop people from listing things for stupendously dumb amounts.

I like this idea! I've seen other games do it, like Aion comes to mind. I think they also make a listing expire after a certain number of days and you have to re-list it, eBay style if you want to keep it up. It makes you really think about putting up a valid price before listing something. If you overprice an item, you've just wasted your listing fee and it won't sell anyway. You could still underprice something though.

Although, this is a different topic altogether and the number of items on the broker doesn't effect normal server performance. The most effect that it has is that it slows down broker searches.

Consider the Law of Unintended Consequences here.

1) You start charging money to list things on the broker.

2) Any moderately-expensive items being sold are now going to be spammed across chat channels, rather than listed on the broker.  I'd rather not have /auction and every /level_x-x+9 channel in EQ2 sound like the floor of the NYSE.

If broker volume isn't a problem, as you said, you just caused more problems than you fixed.

If broker volume is a problem, change the collections and L&Ls to not have rare pieces.  The only reason there's nine thousand 'red cockatrice feathers' on the broker is they're found way more often than the gold ones (and everyone needs 1 red and 2 gold).  If you need the quests slowed down to compensate, decrease the spawn/drop frequency, don't manage completion rate with rarity.

Or put a NO_BROKER tag on stuff like canine saliva and other items that are only useful to a vendor.

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Old 02-19-2010, 12:23 AM   #33
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Rothgar,

I and my husband and guildee are having massive lag everywhere in Odus.

My performance issue is so bad with slide show and inability to move that I've had to drop down to Extreme Performance, no rendering distance, no particle effects, nada, and still I have lag.

There's a massive spell lag.  Some of what I queue up on Pheep doesn't go off.

I've also noticed when a node is harvested on the third pull, it still sits around for about two or three seconds before disappearing as it should.

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