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Old 10-27-2014, 10:59 PM   #1
wazul

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seems not work. last raid in beta i can only gain 1 increment. the number raiders not count
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Old 10-27-2014, 11:09 PM   #2
Enigma

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I would also like to add that mercs/pets should up the chance as well since they were procing the effect before this change!
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Old 10-27-2014, 11:41 PM   #3
Daray

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Hopefully this also fixes the ~50m range limit on those eligible to proc it for you. This was/is an issue when you needed to split your raid up.
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Old 10-27-2014, 11:52 PM   #4
Xelgad

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I haven't been able to reproduce this issue. The change only adjusted the trigger mechanics, not the buff itself (they're two different spells.)

While they no longer take pets/mercs into account, they now don't care about range either. So splitting the raid won't matter.
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Old 10-28-2014, 12:18 AM   #5
Enigma

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Would it be possible to just up the proc chance to compensate for not having the pets/mercs help proc the effect?
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Old 10-28-2014, 12:30 AM   #6
Minxs

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Just finished raiding, and the trigger proc per minute is not modified at the moment.

Solo, it's 0,4 per minute (something like 0,5 for bards) but in raid with 2 / 5 or 10 people using the exact same item, we should see the trigger chance reach 0,8 / 2 or 4 triggers per min, no?

Atm, the trigger proc chance is stuck to the base value.
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Old 10-28-2014, 01:08 AM   #7
Xelgad

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It won't show on the spell. It's handled behind the scenes.
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Old 10-28-2014, 04:05 AM   #8
Celrath

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After raiding on beta tonight, I can tell you I never was able to get more than 4 triggers of any effect on nice long fights. Only one of my items would trigger and I run both the Casalen's Stud of Power and Rarthek's Scale Bracelet. The incremental effects were just not working as they do on live.
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Old 10-28-2014, 04:14 AM   #9
Gnomad_Madgon

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Full raid tonight, three hours in duration with Gninja. Rarely did I get more then one increment on my two uplifting procs. 95% of the time the Uplifting effect would run its course of 20.1 seconds and terminate before the item would proc again. I think I may have reached 3 or 4 increments tops through the course of the night.
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Old 10-28-2014, 09:44 AM   #10
wazul

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same. i am wiz. yesterday, full roster. raid with gninja. caped reuse etc. i have 3 items (cb/pot, cb, spell auto) impacted.
max increm : 4. after long long fight. so 16cb for an item can in theory gain 88cb : The incremental effects not working as intented. (if plan is only to change trigger mecanic for lag.)
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Old 10-28-2014, 07:47 PM   #11
Xelgad

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We're adding pets back into the calculations.
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Old 10-28-2014, 11:53 PM   #12
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Because healers have far less trigger conditions and opportunities, they used to be carried by other raiders proc-ing the uplifting for them. Is it possible to add "on heal cast" as a trigger condition?
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Old 10-29-2014, 12:46 AM   #13
Errrorr

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I had to take all my uplifting proc items off from raid today due to them never reaching above two increments ever.

This was with Pot/cb ear, pot ear, cb wrist, wdb ring and flurry ring.

Would it not be far easier to say that for every 3s you are in combat you gain 1 increment. This would max them out after a minute, which is probably roughly what it took pre change on single target fights. A counter every 3s must be far less lag creating than checking every combat hit etc.
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Old 10-29-2014, 12:53 AM   #14
Xelgad

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Along with the change above, we did fix a minor bug that may have been causing them to increment slower than intend.

Please wait until tomorrow evening's beta patch to test them again.
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Old 10-29-2014, 01:26 AM   #15
Mogrim

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One downside, fyi: You can only proc things 1 at a time. That means that as a result, "good luck" proc'ing an item will probably still result in much lower "ramping up" than otherwise.
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Old 10-29-2014, 04:17 PM   #16
Xelgad

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Multiple items can all proc on the same hit.
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Old 10-29-2014, 06:15 PM   #17
Mogrim

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Sorry, I worded that poorly.
To clarify. You can only generate 1 increment per item per "successful proc". While the chance is much more likely to be yes, there are zero conditions where you can generate extra increments. In a full raid setting, you would often see a random uplifting proc spike to 9-12 increments in a matter of 2-3 seconds. That'll be impossible in the new setting.

I'm not sure that's important. I just thought it was worth pointing out. In theory, it would appear to have the same "bad luck" possibility (no triggers, therefore no increments gained) but a much more tightly capped "good luck" possibility (no matter how good the roll, a yes roll still only = 1 increment gained)

In addition: Because healers often relied on others to generate the triggers for them (on all out heal fights, etc) I still think we should add "on heal cast" as a condition that can trigger increments. Otherwise, you will see a significant loss of these stats on healers during the very fights where them having the extra cb/pot is most important.
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Old 10-29-2014, 07:24 PM   #18
Iseous

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Or what if every x seconds, each raid member has a chance to give you an increment (no attacks/heals necessary)? That way it is possible to get multiple increments at a time, it depends on how many people in raid, and everyone would have the same chance of gaining them.
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Old 10-30-2014, 05:19 AM   #19
Gnomad_Madgon

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Beta Update = Wednesday, October 29, 2014

Uplifting Effects seem to be on par with the old mechanics now. Thanks for the speedy fix!
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Old 11-06-2014, 03:24 PM   #20
Minxs

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Would it be possible to have a check at the "uplifting stamina" proc plz?

It was already not a really usefull item, but now, with a 0,4 base trigger chance, its worse.
Items with "Uplifting stamina" do not fit with the current raid roster. You only have 2 or 3 tanks in a raid setup (who are the main target of these items).
You should probably adjust the base trigger chance x4 or 5, to make it in line with the others uplifting.
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