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Unread 05-16-2012, 06:39 PM   #211
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yohann koldheart wrote:

Gilasil wrote:

Senkai@Splitpaw wrote:

I love how much debate has been done over this subject, makes me feel all warm and fuzzy inside. I say keep it the way it is because these are "PRESTIGE LEVELS" so if you want to be a person of Prestige you need to have the requirements to do so, look back in any Pen and Paper Roleplaying games (Where EverQuest 1, 2, WoW, LOTR, etc) all derived from and you can see that Prestige Classes/Levels had requirements. Welcome to a real RPG, I applaud the developers.

You know, prestige classes in EQ2 would be utterly cool.

they are comming in the future, a dev said  it in one of the pod casts.

yeah but you'll most likely have to buy them off station cash

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Unread 05-16-2012, 07:14 PM   #212
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yohann koldheart wrote:

Gilasil wrote:

Senkai@Splitpaw wrote:

 I love how much debate has been done over this subject, makes me feel all warm and fuzzy inside. I say keep it the way it is because these are "PRESTIGE LEVELS" so if you want to be a person of Prestige you need to have the requirements to do so, look back in any Pen and Paper Roleplaying games (Where EverQuest 1, 2, WoW, LOTR, etc) all derived from and you can see that Prestige Classes/Levels had requirements. Welcome to a real RPG, I applaud the developers.

You know, prestige classes in EQ2 would be utterly cool.

they are comming in the future, a dev said  it in one of the pod casts.

That was a mis-speak by that Dev, and was later clarified.

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Unread 05-16-2012, 07:58 PM   #213
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This should definately stay the way it is.

I also think that it is very good for a more casual player who finally gets up to 92/280 aa and then see in the groups the potential of characters. I have done quite a few pickup groups, and believe its a great thing for players to finally see what people can do who max out their toons. As people have actually started doing pickup groups because they arnt worried about getting a toon who has had 3 hours put into their character. The casuals see the potential and i believe will put more time into their toons.

So not only are there more groups going, i also believe the casual players are and will get better grouping and also better at their characters. So i encourage you to get your AA up and come join us in these instances, rather than wanting them to lower the requirements. Come and experience it with all the other people who are very happy with this change.

Not trying to say players below 92/280 are bad players themselves, but to get the most out of your toons you need the AAs.

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Unread 05-17-2012, 09:22 AM   #214
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So we have the same people complaining still :

1. bloodrage cause he can't farm the new zones and sell the gear.

2. cold metal who just can't be bothered to play the game and just wants everything on a silver platter

3. shots01 who was already told how to do it, ignored all advice and now complains that omg how hard it is to get 280 AA

Everyone else is happy ( pardon me if I have missed a supporte of this request ).

I would have to say that the population has clearly spoken in terms of what people actually prefer.

Can we let this die now ?

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Unread 05-17-2012, 10:56 AM   #215
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DamselInDistress wrote:

...Everyone else is happy ( pardon me if I have missed a supporte of this request )...

You know "Everyone" that plays EQ2? O.o

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Unread 05-17-2012, 11:13 AM   #216
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Ya'll are so right, earning those AAs definitely tells you a lot about a character! I have been completely swayed by this since my Conjuror has bypassed the hurdle and is now in the ranks of prestige!

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Unread 05-17-2012, 11:47 AM   #217
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CoLD MeTaL wrote:

DamselInDistress wrote:

...Everyone else is happy ( pardon me if I have missed a supporte of this request )...

You know "Everyone" that plays EQ2? O.o

Just do us all a favour, go earn some AA instead of moaning how impossible it is.

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Unread 05-17-2012, 12:01 PM   #218
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CoLD MeTaL wrote:

That's fine for you.  Why do you feel it necessary to punish people who desire to play a different way?

How is it punishment if thats the content you *want* to be playing.  Seems to me you would be enjoying all the time doing them...

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Unread 05-17-2012, 04:40 PM   #219
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Atan@Unrest wrote:

CoLD MeTaL wrote:

That's fine for you.  Why do you feel it necessary to punish people who desire to play a different way?

How is it punishment if thats the content you *want* to be playing.  Seems to me you would be enjoying all the time doing them...

It's only punishment if you're a slacker.  For the rest of us it's encouragement to get our characters in order if they aren't already so.

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Unread 05-17-2012, 06:00 PM   #220
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DamselInDistress wrote:

CoLD MeTaL wrote:

DamselInDistress wrote:

...Everyone else is happy ( pardon me if I have missed a supporte of this request )...

You know "Everyone" that plays EQ2? O.o

Just do us all a favour, go earn some AA instead of moaning how impossible it is.

Lol they would have gotten to 280 by now if they were playing.

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Unread 05-17-2012, 06:55 PM   #221
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Bloodrage wrote:

Edit: Also there is no "skill" in this game, it's all gear & using 3rd party programs to tell you when to joust, what curse to cure/not cure, ect ect. All you need is common sense & gear. Forcing people to get 280aa before getting 92 just further removes any hope of skill or danger/chance of losing & puts everyone in their cookie cutter mold of what SoE wants them to be.

For the most part thats true....but go try and keyboard faceroll a bard and tell me theres no skill...how many crap bards do people group with every day...I know its alot, I group with em on all my toons, they cry and whine on the bard forums that their class is broken when its not.

one example, and a side bar, but there is skill required in this game, most stuff however, can simply be keyboard facerolled with most toons.

And IMHO, keep the 280 requirement, while i find it obnoxious at times-working on lvl 90+ alts 6-8 right now, its a worthwhile mechanic, and far from difficult to achieve.

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Unread 05-17-2012, 07:24 PM   #222
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Kenpachii wrote: The casuals see the potential and i believe will put more time into their toons.

I am casual and have 3 level 92s working on the access quest content, slowly since I have real life commitments atm.

I am sure you did not want to slight casuals in generel, but just for the the record, plenty of us put time into our toons, plenty of us are not halfsmurfed in a group, plenty has max AAs, plenty has played for years. I have casuals in my guild who didn't play for years and are max level and AAs.

Not wanting to get to 280AAs and wanting to get max level with the power of a noodle is not something about casuals in generel. It is about personality or priorities or a longing for a game equivalent of a million dollar farmville account.

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Unread 05-17-2012, 07:43 PM   #223
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SiegaPlays wrote:

Kenpachii wrote: The casuals see the potential and i believe will put more time into their toons.

I am casual and have 3 level 92s working on the access quest content, slowly since I have real life commitments atm.

I am sure you did not want to slight casuals in generel, but just for the the record, plenty of us put time into our toons, plenty of us are not halfsmurfed in a group, plenty has max AAs, plenty has played for years. I have casuals in my guild who didn't play for years and are max level and AAs.

Not wanting to get to 280AAs and wanting to get max level with the power of a noodle is not something about casuals in generel. It is about personality or priorities or a longing for a game equivalent of a million dollar farmville account.

Exactly. There are plenty of casual people who take their characters seriously, and manage to accomplish a lot utilizing what time they have. The key is desire, and that is it.

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Unread 05-17-2012, 07:58 PM   #224
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I did not mean every casual player, maybe i should have said the lazy players. The players who want the requirements lowered, while expecting to be able to do everything and get everything they want without putting in the effort.

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Unread 05-17-2012, 08:03 PM   #225
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I'm casual too with max AA (only one toon as I am casual) but I did not take offence to that comment. A lot of casual players who don't group that often and follow the golden path and don't research outside of the game may not think AA is that important. Sure, it's obvious it helps but for solo mobs you can kill them pretty easily without heroic endlines. It's only when these people start getting into groups and struggle to pull their weight that it gets highlighted. By setting this cap of 280, they're forced to get these to reach the magical level 92. Once they have them, they realise what a difference it makes. I was like this to a certain degree, I realised when I grouped at 90 (just after DoV1 release) that I just wasn't anyway near a lot of dps toons for dps in many groups. Some of this was due to gear, but a lot was AA as I rushed to 90 with my slider leaning towards levels not AA. So I grinded the AA to close the gap. It made such a difference. There was still a gap between me as a group geared toon and raiders, but with other non raiders I was worthy of a group slot. Now SS came out, my gear has risen to a level where my toon is top or near top of the parse in most PuGs.
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Unread 05-17-2012, 08:23 PM   #226
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Sorry, I can be quick on the trigger about some stuff  SMILEY

Didn't think you meant in generel, but the sentence was formed that way, so I pounced... come, kitty, kitty...

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Unread 05-17-2012, 10:13 PM   #227
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(( I'm another who supports the restriction remaining in place. It is good to know, those who one groups with in these zones have 280+ AA.

And I too am definitely of 'casual' stock, and yet like everyone else who actually tries, find levelling characters - as crafters and as adventurers - and gaining AAs to be very very easy, just takes some effort, but not that much really. ))

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Unread 05-17-2012, 11:31 PM   #228
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It's not even effort, just time. Rather than 2-3 days solid playing it will take me 18 weeks worth of my playtime of just grinding. It's still not that long aand keeps me coming back to the game.
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Unread 05-18-2012, 12:22 AM   #229
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It took me 22 minutes to get from 300 to 320 AA.

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Unread 05-18-2012, 02:16 AM   #230
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+1 for keeping 280 aa restriction as it is. 

in fact i would almost suggest raise it to 320. (although many would disagree)

Honestly I won't even attempt a PUG in newer content unless I am max aa with my toon or atleast close to it , and have somewhat decent gear, and myth buff of course. I think it's impolite and disrespectful not to have done the leg work to get the aa and have atleast somewhat decent gear before joining a PUG at max level, not to mention embarressing when it comes to parse

It's funny to see how much people complain, and they don't realize how ridiculously easy this game is now and how easy it continues to get with double xp weekend every other month and the free aa we recieved on GU63 with the aa conversion. Gaining xp/aa has never been easier.     

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Unread 05-18-2012, 03:34 AM   #231
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Alpharaz wrote:

+1 for keeping 280 aa restriction as it is. 

in fact i would almost suggest raise it to 320. (although many would disagree)

It's funny to see how much people complain, and they don't realize how ridiculously easy this game is now and how easy it continues to get with double xp weekend every other month and the free aa we recieved on GU63 with the aa conversion. Gaining xp/aa has never been easier.     

well less then 300 as a requirement makes sense. in order to access the new content you need to own DoV in order to reach 280AAs you need to have DoV to raise your AA cap from 250 to 300.

requiring someone to get 320 to unlock +91 means they would have to buy DoV to unlock the new area and quests and AoD to raise the AA cap to 320.

The main idea i think around the 280 requirement is an incentive for the undecided players to purchase DoV and it makes sense to try and get one group that can afford 1 xpac compared to another smaller group who can afford 2 xpacs.

I'd like to know how many against the limit are below the restriction compared to those who are above the restriction.

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Unread 05-18-2012, 04:17 AM   #232
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This post has moved: /eq2/posts/preList.m?topic_id=50011...post_id=5757117 Removed for trolling
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Unread 05-18-2012, 10:27 AM   #233
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Bloodrage wrote:

Edit: Also there is no "skill" in this game, it's all gear & using 3rd party programs to tell you when to joust, what curse to cure/not cure, ect ect. All you need is common sense & gear. Forcing people to get 280aa before getting 92 just further removes any hope of skill or danger/chance of losing & puts everyone in their cookie cutter mold of what SoE wants them to be.

Why do you think there is no skill in this game?  Granted ACT timers and such make things a lot easier, but even with that you still need skill.  As a healer there are multiple things I have to keep track of, keeping the tank up, keeping the group up, curing, curses, jousting even though I may have a trigger I still have to successfuly do it, did I joust far enough, am I in range of all my group and tank, can I heal/cure if I am running, will my steadfast get turned off if I'm running, etc.  I also have to keep track of any fail conditions, maybe red text which targets me, maybe I have to joust a bomb off myself, maybe I have to kill an add, etc.  I can only imagine the skill level of a raid tank, who has to time their death prevents, manage adds, manage dps stealing aggro, manage intercepting damage, etc.

I'm assuming you raid?  If so do you do any HM raids?  Sure anyone can literally faceroll the regular non challenge zones in SS, but I'd say it takes a fair bit of "skill" beyond that.  Plus your entire "skill" argument falls flat versus your 280AA lamentations.  You are still being "forced" to get gear, which it seems you are ok with.  So you want to be a "geared" level 92 with only 200AA because you have ACT, am I getting that correct?

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Unread 05-18-2012, 10:38 AM   #234
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General_Info wrote:

I'd like to know how many against the limit are below the restriction compared to those who are above the restriction.

I'd like to know how many are against the limit, below the restriction and have made posts in the myriad of threads about not being able to find an elite merc.

The 'Free to play, YOUR way' has been (mis)used in here by several players, saying that isn't true. In fact it is just the opposite, it is free for them to play their way, they have been content with playing characters far less powerful and versatile as they could be, and they are being allowed to continue to do so. The problem is they can not have other players carry thier weight and get the best loot for the least effort this game has ever offered, and a signifigant number of them are obviously simply not willing to put forth the effort required to get there.

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Unread 05-18-2012, 10:47 AM   #235
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General_Info wrote:

I'd like to know how many against the limit are below the restriction compared to those who are above the restriction.

If you had read through the thread you would have noted several people who have some toons that were below when it was annouced and worked to get them there, some people who have more toons under than over, etc... Draw your own conclusions.

It is probably pretty easy to correlate that people who actually cared about their characters before aren't going to mind a restriction that makes sense, and those people who didn't care about their characters are probably going to through a fit. I think it is probably pretty independent of where one stands with AAs and instead more reflective of the personal attitude regarding character development and pulling their weight.

I say this because the reasoning for the design decision makes perfect sense and would most likely be accepted by a <280 AA player who actually cared about their character. They would just put on their big boy pants and work toward the goal with the understanding of why.

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Unread 05-18-2012, 12:59 PM   #236
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Kenazeer wrote:

General_Info wrote:

I'd like to know how many against the limit are below the restriction compared to those who are above the restriction.

If you had read through the thread you would have noted several people who have some toons that were below when it was annouced and worked to get them there, some people who have more toons under than over, etc... Draw your own conclusions.

It is probably pretty easy to correlate that people who actually cared about their characters before aren't going to mind a restriction that makes sense, and those people who didn't care about their characters are probably going to through a fit. I think it is probably pretty independent of where one stands with AAs and instead more reflective of the personal attitude regarding character development and pulling their weight.

I say this because the reasoning for the design decision makes perfect sense and would most likely be accepted by a <280 AA player who actually cared about their character. They would just put on their big boy pants and work toward the goal with the understanding of why.

I have toons below and above this threshold that are 90. And i feel personally its a GOOD thing they have this limit. I certainly dont used my toons below 280 for anything group related as i class those toons as "work in progress". I didnt take my time working on them while levelling them, so i sure as hell am not going to ruin a group because of my lack of dedication to my toon. I do however have 4 90s that were already at max AA before this even went through. AA's can make or break many toons, without them you are missing abilities that are class defining, just like Epic weapon buff (But i wont even get into that). Just my two cents.

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Unread 05-18-2012, 01:23 PM   #237
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Onurissa@Antonia Bayle wrote:

Kenazeer wrote:

General_Info wrote:

I'd like to know how many against the limit are below the restriction compared to those who are above the restriction.

If you had read through the thread you would have noted several people who have some toons that were below when it was annouced and worked to get them there, some people who have more toons under than over, etc... Draw your own conclusions.

It is probably pretty easy to correlate that people who actually cared about their characters before aren't going to mind a restriction that makes sense, and those people who didn't care about their characters are probably going to through a fit. I think it is probably pretty independent of where one stands with AAs and instead more reflective of the personal attitude regarding character development and pulling their weight.

I say this because the reasoning for the design decision makes perfect sense and would most likely be accepted by a <280 AA player who actually cared about their character. They would just put on their big boy pants and work toward the goal with the understanding of why.

I have toons below and above this threshold that are 90. And i feel personally its a GOOD thing they have this limit. I certainly dont used my toons below 280 for anything group related as i class those toons as "work in progress". I didnt take my time working on them while levelling them, so i sure as hell am not going to ruin a group because of my lack of dedication to my toon. I do however have 4 90s that were already at max AA before this even went through. AA's can make or break many toons, without them you are missing abilities that are class defining, just like Epic weapon buff (But i wont even get into that). Just my two cents.

Yeah, I'm pretty much the same way.  Until I'm confident that a toon is ready for primetime, it stays out of groups.

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Unread 05-18-2012, 01:49 PM   #238
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i play about 10hrs a week and have 10 level 92/320s.  I also have 8 more locked at level 70 with approx 200aa.

why so hard?

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Unread 05-18-2012, 02:15 PM   #239
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Pauly@Befallen wrote:

i play about 10hrs a week and have 10 level 92/320s.  I also have 8 more locked at level 70 with approx 200aa.

why so hard?

It's a variation of "Work smarter, not harder."

"Play smarter, not longer."

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Unread 05-18-2012, 07:05 PM   #240
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General_Info wrote:

Alpharaz wrote:

+1 for keeping 280 aa restriction as it is. 

in fact i would almost suggest raise it to 320. (although many would disagree)

It's funny to see how much people complain, and they don't realize how ridiculously easy this game is now and how easy it continues to get with double xp weekend every other month and the free aa we recieved on GU63 with the aa conversion. Gaining xp/aa has never been easier.     

The main idea i think around the 280 requirement is an incentive for the undecided players to purchase DoV and it makes sense to try and get one group that can afford 1 xpac compared to another smaller group who can afford 2 xpacs.

True. Now that you mention it I was quite skeptical with AoD when it first came out and a little discouraged from purchasing it as well, and it makes sense if it was just suppose to be an optional feature pack and not a neccessity for end game content to not require past 300 aa to advance. Those extra 20 aa is also not a game changer for most classes. That being said I'd say it should be 300 aa restriction for the prestige levels. 280 aa is a decent limit, but 300 would be even better. 

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